Implements the previously-`unimplemented!()`
`TestPlatform::prompt_for_paths` so tests can drive the platform Open
dialog deterministically.
Adds `TestAppContext::simulate_path_prompt_response` and
`did_prompt_for_paths`, mirroring the existing `prompt_for_new_path`
test helpers (`simulate_new_path_selection`). The simulated response
validates that callers don't return multiple paths when
`PathPromptOptions::multiple` is false.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Addresses https://github.com/zed-industries/zed/discussions/33773.
This changes git panel file activation so double-clicking or
secondary-opening a changed file opens a dedicated full-file diff tab
backed by a `SplittableEditor`.
The per-file diff reuses the project diff staging and restore controls,
respects the configured diff view style, and focuses an existing
per-file diff tab when one is already open instead of creating
duplicates.
Verified with `cargo run`.
Release Notes:
- Improved git panel file diff opening.
---------
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
References
[FR-28](https://linear.app/zed-industries/issue/FR-28/task-modal-does-not-show-runnable-rust-test).
The bug this PR aims to fix is
> I can click the play button beside a rust test function, but it does
not show up in the task modal.
I wasn't able to reproduce it, but I suspect this was caused by the task
system preferring LSP code actions by default. It checked that an LSP
was queried for a task instead of checking if the queried LSP actually
returned any tasks. So the fix was just adding the below if statement as
a check.
```rust
if !new_lsp_tasks.is_empty() {
lsp_tasks
.entry(source_kind)
.or_insert_with(Vec::new)
.append(&mut new_lsp_tasks);
}
```
I also added a regression test for this
Self-Review Checklist:
- [x] I have reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed task modal failing to show language tasks in some cases
Adds `scheduler::spawn_dedicated_thread` (and inherent `spawn_dedicated`
methods on `PlatformScheduler` and `TestScheduler`) so single-threaded
actors that own `!Send` state can run on their own OS thread and freely
do blocking I/O without disturbing any other executor.
### Why
A single-threaded actor that needs to do blocking syscalls is currently
stuck: it can't run on the shared foreground executor (blocking would
stall every other foreground session), and it can't move to the
background pool because its state isn't `Send`. `spawn_dedicated` gives
each such actor its own thread and its own `LocalExecutor`, while still
participating in the same testable scheduler infrastructure as
everything else.
### Shape
- `pub fn spawn_dedicated_thread(session_id, scheduler, f) -> Task<_>`
in `scheduler`. Owns the OS thread, the per-session runnable channel,
and the `LocalExecutor` setup.
- Inherent `spawn_dedicated` on `PlatformScheduler` (allocates its own
`SessionId`, delegates to the free function).
- Inherent `spawn_dedicated` on `TestScheduler` (no real thread — runs
as a fresh local session driven by the test scheduler's run loop, so
determinism under `many` is preserved).
- Renames `Scheduler::schedule_foreground` → `schedule_local` and
`scheduler::ForegroundExecutor` → `scheduler::LocalExecutor` to reflect
that these are session-pinned queues rather than "the main thread" (a
dedicated session runs on its own thread). GPUI's wrapper
`gpui::ForegroundExecutor` and the `foreground_executor` field/method
names are unchanged to keep blast radius small.
- `LocalExecutor::new` now takes an explicit dispatch closure, so the
routing decision (default session, dedicated thread, or something else)
lives at the construction site.
### Tests
- `TestScheduler` side: round-trip, `!Send` future, `Send` closure
capturing shared state, inner `executor.spawn`, determinism under `many`
seeds, drop-cancels-future, detached child runs after root completes.
- `PlatformScheduler` side: real separate thread (blocking syscalls
don't stall the test), `!Send` future output, drop-cancels-future,
thread tears down after work completes, detached child outlives root.
cc @as-cii
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Now that customisation of this prompt was moved to `AGENTS.md`, we don't
want to load the customised prompt, and instead just use the default
prompt, so that we don't include the same instructions twice
Release Notes:
- git: Improve performance when generating git commit message with LLM
This updates our WebRTC configuration to enable gain normalization in
the
recording flow, which should help normalize the effective volume of
participants
in calls.
Release Notes:
- Added volume equalizations to participants in collab calls
Follow up to https://github.com/zed-industries/zed/pull/57632, uses
changes from https://github.com/zed-industries/zed/pull/58061
Previously the floating permission popover only appeared when the inline
permission prompt was scrolled below the viewport. It now also appears
when the prompt is scrolled above the viewport, with the scroll button
pointing in the right direction.
Release Notes:
- Fixed the agent permission popover not appearing when the inline
prompt was scrolled above the viewport.
Bumps the workspace `convert_case` dependency from 0.8 to 0.11 (already
in the tree) so the `zed` binary includes only one copy.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Adds the handoff feature flag with staff disabled by default, giving the
rest of the auto-compaction stack a rollout gate without changing
behavior for users outside the flag.
Release Notes:
- N/A
In prep for handling the above-viewport case in
https://github.com/zed-industries/zed/pull/57632, which currently only
handles below case.
This PR adds `ListState::item_is_above_viewport` and
`ListState::item_is_below_viewport` methods, which report whether a
given list item is entirely outside the current viewport. Both return
`None` when the list has not measured enough layout to answer.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
cc @SomeoneToIgnore
## Summary
Follow-up to [this
comment](https://github.com/zed-industries/zed/discussions/55352#discussioncomment-16961889).
This extracts the buffer header and breadcrumb rendering helpers out of
`element.rs` into a `header.rs` and mouse related things to `mouse.rs`
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Summary
While profiling agent sessions that make a lot of `edit_file`
operations, I noticed the LSP `textDocument/didChange` handler firing
excessively. Looking into this, I found out that the streaming edit
pipeline was applying each `CharOperation` from `StreamingDiff` as its
own `buffer.edit` transaction, and every transaction emits a
`BufferEvent::Edited` event. Each event can trigger several other
expensive events depending on whether the buffer is being rendered in an
editor or is registered with a language.
For example, there are `didChange` LSP events, the editor's on edit work
(matching brackets, bracket colorization, code actions, outline), and
more. A single `edit_file` could trigger hundreds of these at the higher
end in a single synchronous app update, which would block the foreground
thread for a bit and cause Zed to drop frames.
I fixed this by collecting all of a chunk's `CharOperation`s and
applying them in one `buffer.edit` call, so only a single
`BufferEvent::Edited` event gets emitted. This is safe because
operations are non overlapping by design of streaming diff (the edit
cursor only advances).
## Why this wasn't caught earlier
The cost only fully appears when a buffer is both registered with a
language server and rendered in an editor. Without that, most of the per
transaction observers never run, so the existing `edit_file_tool`
benchmark (which ran the tool against a bare buffer) didn't surface it.
I reworked the benchmark to open the edited buffer in an editor view,
register a fake language server with per edit diagnostics, and lay out a
frame, so it exercises the same cascade as the real editor. I also added
a larger fixture.
## Results
Measured with the `release-fast` profile on the reworked benchmark:
| Fixture | Initial file | Before | After | Improvement |
| --- | --- | --- | --- | --- |
| `tiny_function_rewrite` | 1.4 KB | 31.1 ms | 12.1 ms | −61% |
| `small_function_rewrite` | 3.0 KB | 42.4 ms | 19.3 ms | −55% |
| `medium_many_small_changes` | 4.6 KB | 309.2 ms | 151.5 ms | −51% |
| `medium_insertions` | 4.6 KB | 171.8 ms | 126.1 ms | −27% |
| `large_multi_edit` | 44 KB | 9,549 ms | 919 ms | −90% |
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved agent's edit file tool performance
The `nc` crate and `zed --nc <socket>` flag were added in #34577 to let
the Claude Code integration spawn the running zed binary as a
netcat-style bridge between stdio and a Unix socket for its MCP server.
That integration was removed in #37120 in favor of the external
`@agentclientprotocol/claude-agent-acp` npm package, which dropped the
only caller of `--nc`. The flag, its dispatch in `main.rs`, and the `nc`
crate itself were left behind and have been unused since.
Nothing in the Zed codebase spawns `zed --nc` anymore, so remove the
flag and delete the crate. The unrelated `--askpass` netcat bridge (in
the `askpass` crate) is unaffected.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Editing the `lsp` section of `.zed/settings.json` caused two identical
`workspace/didChangeConfiguration` notifications to be sent to each
language server, e.g.:
// Send:
{"jsonrpc":"2.0","method":"workspace/didChangeConfiguration","params":{"settings":{"jetls":{"code_lens":{"references":true},"completion":{"method_signature":{"prepend_inference_result":true}},"full_analysis":{"debounce":2},"inlay_hint":{"block_end":{"min_lines":25}}}}}}
// Send:
{"jsonrpc":"2.0","method":"workspace/didChangeConfiguration","params":{"settings":{"jetls":{"code_lens":{"references":true},"completion":{"method_signature":{"prepend_inference_result":true}},"full_analysis":{"debounce":2},"inlay_hint":{"block_end":{"min_lines":25}}}}}}
`maintain_workspace_config` observed `SettingsStore` directly while
`on_settings_changed` also fed the same loop through
`request_workspace_config_refresh`, so every settings change drove the
refresh loop twice and sent two identical
`workspace/didChangeConfiguration` notifications to each language
server.
Drop the in-loop observer and drive the loop from
`external_refresh_requests` alone. Settings changes still arrive via
`on_settings_changed -> request_workspace_config_refresh`, and toolchain
activation continues to use the same channel.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed language servers receiving duplicate
`workspace/didChangeConfiguration` notifications on every settings
change.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#57962
## What
When a user is not signed in to their Zed account, the edit prediction
system was still attempting a cloud API request on every keystroke. The
request would fail deep in the credential check
(`CloudApiClient::build_request`) with a `ClientApiError::NotSignedIn`
error, which propagated back up and was logged at `ERROR` level via
`.log_err()` at line 2389 of `edit_prediction.rs`.
## Why
The sign-in check was happening too late — only discovered after async
tasks were already spawned and the full request pipeline entered. This
fix gates the request at the top of `request_prediction_internal`,
returning `Task::ready(Ok(None))` immediately before any inputs are
built or tasks spawned.
The guard mirrors the existing `is_cloud` provider check already used
elsewhere in the same file, and only applies to the `Zeta` model on the
cloud provider path. Local providers (Ollama, `OpenAiCompatibleApi`) and
other models (Mercury, Fim) are unaffected.
Note: I haven't added a test for this — testing the early-return would
require mocking auth state, which I wasn't sure was worth the complexity
for a one-liner guard. Happy to add one if preferred.
Release Notes:
- Fixed noisy `not signed in` error log on every keystroke when not
signed in to Zed
---------
Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>
Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: David3u <3udavid@gmail.com>
This primarily
- requires components to have a description as well as a preview
(especially having no preview makes no sense)
- implements some basic previews where missing
- adds a scrollbar to the preview navigation
with a sadly large diff due to reformatting (less indentation 🎉 ), but
very little changes at its core.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This PR fixes Docker Compose dev containers starting every service in
the compose project, even when `devcontainer.json` specifies
`runServices`.
Previously, Zed deserialized `runServices` but did not use it when
invoking Docker Compose. The startup command was:
```sh
docker compose ... up -d
```
With no service operands, Compose starts every enabled service in the
project. This means unrelated services are started even when the
devcontainer config asks to run only the primary service and its
dependencies.
The fix propagates `runServices` into the Docker Compose build/start
path so Zed invokes Compose with the requested services:
```sh
docker compose ... up -d devcontainer
```
Compose will still start services required by `depends_on`, but
unrelated services are left untouched.
**Reproduction**
`.devcontainer/devcontainer.json`:
```json
{
"name": "Run Services",
"dockerComposeFile": "../compose.yml",
"service": "devcontainer",
"runServices": ["devcontainer"],
"workspaceFolder": "/workspace"
}
```
`compose.yml`:
```yaml
services:
devcontainer:
image: ubuntu:24.04
command: sleep infinity
volumes:
- .:/workspace
depends_on:
- database
database:
image: postgres:16-alpine
environment:
POSTGRES_PASSWORD: postgres
unrelated:
image: nginx:alpine
```
**Expected**: Zed starts `devcontainer` and `database`.
**Before this fix**: Zed also starts `unrelated`.
**After this fix**: `unrelated` remains stopped.
Closes: https://github.com/zed-industries/zed/issues/57279
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed Docker Compose dev containers starting services not listed in
`runServices`.
Summary:
- Preserve spinner/logo prefixes from live terminal titles when terminal
threads have custom titles.
- Store raw terminal titles and custom user titles separately,
recomposing display titles on demand.
- Keep spinner prefixes out of the title editor while preserving
sidebar/search display behavior.
Tests:
- cargo test -p agent_ui
test_terminal_custom_title_recomposes_with_live_spinner -- --nocapture
- cargo test -p agent_ui
test_terminal_title_editor_excludes_spinner_prefix -- --nocapture
- cargo test -p sidebar
test_agent_panel_terminals_appear_in_sidebar_and_search -- --nocapture
Closes AI-304
Release Notes:
- Fixed terminal thread titles to preserve animated spinner and logo
prefixes after renaming.
Added because I'd like to get this skill Danilo made without having to
upload a gist
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This PR does two things
1. Move PTY child spawning to the background executor. Forking to spawn
the terminal child was taking between 10-70ms on profiles I was looking
at, which caused frames to be dropped because it was on the foreground
thread. This should fix issues such as #57574 where the miniprof from
this comment showed terminal creation blocking the foreground thread as
well.
https://github.com/zed-industries/zed/issues/57574#issuecomment-4546858817
2. Stopped overwriting alacrities exit status with `9` on
`AlacTermEvent::Exit` event handling. Before we get the exit event,
alacritty emits `ChildExit(status)` with the real status, which we used
to overwrite with exit status 9 when handling the AlacTermEvent::Exit.
This was an easy fix so I added it in this PR when I noticed the bug.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- fixed dropped frames caused by agents or users creating new terminals
Adds a progress indicator to the worktree picker so users get visual
feedback while a worktree deletion is in progress, which can take
several seconds.
Closes AI-239
Release Notes:
- Added progress feedback in the worktree picker while deleting a
worktree
## Summary
This moves the remaining first-party AGPL surface to GPL, a less
restrictive license for these components. Apache-2.0 components are
unchanged.
Changes:
- Updates the `collab` crate from `AGPL-3.0-or-later` to
`GPL-3.0-or-later`
- Removes the root AGPL license file and first-party crate AGPL symlinks
- Updates web, documentation, Flatpak, README, and terms references to
reflect the GPL/Apache licensing split
- Updates the open-source component example list in the terms and
regenerates the RTF copy; no other terms changes are intended
- Adds guardrails so first-party crates cannot declare AGPL licensing or
carry `LICENSE-AGPL` files
Release timing: preview during the week of June 1, 2026; stable during
the week of June 8, 2026.
## Residual AGPL/Affero references
- `LICENSE-GPL`: GPLv3's own compatibility clause; unchanged official
license text.
- `crates/json_schema_store/src/schemas/package.json`: generic npm
package-license schema value, not Zed licensing.
- `script/check-licenses`, `script/new-crate`,
`script/licenses/zed-licenses.toml`: guardrails that reject or warn
against reintroducing AGPL.
## Verification
- `script/check-licenses`
- `script/generate-licenses`
- `script/generate-terms-rtf`
- `script/new-crate license_probe_for_gpl`, then discarded generated
crate
- `script/new-crate license_probe_for_agpl agpl` fails as expected
- `mdbook build docs`
- `./script/clippy`
- `git grep -n -I -E "AGPL|Affero"`
- `git diff --check`
Release Notes:
- The `collab` crate, used to implement Zed's collaboration backend, is
now licensed under the GPL instead of the AGPL. The AGPL license is no
longer used in the zed repository.
Notebook cells are currently not responding to changes in font-family
(`zed://settings/buffer_font_family`) and font-size
(`zed://settings/buffer_font_size`).
Currently, `MarkdownCell` and `CodeCell` create and set a
`TextStyleRefinement` on their `Editor`, creating copies of font-family
and font-size in the process. As a result, these do not get updated when
the global font-family or font-size change.
By not setting the refinement manually and letting the editor handle
these value instead, these values get updated when the global settings
change.
This behaviour is consistent with how the inline repl already behaves
and in my opinion is according to the users expectations.
After Review: this PR changes the rendered preview of MarkdownCells to
use the themed MarkdownStyle instead of an empty Markdown Style
Before:
https://github.com/user-attachments/assets/e70b9346-8fa1-4d66-aa85-07e987c56ff2
After:
https://github.com/user-attachments/assets/4957e20e-9b5b-4cb9-a9df-3b33538bc686
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- not sure if this needs test or how they should look like...
- [x] Performance impact has been considered and is acceptable
~~Closes #ISSUE~~
Release Notes:
- Fixed notebook cells not responding to appearance settings changes
The relative date format introduced in #47687 floors to whole years, so
a commit from 22 months ago is shown as "1 year ago". It would be better
to align with `git blame`'s own behavior so it can display timestamps
like "1 year, 10 months ago".
reference:
c69baaf57b/date.c (L189-L205)
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#57907
Release Notes:
- Fixed inaccurate humanized date in git blame, e.g. a commit from 22
months ago no longer shows as "1 year ago"
<img width="627" height="752" alt="Screenshot 2026-05-28 at 1 20 22 PM"
src="https://github.com/user-attachments/assets/0a7825f0-73c5-49e9-b59a-83924a45de98"
/>
Adds Claude Opus 4.8 for BYOK providers, including Anthropic fast-mode
handling and Bedrock/OpenCode model definitions.
Closes AI-336
Release Notes:
- Added Claude Opus 4.8 BYOK support
Update the behavior of both `editor: go to diagnostic` and `editor: go
to previous diagnostic` in order to ensure that, if there's a diagnostic
under the user's cursor that isn't active, it is first activated, with a
subsequent call jumping to the next or previous diagnostic,
respectively.
These changes also update how diagnostic activation handles the
situation when the global diagnostic renderer is not registered, as we
used to not update the active diagnostic group in that situation.
However, we now rely on it to determine whether the user's cursor is
already in the active diagnostic, with some tests now failing, so we now
default to an empty set of blocks for the active diagnostic group when
no global renderer is registered.
Release Notes:
- Update both `editor: go to diagnostic` and `editor: go to previous
diagnostic` to prefer activating the diagnostic under the cursor before
jumping to the next or previous diagnostic, respectively
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Aligns list sorting with the community champions list.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Summary
This started from #57636, after we saw ChatGPT subscription/Codex
requests stall over the past week. OpenCode v1.15.11 shipped related
resilience fixes for the same class of Codex subscription endpoint
issues, so this ports the relevant pieces into Zed's native ChatGPT
subscription provider.
When Zed asks ChatGPT/Codex for a response, sometimes the server
connection can get stuck before it even sends the first response
headers. Before this PR, Zed could wait indefinitely, which looks like
OpenCode/Zed “stalling.”
This PR makes Zed:
- Wait up to 10 seconds for the server to start responding.
- If nothing comes back in that window, treat it as a temporary
network/API failure.
- Let the existing retry logic try again instead of leaving the user
stuck.
- Send a stable session-id header so OpenAI’s Codex backend can
associate requests with the same Zed agent thread.
- Add tests to make sure:
- stuck-before-response requests time out,
- normal slow streaming responses are not cut off,
- ChatGPT subscription requests send the right session header,
- the agent retries this kind of failure.
intended user-facing result is: fewer “the assistant is just sitting
there forever” failures when using ChatGPT subscription models.
## Verification
- cargo test -p open_ai responses
- cargo test -p language_models openai_subscribed
- cargo test -p agent test_send_retry_on_http_send_error
- cargo check -p open_ai
- cargo check -p language_models
- cargo check -p agent
Release Notes:
- Fixed ChatGPT subscription requests stalling indefinitely before
response headers arrive.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [n/a] Unsafe blocks (if any) have justifying comments
- [n/a] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [n/a] Tests cover the new/changed behavior
- [n/a] Performance impact has been considered and is acceptable
Release Notes:
- N/A
When importing settings from VS Code, the minimap is now enabled by
default (matching VS Code's behavior) even if the user hasn't explicitly
set minimap-related options in their VS Code settings.json.
Previously, if `editor.minimap.enabled` and `editor.minimap.autohide`
were absent from the VS Code config, Zed would leave minimap at its own
default ("never"). Since VS Code defaults to minimap on, this caused a
mismatch for users expecting their VS Code experience to carry over.
Closes#56297
Release Notes:
- Fixed apply VS Code minimap default when importing settings
Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
This PR uses https://github.com/zed-industries/zed/pull/57758 as a base
and adds tests, cleans up the comments, and checks changes the database
query used in auth.db to include oauth key.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed GitHub Copilot Chat showing an empty model dropdown for users on
newer Copilot SDK builds
---------
Co-authored-by: Alexander Shlemov <eodus@users.noreply.github.com>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Follow up to #57704
This makes sure that we offer a worktree creation option in case
resolving the default branch fails
Release Notes:
- git: Fixed an issue where worktree creation would not be possible if
resolving default branch fails
Adds opt-in rendering for Markdown frontmatter metadata blocks in
Markdown Preview and agent markdown.
- Simple `key: value` metadata blocks now render as a two-column table,
while more complex metadata falls back to a code-style block.
- Metadata block content and key/value rows are parsed in the parser
step, and the request layout simply takes over rendering.
<img width="1288" height="436" alt="image"
src="https://github.com/user-attachments/assets/b35b949a-8bc4-47db-82ef-ed835e9ac06f"
/>
Release Notes:
- Added support for rendering Markdown frontmatter metadata blocks in
Markdown Preview and Agent Panel.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes N/A
Release Notes:
- Improved docs for dev containers
Provide a way to prevent GPUI from creating AccessKit adapters, and
enable this in Zed.
This will allow us to test AccessKit support in Zed without rolling it
out more broadly, while we gain confidence in the implementation in
GPUI.
I've also added a log statement
## Motivation (i.e. a mini post-mortem about the #56065 panics)
Merging #56065 caused some nasty panics in nightly. This was caused by a
bug in the logic for selecting a focus node for a `TreeUpdate`.
AccessKit panics when an invalid `TreeUpdate` is provided.
My assumption was that, since Zed uses no a11y APIs, and also that
essentially 0 zed users would have AT apps running, that merging this PR
would have no effect on the behaviour of Zed itself. However, two issues
combined to cause the panics:
- It seems like many people (everyone?) on mac gets the activation
callback called by accesskit_macos. A quick search suggests this might
be due to password managers searching for password fields, but not sure
how true that is.
- The bug in question related to *forgetting to check* whether a node
used a11y APIs, so we *were* pushing non-empty `TreeUpdate`s
As a (probably temporary) defensive measure, I added a function to try
to detect the bad cases and fix them. But it would be lovely if this
could live in AccessKit itself, since it would mean we wouldn't have to
do the check twice (once in GPUI, once in AccessKit). This would also
help prevent drift when updating accesskit versions if new invariants
are added.
We also cannot protect against this with `catch_unwind`, since we use
`panic=abort`. So our only option unfortunately is to temporarily
disable AccessKit until we know our implementation is stable.
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#56357
Release Notes:
- Fixed bug where devcontainers were not respecting override_command
Selecting text inside the hover documentation or git popups did not
scroll the popup when the drag passed the visible area, so any text
below the area could not be selected with the mouse.
The popup's container already had a `ScrollHandle` wired to its
scrollbar and wheel scrolling, but the inner `MarkdownElement` was
constructed without one. That left it in the default
`AutoscrollBehavior::Propagate` mode, which routes drag-autoscroll
requests to the editor-wide autoscroll listener, which is a listener
that does not exist inside a floating popover, so the requests were
silently dropped.
Passing the popup's existing `ScrollHandle` into the `MarkdownElement`
switches it to `AutoscrollBehavior::Controlled`, which scrolls the
popup's own container directly during a drag. The markdown preview view
already uses this same pattern.
Release Notes:
- Fixed hover documentation and git popups not scrolling while selecting
text with the mouse
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
I ran into this while using lazygit: the Shift navigation keys were
being captured by Zed to scroll the terminal buffer instead of being
passed through to the program.
Capturing them makes sense in the normal terminal case, where the user
wants to scroll and Shift has no other meaning. But in alternate-screen
TUIs like lazygit, less, or neovim, terminal scrollback isn't relevant,
so we can forward these keys to the program while it's open.
Release Notes:
- Fixed Shift+Up, Shift+Down, Shift+Home, and Shift+End in terminal TUIs
like lazygit, less, and neovim.
---------
Co-authored-by: John Tur <john-tur@outlook.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Some best-effort tracking of an allowed-list of agents (to avoid
grabbing sensitive data) just to get basic data on general usage
patterns.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: morgankrey <morgan@zed.dev>
Closes#56493
In Helix select mode, pressing `a` after a selection (e.g. `v a`) placed
the cursor one column too far to the right.
Bound `a` to `vim::HelixAppend` in the `helix_select` keymap so it
matches the behavior in `helix_normal`, and added a regression test for
the `v a` case.
Release Notes:
- Fixed cursor placement after pressing `a` in Helix select mode.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We were missing a check when setting the focused node ID, causing a
panic in accesskit's internal validation logic. Fixes the bug, and adds
some defensive logic to help mitigate potential future issues.
You can reproduce the panic by:
- turning on a screenreader
- launching zed
- opening a menu and pressing tab
This change fixes it.
Release Notes:
- N/A or Added/Fixed/Improved ...
Stacked on top of #57430.
When the `sandboxing` feature flag is on (macOS only), agent-run
terminal commands are launched under `/usr/bin/sandbox-exec` with a
per-command Seatbelt policy:
- **Reads:** any path on the filesystem.
- **Writes:** each project worktree plus a per-command `$TMPDIR`.
- **Network:** blocked.
The model can request relaxations on individual calls via three new
input flags on the `terminal` tool:
- `allow_network: true`
- `allow_fs_write: true`
- `unsandboxed: true`
Each one triggers a separate always-prompt user approval (bypassing any
`always_allow` rules, since escalation is a stronger trust boundary than
the baseline command approval). The flags are silently ignored when
sandboxing is off, so the model can't surreptitiously change runtime
behavior by setting them in the no-op case.
The per-command tempdir is provisioned regardless of sandbox state so
the model can't infer whether the sandbox is in effect by looking at
`$TMPDIR`.
The Seatbelt config file's lifetime is tied to the `Terminal` entity via
an opaque RAII handle (`SandboxConfigHandle = Box<dyn Any + Send>`), so
cancellation paths drop it automatically.
### Notes for review
- The writable scope passed to the sandbox is the project's worktree
paths plus the per-command tempdir, **not** the resolved `cd` working
directory — `cd` is model-controlled, and using it as the writable scope
would let the model widen its own write permissions outside the project.
- The new tool flags are always present in the JSON schema (with
`#[serde(default)]`), even when the sandbox prompt section isn't
rendered. The system prompt only documents them when the section is
present, so the model shouldn't try to use them when it's not — but the
schema doesn't actively reject them, just ignores them.
- I opted not to add an end-to-end test for the escalation prompt path:
the existing `FakeThreadEnvironment` ignores the new params and toggling
the feature flag in tests is more wiring than felt worth it for a first
cut. The pure-function pieces (`sandbox_approval_title`, schema,
deserialization) are covered, and the sandbox crate itself has
end-to-end tests that actually invoke `sandbox-exec`.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Stacked on top of #57429.
Adds a new `sandboxing` feature flag (off for staff by default) and a
single source-of-truth helper `sandboxing_enabled(cx) = cfg!(target_os =
"macos") && cx.has_flag::<SandboxingFeatureFlag>()`. When the helper
returns true, the agent's system prompt gains a new `## Terminal
sandbox` section that:
- Lists each worktree's absolute path as a writable directory.
- Describes the per-command `$TMPDIR` scratch directory.
- States that outbound network access is blocked.
- Documents the three per-command flags (`allow_network`,
`allow_fs_write`, `unsandboxed`) the model can request to relax the
sandbox.
- Tells the model the section is stable for the duration of the
conversation.
When the flag is off, the section is omitted entirely — no mention of
sandboxing at all.
No behavior change to terminal execution yet; that's the next PR in the
stack.
Three new tests cover: section omitted when `sandboxing: false`, section
rendered with all worktrees + flag docs when `sandboxing: true`, and the
zero-worktrees case.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martin@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] ~Unsafe blocks (if any) have justifying comments~ (N/A)
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior (didn't add new test for
parsing SHA-256 - not sure if would be desired)
- [x] Performance impact has been considered and is acceptable
Closes#24070
Upgrades git2 from 0.20.1 to 0.21.0 with the `unstable-sha256` feature -
adds ability to open and work with git repositories using the SHA-256
object format. `Oid::from_str` now detects 64-char hex strings to parse
SHA-256 OIDs correctly.
Also adapts to breaking API changes in 0.21.0:
`Remote::url()` and `Commit::message()` both now return `Result`.
Release Notes:
- Added support for opening SHA-256 object format git repositories
Adds a new `sandbox` crate that wraps shell invocations under macOS's
`sandbox-exec(1)` with a Seatbelt policy built from per-command
permissions:
- Reads are unrestricted.
- Writes are restricted to a caller-provided list of directories (plus
the standard `/dev/*` write targets).
- Network access and unrestricted filesystem writes must be opted into
per command.
`wrap_invocation(program, args, writable_dirs, permissions)` returns the
new program/args plus a `SeatbeltConfigFile` RAII handle that deletes
the on-disk policy file when dropped — callers hold it for the lifetime
of the spawned command.
No callers yet — this is the first of three stacked PRs. The second
wires the sandbox state into the agent's system prompt behind a feature
flag; the third wires the actual wrapping into the agent terminal tool.
The macOS-only dependencies (`tempfile`, `anyhow`) are gated by
`target.'cfg(target_os = "macos")'` so the crate is empty on other
platforms.
Includes 14 tests covering both the generated Seatbelt policy text and
end-to-end behavior (actually invoking `sandbox-exec` and asserting
reads/writes succeed or fail per policy).
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Removes a leftover test label added by #56065
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Summary
- Document that Zed-hosted Gemini models do not use Google context
caching
- Clarify that Gemini usage is billed only as input and output tokens,
with no cached-input price
- Link to Google's Vertex AI context caching and zero-data-retention
documentation for background
## Validation
- `script/generate-action-metadata`
- `mdbook build docs`
Release Notes:
- N/A
Adds a project-scoped agent skill at
`.agents/skills/zed-cherry-pick/SKILL.md` that walks an agent through
cherry-picking a merged PR into Zed's `preview` or `stable` release
branch — including the case where the automated `cherry_pick` GitHub
Actions workflow failed due to a merge conflict.
Captures the conventions enforced by `script/cherry-pick` (branch
naming, PR title/body format) and the gotchas around discovering the
current channel→branch mapping, non-interactive git in agent
environments, and worktree index locks.
Release Notes:
- N/A
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Follow-up to #57772.
While comparing the `edit_file_tool_streaming/medium_insertions`
benchmark in Criterion and xctrace, I noticed the DP scoring loop was
spending most of its time on inlined `Matrix::get`/`Matrix::set` access
in `StreamingDiff::push_new`.
This changes the loop to split the previous and current score columns
once per DP column and then index those column slices directly. This
keeps the scoring algorithm the same, but hoists the column offset
calculation out of the inner loop and gives the compiler clearer
aliasing information between the immutable previous column and mutable
current column.
In xctrace, the hottest DP scoring line dropped from 10,407 samples
before to 9,409 samples after on
`edit_file_tool_streaming/medium_insertions`, and total
`StreamingDiff::push_new` leaf samples dropped from 10,800 to 9,822.
This is consistently faster in the end-to-end `edit_file_tool`
benchmark, and gives a small speed-up for the targeted workload without
changing the scoring algorithm.
### Results
Benchmarked with `release-fast` against a clean baseline using
Criterion’s `before_slice` baseline.
#### `streaming_diff_push_new`
| Fixture | Before median | After median | Change |
| --- | ---: | ---: | ---: |
| `tiny_function_rewrite` | `7.6317 ms` | `6.4951 ms` | 10.8% faster |
| `small_function_rewrite` | `45.961 ms` | `44.839 ms` | No significant
change |
| `medium_many_small_changes` | `99.694 ms` | `104.83 ms` | 5.2% slower
|
| `medium_insertions` | `95.909 ms` | `83.093 ms` | 13.5% faster |
#### `edit_file_tool_streaming`
| Fixture | Before median | After median | Change |
| --- | ---: | ---: | ---: |
| `tiny_function_rewrite` | `1.1110 ms` | `1.0617 ms` | 7.1% faster |
| `small_function_rewrite` | `2.4554 ms` | `2.2751 ms` | 7.1% faster |
| `medium_many_small_changes` | `87.272 ms` | `77.065 ms` | 11.5% faster
|
| `medium_insertions` | `92.469 ms` | `87.478 ms` | 5.9% faster |
The lower-level `streaming_diff_push_new` benchmark is mixed, but the
end-to-end `edit_file_tool_streaming` workload improves across all
fixtures.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A or Added/Fixed/Improved ...
Two model updates:
- **Free**: Big Pickle now has a max output tokens of 32k as per
49991c8f8f
- **Go**: added Qwen3.7 Max as per
4f1d5c511a
and
1554a5a82e (diff-a7ee7cf35b40335095a44cfaac16041313c36322cd14544ddad0289ce69131ab).
Tested this successfully by running a simple "_rename this variable for
me. add a function. delete the function_" test
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- OpenCode: updated models (added Qwen3.7 Max, updated Big Pickle token
counts)
GPUI AccessKit integration
This PR is replacing #51097 , and is much more limited in scope. This PR
*ONLY* adds AccessKit support to GPUI, and doesn't touch Zed. Once this
lands, we can start adding aria attributes to Zed's components.
This PR is the first step to addressing #41138 .
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: John Tur <john-tur@outlook.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This PR is a follow-up to #54206 to make it so we only respect the
feature flag overrides for Zed staff (or when running a development
build).
Previously just the UI portion of the feature flags was disabled for
non-staff, but manipulating the settings file by hand would still allow
setting overrides that would be respected.
The only other setting on the "Developer" page of the settings UI was
the performance profiler. This was previously only available for staff,
as the entire "Developer" page was limited to staff, but it seems
reasonable to allow non-staff to see this.
Release Notes:
- N/A
This PR uses the status toast for the Skill Creator confirming action as
opposed the regular message notification. Aside from it looking a bit
better, it's also auto-dismissed, which is preferred in this case.
Release Notes:
- Improved skill creation toast confirmation by making it
auto-dismissed.
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Don't panic when a diff transform boundary falls inside a multi-byte
UTF-8 character. Round split points up to the next char boundary and
advance past any transform boundaries skipped by that adjustment.
Closes FR-16
Release Notes:
- Fixed a crash when deleting words near inline diff boundaries
containing multi-byte characters
## Motivation
Miniprofs of Zed dropping frames showed foreground thread stalls of
711.56 ms, 641.01 ms, and 221.99 ms from the `edit_file_tool`. The new
benchmark isolated `StreamingDiff::push_new` as one of the expensive
phases so this PR aims to speed it up so we can avoid dropping more
frames in the future.
## Benchmark methodology
I had an agent create a Criterion suite with four deterministic Rust
edit fixtures: tiny localized rewrite, small localized rewrite, many
small changes, and helper block insertions.
Benchmarked with:
```sh
cargo bench -p streaming_diff --bench streaming_diff --profile release-fast -- --warm-up-time 1 --measurement-time 2
```
The benchmark binary was also recorded under `xctrace` CPU Counters to
inspect CPU samples before and after the change.
## Results
`StreamingDiff::push_new` improved across all fixtures:
| Benchmark | Before | After | Improvement |
|---|---:|---:|---:|
| `tiny_function_rewrite` | ~10.81 ms | ~6.91 ms | ~36% faster |
| `small_function_rewrite` | ~51.02 ms | ~35.39 ms | ~31% faster |
| `medium_many_small_changes` | ~130.71 ms | ~83.83 ms | ~36% faster |
| `medium_insertions` | ~120.52 ms | ~79.90 ms | ~34% faster |
The `xctrace` baseline showed samples in `Hash::hash`,
`RandomState::hash_one`, `HashMap::insert`, and
`RawTable::reserve_rehash`. After replacing the map with two `Vec<u32>`
row buffers, the hash table frames disappeared from the top samples.
The speedup comes from removing hash work from the DP inner loop and
replacing scattered hash table probes with contiguous row buffer access
(better cache hits 🏎️). The trace did not include direct cache miss
counts, but this layout is likely more cache friendly because it
replaces hash table access with a continuous line of memory (the
`Vec`s).
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Summary
- Track existing skill file contents and instruction bodies before
migrating Rules to Skills
- Skip writing migrated skills when an equivalent skill already exists
- Cover duplicate detection across differently named skills
## Tests
- cargo test -p prompt_store rules_to_skills_migration
Release Notes:
- Fixed duplicate Skills being created when migrating Rules.
Until now, the cloud-hosted model list was only refreshed in response to
events that exercise the LLM token (a `UserUpdated` push, an
organization change, or `PrivateUserInfoUpdated`). If a user wasn't
actively using AI features around the time we shipped new models, the
list could stay stale until they restarted Zed.
This is the second step toward fixing that, after #57078 made the cloud
websocket reconnect on its own. We now treat each successful (re)connect
as a hint that the server state may have changed, so possibly new model
definitions will be available, and trigger a model list refresh.
The trigger is a new `Client::cloud_connection_id()` watch that bumps a
counter each time the websocket handshake completes.
`CloudLanguageModelProvider::State` subscribes to it and, on every tick
after the initial `0`, schedules a debounced refresh (with jitter, so we
don't have all active clients trying to reconnect at the same time after
we deploy in cloud).
Closes CLO-713.
Release Notes:
- The list of Zed hosted models is now refreshed automatically, without
requiring a restart
<img width="620" height="172" alt="Screenshot 2026-05-27 at 12 08 26 PM"
src="https://github.com/user-attachments/assets/226b3d0c-003b-44ac-a16f-10af4f2952b3"
/>
Add command palette actions for opening global and project-specific
AGENTS.md files
Closes AI-324
Release Notes:
- Added commands to open global and project-specific AGENTS.md rules
Stop trying to add new watches for 5 seconds after receiving the "OS
file watch limit reached" error.
This was flooding the logs and many pointless syscalls.
Related to #57422, #57042, FR-18
Release Notes:
- Improved file watcher behavior when the OS file watch limit is
reached.
Closes#47251
Fix dot (`.`) repeat not correctly repeating the last change after
replaying a macro (`@register`)
([#47251](https://github.com/zed-industries/zed/issues/47251))
When replaying a macro that contains text insertions,
`replay_insert_event` calls `handle_input` directly and never emits
`InputHandled`, so the `observe_insertion` subscription never fires.
This left the dot register stale — `.` after `@register` would repeat an
earlier change instead of the last one made by the macro.
Fix by calling `observe_insertion` explicitly in the
`ReplayableAction::Insertion` branch of `Replayer::next`.
Release Notes:
- Fixed dot (`.`) repeat not repeating the last change made by a macro
(`@register`).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Tiny UI tweak here to improve the label/traffic lights alignment in the
skills creator header.
Release Notes:
- N/A
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Needed for use in cloud
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Release Notes:
- agent: Fixed an issue where commit message generation would not
respect instructions from global `AGENTS.md`
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Also adds a menu item called "Rules Library" that takes to the
documentation, which will explain the removal of the feature as a whole.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Extends the same `~/.agents/skills` special case that
`create_directory`, `edit_file`, and `write_file` already use to the
path tools, so the agent can copy or move skills into and out of the
global skills folder and delete individual skills or skill resources
beneath it.
- `copy_path` now allows source and/or destination to be a descendant of
`~/.agents/skills`, going through `fs::copy_recursive` directly when one
side is outside the project.
- `move_path` now allows source and/or destination to be a descendant of
`~/.agents/skills`, going through `fs.rename` directly when one side is
outside the project. Moving the `~/.agents/skills` root itself is
rejected.
- `delete_path` now allows deleting any file or directory beneath
`~/.agents/skills`, going through `fs.remove_dir` / `fs.remove_file`
directly. Deleting the `~/.agents/skills` root itself is rejected.
- All three tools still always prompt for approval on agent-skill paths,
even when default tool permissions are set to allow.
- Added shared helpers in `tool_permissions.rs` for resolving global
skill descendants and rejecting operations on the skills root where
needed.
- Added tests covering copying and moving skills in both directions,
deleting a global skill directory/file, and rejecting deletion of the
skills root.
Release Notes:
- Agent can now copy or move skills into and out of `~/.agents/skills`
and delete individual skills, with an explicit confirmation prompt for
each operation
Follow-up to #57466 simplifying `load_skill_frontmatter` rather than
fixing a separate bug.
#57466 fixed the chunked-read loop so it truncates accumulated bytes at
the frontmatter boundary, preventing `str::from_utf8` from failing on a
multi-byte grapheme split across chunks. That fix is correct, but the
chunked read it's working around isn't pulling its weight:
`MAX_SKILL_FILE_SIZE` is 100KB and there's already a metadata pre-check,
so "stop reading early once we've seen the closing `---`" saves at most
~25 pages per file while forcing the use of `open_sync`, a hand-rolled
loop, and a long comment about `smol::unblock` vs the GPUI test
scheduler.
This PR:
- replaces the chunked `open_sync` + read loop with a single
`fs.load(...)` call (the same primitive `read_skill_body` already uses);
- deletes `closing_delimiter_end`, `SKILL_READ_CHUNK_SIZE`, the
`std::io::{self, Read}` import, and the `Parking forbidden` paragraph;
- tightens the metadata pre-check so a metadata error (permissions, I/O,
etc.) bails out instead of silently falling through to a blind read;
- removes the now-obsolete
`test_load_skill_frontmatter_with_emoji_at_chunk_boundary` test — by
construction, a single full read can't split a UTF-8 sequence at any
boundary.
Closes AI-303
Release Notes:
- N/A
Update some content regarding the skills migration and its impact on the
Git commit prompt.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
The Skill Creator window previously couldn't be resized — its minimum
size was set to the same dimensions as its initial size, so users
couldn't make it smaller or shorter. Its contents also didn't scroll, so
on smaller windows the Skill Content editor would be squeezed below its
usable size.
This change:
- Lowers the window's minimum size to 500×420 so it can be resized in
both directions.
- Wraps the form body in a scrollable container with a vertical
scrollbar.
- Replaces `flex_1 + min_h_0` on the form fields and Skill Content
wrapper with `flex_grow + flex_shrink_0`. Combined with the existing
`min_h(160)` on the body editor, this means:
- When there's extra vertical space, the Skill Content editor grows to
fill it.
- When the window is short, the form keeps its content at natural size
and the outer container scrolls instead of crushing the editor.
Closes AI-315
Release Notes:
- Made the Skill Creator window resizable and its contents scrollable
when the window is smaller than the form.
It look like this:
<img width="1698" height="688" alt="grafik"
src="https://github.com/user-attachments/assets/02a37271-63d3-42da-887f-e17b31e8d9ca"
/>
The idea is to avoid people turning on fast mode without understanding
the financial implications. It also clarifiers (in the BYOK case) why
they might not see a difference between fast mode enabled and disabled.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
async_tasks can build a cycle with the scheduler where the runnable
itself keeps a reference to the scheduler and the scheduler keeping
references to the runnable. This effectively can cause scheduler / task
leaks, most notably in test environments, so we break this cycle by
using weak pointers instead.
Release Notes:
- N/A or Added/Fixed/Improved ...
Same mechanism as for BYOK: `service_tier == priority`. Most of the work
is already done. When validating this in manual testing, I noticed we
get back `service_tier == auto` in the response, unlike in the regular
OpenAI API scenario with BYOK, but apparently [it doesn't mean priority
tier wasn't
applied](https://github.com/openai/codex/issues/14204#issuecomment-4033184620).
It's not a hard confirmation, but the model does seem to respond faster
when I toggle fast mode on.
Release Notes:
- Added Fast Mode (priority service tier) support to OpenAI models used
through the ChatGPT subscription provider.
Maps the existing `Speed::Fast` plumbing to OpenAI's `service_tier:
"priority"`, which matches what "fast mode" in Codex does. Relevant docs
[here](https://platform.openai.com/docs/api-reference/chat/create#chat-create-service_tier).
Like for the existing Anthropic fast mode we have a
`Model::supports_priority` method for the variants on
https://openai.com/api-priority-processing. Pro, nano, and legacy gpt-4
are excluded; Custom defaults to false.
This is gated to staff only for now (not in this diff, but the existing
fast mode feature), until we have the mechanism to require confirmation
before you enable fast mode.
Release Notes:
- Added support for Fast Mode (priority service tier) on the OpenAI API
provider.
> [!NOTE]
> Authored by Claude, but fixes a real issue I encountered; I have
reviewed the diff
Some npm registries return `npm info --json` with non-string values in
the `time` map. JFrog Artifactory emits `"unpublished": null`, and npm
itself represents `unpublished` as an object for packages that have had
versions unpublished.
Because `NpmInfo.time` was typed `HashMap<String, String>`, serde
aborted the entire deserialization with `invalid type: null, expected a
string`. As a result `select_npm_package_version` never ran, and
language servers installed via npm (for example the tsgo extension,
`tailwindcss-language-server`, and `json-language-server`) failed to
start with an error like:
```
Failed to start language server "tsgo": invalid type: null, expected a string at line 100 column 23
```
Only version keys in `time` are ever read (to honor npm's `before`
cutoff), so this deserializes the map leniently: keep the string-valued
entries and drop the rest. The field type and all downstream logic are
unchanged. Added a regression test covering a `time` map containing
`"unpublished": null`.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed language servers failing to install when the npm registry
returns non-string values (such as `"unpublished": null`) in package
`time` metadata
Summary
- Display the full path for global skill files in the agent edits
summary when they do not have a project-relative file name.
Closes AI-320
Validation
- cargo check -p agent_ui --lib
Release Notes:
- Fixed global skill edits appearing without a file path in the agent
changes summary.
Zed reloads a lot of data about a git repository any time any file
changes inside of the `.git` directory, with the exception of a few
known paths that we know do not warrant a reload, such as `index.lock`
and `COMMIT_MESSAGE`. Previously, we ignored FS events for those files,
but we used a specific path that only worked for the main worktree. This
caused a lot of unnecessary reloads when using linked worktrees. Now we
ignore those files in a general way, by their filename, so that the
optimization applies to linked worktrees as well.
@cole-miller Noticed this bug.
Release Notes:
- Fixed unnecessary reloading of Git state that could occur when editing
in linked worktrees.
Summary
- Allow write_file and edit_file to create or modify files under
~/.agents/skills.
- Keep the global skills exception constrained to that directory and
preserve existing project-path behavior.
- Document global skill file editing support in the built-in
create-skill instructions.
Tests
- cargo fmt -p agent
- cargo test -p agent global_skill_file
- cargo test -p agent
test_create_directory_allows_global_skill_directory
Release Notes:
- Fixed agent file editing for global skills
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This change caps remote log size at 1MB and maintains one rotated file.
Before this change, remote logs were growing indefinitely, leading to
issues like #57042 and #57422Closes#57422
Release Notes:
- Fixed remote server logs growing unbounded
On Linux, we create a filesystem watcher recursively for every subdir.
When we get "fs watcher lost sync" events, we used to log it for every
child dir, which could results in thousands messages. This becomes
problematic when we get into a state where we get those events
repeatedly (this larger issue is to be addressed separately).
Now we log one message per parent.
Partially addresses #57422, #57042, FR-18
Release Notes:
- N/A
The `agent_profile_switched` event fired from the profile picker was
using snake_case instead of the title case used by every other agent
telemetry event. This caused it to land in Amplitude as a separate event
from the `Agent Profile Switched` event fired by keyboard cycling,
making it impossible to track profile switches in a single chart.
Renames the event to `Agent Profile Switched` to match. The `source`
property (`"picker"` vs `"cycle"`) still distinguishes the two code
paths.
Release Notes:
- N/A
`register_server_capabilities` / `unregister_server_capabilities` had no
arm for `textDocument/documentLink`, so when a server saw our
`documentLink.dynamicRegistration` capability and chose to register the
provider dynamically, the registration silently fell into the `unhandled
capability registration` warning. `document_link_provider` stayed
`None`, `GetDocumentLinks::check_capabilities` returned false, and no
`textDocument/documentLink` request was ever sent.
Follow-up to https://github.com/zed-industries/zed/pull/56011
Release Notes:
- N/A
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Summary:
- Added a rename action for agent threads in the sidebar.
- Persisted renamed thread titles and kept open thread views in sync.
Release Notes:
- Improved agent threads by allowing them to be renamed directly from
the sidebar.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments (I am not adding
new unsafe blocks)
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior (Should I add a test for
this?)
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added Recognizing HIP files as C++
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Matches behavior from selectors between Zed + external agents.
Also means they will persist across worktree creation 🎉
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
rust-analyzer does not really attempt to be backwards compatible, so
when users opt-into the component a toolchain override, we should prefer
that over any other rust-analyzer (especially our own) for better
toolchain compatibility in case people have a more out of date install.
This mirrors the VSCode extension behavior
Release Notes:
- When a worktree contains a Rust toolchain file with a rust analyzer
component specified, Zed will now spawn the given toolchain's
rust-analyzer for toolchain compatability
The threads sidebar rebuilds its `Vec<ListEntry>` from scratch on events
that touch thread/sidebar state (status changes, title generation, new
live info, sending a message, etc.). It previously called
`ListState::reset` after every rebuild, which rewrote every list item to
`Unmeasured`. On the next render frame, the sticky project header had no
measured bounds for the next project header.
The sticky project header uses `ListState::bounds_for_item` for the next
project header to compute how far it should be pushed off screen. When
those measurements were missing, it temporarily fell back to `top_offset
= 0`, snapped fully into view for one frame, then popped back once the
list was remeasured.
Fix: preserve list measurements for entries whose identity and layout
shape did not change. `EntryShape` captures each entry's identity plus
height-affecting project-header flags. `update_entries` snapshots the
old shapes, rebuilds contents, then splices only the changed shape range
into `ListState`. Unchanged items keep their measured bounds, so the
sticky header remains in its pushed-off position across same-shape
updates.
This also adds a regression test that renders a two-project sidebar,
scrolls into the sticky-header push-off state, performs a same-shape
thread metadata update, and verifies the next header's measured bounds
are preserved.
Closes AI-196
Release Notes:
- Fixed the project section header flickering in the agent threads
sidebar when sending a message while the header was partially scrolled
off screen.
This PR adds support for inset shadows in the box shadow through the
`inset: true` field. It includes support for both the macOS as well WGSL
shaders. For now, there is no immediate application of it in Zed, so
nothing should change in the app.
<img width="600" alt="Screenshot 2026-05-25 at 8 46@2x"
src="https://github.com/user-attachments/assets/db564a6b-8af5-491a-a573-17c060a3647c"
/>
Run the example above with `cargo run --example shadow -p gpui`.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
When creating a git worktree, we now always fetch latest `origin/main`
and create the worktree based on that. If running `git fetch` fails, we
show an error toast with the option to base the worktree of off local
`origin/main`:
<img width="530" height="45" alt="image"
src="https://github.com/user-attachments/assets/f9ae4c05-8c2c-44f3-9c14-3c291a9d82f6"
/>
Release Notes:
- git: Always create worktrees based on latest `origin/main`
Resolves https://github.com/zed-industries/zed/issues/57522
This diff fixes `r` in Helix select mode. The keybinding already pushed
the replace operator in `helix_select`, but when the replacement
character was typed, the operator dispatch only handled `HelixNormal`,
so selected text in `HelixSelect` fell through and cleared the operator
without editing the buffer.
With this change, Helix select mode uses the same `helix_replace` path
as Helix normal mode. Multi-character selections now replace each
selected grapheme with the typed character and return to Helix normal
mode, matching the existing behaviour for Helix normal selections.
Release Notes:
- Fixed `r` not replacing multi-character selections in Helix select
mode.
Ensures that we show the error message of the `edit_file`/`write_file`
tools in the UI
Release Notes:
- agent: Fixed an issue where errors would not show up in the UI if an
edit tool call failed
Resolves https://github.com/zed-industries/zed/issues/57486
This diff fixes `g w` after selecting lines with `x` in Helix mode. `x`
leaves Zed in Helix normal mode with a non-empty selection, but jump
target collection treated non-visual selections as ranges to skip. As a
result, words on the selected line did not receive jump labels.
With this change, Helix normal mode keeps existing selection ranges
eligible for jump targets, matching Helix's behavior where normal mode
can still carry selections. The regression covers `x` followed by `g w`
targeting a word inside the selected line.
Release Notes:
- Fixed `g w` not targeting words on lines selected with `x` in Helix
mode.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#55939.
Release Notes:
- Fixed commit modal buttons being hidden for `ui_font_size` values
I use the One Dark theme, so to actually test if my fix worked, I had to
also do:
```jsonc
"experimental.theme_overrides": {
"warning": "#ff0000",
"modified": "#00ff00",
},
```
| Before | After |
|--------|--------|
| <img width="676" height="254" alt="image"
src="https://github.com/user-attachments/assets/a2831667-1113-49ac-b6aa-1221c71bf997"
/> | <img width="299" height="137" alt="image"
src="https://github.com/user-attachments/assets/ad6e85aa-ba24-47ad-b69d-6d0c3aa3a407"
/> |
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#57443.
Release Notes:
- Fixed Project Panel git status indicator showing modified files with a
warning color instead of the modified color
Instead of mixing row dimensions accidentally, this will now target the
rows in the current active excerpt, clamping to the nearest excerpt if
out of bounds.
Release Notes:
- Fixed go to line going to arbitrary lines in multibuffers
Fixed width mode wouldn't reliably take the sidebar width into account
when laying out the content of the agent panel. This fixes it
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
For long threads we will spend more and more time cloning the messages
just to save them to the database, as we need a copy of everything to do
so asynchronously. Messages are really expensive to clone though and we
accumulate a lot of them really fast, so even for smaller threads we
start seeing pauses in the millisecond range. The fix to this is fairly
simple though, we never mutate the messages once pushed to the vec, so
just Arc them.
This PR also slightly changes `UserMessage` to be a bit faster to clone
as well.
Release Notes:
- Fixed a cause of stutters when interacting with the agent
We were sending the `speed` field set to `"standard"` for BYOK Anthropic
but without the corresponding beta header. leading the requests to fail
with "invalid request format to Anthropic's API: speed: Extra inputs are
not permitted".
This makes sure to attach the beta header whenever the `speed` parameter
is used.
Release Notes:
- Fixed "speed: Extra inputs are not permitted" errors for Opus 4.6 and
4.7 in the Anthropic API provider.
## Context
This PR updates a misleading comment in the remote edit merge path in
the text CRDT.
At `crates/text/src/text.rs`, the code skips fragments when
`fragment.timestamp > timestamp`, but the comment described this as
"lower lamport timestamp." In this codebase, Lamport ordering is
ascending (`value`, then `replica_id`), so `>` means a higher Lamport
timestamp.
This change is comment-only and does not change runtime behavior.
## How to Review
1. Open `crates/text/src/text.rs` and inspect the updated two-line
comment above the `while let Some(fragment) = old_fragments.item()` loop
in `apply_remote_edit`.
2. Confirm the condition directly below is unchanged:
`fragment.timestamp > timestamp`.
3. (Optional) Cross-check Lamport ordering in
`crates/clock/src/clock.rs` (`impl Ord for Lamport`) to confirm the
wording.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior (comment-only change; no
behavior changes)
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53486
Note that this builds off of #55117 because both touched similar code
areas; I thought it best to in order to avoid conflicts.
Release Notes:
- Added support for local features in dev containers
Closes#53266
When a tool call awaiting permission is below the viewport, it’s easy to
miss why the agent has stopped working. This PR adds a floating row at
the bottom of the panel that mirrors the pending permission request.
It reuses the same permission prompt, so you can allow or deny it and
see the raw input without scrolling to the end of the thread. It offers
a "Scroll to" button to jump back to the inline prompt in the thread.
Once the inline prompt is in view, the floating row disappears. If
multiple tool calls need permission, including a subagent’s, they’re
shown one at a time so rows don’t stack on top of each other.
<img width="508" height="181" alt="image"
src="https://github.com/user-attachments/assets/7d5fedd6-bc4d-4674-8ea2-5c8f2ed3aff6"
/>
Release Notes:
- Improved visibility of pending tool call confirmations in the Agent
Panel when its scrolled out of view.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
- don't fail to parse json when Claude ignores the instructions and
returns fenced json
- don't fail to search for issues by area labels when Claude ignores the
instructions and returns prose instead of comma-separated list
- don't mark workflow runs as successful when json parsing blew up or
posting the comment failed
Release Notes:
- N/A
When restarting Zed, I hit a bug where all Git operations were hung. I
realized that there was a hanging git process running `git cat-file
--batch-check=%(objectname)`. The process was waiting on stdin. This was
surprising, because [the
code](e2bbdb19b6/crates/git/src/repository.rs (L1665-L1709))
that spawns this process explicitly closes the pipe that is attached to
the process's stdin after writing a list of ref names.
Using Claude, I found that this could be caused by that pipe file
descriptor being cloned due to file descriptor inheritance when another
child process is `exec`'d while that stdin pipe is open. The fix is to
enhance our Darwin process spawning layer to set the close-on-exec flag
for the pipe file descriptors, so that they are not inherited by child
processes spawned using code paths that don't set
`POSIX_SPAWN_CLOEXEC_DEFAULT`.
Release Notes:
- Fixed a bug on macOS where Git operations could be blocked depending
on the timing of spawning child processes.
This PR changes the git store's `compute_snapshot`, which runs to update
state that depends on the contents of `.git`, to degrade gracefully when
fetching individual pieces of state fails. For example, when fetching
the list of branches fails, instead of returning early from the function
(leaving the previous git state snapshot in place with stale state), we
continue with an empty list of branches. This prevents failures of
individual git commands from making the entire git UI get stuck
indefinitely.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed an issue where failing to fetch branches using the git CLI would
prevent other git-related state from being updated.
When viewing the diff for a commit where one of the files has a large
number (hundreds or thousands) of diff hunks, we can get a hang on the
main thread, since there's a large amount of work to recompute diff
transforms for thousands of excerpts. This PR makes it so that we batch
the addition of excerpts, with yield points in between batches so the UI
remains responsive.
We should have something similar for the project diff, but that's a bit
trickier; will address it in a separate PR.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved performance when opening the commit view with files that have
many diff hunks.
Following up on our recent extension outage, this PR adds an action to
quickly visit our status page (which with the help of @\gaauwe was
recently updated to a more up to date design 🎉 ).
While already invokable through the command palette, we can later use
this to also add buttons where appropriate for a quick lookup of our
current status.
Release Notes:
- Added the `zed::OpenStatusPage` action to be able to easily visit the
Zed status page.
cc @cole-miller
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed branch enumeration when a broken Git ref prevents commit
metadata from being read.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
In addition to the user-facing suggestions with potential duplicates,
the bot will now also have a separate collapsible block in the same
comment that's meant more for the triagers. This block will list the
duplicates we're less sure about as well as recently closed issues that
seem related to the issue at hand.
This commit updates the bot to V3 for the tracking-effectiveness
purposes and fixes some leftovers from the previous dupe bot change
(activating the bot for issues with no type).
It also improves the reliability of the script a bit, wrapping some
calls to the GitHub API into retries.
Release Notes:
- N/A
Summary:
- Added a rename action for agent threads in the sidebar.
- Persisted renamed thread titles and kept open thread views in sync.
Release Notes:
- Improved agent threads by allowing them to be renamed directly from
the sidebar.
When shift is held during a single click, extend the existing selection
from its anchor point to the clicked position instead of starting a new
selection.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Added markdown support shift+click to extend text selection
We regularly get a certain amount of 'blank' issues on github — those
created bypassing all our templates — and since a fair share of them are
bug reports, it would be helpful for the person triaging if the
duplicates bot has left suggestions on these issues too.
Release Notes:
- N/A
When generating a training or evaluation example with `ep split-commit`,
the cursor sampling logic becomes:
1. 80% chance of cursor being at the end of the source patch
2. 20% chance of cursor being at the beginning of the target patch
3. 20% chance of adding a jitter offset (same line, ±5 columns for now)
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Resolves the issues described at
https://github.com/pop-os/cosmic-text/releases/tag/0.19.0
This fix addresses the characters '\u{001C}' | '\u{001D}' | '\u{001E}' |
'\u{0085}' | '\u{2029}', which can cause the Editor gpui-component to
crash, as these characters can cause the 'assert "left == right"'.
Release Notes:
- N/A
The "all_editor" option for the `minimap.display_in` key is invalid. The
correct option is "all_editors".
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This is useful when running tests for a large number of iterations
noninteractively
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed an issue where edit prediction previews that appeared in the
diff popover could be occluded by open docks or the sidebar on the right
side of the editor
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Closes#57463
Release Notes:
- Fixed utf-8 parsing issues when loading skill frontmatter with
multi-codepoint graphemes (such as an emoji) crossing file chunk load
boundaries.
Format `read_file` tool output in `cat -n` style: each line is prefixed
with its line number right-aligned in a 6-character field, followed by a
single tab, followed by the line's original content (newlines preserved,
including CRLF). Numbering reflects the actual file lines, so a ranged
read starting at line 42 emits `42` for its first line, not `1`.
For large files, content returned by `get_buffer_content_or_outline` is
**not** prefixed:
- The symbol outline path already conveys structure via its `[L100-150]`
annotations.
- The truncated first-1KB fallback (used when a file exceeds
`AUTO_OUTLINE_SIZE` and has no parseable outline) is wrapped in a
synthetic `# First 1KB of …` header, so its lines don't correspond to
real file line numbers.
Both cases are reported via `BufferContent::is_synthetic` (renamed from
`is_outline`).
Also updates the `edit_file` tool's input doc to describe the prefix
format and tell the model to strip it before constructing `old_text` /
`new_text`, preserving the original indentation that appears after the
tab.
Updates how we render `read_file` tool call outputs in the UI
(screenshots included in comments below).
Also fixes an existing bug where `read_file` tool call outputs would not
re-render their content code block when an older thread was restored
(the tool's `replay` hook was missing).
Closes AI-226
Release Notes:
- Improved how `read_file` tool output renders in the agent panel, with
a line-number gutter, and fixed it not re-rendering on restored threads
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
If the agent server supports it, we pass along the multiple directories.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54480
Release Notes:
- acp: External agents that support it now have access to all working
directories in a project.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- acp: Add Logout flow for agents that support it.
The circular progress in the agent panel's message editor would
previously display the number of default user rules auto-embedded into
the thread. However, given default rules are all migrated to a global
AGENTS.md file, that feature doesn't make a lot of sense anymore. So,
this PR fixes it by adding a button that opens up the global file when
it exists.
Release Notes:
- N/A
Tiny changes: improving keyboard nav by fixing the tab order, and
improving styles by making the dropdown take just the width of the label
instead of a fixed width.
Release Notes:
- N/A
Quick follow-up to https://github.com/zed-industries/zed/pull/57322. We
weren't removing the pending notification when re-visiting the project
that contains the pending thread (only while the project is still
collapsed, though).
Release Notes:
- N/A
## Summary
- Hide deleted skills immediately in Settings while deletion completes
- Refresh the skill index after creating a skill so Settings updates
without reopening
Closes AI-299
Release Notes:
- Fixed skill management so newly created and deleted skills update in
Settings immediately.
- Add a separate `git_commit_buffer_font_size` setting, defaulting to
`12px` (the previous default before it was changed to use the buffer
font size)
- Add in-memory buffer font size overrides for zooming the commit modal
and in-panel editor
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Added a `git_commit_buffer_font_size` setting and made the in-panel
and modal commit message editors zoomable.
When the agent mentions a file path inside `backticks` (e.g. ``
`src/main.rs` `` or `` `src/main.rs:42` ``), the rendered code span now
becomes a clickable link in the agent panel. Clicking opens the
referenced file in the workspace, jumping to the right line and column
when present.
## How it works
- **Shared path resolution.** Extracted `OpenTarget` and the
workspace/worktree resolution logic out of
`terminal_view::terminal_path_like_target` into a new
`workspace::path_link` module so both the terminal and the agent panel
can use the same code. Includes a `sanitize_path_text` helper ported
from the terminal's URL/punctuation handling. Pure refactor — terminal
behavior is unchanged.
- **`markdown` crate hook.** Added
`MarkdownElement::on_code_span_link(callback)`. When the callback
returns `Some(url)` for a given code span's contents, the existing
`push_link` machinery wires up cmd-hover, hit testing, and the existing
`on_url_click` callback. When it returns `None`, the code span renders
as before. The hook is opt-in, so `markdown` stays workspace-agnostic.
- **Agent panel wiring.** `render_agent_markdown` constructs an
`AgentCodeSpanResolver` that snapshots the project's visible worktree
entries plus their file extensions. `try_resolve` does a cheap
synchronous heuristic check (path must contain `/`/`\` or end in an
extension present in the workspace, can't be a URL, can't be all digits,
etc.) and then looks the candidate up in the per-worktree
`HashSet<Arc<RelPath>>`. On a hit it returns a `MentionUri::File` or
`MentionUri::Selection` URI, which the existing `thread_view::open_link`
already knows how to open at the right line.
## Edge cases handled
- Code spans inside fenced code blocks stay plain (gated on
`builder.code_block_stack.is_empty()`, matching how regular markdown
links behave).
- Trailing prose punctuation (`` `src/main.rs.` ``) is stripped before
lookup.
- Identifiers like `` `String` ``, `` `await` ``, `` `npm run dev` ``
stay plain — they don't pass the path-like heuristic.
- Cross-platform path separators handled via the per-worktree
`PathStyle`.
## Tests
- `crates/markdown` — unit test asserting code spans become links when
the callback returns `Some`, and stay plain when it doesn't.
- `crates/agent_ui` — unit test for `AgentCodeSpanResolver::try_resolve`
covering hits with and without a `:line` suffix, misses, identifiers,
and trailing punctuation.
- Existing `terminal_view` tests cover the moved resolution code
(unchanged behavior).
## Notes
- There's currently a temporary `log::info!` in
`AgentCodeSpanResolver::try_resolve` that reports per-call worktree-walk
timing and a cumulative total. Kept in for now to verify the feature
isn't being called excessively during streaming renders. Can be removed
before merge.
- Resolution is sync-only against worktree entries; absolute paths
outside the workspace are not resolved (would require an async re-render
path).
Closes AI-277
Release Notes:
- Made file paths in `backticks` clickable in the agent panel; clicking
opens the referenced file at the given line when present.
Closes AI-298
This PR adds the first step towards allowing to reorganize the threads
sidebar. Drag and drop should be supported in the near future, maybe
even replacing this entirely:
<img width="700" alt="Screenshot 2026-05-21 at 6 44@2x"
src="https://github.com/user-attachments/assets/db420466-2323-474b-ba41-17eb4da2cf84"
/>
Release Notes:
- Sidebar: Added the ability to reorder projects by moving them up and
down through the ellipsis menu.
Whenever there are subpages in the settings UI, a breadcrumb is
displayed. However, we weren't displaying the scope as part of the
breadcrumb, which can be relevant if you're wondering why a certain
information you expected to see here isn't being displayed. It might
just be that it is displayed in the _project_ scope instead of in the
_user_ scope. Therefore, this PR adds the scope in the breadcrumb:
| Before | After |
|--------|--------|
| <img width="1348" height="290" alt="Screenshot 2026-05-21 at 4 38
2@2x"
src="https://github.com/user-attachments/assets/1b64ba98-8e7e-41a7-9b13-19722bdbe093"
/> | <img width="1348" height="290" alt="Screenshot 2026-05-21 at 4
38@2x"
src="https://github.com/user-attachments/assets/b5deb091-0617-42ac-bb4a-b8ba00ec386c"
/> |
Release Notes:
- Started to display the setting scope (user or project) in the Settings
Editor for better contextualization of settings subpages.
Closes AI-280
When navigating between projects opened in the same window through the
recent projects picker, the confirm action would always default to
picking the main worktree in a project. So if you were in a Git worktree
in project A, switched to project B, and then back to project A, when
coming back, you wouldn't be in the Git worktree you were in before. The
fix is done through matching by project group key instead of file system
paths. Since both the main and linked worktrees share the same key, it
will just find the previously active workspace and activate it.
Release Notes:
- Fixed a bug where navigating through open projects in the same window
through the recent projects would always default to the main worktree of
a given project, instead of activating the last active
worktree/workspace.
Closes AI-291
This PR adds some new menu items in the agent panel's ellipsis menu to
make it easier to 1) create a new skill, 2) manage all existing skills
through the settings window, 3) open project and global AGENTS.md file,
if it exists.
Minor UI note: I'm adding an ellipsis character to the menu items in
which you need to do something else in a different view to fulfill the
item's label. For example, "Create Skill…" takes the ellipsis because
clicking on the menu item itself doesn't create the skill, but it takes
you to the place where you'll do that.
<img width="600" alt="Screenshot 2026-05-21 at 10 32@2x"
src="https://github.com/user-attachments/assets/1bfdd423-bd75-4c62-97ba-84130035ede8"
/>
Release Notes:
- N/A
Closes AI-285
Similar to how we display whether there are running threads or a thread
waiting for permission in the collapsed version of the project's header
in the sidebar, I was missing the "unread" state from being shown. I had
to change the approach here as to how we extract this information
because the previous method was relying on observing the state of the
list entries within the sidebar at every `rebuild_contents` run, and
given there aren't any list entires when the project is collapsed, it
wouldn't work.
Release Notes:
- Agent: Added the notification indicator on collapsed project headers
in the sidebar when a thread completes.
Closes AI-295
This PR adds a skills submenu within the "add context" menu in the agent
panel's message editor. This will hopefully be yet another way to find
skills in the app.
<img width="600" alt="Screenshot 2026-05-21 at 11 24@2x"
src="https://github.com/user-attachments/assets/43652081-3929-4ca0-a32b-464077d84dd5"
/>
Release Notes:
- N/A
Clicking a built-in skill mention while connected to a remote project
(SSH or collab) caused Zed to abort with `called create_local_buffer on
a remote project`.
## Root cause
`agent_ui::ui::mention_crease::open_skill_file` was calling
`Project::create_local_buffer` to display the embedded read-only content
of a built-in skill:
```rust
let buffer = project.update(cx, |project, cx| {
project.create_local_buffer(content, None, false, cx)
});
```
`Project::create_local_buffer` has an explicit panic guard for remote
projects, so any user who clicked a built-in skill mention while in an
SSH or collab project would crash Zed.
## Fix
The buffer is purely a display surface for binary-embedded skill content
— it has no on-disk backing, isn't searchable, and never needs to be
tracked by the project's buffer store. Build it directly with
`language::Buffer::local(content, cx)` instead, matching the pattern
used elsewhere in `agent_ui` (`thread_view.rs`, `message_editor.rs`,
`inline_assistant.rs`, etc.). This works for both local and remote
projects.
## Repro (before fix)
1. Connect Zed to a remote (SSH) project.
2. In the agent panel, click on a built-in skill mention (e.g. one
referencing `create-skill`).
3. Zed aborts with SIGABRT.
After the fix, the mention opens a read-only editor with the embedded
markdown content, identical behavior to local projects.
Release Notes:
- Fixed a crash when clicking a built-in skill mention in the agent
panel while connected to a remote project
When `read_file` returns a file outline instead of full contents, the
result is now wrapped in a plain fenced code block rather than tagging
it with the file's path.
Previously, the outline was wrapped in a fenced block tagged with the
file path (e.g. `` ```crates/agent/src/tools/read_file_tool.rs ``).
Because the tag contains a slash, the markdown parser routed it through
`CodeBlockKind::FencedSrc`, resolved the file's language by path, and
ran the language's tree-sitter parser against the outline on every
paint. The outline is structural (e.g. `fn foo [L10-20]`), not actual
source for the file's language, so the parse was both expensive and
produced incorrect highlighting.
Because GPUI rebuilds the visible element tree on every window paint,
anything that triggers a repaint (cursor blink in the focused message
editor, animations, the turn timer, etc.) would re-run the tree-sitter
parse on the entire outline, throttling the frame rate while the tool
call was expanded.
This change adds an `is_outline_response` flag in `ReadFileTool::run`
and, when set, passes an empty tag to `MarkdownCodeBlock` so the
renderer sees `CodeBlockKind::Fenced` (no language). Plain monospace
formatting is preserved; the path tag is still used for the non-outline
(full file) case.
Adds two regression tests: one asserting the outline path uses an
untagged fenced block, and one asserting the full-file path keeps the
path tag (so the next person fixing this doesn't accidentally strip the
tag everywhere).
Also includes a small markdown-rendering follow-up:
`MarkdownElementBuilder::push_text` was recomputing the base text style
(cloning `base_text_style` and walking the style stack) twice per
highlighted token. For a code block with hundreds of highlight tokens,
that's hundreds of redundant `TextStyle` clones per paint. The style
stack does not change while runs are being attributed, so the style is
now computed once outside the loop and reused.
Closes AI-234
Release Notes:
- Improved scrolling smoothness in the agent panel when a `read_file`
tool call with a large file outline is expanded.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
The cloud websocket was established once during sign-in and never
re-established. On any server restart or transient network drop the
connection task exited. yawc itself does not reconnect.
This wraps `connect_to_cloud` in a long-lived task that re-establishes
the websocket with exponential backoff and jitter, reusing
`INITIAL_RECONNECTION_DELAY` and `MAX_RECONNECTION_DELAY` so the
behavior matches the Collab reconnect loop in the same module.
Part of CLO-713.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Add `agent::NewTerminalThread` for defining custom shortcuts to launch
an Agent Panel terminal thread.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#56903
Release Notes:
- Improved commit tooltip in Git Graph.
## Screenshots
Showing full commit message:
<img width="3024" height="1898" alt="CleanShot 2026-05-17 at 21 59
35@2x"
src="https://github.com/user-attachments/assets/503ca832-fc07-4f90-961f-a9c4e25fcba2"
/>
Truncating messages with more than 800 characters:
<img width="1536" height="1096" alt="CleanShot 2026-05-17 at 22 12 07"
src="https://github.com/user-attachments/assets/314be9a9-0aaa-44ff-aa15-de5eb38c863a"
/>
## Alternative
One thing I was considering is whether we should be using a
`HoverPopover` instead so that the preview is wider and we don't have to
truncate the commit message body. I would love to hear your thoughts on
this. For now, I stuck with the `Tooltip` for simplicity reasons.
<img width="3024" height="1896" alt="CleanShot 2026-05-17 at 22 04
39@2x"
src="https://github.com/user-attachments/assets/5b8806f6-3dce-4675-9150-df9257ad6269"
/>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#57370
Release Notes:
- Server-side window decorations now also apply to the settings window.
Also makes sure we are properly catching and processing thinking events.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- google: Support thinking levels for Google models.
The about window currently is a "Normal" window, which is suboptimal on
tiling window managers.
This changes it to be a floating window, causing less disruptions to
opinionated WM layouts.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed the "About Zed" dialog being a full window instead of a floating
window.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [N/A] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- Removed support for ACP extensions. Installed ACP extensions will be
migrated to use the ACP servers as provided by the ACP registry instead.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Implements the [official upgrade
instructions](https://ai.google.dev/gemini-api/docs/whats-new-gemini-3.5#migrate-from-3-flash-preview)
for Gemini 3.5 Flash, and adds BYOK support.
The changes about thinking_level and temperature apply to our situation,
but they are only recommendations, and we have to support older models,
so I preferred not trying to force the preferred / remove the
discouraged parameters for now.
`temperature` becomes optional - we don't fill in a default anymore,
since passing it is now discouraged.
This commit also adds support for `thinking_level`, since it is now
preferred to `thinking_budget`.
`FunctionCall` and `FunctionResponse` now support passing an `id` to
properly maintain chain-of-thought preservation and match execution IDs
across turns. When resolving incoming tool uses, the mapper prefers the
execution ID returned by Gemini, falling back to sequential naming in
other scenarios.
Release Notes:
- Added support for Gemini 3.5 Flash in the Google AI model provider.
HighlightedLabel would crash the application if any provided highlight
index was invalid. In theory, this should never happen. In practice,
this can happen due to race conditions at call sites.
After this change, we only panic in debug builds. In release builds, we
log an error and return a label with no highlights. The error message
includes the call site so that it's easier to fix the root cause.
Related to #57290
Part of FR-11.
Release Notes:
- N/A
Directory entries and string matches can briefly go out of sync during
async updates. When that happens, we used to highlight the wrong
substring (best case), or panic if the offset happens to be mid-Unicode
or out of range.
After this change, we fall back to rendering a row without highlights
when matches are out of sync. The highlight will be shown on the next
frame. This is a rare condition and the easiest fix, so should be
acceptable.
Closes FR-11
Release Notes:
- Fixed rare panic in the open path dialog
Closes # (none)
## Summary
Improved the jump-to-definition reliability for file paths in prose
strings (comments, markdown, etc.) by smarter stripping of surrounding
punctuation.
This allows `cmd/ctrl-click` to work on file paths in contexts like:
- **Markdown backticks**: `` `path/to/file` ``
- **Markdown links**: `[link](path/to/file)`
- **Parentheses**: `(see path/to/file)`
- **Sentence endings**: `Check path/to/file.`
- **Code spans**: `` `cat path/to/file` ``
## Technical Details
- Updated `link_pattern_file_candidates` in `hover_links.rs` to
iteratively trim common leading and trailing punctuation characters.
- Candidate generation now produces multiple variations (trimmed, regex
match, raw) ordered by specificity (most trimmed first).
- Refactored `test_hover_filenames` to be DRY: it now uses a single base
document string and targeted replacements, making it easier to add new
prose test cases without duplication.
Release Notes:
- Improved jump-to-definition reliability for file paths wrapped in
punctuation (backticks, parens, sentence endings).
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This PR adds an icon button to Markdown codeblocks allowing to control
whether or not the content should be wrapped. At the moment, this is not
hard-persisted, meaning that 1) wrapping text in one codeblock instance
does not affect others, and 2) the codeblock will be reset every time
its view is recreated (i.e., closing and opening a Markdown Preview tab,
an agent thread, etc.). I intentionally kept it simple just to see how
it feels, but we can certainly consider a setting later on.
| Unwrapping | Wrapping |
|--------|--------|
| <img width="782" height="658" alt="Screenshot 2026-05-20 at 5 09
2@2x"
src="https://github.com/user-attachments/assets/e9151e91-32ba-40d4-9c65-535dec309291"
/> | <img width="736" height="604" alt="Screenshot 2026-05-20 at 5
09@2x"
src="https://github.com/user-attachments/assets/157db6fd-ec4c-4c96-b44a-119273cbd0f9"
/> |
Release Notes:
- Added the ability to control codeblock content wrapping through the
UI.
Documents the ways to open the Skill Creator in `docs/src/ai/skills.md`:
- From the Agent Panel using the keybinding ({#kb
agent::OpenRulesLibrary})
- From the Agent Panel `...` menu > **Skills**
- From the command palette via {#action agent::OpenSkillCreator}
Release Notes:
- N/A
Adds a `runtime_diagnostics` section to the dev-only "Show Git Job
Queue" output so that when the queue gets stuck, we can tell from the
dump itself whether a git subprocess is wedged (and on supported
platforms, where it's wedged) without needing the user to run
`ps`/`sample`/`lsof` by hand.
The new section contains:
- **`processes`** — every transitive descendant of the Zed process, with
PID, PPID, name, executable, full argv, sysinfo status
(`Run`/`Sleep`/`Stop`/`Zombie`/etc.), and elapsed runtime.
Cross-platform via `sysinfo`. This is the single most useful field: it
instantly answers "is there a stuck `git` child or not?"
- **`linux_proc`** *(Linux only)* — for each descendant,
`/proc/<pid>/wchan` (the kernel function the thread is sleeping in, e.g.
`futex_wait_queue`, `pipe_read`) and `State:` from `/proc/<pid>/status`.
- **`macos_git_children`** *(macOS only)* — for any descendant whose
name contains `git`, a 2-second `sample` user-space stack and `lsof -p`
output. Each is included only if the corresponding system binary exists;
otherwise it's skipped.
- Windows gets just `processes` (no portable way to grab another
process's stack).
### Safety
- Cross-platform: only `sysinfo` (an existing workspace dep) is on the
always-compiled path. All `sample`/`lsof`/`/proc` code is behind
`#[cfg(target_os = ...)]` gates, so Windows builds never see those
symbols.
- Every fallible step is handled individually: on error it logs a
warning and the corresponding key is omitted from the JSON. The queue
dump is built and shown the same way whether `gather()` returned a
populated object, an empty object, or partial data.
- Diagnostics gather runs under `cx.background_spawn(...)` so the macOS
`sample` 2-second wait can't block the foreground.
- `sample`/`lsof` output is truncated to 64 KB per process at a UTF-8
char boundary.
Release Notes:
- N/A
Fixes the skill installation instructions in `docs/src/ai/skills.md`.
The previous steps used a `git sparse-checkout` approach that was
inaccurate — the cloned repo would land nested inside the skills folder,
and the sparse-checkout path was wrong for repos that store skills in a
subdirectory. Replaced with a simple instruction to copy the skill's
folder into the appropriate location.
Release Notes:
- N/A
Resolves https://github.com/zed-industries/zed/issues/56138
This diff hides terminal agent actions from context menus shown by
embedded terminal views, such as terminal tool output in agent threads.
Those surfaces render through `TerminalView`, but they are not normal
interactive terminal panes, and actions like Inline Assist and Add to
Agent Thread do not currently resolve the embedded terminal as their
target.
Previously, choosing Inline Assist from terminal tool output could
target the workspace’s active editor instead of the terminal output. The
context menu now limits these agent actions to non-embedded terminal
views, so regular terminal panes keep their existing behavior while
terminal tool output no longer offers actions that cannot resolve to it.
Add to Agent Thread _could_ make sense for embedded terminal selections
in the future, but it would need explicit target-resolution support for
focused embedded terminals. This change keeps that as separate follow-up
work instead of leaving a misleading menu item that does not reliably
act on the selected tool output.
Release Notes:
- Fixed embedded terminal context menus showing agent actions that could
target the wrong item.
Adds documentation for the Skills settings UI introduced alongside the
Skills feature.
## Changes
- **Updated** `docs/src/ai/skills.md`:
- Updated "Create your own" to lead with `/create-skill` and mention the
Skill Creator UI as a secondary option
- Added "Managing Skills" section documenting the Settings Editor Skills
page (view, open, delete skills)
Release Notes:
- N/A
Adds documentation for the new Skills feature, which replaces Rules
starting in Zed v1.4.0.
## Changes
- **New page**: `docs/src/ai/skills.md` — covers what skills are,
finding and installing skills from skills.sh, using skills via slash
commands and model invocation, creating a skill (folder structure,
SKILL.md format, frontmatter fields, bundled resources), where skills
live (global vs project-local), security model, and limitations
- **Updated**: `docs/src/ai/rules.md` — added deprecation notice
pointing to Skills
- **Updated**: `docs/src/SUMMARY.md` — added Skills entry above Rules in
the AI section
- **Updated**: `docs/src/ai/agent-panel.md` — replaced reference to
"rules files" with "skills" in the Adding Context section
Release Notes:
- Added documentation for the Skills feature
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
I think I introduced this at some point in the terminal agent situation.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Aligns Terminal notifications much closer to Thread notifications
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This change makes sure that `LineWithInvisibles::from_chunks` applies
the max line length limit to invisible character replacements as it does
to normal text chunks.
Without this change, pathological lines containing many invisible
characters could produce unbounded number of line fragments.
Closes FR-6.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a rare panic that could occur when lines in the editor contained
many invisible characters.
This PR upgrades `tree-sitter` to v0.26.9.
We're interested in
https://github.com/tree-sitter/tree-sitter/pull/5605, which should fix a
panic when loading certain grammars.
Closes FR-1.
Release Notes:
- Fixed a panic when loading certain Tree-sitter grammars containing
supertypes.
Currently, the `diagnostics` tool queries the current state of the
workspace. However, if the LSP is slow to update diagnostics, this can
lead to stale diagnostics being given to the agent.
This PR changes the `diagnostics` tool to attempt to pull fresh
diagnostics. If it fails, it informs the agent and falls back to the old
behaviour (not all LSPs support pull-based diagnostics).
Release Notes:
- N/A or Added/Fixed/Improved ...
Now that the cloud platform exposes a system-settings endpoint for the
user's selected organization, switch `UserStore` over to it and drop the
local database persistence. The server already returns the current
selected organization for `get_authenticated_user()`.
set_current_organization becomes a optimistic, with the in-memory
selection updated immediately. hen a background task POSTs to the system
settings endpoint.
Stale current_organization_id rows from older installs are left dangling
— harmless and not worth a migration. This is the second step in moving
organization selection to cloud; the first added the
update_system_settings client method.
Part of CLO-716
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
`zed --new ssh://host/path/to/file` only created a new window on the
first call. Subsequent invocations silently reused the existing SSH
workspace for the same host, which then tried to open the new path
against the existing worktree and surfaced a
`DevServerProjectPathDoesNotExist` popup when the path didn't belong to
any open worktree.
The CLI correctly translated `--new` to `OpenBehavior::AlwaysNew`, but
the URL branch of `handle_cli_connection` dropped the `open_behavior`.
`handle_open_request` then called `open_remote_project` (and
`open_paths_with_positions` for `file://`) with
`OpenOptions::default()`, which is `WorkspaceMatching::MatchExact`, so
any existing SSH window for the same host won the match. The issue
applies to `file://` URLs and `-a` / `-e` / `--reuse` for URL-shaped
arguments in general; `--new` was just the most visible symptom.
The fix is making sure the translation of `OpenRequest` is uniform
across plain paths and URL-shaped arguments.
Closes#52679.
Release Notes:
- Fixed `zed --new ssh://host/path` reusing an existing SSH window
instead of opening a new one. This also applied to other URL-shaped path
arguments.
The cmd_f_search flag introduced in #51073 was never cleared when
switching to vim-style search commands, causing collapse_matches to
remain false and match ranges to appear as visual selections.
Reset cmd_f_search when n/N or */# are used, restore Normal mode if
Visual was entered due to the non-collapsed selection, and fix an early
return in visual select_match that leaked collapse_matches.
Fixes#53896
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Replaces the legacy Rules creation UI with a focused "New Skill"
creation window when the `SkillsFeatureFlag` is on.
The new `skills_library` crate provides a single-skill form with:
- Name, Description, and Body fields (placeholders double as labels)
- Live validation matching the SKILL.md spec (name: 1–64 lowercase +
digits + hyphens, no leading/trailing hyphen; description: non-empty,
≤1024 chars)
- A scope dropdown listing every local worktree in the originating
workspace plus "Global"
- An Optional Parameters card with the `disable-model-invocation`
checkbox
- Save writes `<scope>/.agents/skills/<name>/SKILL.md` via
`serde_yaml_ng` (YAML-safe escaping), refuses to overwrite existing
skills, shows a success toast in the originating workspace, then closes
the window
The "Rules" entry in the agent panel triple-dot menu is renamed to
"Skills" when the flag is on. The existing `cmd-alt-l` keyboard shortcut
still works: `AgentPanel::deploy_rules_library` reroutes to
`deploy_skills_library` when the flag is on, so any persisted keymaps
and the menu's automatic shortcut lookup keep functioning without
changes to the default keymap files.
The old `rules_library` crate is intentionally left in place for this PR
— once the flag rolls out and the few remaining `OpenRulesLibrary {
prompt_to_select }` call sites (in thread_view link handlers and
@-mention crease) are migrated to an "open existing skill" flow, a
follow-up can delete the crate entirely.
15 unit tests cover the validation rules, frontmatter formatting
(including YAML-special-character round-tripping), and disk write
behavior (creates directory, refuses overwrite).
Closes AI-247
Release Notes:
- Added a new Skills creation UI that replaces the old Rules library
when the Skills feature flag is enabled.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
## Summary
- Adds a `ballerina` icon key to the default icon theme, mapping the
`.bal` file suffix to a new SVG under
`assets/icons/file_icons/ballerina.svg`.
- Icon is the monochrome Ballerina mark from the official WSO2 VS Code
extension, rescaled to Zed's 16×16 viewBox.
## Icon source / license
The SVG is adapted from `ballerina-inverse.svg` in
[wso2/vscode-extensions](https://github.com/wso2/vscode-extensions),
which is Apache-2.0 licensed. The original 400×400 geometry is preserved
via the existing `translate`/`scale` transform; only the viewBox and
fill were normalized to match the convention used by the other icons in
`assets/icons/file_icons/`.
## Test plan
- [x] `cargo build --release --bin zed`
- [x] Opened a folder containing `.bal` files and confirmed the icon
renders in the project panel and tabs.
- [x] Alphabetical ordering preserved in both
`FILE_SUFFIXES_BY_ICON_KEY` and `FILE_ICONS`.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
<img width="282" height="90" alt="CleanShot 2026-05-14 at 11 28 40@2x"
src="https://github.com/user-attachments/assets/34516022-0e26-4380-9e80-568256483309"></img>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved diff stats by formatting large line counts with thousand
separators.
Closes AI-244
This PR changes the approach for announcing skills support. It uses the
announcement toast, the same thing used for parallel agents, which
observes a specific version number to be displayed. I ended up
simplifying things a bit by thinking we could rely on documentation for
more detailed information (with more extensive paths and whatnot).
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Removes the `skills` feature flag now that Skills are ready to ship to
all users. Cleans up all `cx.has_flag::<SkillsFeatureFlag>()` gates
across the agent, agent_ui, prompt_store, and title_bar crates, drops
the now-unused `feature_flags` dependency from `prompt_store` and
`title_bar`, and removes the dead `update_flags(true, vec!["skills"])`
calls from the agent's skills tests.
Closes AI-269
Release Notes:
- Enabled Skills for all users.
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Closes ZED-86Q
Fixes this (rare) crash by making entity creation via a window context
infallible.
The shape of the result is a bit clunky due to the type signatures
involved. The real solution is to remove AsyncWindowContext entirely and
move it's fallible APIs into WindowHandle, but until then this will give
you a simple starting point.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes https://github.com/zed-industries/zed/issues/57073
Release Notes:
- Fixed running Zed on Ubuntu 20.04 installed via the installer by
bundling the required `libstdc++.so`.
Auto watch's lifespan should be tied to that of the call and it should
not be assumed the user wants to have this on indefinitely (until app
restart), as it's more of a niche feature. This PR disables it when the
user leaves a call.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Closes AI-267
This PR adds a skills subpage in the settings UI, where we display
global skills in the user tab and project skills in the corresponding
project tab. The approach taken here was the simplest one out of the
possible avenues we could've taken to implement this (which would
possibly require bigger refactors), given this is potentially the very
first page in the settings UI where we're displaying stuff that does not
correspond to data available in the `settings.json`.
Important to note that a major limitation of the global approach is that
it's dependent on the native agent having loaded the skill index,
meaning there's an edge case where, if you open the settings UI _before_
having opened the agent panel, you won't immediately see the available
skills. Something to discuss but that it felt like a viable option for a
first ship.
Release Notes:
- Agent: Added a skills section to the settings UI.
If we have empty drafts, they don't show up in the UI, so you can't get
rid of them. But they currently blocked worktree archival. Which is
particularly troublesome with terminal agents in a few cases.
This should hopefully solve the issue for terminals, but I think I need
to do a follow-up to investigate what happens when the last draft is
closed.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Technically we don't know if a `virtiofs` file system supports `inotify`
or not, but it seems like it's mostly used inside virtual machines
provided by:
- OrbStack (`inotify` works)
- Docker Desktop (`inotify` works)
- Lima (`inotify` works with flag)
- Colima (`inotify` works with flag)
- QEMU + virtiofs setup (`inotify` doesn't work without extra setup)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#57103
Closes FR-9
Release Notes:
- Fixed an issue where file system watching would default to the polling
backend inside of `OrbStack` VMs on MacOS
Replaces "workspace" labels in the sidebar with more accurate
terminology:
- "Focus Last Workspace" → "Focus Last Project"
- "Focus Workspace" → "Focus Project"
- "Close Workspace" tooltip → "Close Worktree"
Release Notes:
- N/A
Adds documentation for the Terminal Threads feature — the ability to
open interactive terminals in the Agent Panel alongside threads.
## Changes
- **`agent-panel.md`**: Adds a new `## Terminals` section covering how
to open terminals, terminal titles, bell notifications, and closing.
Also adds a Terminal bullet to the `+` menu description in "Creating New
Threads".
- **`parallel-agents.md`**: Updates the page title, description, and
opening paragraph to include terminals alongside threads. Adds a note in
the Threads Sidebar section that terminals appear there too.
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Follow-up to #49292:
- **Bug fix in `push_any_of_constraint`**: when both an `anyOf` and a
non-empty `allOf` were already present at the same level, the existing
`anyOf` was silently dropped. Now it's always preserved.
- **Canonical OpenAPI nullability**: collapse `{nullable: true}`-only
entries out of `anyOf` onto the parent so `anyOf: [{type: "string"},
{type: "null"}]` becomes `{type: "string", nullable: true}` (the form
Gemini actually expects) instead of `anyOf: [{type: "string"},
{nullable: true}]`.
- **Compile-time path consistency**: route `ToJsonSchemaSubsetTransform`
through the same `convert_null_in_types_to_nullable` helper so
Rust-defined tools using `Option<T>` also keep nullability on Gemini,
instead of silently truncating to the non-null type.
- Drop an unnecessary clone in `push_any_of_constraint` and simplify
`convert_types_to_any_of_defs`.
- Add a small `obj()` test helper and a regression test for the `anyOf +
allOf + multi-type` case.
Release Notes:
- Fixed `Option<T>` tool parameters being sent to Gemini without their
nullability, and fixed tool schemas with `anyOf` + `allOf` losing
constraints during the OpenAPI 3.0 conversion
Co-authored-by: Daniel Strobusch <1438302+dastrobu@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Part of FR-9.
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
In the interactive MCP OAuth flow, the MCP client registers itself with
the authorization in one of three ways:
- Client ID Metadata Document aka CIMD (recommended default). This is
already implemented: https://zed.dev/oauth/client-metadata.json.
- Dynamic Client Registration (DCR). This is the traditional method.
Also already implemented in Zed.
- Pre-registration: the client is registered out of band, typically in
the IdP or SaaS provider's UI. You get a client id and maybe a client
secret, that have to be provided by the MCP client when it wants to
exchange an access token. This is what this pull request is about.
This PR has two main parts:
- Allow users to configure a client id and optional client secret for an
MCP server in their configuration, under a new `oauth` key, and take it
into account
- Make the MCP server state and the configuration modal aware of the
intermediate states (client secret missing) and error cases stemming
from client pre-registration.
The client secret can be stored either in the system keychain or in
plain text in the MCP server configuration. The UI tries to steer user
towards the more secure option: the keychain.
<img width="715" height="201" alt="Screenshot 2026-04-10 at 16 48 06"
src="https://github.com/user-attachments/assets/5e64103e-6746-4ef0-8bd9-533d492b6912"
/>
<img width="884" height="544" alt="Screenshot 2026-04-10 at 16 47 07"
src="https://github.com/user-attachments/assets/0e35bb3c-cbc4-4e8c-a713-66323597b2e2"
/>
<img width="785" height="558" alt="Screenshot 2026-04-10 at 16 47 23"
src="https://github.com/user-attachments/assets/03339187-1508-461a-87ae-a7c2647df9a5"
/>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes
https://github.com/issues/assigned?issue=zed-industries%7Czed%7C52198
**Note for the reviewer: I know how busy the AI team is at the moment so
please treat this as low priority, we don't have signal that this is a
highly desired feature. It's a rather large PR, so I'm happy to pair
review / walk through it.**
Release Notes:
- Added support for OAuth client pre-registration (client id, client
secret) to the built-in MCP client.
Fixes#55704
The `escape` function in `crates/markdown/src/markdown.rs` was calling
`c as u8` on the `char`s before passing to `MarkdownEscaper::next()`.
This strips non ASCII Unicode codepoints down to just their low 8 bits
which might be in the ASCII punctuation range and thus cause an extra
backslash to be added in front of these non ASCII chars.
Release Notes:
- Fixed a bug where non-ASCII chars in diagnostic messages were
incorrectly rendered with spurious `\` characters
In `Editor::manipulate_text`, we computed selection boundaries for the
updated text assuming the requested edit would be applied exactly. This
is not always true. As a result, we could produce an invalid selection
range and panic.
This change replaces manual selection boundary computation with anchors.
It also skips edits when `new_text == old_text`.
Closes FR-10.
Release Notes:
- N/A
There was a case where if you archived or closed all threads, you
wouldn't see the empty state again.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/57056 — This PR
ensures we're refreshing the security modal so that it consumes the
trust given to the main worktree when creating a new linked (Git)
worktree.
Release Notes:
- N/A
Makes sure we can reload the last terminal, and also keeps track more
globally what your last agent type was so we can carry that over to new
workspaces
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
When truncating text at the end with an ellipsis, the truncation point
can land right after a space or punctuation character, producing results
like `"some text …"` or `"some text-…"`.
This trims trailing whitespace and ASCII punctuation from the truncated
prefix before appending the ellipsis affix, so you get clean results
like `"some text…"` instead.
Release Notes:
- Improved text truncation to avoid trailing spaces or punctuation
before the ellipsis.
Typing `@` immediately after `(`, `[`, or `{` did not open the Agent
Panel’s @-mention completion menu, so `(@file)`, `[@file]`, and
`{@file}` were unusable. This has been bothering me for quite some time
now. Overall, I believe this is a QoL improvement, albeit a small one.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- Fixed the Agent Panel’s @-mention menu not appearing when `@`
immediately follows `(`, `[`, or `{`.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
We weren't activating and focusing the right thing before.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Turns out we were creating an ImageDecoder on every frame (added in
#46167) when a tool returned an image as output, because we were trying
to get its dimensions. That is now cached on `ContentBlock::Image`.
Release Notes:
- N/A
This PR bumps the extension CLI version used in the extension workflows
to `2a00db06ce6d01089bfafd207b6348078e980df9`.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR fixes a panic that could occur in the `edit_file` tool where
streaming in text could split in the middle of a multibyte character.
Closes FR-3 and [ZED-7ZX](https://zed-dev.sentry.io/issues/7480598098).
Release Notes:
- Fixed a panic that could occur when streaming in text with the
`edit_file` tool.
Closes AI-266
This PR adds a built-in skill called `create-skill`, which allows the
Zed agent to have access to a skill that teaches it how to properly
create skills for Zed. You can manually invoke it as well as just
letting the model auto-invoke it in case your prompt suggests creating a
new skill.
Release Notes:
- Agent: Added a built-in skill called `create-skill` to make the Zed
agent informed about how to do that.
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
The WgpuRenderer defaults to VK_PRESENT_MODE_FIFO_KHR (vsync), which
blocks vkQueuePresentKHR until the compositor releases a buffer via
wl_surface.frame. On some Wayland compositor+driver combinations
(notably NVIDIA proprietary + Hyprland, but also observed on KDE/GNOME +
AMD RADV), these frame callbacks can be delayed or lost, stalling the
entire calloop event loop for tens of seconds.
VK_PRESENT_MODE_MAILBOX_KHR does not block on vblank: it replaces the
pending frame in a single-entry queue. This avoids the stall entirely.
The renderer already falls back to Fifo automatically if Mailbox is
unsupported by the driver.
The WgpuSurfaceConfig has had a preferred_present_mode field since
#50815 (added for Android lifecycle transitions with the same
rationale). This commit sets it to Mailbox in the Wayland window
creation path only. X11 is not affected.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Note on tests: This change is in the Wayland platform's window creation
path (WaylandWindowState::new). The surface configuration is delegated
to WgpuRenderer which already has test coverage for
preferred_present_mode fallback logic. A full integration test would
require a running Wayland compositor in CI. Verified manually and tested
against the renderer's unwrap_or(Fifo) safety net by inspecting
surface_caps.present_modes on both NVIDIA proprietary and Mesa RADV
drivers.
Closes: #50229Closes: #55345Closes: #39097Closes: #50734
Refs: #38497, #52009, #52403, #50574, #49961, #47750, #46203, #50195,
#50283, #42164, #39156, #39234, #35948, #32618
Release Notes:
- Fixed UI freezes on Linux (Wayland) when on certain GPU/driver
combinations
---------
Co-authored-by: Neel <neel@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] No unsafe blocks
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#57057
Release Notes:
- N/A
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Zed-managed npm installers were resolving a concrete latest version with
`npm info` and then installing `package@version`. That is brittle when
users
configure npm release-age filtering via `before` or `min-release-age`:
npm's
installer applies those rules during resolution, but our pinned install
target
could disagree with it, and therefore fail to install.
This changes managed npm installs to install `package@latest` and let
npm apply
its own resolver and user config. The local latest-version lookup
remains as a
best-effort cache freshness check, not as the exact install target.
Exact extension API installs remain unchanged because extensions
explicitly
request a package and version. If we want to revisit that we can.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53611
Release Notes:
- Fixed npm-backed tool installs to better respect npm release-age
filters.
Still behind a feature flag for now for testing with various agents.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Closes AI-261
This PR adds mention disambiguation in the agent panel, which works both
for regular @-mentions as well as for skills. Effectively, when you
mention files with the same name, the mention crease displays the next
path parent name, following a similar approach to common tabs in the
editor. For skills, the skill source is displayed (either global or from
some project).
<img width="500" alt="Screenshot 2026-05-15 at 6 32@2x"
src="https://github.com/user-attachments/assets/72c99480-cf32-42ac-9304-3f65167a1d94"
/>
Release Notes:
- Agent: Improved file and skill mention disambiguation in the agent
panel.
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
Closes TRA-150
This PR makes the restricted mode more obvious by:
- Immediately opening the restricted mode modal upon opening an
untrusted project
- Disabling dismissing the modal on escape or click away to force
choosing one of the two options (and avoid accidentally staying in
restricted mode by simply dismissing it)
- Showing the LSP button but with communication about language servers
being disabled for untrusted projects
- Showing a banner in the project settings with the same communication
The motivation for this change was that we tried to be minimal with how
we communicate a project is untrusted, but it was so minimal that people
were confused as to why language servers and other settings weren't
working. It was easy to miss the title bar button, for some reason. The
changes in this PR makes it so acting on this decision (trust or not a
project) is mandatory in order to even start to interact with the
project. I appreciate changes here are more aggressive, but I think it's
better to make you think about this decision vs. letting you be confused
as to why you don't see LS completions or formatting.
Release Notes:
- Made restricted mode more obvious, demanding immediate action when
opening an untrusted project.
## Summary
Extends #51311 to JSX in JavaScript files, which uses the same
javascript grammar for both .js and .jsx.
## Changes
- Added (#set! rainbow.exclude) to the three angle bracket patterns in
crates/grammars/src/javascript/brackets.scm, matching the TSX fix in
#51311.
## Before / After
Before: angle brackets in JSX tags receive rainbow colors alongside
`{}`, `()`, `[]`, making every tag visually noisy.
After: only `{}`, `()`, and `[]` receive rainbow colors — angle brackets
are excluded, matching the HTML extension behavior.
Release Notes:
- Fixed angled brackets being included in rainbow bracket highlights for
JavaScript.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Wire up the client side of the new `PATCH /client/system_settings`
endpoint added in zed-industries/cloud#2444, so we can persist the
currently selected organization on a per-system basis. This PR only adds
the request types and the client method; hooking it up to the actual
organization switcher in the editor will come next.
The endpoint requires the `x-zed-system-id` header (the server returns
400 without it), so the method does not take an Option like the other
client calls.
Release Notes:
- N/A
# What
- Replace `title.len()` with `title.chars().count()` in the commit title
length check, so the limit is measured in Unicode characters instead of
UTF-8 bytes.
- Applied in two places that share the same logic:
- `crates/git_ui/src/git_panel.rs` — Git panel's inline warning
- `crates/git_ui/src/commit_modal.rs` — commit modal's inline warning
# Why
The commit title length check used str::len(), which returns UTF-8 byte
length rather than character count. As a result, titles containing
multi-byte characters (Japanese, Chinese, emoji, etc.) triggered the
warning far below the configured commit_title_max_length — around 24
characters instead of the default 72.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- Before
https://github.com/user-attachments/assets/a895530c-2f73-470c-97fa-29d9467c14e1
- After
https://github.com/user-attachments/assets/ffbe1ba2-0ccc-4b02-87f5-836da7841dd9
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed commit title length check miscounting multi-byte characters as
multiple characters.
This will make CI error when we receive updates or new slash command
extensions.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
In MCP OAuth, mirror the authorization server's grant_types_supported in
the DCR registration body instead of hardcoding just authorization_code.
Logfire's auth server requires both authorization_code and refresh_token
in grant_types, and we already uses refresh tokens, so the only issue
was not advertising the capability during registration. The DCR body now
intersects our supported grant types with what the server advertises, or
sends all of ours when the server metadata omits grant_types_supported.
Without this change, the Pydantic Logfire MCP auth server refuses our
client registration.
Release Notes:
- MCP: Improve selection of the `grant_types` we send during OAuth
dynamic client registration.
In MCP OAuth, when the resource_metadata URL from the WWW-Authenticate
header from the MCP server is on the same origin, but points to a broken
endpoint (for example Pydantic Logfire doubles the path component,
producing /mcp/mcp), fall back to the RFC 9728 well-known URIs instead
of failing outright. The header URL is still tried first, as per the MCP
spec.
Release Notes:
- MCP OAuth: Handle bad URLs in WWW-Authenticate by falling back to the
well known authorization server metadata URLs.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Persist Terminal Threads across reloads
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
We were storing reasoning output inside `RedactedThinking` which causes
issues when switching mid-turn from an OpenAI to an Anthropic model.
This implementation fixes this by storing it inside `reasoning_details`,
which matches our responses implementation in `open_ai.rs`
See
https://github.com/microsoft/vscode-copilot-chat/blob/main/src/platform/endpoint/node/responsesApi.ts
For whatever reason the copilot chat extension sets `summary: []`, this
is what our implementation does too
Closes#56385
Release Notes:
- Fixed an issue where the agent would error when using Copilot as a
provider and switching between OpenAI and Anthropic models
Given the model list is dynamic now, we need a wait
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Behind feature flag until we move RFD forward, but already working great
on codex
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Registry archive agents install each version into a versioned cache
directory, but older extracted archives were left behind after updates
and
could accumulate disk usage.
After resolving the current archive cache directory, remove other
versioned
cache directories for the same registry agent while preserving the
current
version.
Release Notes:
- Fix certain ACP registry agents not cleaning up old versions
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
I tried to use google cloud to test gemma4 and compare with the result
of ollama. it had response such as
```json
{"choices":[{"delta":{"content":"Hello","reasoning_content":null,"role":null,"tool_calls":null},"finish_reason":null,"index":0,"logprobs":null,"matched_stop":null}],"created":1778081610,"id":"KV_7adz7Ov20xN8Py-angQ8","model":"google/gemma-4-26b-a4b-it-maas","object":"chat.completion.chunk","usage":{"extra_properties":{"google":{"traffic_type":"ON_DEMAND"}}}}
```
(notice that, while "usage" is present, it does not have any of the
usual value)
Eventually, I had some more issue when parsing the response (unrelated
to this), so I decided to try the google ai endpoint, with its own set
of issue.
Those simple change should only loosen the accepted format, so no new
compatibility error are expected (but I haven’t tried with other
provider)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
(no change)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved open-ai compatibility when token usage info is absent
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the UI checklist
Release Notes:
- Fixed context server availability updates when a new worktree is added
to or removed from a project.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Still behind a flag until RFD progresses. But also fixes one area where
we would have called delete even if we didn't have support.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
cc @SomeoneToIgnore
## Summary
Follow-up to [this
discussion](https://github.com/zed-industries/zed/discussions/55352#discussioncomment-16919854).
This extracts the edit prediction and clipboard code from `editor.rs`
into `edit_prediction.rs` and `clipboard.rs`.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53604.
When `log.showSignature = true`, git prepends signature verification
lines to stdout before the `--format` output. The null-separated parsers
in `crates/git/src/repository.rs` weren't expecting that, so SHAs ended
up corrupted — the git graph detail panel showed "0 changed files" for
every commit, and file history was similarly broken.
Setting `-c log.showSignature=false` in `build_command` is the same
trick we already use for `core.fsmonitor`. It only affects
log/show/whatchanged, so other commands aren't touched.
Verified locally with an SSH-signed repo: before this change the detail
panel said "0 changed files"; after, the modified files show up
correctly.
Release Notes:
- git_graph: Fix breakage that occurs when `log.showSignature` is
enabled
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Seems to have been introduced in
1fbe1e3512.
These settings actually mean the opposite:
> Whether to use the system provided dialogs for Open and Save As. When
set to false, Zed will use the built-in keyboard-first pickers.
> Enables the simple file dialog for opening and saving files and
folders. The simple file dialog replaces the system file dialog when
enabled.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
~~Closes #ISSUE~~
Release Notes:
- Fixed import of VSCode setting `files.simpleDialog.enable` being
inverted
## Summary
- Changes the outer `MarkdownPreviewView` div from `.size_full()` to
`.w_full().flex_1().min_h_0()`.
- Before: preview's height stayed at 100% of the pane regardless of
toolbar size, so deploying the buffer search bar pushed the preview's
bottom 45px past the pane edge — clipped by the pane's
`overflow_hidden`.
- After: preview takes only the leftover main-axis space and shrinks as
the toolbar grows. Bottom edge stays at the pane bottom.
Verified empirically: `bounds.size.height` round-trips `952px ↔ 907px`
with the toolbar at `67 ↔ 112` (Δ = 45px = the search bar's height).
Companion to #55008 (anchor compensation). Both PRs come out of
investigating #54987 — they fix two independent bugs that surface
together when toggling the search bar.
## Test plan
- [x] Compiles with `cargo clippy -p markdown_preview -- --deny
warnings`.
- [x] Manual: `Cmd-F` in the markdown preview no longer clips bottom
content past the pane edge.
- [x] Manual: `Esc` restores the preview to full available height.
Release Notes:
- Fixed markdown preview content being clipped past the pane edge when
the buffer search bar is open
Co-authored-by: Agus Zubiaga <agus@zed.dev>
<img width="541" height="245" alt="SCR-20260515-phfs"
src="https://github.com/user-attachments/assets/30413912-5c83-49c1-8874-4f987af222d3"
/>
Might be nice to in the future, have this open a modal to allow
inputting, similar to configuring MCP servers, but this is nice quick
fix for now.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Now that we have per-channel docs, it'll be nice to have a method to
link to "this" channel's docs when we ship features that link out to
them.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Replaces the `@rule` autocomplete entry in the agent chat input with
`@skill`, since Zed Rules are being deprecated in favor of Skills.
Behavior matches the old `@rule` flow: selecting a skill inserts a Skill
mention crease that loads the skill file as context, and the entry only
appears when there are available skills.
The underlying `MentionUri::Rule` parsing/handling is left in place so
previously saved rule mentions still load correctly — only the
autocomplete surface area was migrated.
Release Notes:
- Replaced the `@rule` autocomplete entry with `@skill` in the agent
chat input.
## Summary
- Document the new ChatGPT Subscription provider from #53166
- Add to the LLM Providers page alphabetically between Anthropic and
DeepSeek
- Cover sign-in flow, available models (GPT-5.5, GPT-5.3 Codex), and
sign-out
## Test plan
- [ ] Verify section renders correctly in docs preview
- [ ] Confirm links and anchors work
Release Notes:
- N/A
Hides the legacy Rules surfaces when the `skills` feature flag is
enabled, since Rules are surfaced through the Skills UI in that case:
- The **Rules** entry in the agent panel's ellipsis (triple-dot)
dropdown menu is hidden.
- The `assistant: open rules library` command palette action is hidden.
The `@rules` autocomplete in the chat input is intentionally left alone
for now.
### Implementation notes
`cx.has_flag::<SkillsFeatureFlag>()` reads from a global feature-flag
store that is populated asynchronously from the server:
- **Command palette**: `update_command_palette_filter` is already re-run
via `cx.on_flags_ready` once flags arrive, so the filter is reapplied
with the correct value. No new wiring needed.
- **Dropdown menu**: the popover's menu closure runs on every open, so
the latest flag value is reflected at click time.
Release Notes:
- N/A
This PR removes some more unused fields from the database user model:
- `github_user_created_at`
- `email_address`
- `name`
- `created_at`
These fields were not being used anywhere, and are nullable/defaulted in
the database in tests.
Release Notes:
- N/A
Sometimes the action log would not auto-accept deleted hunks, and I
finally found a repro for this, here's an explanation of what went wrong
```rust
// Before
use crate::{Alpha, Beta};
fn keep() {
work();
}
fn remove() {
work();
}
fn after() {
work();
}
```
```rust
// After commit
use crate::{Alpha};
fn keep() {
work();
}
fn after() {
work();
}
```
The action log may track the deletion as:
```diff
fn keep() {
work();
}
-fn remove() {
- work();
-}
-
fn after() {
work();
}
```
But the commit diff may choose different boundaries because nearby lines
repeat:
```diff
fn keep() {
work();
-}
-
-fn remove() {
- work();
}
fn after() {
work();
}
```
Both diffs produce the same final file, but their row ranges differ. The
previous logic only accepted committed edits when those row ranges
matched exactly, so already-committed edits could remain marked as
unaccepted.
Now we have a fast path for checking if the base_text matches exactly,
which works fine in this case.
Release Notes:
- Fixed an issue where agent edits would sometimes not get auto-accepted
when they were commited
When the Agent Panel had the Settings overlay open on top of the
ephemeral new-draft thread, pressing **Cmd-N** (or clicking *Start New
Thread* in Settings) silently did nothing — the action ran, but the
Settings overlay stayed painted on top.
The bug was in `AgentPanel::activate_draft`. Every other `activate_*`
path goes through `set_base_view`, which clears the overlay. But
`activate_draft` has an early return for the case where the base view
already holds the requested draft, and that early return only refocused
— it never touched `overlay_view`. So when the user was already on the
draft and the Settings overlay was on top, "new thread" had nothing
visible to do.
Fix: in that early-return branch, if an overlay is currently open, clear
it (which also handles focusing and emits `ActiveViewChanged`).
Added a regression test that puts the panel on the draft, sets the
Settings overlay, dispatches `NewThread`, and asserts the overlay is
gone. The test directly toggles `set_overlay(OverlayView::Configuration,
…)` rather than calling `open_configuration`, because the latter builds
provider configuration views and panics on the fake LM provider's
`unimplemented!()` `configuration_view` — and the bug being exercised
lives entirely in the overlay/base-view bookkeeping.
Closes AI-237
Release Notes:
- Fixed pressing "New Thread" (or Cmd-N) doing nothing when the Agent
Panel's Settings view was open
wires user configured `FontFallbacks` into the cosmic text path. the
chain is resolved at font load time and stored on each `LoadedFont`.
`layout_line` splits each `FontRun` into spans by codepoint coverage and
emits one `Attrs` per slot so cosmic text shapes each span with the
correct face. inheriting codepoints (marks, zwj, zwnj, variation
selectors) stick to the current span so emoji zwj sequences and
combining marks are not torn across faces.
Closes#17254
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] Performance impact has been considered and is acceptable
- [x] Tests cover the new/changed behavior
- [] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- added support for `buffer_font_fallbacks` on linux
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
I've been working on a GPUI application which has a button for copying
text. After starting the app in Wayland in Linux I noticed that when I
click the button to copy text it does not work. After interacting with
other buttons and/or copying text via keyboard shortcuts then my copy
button works.
I thought I was handling something wrong, but then I noticed that Zed
also exhibits this behavior: upon starting Zed if you highlight text and
right-click and select "Copy" then nothing happens. After you interact
with other UI elements and/or keyboard shortcuts then copy buttons seem
to work fine.
This paper cut has been annoying me and with the help of Claude Code I
arrived at this small fix. This solves the problem and this appears to
be the way the serial should be handled for clipboard actions via button
clicks in Wayland, as far as I've been able to learn. Here are a couple
related Wayland documentation pages that I double checked:
1.
https://wayland.app/protocols/wayland#wl_data_device:request:set_selection
2.
https://wayland.freedesktop.org/docs/html/ch04.html#sect-Protocol-data-sharing-devices
- [x] Added ~a solid test coverage and/or~ screenshots from doing manual
testing
- Here's a screen recording of the behavior without this fix:
[wayland-clipboard-problem.webm](https://github.com/user-attachments/assets/6c7d3b3b-56fe-4083-a011-4906ee9bfbec)
- Here's a screen recording of the behavior with this fix:
[wayland-clipboard-fix.webm](https://github.com/user-attachments/assets/167ee731-118a-4f67-8489-6cfaca4389ce)
- Here's a screen recording of the problem in Zed itself:
[wayland-clipboard-problem-zed.webm](https://github.com/user-attachments/assets/e41a40e1-54aa-4b3f-a2c6-f3e90d06d50f)
- [x] Done a self-review taking into account security and performance
aspects
- None that I could find or think of
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- I don't believe this is applicable...
Release Notes:
- Improved first mouse-driven text copy action on Wayland
Settings search treated multi-word queries as OR, so “tab size” matched
any document whose words contained a prefix of “tab” or “size” --
flooding results with unrelated entries like “Show Tab Bar” and “Maximum
Tabs”.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#56244.
Release Notes:
- Fixed settings UI search returning unrelated results for multi-word
queries
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
The idle guard prevented the keybinding from working while the agent was
generating, even though the profile selector button in the UI remained
clickable. Changing the profile affects future messages, not the
in-flight response, so there is no reason to block it.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#56704
Release Notes:
- Fixed the `agent: toggle profile selector` keybinding being ignored
while the agent was generating a response.
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes: #56857 Title generation failing on agent threads with OpenAI
models from subscription
Currently title generation requests are made without any system prompt
which causes instructions to be not set, and the request fails. This
change makes sure there is always instructions set (api does not seem to
care if its empty or not)
Release Notes:
- N/A
Follow-up to https://github.com/zed-industries/zed/pull/56743 where we
only show the focused styles in history tab items if you're navigating
it with the keyboard. We were previously flashing the focused border
styles on click and they're not necessary if you're pointer-based.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes: #56844
Release Notes:
- Added support for specifying effort level when using OpenAI models via
ChatGPT subscription
Follow up to https://github.com/zed-industries/zed/pull/56689. This PR
fixes an error where any instance of a slash character in the message
editor was going through the slash command validation. The fix makes the
validation get triggered only if the slash character is the very first
thing typed in the message. This follow the approach Slack, Discord, and
other apps that contain slash commands use. Also tweaked the messaging a
little bit so it's crystal clear what's happening.
Release Notes:
- N/A
- Subscribe to buffer LanguageChanged events so language detection that
completes later (e.g. in remote projects) triggers a kernelspec refresh
and ensures the REPL UI is populated.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54388
Release Notes:
- Python REPL UI stays responsive on remote connection
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
The fix comes based on that if the button is already wrapped in the
popover menu, it doesn't need to have a click handler for the menu to
open!
Release Notes:
- FIxed bug where the activity indicator in the status bar wouldn't open
a menu with menu items to cancel running actions.
Fixes editor hit testing when the editor is clipped, most easily
noticeable in a partially off-screen markdown block in the agent panel.
`PositionMap::point_for_position` was indexing into `self.line_layouts`
relative to the editor's scroll position (which in this example doesn't
apply because these editors don't scroll), rather than relative to
`self.visible_row_range.start`. This caused the reported column to not
always be computed using the correct row, which especially impacted rows
closer to the bottom of the editor. Notice how closer to the bottom,
`point_for_position` reports the correct row, but reports the column as
0:
https://github.com/user-attachments/assets/2a5b2c8b-2994-4983-a33b-ede209ba00e6
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixes selection not always matching the mouse position in a markdown
block in the agent panel
## Summary
Adds column pinning (freeze) capability to data tables, allowing the
first N columns to remain visible while scrolling horizontally through
the rest of the table content.
Common spreadsheet/data table UX pattern. When viewing wide tables with
many columns, users need to see identifying information (row labels,
IDs) while scrolling right to explore data.
## Demo
Idle state:
<img width="559" height="179" alt="image"
src="https://github.com/user-attachments/assets/b3f89221-8aa9-4e8a-9a39-6f06cc8a4eea"
/>
Scrolled horizontally (name column dissapeared, line numbers column
stayed pinned):
<img width="522" height="174" alt="image"
src="https://github.com/user-attachments/assets/c6695a00-5e40-49b8-81d7-0b30e26bb7bb"
/>
## Implementation
- New `pin_cols(n: usize)` builder method on `Table` to specify how many
columns to pin
- Pinned columns render in a fixed section that doesn't scroll
horizontally
- Scrollable columns render separately with independent scroll state
- Horizontal scroll offset adjustments for proper column resize handle
positioning with pinned sections
- Pinned section stays at viewport left edge while scrollable section
scrolls independently
- Supports 0 < pinned_cols < total_cols (partial pinning)
- Applied to CSV preview for better UX with wide datasets
## Context
Part of CSV preview feature series, following PR #53496 (settings UI).
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] ~~Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)~~
no ui changes besides pinning itself. UI improvements out of scope of
this PR
Release Notes:
- Improved CSV preview with column pinning to keep identifiers visible
while scrolling
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
This updates the nightly workflow to run hourly as opposed to once
daily.
Notably, it also
- changes the poll duration for the auto updater - we now poll 4 times
an hour on the Nightly channel and continue with the old rate for all
other channels
- moves the pre-checks to the linux runners, since we have more
resources available there
- only ever allow one concurrent nightly run
Release Notes:
- N/A
https://github.com/zed-industries/zed/actions/runs/25881329418 complains
about the deprecation of Node.js version 20, which will soon be
force-bumped to 24 in the runner contexts.
Thus, this PR bumps all the jobs mentioned there to versions that run on
Node.js 24 by default. I checked all the release note section for the
three actions and this should not change any behaviour according to
their release notes and get us ready for the deprecation.
Release Notes:
- N/A
Closes AI-230
This PR makes skills, added as /-mentions, be rendered in the agent
panel as creases, like anything you'd @-mention. Naturally, clicking on
the crease button opens the corresponding skill file in a buffer.
It turned out to be quite a bit of plumbing to make this work,
particularly as I am also introducing an interface to display dividers
and headers in the completion menu. This was relevant to me to add
because it sets a good foundation to convert many agent panel-related
actions as slash commands.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes https://github.com/zed-industries/zed/issues/55746
Release Notes:
- Fixed an issue where file system events or language server events that
resulted in Zed unwatching many paths would result in high CPU usage
Adds a new language model provider that lets users authenticate with
their ChatGPT Plus/Pro subscription and use OpenAI models
(codex-mini-latest, o4-mini, o3) directly in the Zed agent — without
needing a separate API key.
## How it works
1. **OAuth 2.0 + PKCE sign-in**: Uses OpenAI's official Codex CLI client
ID to run an authorization code flow. A local HTTP server on
`127.0.0.1:1455` captures the callback, exchanges the code for tokens,
and stores them in the system keychain.
2. **Token refresh**: Access tokens are automatically refreshed when
they're within 5 minutes of expiry, using the stored refresh token.
3. **Responses API**: Requests go to
`https://chatgpt.com/backend-api/codex/responses` using the existing
`open_ai::responses` client (Responses API format, not Chat Completions
which was deprecated for this endpoint in Feb 2026).
4. **Required headers**: `originator: zed`, `OpenAI-Beta:
responses=experimental`, `ChatGPT-Account-Id` (extracted from JWT),
`store: false` in the body.
## Files changed
- `crates/open_ai/src/responses.rs`: Add `store: Option<bool>` field to
`Request`; add `extra_headers` param to `stream_response` for
per-provider header injection
- `crates/language_models/src/provider/openai_subscribed.rs`: New
provider (sign-in UI, OAuth flow, token storage/refresh, model list)
- `crates/language_models/src/provider/open_ai.rs`,
`open_ai_compatible.rs`, `opencode.rs`: Pass `vec![]` for new
`extra_headers` param
- `crates/language_models/src/language_models.rs`: Register the new
provider
- `crates/language_models/Cargo.toml`: Add `rand` and `sha2` deps for
PKCE
## Open questions / known gaps
- [ ] **Terms of service**: Usage appears to be within OpenAI's ToS
(interactive use via their official CLI client ID), but needs legal
sign-off before shipping
- [ ] **Redirect URI**: Currently `http://localhost:1455/auth/callback`
— may need to match exactly what OpenAI's Codex CLI uses
- [ ] **UI polish**: The sign-in card is functional but minimal; needs
design review
- [ ] **Error messages**: OAuth error responses from the callback URL
aren't surfaced to the user yet
- [ ] **`o3` availability**: o3 may require a higher subscription tier;
consider gating it
## Testing
Sign-in flow was designed to match the Copilot Chat provider pattern.
Manual testing against the live OAuth endpoint is needed.
Release Notes:
- Added ChatGPT subscription provider, allowing users to use their
ChatGPT Plus/Pro subscription with the Zed agent
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Adds a `markdown_preview_code_font_family` setting that overrides the
font used in the markdown preview for code — inline `code` spans and
fenced code blocks.
This is the counterpart to `markdown_preview_font_family` (#54003),
which already does this for body text. Together they let you choose a
typographically matched body + code font pair for the preview without
forcing the code font onto editor buffers, where it may not be a good
coding font:
```json
{
"markdown_preview_font_family": "Noto Serif",
"markdown_preview_code_font_family": "Noto Sans Mono"
}
```
Behavior mirrors `markdown_preview_font_family`:
- Scoped to the markdown preview only (`MarkdownFont::Preview`). The
agent panel, notifications, hover popovers, and REPL output are
unaffected — they keep using the buffer font for code.
- Falls back to the buffer font family when unset, so existing previews
are unchanged.
- Overrides the font family only; fallbacks and features still come from
the buffer font.
Before (uses buffer font, here Iosevka):
<img width="509" height="368" alt="Screenshot 2026-05-14 at 1 39 51 PM"
src="https://github.com/user-attachments/assets/6b7e49b2-fc6e-4db1-9679-392b3447f411"
/>
After (uses specified font, here Noto Sans Mono):
<img width="508" height="368" alt="Screenshot 2026-05-14 at 1 40 51 PM"
src="https://github.com/user-attachments/assets/f911c99b-08f8-4336-83eb-54b555f11c54"
/>
Release Notes:
- Added `markdown_preview_code_font_family` to override the code font in
the markdown preview
It's possible to configure `sort_mode` for the project panel like that:
```json
"project_panel": {
"sort_mode":"directories_first"
}
```
However, `workspace: open files` doesn't respect this setting and always
shows files and directories mixed. This change fixes the issue.
Release Notes:
- Improved sorting in `workspace: open files`
---------
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
Added a hint for `use_podman` setting.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes (issue to be created, but it's just about an outdated doc)
Since we download the grammars into the `./grammars` directory, the
formatting check can fail on unformatted query files that are present in
the grammars directory, as observed in
https://github.com/zed-extensions/log/pull/18
Thus, this PR changes the check to be more specific to just the queries
in the `languages` directory.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
fixvuejs/language-tools#5956
Align with
3fb3329dfb/extensions/vscode/src/extension.ts (L223).
Release Notes:
- Always pass null when body is non-existent in Vue language server
request
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We originally added support for these keys to allow people to customize
the pill. As I noted at the time, we'd like the default to be more
visually minimal.
Release Notes:
- Reverted the colored vim mode indicator pill in the One Light and One
Dark themes (#56662)
Adds a one-time, idempotent startup migration that moves every user Rule
out of the `PromptStore` LMDB database into the new Skills + AGENTS.md
world, in a single pass:
- **Non-Default Rules → global Skills.** Each one becomes
`~/.agents/skills/<slug>/SKILL.md` with `disable-model-invocation:
true`, preserving the original behavior that non-Default Rules were only
ever invoked when the user named them. They're now invokable via
`/skill-name` (and still `@`-mentions).
- **Default Rules → global AGENTS.md.** Each one is appended to
`paths::agents_file()` (e.g. `~/.config/zed/AGENTS.md` on macOS/Linux,
`%APPDATA%\Zed\AGENTS.md` on Windows) under an `## H2` heading
containing the rule's title. Default Rules used to be auto-included in
every conversation; the global AGENTS.md is loaded into the system
prompt of every conversation, so the behavior is preserved.
- **Customized built-in prompts → global AGENTS.md** (currently just the
commit-message prompt). If the user has edited a built-in away from
Zed's shipped `default_content()`, the edited body is appended at the
top of the AGENTS.md block. Uncustomized built-ins (still on the shipped
default) are skipped so we don't pollute AGENTS.md with text the user
never wrote.
The migration is gated on the `skills` feature flag — users without the
flag never have their Rules touched in any way. A single global KVP flag
(`rules_to_skills_migration_done`) short-circuits the migration on
subsequent launches, so it runs at most once per machine even across
release channels. A process-lifetime `AtomicBool` guard additionally
prevents racing duplicate spawns when the underlying `cx.on_flags_ready`
callback fires multiple times at startup.
Migration is intentionally non-destructive: rule rows in the LMDB
database stay in place. Users can still see and edit them through the
existing UI, and a downgrade to a Zed build without skills support won't
lose anything.
Slug generation (`agent_skills::slugify_skill_name`) lowercases ASCII
letters, turns spaces into dashes, and drops every other
non-alphanumeric character entirely — so `foo!bar` becomes `foobar`, not
`foo-bar`. `&` is special-cased to become `and` (so `rock&roll` →
`rock-and-roll`). Slug collisions and pre-existing skill directories are
handled by appending `-2`, `-3`, etc.
A title-bar onboarding banner ("Skills have replaced Rules") surfaces
for every user on the `skills` feature flag. Clicking it opens a small
`AlertModal`-based explainer that summarizes the two destinations and
points users at the new `/skill-name` slash command (and notes that
`@`-mentions still work).
Closes AI-227
Closes AI-232
Release Notes:
- N/A
## Context
<!-- What does this PR do, and why? How is it expected to impact users?
Not just what changed, but what motivated it and why this approach.
Link to Linear issue (e.g., ENG-123) or GitHub issue (e.g., Closes#456)
if one exists — helps with traceability. -->
Closes https://github.com/zed-industries/zed/issues/52242
This PR reverts a change that highlights shell script arguments as
variables rather than strings. Because of how shell scripts work, all
parameters are strings by default and are regularly represented as such.
The original PR (https://github.com/zed-industries/zed/pull/48067) aimed
to improve highlighting by capturing all arguments as
`variable.parameter`s, but this doesn't align with the idiomatic usage
of shell scripts.
| Current Behavior | Expected Behavior |
|---|---|
| <img width="242" height="84" alt="Image"
src="https://github.com/user-attachments/assets/50c87198-e4be-4627-a742-88060b2b9d14"
/> | <img width="227" height="83" alt="Image"
src="https://github.com/user-attachments/assets/f08b1c62-9c7a-460e-b306-4ac6b9e5a897"
/> |
| Text arguments are highlighted as variable | Text arguments are
highlighted as "string" |
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A or Added/Fixed/Improved ...
Resolves https://github.com/zed-industries/zed/issues/56478
This diff fixes Bash syntax highlighting for conditional and arithmetic
expressions. The Bash parser already recognizes tokens like `[[`, `]]`,
`((`, `))`, `$((`, `!=`, and `||`, but Zed’s Bash highlight query was
not capturing several of them.
With this change, the Bash highlight query styles those operators and
delimiters consistently with existing shell operators, brackets, and
special punctuation.
| Before | After |
| --- | --- |
| <img width="1667" height="1088" alt="ayu-old"
src="https://github.com/user-attachments/assets/0a89bd71-0a13-4ebe-8bc9-abc27ab42ed8"
/> | <img width="1667" height="1088" alt="ayu-new"
src="https://github.com/user-attachments/assets/afa5e8ab-f94a-4f5e-8fe8-770bac07559a"
/> |
Release Notes:
- Fixed bash syntax highlighting for conditional expressions, arithmetic
expressions, and related operators.
The `draw()` method was calling `.pop()` on `next_frame.input_handlers`
to extract the active input handler for the platform window. This
reduced the Vec length, making cached `paint_range` indices stale. On
the next frame, when a cached view called `reuse_paint()`, it would
index into `rendered_frame.input_handlers` with out-of-bounds indices,
causing a panic: `range start index 1 out of range for slice of length
0`.
**Fix:** Use `.last_mut().and_then(|h| h.take())` instead of `.pop()` to
extract the handler without changing the Vec length. The slot becomes
`None`, which is already handled by `reuse_paint`'s `.take()` logic.
Closes#50456
### Testing
- All 83 existing GPUI unit tests pass
- Manually verified with
[longbridge/gpui-component](https://github.com/longbridge/gpui-component)
`cargo run --example dock`:
- Switch to Input panel → type text → no crash ✅
- Before fix: crash immediately on first keystroke
---
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
*(N/A — no UI changes)*
Release Notes:
- Fixed a crash in GPUI when typing into an Input widget inside a cached
view ([#50456](https://github.com/zed-industries/zed/issues/50456))
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Watches a user-global `AGENTS.md` file alongside `settings.json` (at
`~/.config/zed/AGENTS.md` on macOS/Linux, `%APPDATA%\Zed\AGENTS.md` on
Windows) and includes its trimmed contents in the native agent's system
prompt.
This matches the pattern used by Codex (`CODEX_HOME/AGENTS.md`,
defaulting to `~/.codex/AGENTS.md`) and OpenCode
(`~/.config/opencode/AGENTS.md`): personal instructions live next to
other app config and apply across every project the user opens.
## Behavior
- Native Zed agent only. Not passed to ACP / external agents.
- Reads the local config dir, so SSH-remoted projects still get the
local user's personal `AGENTS.md` (project rules continue to come from
the remote workspace).
- Missing, empty, or whitespace-only files are silently treated as no
`AGENTS.md`.
- Read errors surface through the same notification UI as settings
errors, with a stable notification ID that's dismissed once the file
becomes readable again.
- The file is read in full, matching how existing project rules / repo
`AGENTS.md` files are loaded today.
## System prompt rendering
In the system prompt, the user-global `AGENTS.md` appears as `###
Personal AGENTS.md` immediately before `### Project Rules`, so the model
sees personal defaults first and project guidance later (project rules
take precedence on conflicts).
## Tests
- `user_agents_md` watcher: initial load, empty/whitespace ignored,
reacts to file edits.
- `SystemPromptTemplate`: renders personal `AGENTS.md` before project
rules; omits the section when no user `AGENTS.md` is present.
Closes AI-231
Release Notes:
- Added support for a global `AGENTS.md` file alongside `settings.json`
that is automatically included in the agent's instructions for every
project.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
We had a problem that became more evident to me in the newly-introduced
History tab in the Git panel where the avatars wouldn't show up for a
long time. Problem was that we were trying to render the avatar before
the GitHub user email came in, and that wouldn't work well because it
would 1) skip the fast CDN (which could get rate-limited fast), and 2)
cache the `None` result. So this improvement works by only attempting to
render the avatar when the email is available.
Release Notes:
- Git UI: Improve the display of user avatars in Git-related surfaces.
Follow-up to https://github.com/zed-industries/zed/pull/56500. Was
missing this ability very much :)
Release Notes:
- Git Panel: Added the ability to switch between the changes and history
tabs with the keyboard.
With long lines or a small viewport, the stage/restore buttons often
cover code.
Adds a setting to hide the buttons altogether. Defaults to showing them.
Release Notes:
- Added: Setting to hide Git Stage/Restore buttons
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
The tool definition is very clearly contradicting the previous behavior.
Performance impact is unclear to me, we increase the work in a
potentially expensive loop, but it seems necessary to have both the
specified behavior from the tool definition, as well as the
heuristic/fallback for misbehaving models that seems to be intended.
Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Closes#56225
Release Notes:
- Fixed tool paths preferring files in subdirectories named after the
project root
cc @SomeoneToIgnore
## Summary
Follow-up to #56409. I addressed the formatting issues and other stuff
from the previous PR
This keeps `editor.rs` around 15k lines.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Summary
Prevent undo grouping when an LSP completion includes extra edits so
that the completion and its extra edits are applied and reverted
atomically.
## Problem
When applying an LSP completion that also applies extra edits, the
editor may merge that completion into the surrounding undo group or
split the transaction while waiting for edits, causing undo to leave the
buffer in an inconsistent state.
## Solution
* Always block undo merging for completions
Closes #ISSUE
Release Notes:
- Prevent undo grouping when any LSP completion
A bit brute force, but it works.
<img width="1106" height="988" alt="image"
src="https://github.com/user-attachments/assets/d23f9a80-01c5-4ad3-a280-faf8b8bc9dbe"
/>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#55619
### Summary
- Route `buffer_search::UseSelectionForFind` through
`BufferSearchBar::deploy` instead of updating the query editor directly.
- Add an explicit seed-query override to `deploy`, so the Cmd-E action
can force `SeedQuerySetting::Always` while regular deploy callers
continue to pass `None` and respect the user’s
`seed_search_query_from_cursor` setting.
- By going through `deploy`, Cmd-E now also runs the search path that
keeps buffer-search navigation state in sync:
- shows/initializes the search bar for the active searchable item
- applies the seeded query via `search_suggested`
- calls `search`, which updates the query editor, search options, active
search query, search history, and macOS find pasteboard
- refreshes `searchable_items_with_matches` and `active_match_index`
- activates the current match after the search completes
- This ensures the subsequent Cmd-G action has the expected active
query, match list, search token, and active match index to select the
next result.
- Add a macOS-only end-to-end regression test using the default macOS
keymap with `simulate_keystrokes("cmd-e")` and
`simulate_keystrokes("cmd-g")`.
### Validation
- `cargo test -p search test_cmd_e_then_cmd_g_uses_selection_for_find`
- `cargo fmt --check --package search --package zed_actions`
- `./script/check-keymaps`
- `cargo check -p search`
- `cargo check -p workspace`
- `cargo check -p vim`
Release Notes:
- Fixed macOS Cmd-E/Cmd-G find behavior so Cmd-E seeds find from the
cursor or selection and Cmd-G advances through the newly seeded matches.
### Summary
Added a branch diff base branch picker that shows the selected diff base
and prioritizes branches on the active branch’s remote. This also
generalizes the branch picker’s checkout vs. select only behavior so its
UI/search/rendering can be reused by a future git graph picker, and
makes branch diff drop stale in progress base update tasks when the base
or repository changes for faster response.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #54050
Release Notes:
- git: Allow choosing branch diff base in branch diff view
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#56677
Release Notes:
- Agent: Fix squashed message editor when `limit_content_width=false`
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Add the ability to create Terminal Threads in the Sidebar and Agent
Panel.
ITERATIONS/SEED reproduction, parking failures, and pending task traces.
---
# GPUI Test Debugging
Use this skill when the user asks about `#[gpui::test]`, GPUI test seeds or iterations, deterministic scheduler failures, parking/pending task failures, or how to reproduce a flaky GPUI test.
## What `#[gpui::test]` does
`#[gpui::test]` expands to a normal Rust `#[test]`, so it runs under standard Rust test runners such as `cargo test` and `cargo nextest`.
It wraps the body in GPUI's deterministic test dispatcher/scheduler and can run the same test multiple times with different seeds. The seed controls scheduler task interleavings and any `StdRng` argument injected into the test.
The macro supports both synchronous and asynchronous tests.
### Supported function arguments
The macro recognizes arguments by type name:
| Test kind | Supported arguments |
| --- | --- |
| Sync and async | `&TestAppContext`, `&mut TestAppContext`, `StdRng` |
| Async only | `BackgroundExecutor` |
| Sync only | `&App`, `&mut App` |
`StdRng` is seeded from the current GPUI test seed, and `BackgroundExecutor` is backed by the same deterministic test dispatcher.
### Attribute arguments
Use these forms on `#[gpui::test(arguments)]`:
- No arguments: runs once with seed `0`, unless `SEED` is set.
- `seed = N`: adds a single explicit seed.
- `seeds(...)`: adds multiple explicit seeds.
- `iterations = N`: runs sequential seeds starting at `0` by default.
- `retries = N`: retries a failing run up to `N` times before surfacing the failure.
- `on_failure = "path::to::function"`: calls the function after final failure, before resuming the panic.
- `iterations` can be combined with explicit `seed` / `seeds`; explicit seeds are appended to the `0..iterations` range.
- If the `SEED` environment variable is set, it takes precedence over explicit seeds.
- With `SEED=N` and `ITERATIONS=M` or `iterations = M`, the harness runs seeds `N..N+M`.
## Environment variables
### GPUI test macro / scheduler execution
- `SEED=<u64>` — chooses the scheduler seed. Use this to reproduce a failure printed as `failing seed: N`. It also seeds injected `StdRng` arguments. For `#[gpui::property_test]`, it controls the scheduler seed and GPUI applies it to the proptest config for deterministic case generation.
- `ITERATIONS=<usize>` — overrides the `iterations = ...` value at runtime. Use to sweep many seeds without editing the test.
- `PENDING_TRACES=1` or `PENDING_TRACES=true` — captures and prints pending task traces when the test scheduler panics with `Parking forbidden`. Use this when `run_until_parked()` or teardown reports pending work.
- `GPUI_RUN_UNTIL_PARKED_LOG=1` — logs when `allow_parking()` is enabled. Use to find tests that explicitly permit parking/pending work.
- `DEBUG_SCHEDULER=1` — prints scheduler clock/timer debugging from `scheduler::TestScheduler`.
### Lower-level scheduler tests
- `SCHEDULER_NONINTERACTIVE=1` — suppresses interactive seed progress output in `scheduler::TestScheduler::many`. This does not affect the `#[gpui::test]` harness path.
### General Rust test debugging vars often useful with GPUI tests
- `RUST_BACKTRACE=1` or `RUST_BACKTRACE=full` — show panic backtraces.
- `RUST_LOG=<filter>` — enable logs when the test initializes logging.
- `ZED_HEADLESS=1` — forces GPUI platform guessing toward headless mode; useful for tests that otherwise interact with platform/window setup.
Prefer env vars over editing the test when narrowing a reproduction.
## Reproducing a specific GPUI test
1. Identify the crate/package and test name.
2. Run the narrowest test filter first, skip to 3. if a failing seed is known.
```sh
cargo -q test -p <crate-name><test_name> -- --nocapture
```
3. If the failure mentions a seed, rerun exactly that seed.
```sh
SEED=<seed> cargo -q test -p <crate-name><test_name> -- --nocapture
```
4. If the failure is flaky and no seed is known, sweep seeds.
```sh
ITERATIONS=100 cargo -q test -p <crate-name><test_name> -- --nocapture
```
When the harness prints `failing seed: <seed>`, switch to `SEED=<seed>` for all future debugging.
5. If the failure is `Parking forbidden`, rerun with pending traces.
```sh
PENDING_TRACES=1 cargo -q test -p <crate-name><test_name> -- --nocapture
```
If a failing seed was printed or is already known, include it too:
```sh
SEED=<seed> PENDING_TRACES=1 cargo -q test -p <crate-name><test_name> -- --nocapture
```
Inspect the pending traces for a task that was spawned but not awaited, detached, completed, or intentionally allowed to park.
6. If timing or timer advancement is involved, prefer GPUI scheduler timers in tests:
```rust
cx.background_executor().timer(duration).await;
```
Avoid `smol::Timer::after(...)` in GPUI tests that rely on `run_until_parked()`, because GPUI's scheduler may not track it.
7. Minimize the reproduction.
- Keep the failing `SEED` fixed.
- Reduce `ITERATIONS` to `1` or remove it once a seed is known.
- Remove unrelated setup only after confirming the same seed still fails.
- Preserve scheduler-sensitive awaits/yields; removing them can mask the bug.
- If randomness is test-controlled via `StdRng`, log or assert the generated scenario after fixing the scheduler seed.
8. Validate the fix.
- Run the fixed seed.
- Run a modest seed sweep, e.g. `ITERATIONS=20`, if the failure was scheduler-sensitive.
- Run the relevant crate's test filter or broader suite if the touched code has shared behavior.
## Common diagnosis patterns
### Seed-dependent assertion failure
Likely caused by a scheduler interleaving or by `StdRng`-driven test data. Fix `SEED`, reproduce, and inspect which task or generated scenario differs.
### `Parking forbidden`
Usually means a foreground/background task is still pending when the scheduler expected the test to make progress or finish. Look for:
- A task that should be awaited but was dropped.
- A task that should be detached with error logging.
- A timer or receiver that is waiting forever.
- A missing `cx.run_until_parked()` after triggering async work in a test.
- A missing `cx.advance_clock(...)` to wait for debounced work in a test.
- Use of non-GPUI timers or executors that the test scheduler cannot drive.
Rerun with `PENDING_TRACES=1` before changing code.
### Non-determinism / wrong thread
The scheduler can report activity from an unexpected thread. Look for work escaping GPUI's foreground/background executors, direct thread spawns, or external async runtimes not controlled by the test dispatcher.
### Tests pass alone but fail in sweeps
Use the failing seed from sweep output. Avoid assuming test order unless the runner is explicitly serial. Check globals, leaked entities/tasks, and state not reset by test initialization.
## Writing GPUI tests
- Prefer `#[gpui::test]` for tests that need `TestAppContext`, deterministic executors, fake time, or scheduler interleaving coverage.
- Add `iterations = N` when the test is intentionally checking interleavings.
- Use `StdRng` as a test argument when randomized test data should follow the same seed as the scheduler.
- Use `cx.background_executor().timer(duration).await` for delays/timeouts in GPUI tests.
- Do not add or increase `retries` while fixing a test unless the user explicitly asks or the test already documents why probabilistic tolerance is intentional. Retries can mask the failure instead of fixing it.
description: Cherry-pick one or more merged PRs and/or commits into Zed's `preview` or `stable` release branch. Use this whenever the user mentions cherry-picking to preview/stable, a failed cherry-pick run, or wants to manually port fix(es) into a release branch.
---
# Zed Cherry-Pick
Zed ships from two long-lived release branches that live on `origin`:
- `preview` channel → branch like `v1.4.x`
- `stable` channel → branch like `v1.3.x`
The version numbers change with each release. **Never hardcode them — always discover the current mapping** (see [Finding the target branch](#finding-the-target-branch)).
A merged PR on `main` gets ported to a release branch by `script/cherry-pick`, normally driven by the `cherry_pick` GitHub Actions workflow. When that workflow fails (almost always a merge conflict), use this skill to finish the job locally and open the cherry-pick PR by hand.
## When to use
Use this when the user asks to cherry-pick one or more commits and/or Pull Requests (by number or URL) to `preview` or `stable`.
Optionally, the user may specify whether to resolve merge conflicts; if unspecified, attempt the cherry-pick, and then if there are merge conflicts in practice, stop and inform the user that there are merge conflicts and offer to resolve them. (Users may prefer to resolve the merge conflicts themselves before continuing.)
## The script you're emulating
The canonical procedure lives in `script/cherry-pick` and the `cherry_pick` GitHub Actions workflow. Read the script first if anything looks off — your local steps must produce the same branch name, PR title, and PR body it would.
- `<branch-name>` is the release branch (e.g. `v1.4.x`), **not** the channel name.
- `<channel>` is `preview` or `stable`, used only for display text in the PR title/body.
It creates a local branch named `cherry-pick-<branch-name>-<short-sha>` (the short SHA is the first 8 chars of the commit), force-pushes it to `origin`, and opens a PR.
## Finding the target branch
The channel→branch mapping changes every release. Find the current one by inspecting the most recent `cherry_pick` workflow runs:
```
gh run list --workflow=cherry_pick.yml --limit 30 --json displayTitle,databaseId
# pick a recent run for the channel you want, then:
gh run view <id> --log 2>&1 | grep -E "BRANCH:|CHANNEL:"
```
A successful run prints both `BRANCH:` and `CHANNEL:` env vars; that's your mapping.
## Procedure
### 1. Gather context
You need three things: the **merge commit SHA**, the **target branch**, and the **channel name**.
If the user requested multiple PRs and/or commits, gather the metadata for all of them first and cherry-pick them in the order they landed on `main`, oldest to newest. For PRs, order by `mergedAt`; for raw commits, use their order on `main` when available, otherwise commit date. This tends to reduce avoidable conflicts because later changes may depend on earlier ones, but it does not guarantee a conflict-free cherry-pick when the release branch has diverged.
If the user said the workflow failed, fetch its log to see exactly which command failed and which file conflicted:
```
gh run list --workflow=cherry_pick.yml --limit 10 --json databaseId,displayTitle,status,conclusion
gh run view <failed_run_id> --log-failed
```
The failed-run log also confirms the `BRANCH` and `COMMIT` the workflow used — handy if there's any ambiguity.
### 2. Reproduce the script's setup locally
The repository may be a worktree (check `.git` — if it's a file, you're in a worktree pointing at a shared gitdir). That's fine; just operate normally.
The branch name **must** match `cherry-pick-<branch-name>-<short-sha>` exactly (script convention; reviewers and tooling expect it).
### 3. Check for missing prerequisite cherry-picks
If the cherry-pick conflicts, do not immediately resolve the conflicts manually.
First determine whether the conflict is likely caused by other PRs or commits that are already on `main` but missing from the release branch. If so, point out those candidate prerequisite PRs/commits to the user, including PR links, and offer to either resolve the conflicts manually or let the user run the GitHub cherry-pick workflow for those commits first.
If the user wants to run the workflow for the missing prerequisites, stop here. This often keeps cherry-picks clean and eligible for automatic approval.
Only resolve conflicts manually if:
- no likely missing prerequisites are found, or
- the user chooses manual conflict resolution instead of cherry-picking the prerequisites first.
### 4. Resolve the conflicts manually
Do this only after checking for missing prerequisite cherry-picks.
- Inspect every conflicted file with `grep -n '<<<<<<<\\|>>>>>>>\\|=======' <path>` to find the markers.
- Conflicts are usually `diff3` style with three sections: HEAD (release branch), `||||||| parent of <sha>` (merge base on `main`), and the incoming change.
- Read the **original commit** (`git --no-pager show <commit-sha> -- <path>`) to understand the author's intent, then pick the resolution that produces the equivalent end state on the release branch.
- Don't grab unrelated changes from `main` that happen to surround the conflict — keep the cherry-pick minimal.
### 5. Validate
Always build and (if reasonable) test the affected crate(s) before continuing the cherry-pick.
```
cargo check -p <affected_crate>
cargo test -p <affected_crate>
```
If validation fails, fix the resolution — do **not** continue with a broken build. If you can't reach a clean state, abort with `git cherry-pick --abort` and report back to the user.
### 6. Finish the cherry-pick
`git cherry-pick --continue` opens an editor by default. Prevent that:
```
git add <resolved_files>
GIT_EDITOR=true git cherry-pick --continue
```
This preserves the original commit message verbatim, which is what the script does.
--title "<commitsubject> (cherry-pick to <channel>)" \\
--body-file /tmp/cp-body.md
```
Do **not** add a `Release Notes:` section — the original commit body already has one (or already says `N/A`), and you don't want it duplicated.
## Final report to the user
Tell the user:
- The new PR URL.
- A one-line summary of the conflict and how you resolved it.
- What validation you ran (commands + result).
- That their local branch is now `cherry-pick-<branch-name>-<short-sha>`, in case they want you to switch back.
## Gotchas
- **`--no-pager` and `GIT_EDITOR=true`**: required for non-interactive git in this environment. Forgetting `GIT_EDITOR=true` on `cherry-pick --continue` hangs the terminal.
- **Worktree index lock**: if a previous git command was interrupted, you may see `index.lock` errors. The lock lives at `<gitdir>/index.lock` where `<gitdir>` is what `cat .git` points to (for a worktree). Remove it only if you're sure no git process is running.
- **Don't expand the cherry-pick's scope**: when resolving conflicts, never pull in unrelated changes from `main` just because they sit next to the conflict region. The PR should be the smallest diff that reproduces the original commit's intent on the release branch.
- **Channel branches are not called `preview`/`stable`**: don't try to `git fetch origin preview`. Look up the actual `vX.Y.x` branch name first.
## When Finished
After everything is finished, the last thing to do is to provide a link to the opened pull request(s) for the cherry-pick(s).
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Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
@ -13,7 +13,7 @@ On macOS, Linux, and Windows you can [download Zed directly](https://zed.dev/dow
Other platforms are not yet available:
- Web ([tracking issue](https://github.com/zed-industries/zed/issues/5396))
- Web ([tracking discussion](https://github.com/zed-industries/zed/discussions/26195))
### Developing Zed
@ -29,6 +29,8 @@ Also... we're hiring! Check out our [jobs](https://zed.dev/jobs) page for open r
### Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use [`cargo-about`](https://github.com/EmbarkStudios/cargo-about) to automatically comply with open source licenses. If CI is failing, check the following:
- The user asked you to do more than one thing in a single prompt.
- You discover additional steps while working and intend to complete them before yielding to the user.
{{/if}}
{{#if(containsavailable_tools'update_title')}}
## Session Title
- Use the `update_title` tool to set the title shown to the user for the current session.
- You MUST set a title at least once, even for small tasks. Do it early in the conversation, after the first user message, before you start working. There is no title to begin with, so you are responsible for setting one.
- Update the title again whenever the goal changes materially.
- Titles are very important to communicate to the user what you are working on. A session should always have a title.
- Keep titles concise and specific. Prefer a short noun phrase over a full sentence, and do not wrap the title in quotes.
- Do not mention that you changed the title unless it is directly relevant to the user.
{{/if}}
## Searching and Reading
@ -162,12 +173,11 @@ The current project contains the following root directories:
You are powered by the model named {{model_name}}.
{{/if}}
{{#if(orhas_ruleshas_user_rules)}}
{{#ifhas_rules}}
## User's Custom Instructions
The following additional instructions are provided by the user and should be followed to the best of your ability{{#if(gt(lenavailable_tools)0)}} without interfering with the tool use guidelines{{/if}}.
{{#ifhas_rules}}
There are project rules that apply to these root directories:
{{#eachworktrees}}
{{#ifrules_file}}
@ -178,17 +188,3 @@ There are project rules that apply to these root directories:
{{/if}}
{{/each}}
{{/if}}
{{#ifhas_user_rules}}
The user has specified the following rules that should be applied:
The renderer supports the following diagram types: flowchart, sequence, class, state, ER, gantt, pie, gitgraph, mindmap, timeline, quadrant chart, xy chart, and journey. Other diagram types will only show as code.
Mermaid diagrams are automatically themed to match the user's editor theme. Do not include `%%{init}%%` directives or define your own `classDef` styles.
Do *NOT* include inline HTML elements in mermaid diagrams, as they cannot be rendered. It is better to simply skip formatting (e.g. bold/italic/etc.).
When you need accent colors for emphasis (e.g. color-coding layers, categories, or states), use the pre-defined classes `accent0` through `accent7` with the `:::` syntax:
A:::accent0 --> B:::accent1 --> C:::accent2
These classes automatically match the user's theme. Do not hardcode hex color values unless an exact color match is specifically required. Note that the rendered view may be narrow, so try to prioritize generating taller diagrams over wider ones.
Mermaid diagrams are automatically color-coded using the user's theme accent palette. Do not hardcode hex color values unless an exact color match is specifically required. Note that the rendered view may be narrow, so try to prioritize generating taller diagrams over wider ones.
{{#if(gt(lenavailable_tools)0)}}
## Tool Use
@ -74,6 +72,17 @@ Use a plan when:
- The user asked you to do more than one thing in a single prompt.
- You discover additional steps while working and intend to complete them before yielding to the user.
{{/if}}
{{#if(containsavailable_tools'update_title')}}
## Session Title
- Use the `update_title` tool to set the title shown to the user for the current session.
- You MUST set a title at least once, even for small tasks. Do it early in the conversation, after the first user message, before you start working. There is no title to begin with, so you are responsible for setting one.
- Update the title again whenever the goal changes materially.
- Titles are very important to communicate to the user what you are working on. A session should always have a title.
- Keep titles concise and specific. Prefer a short noun phrase over a full sentence, and do not wrap the title in quotes.
- Do not mention that you changed the title unless it is directly relevant to the user.
{{/if}}
## Searching and Reading
@ -178,6 +187,24 @@ The current project contains the following root directories:
- `{{abs_path}}`
{{/each}}
{{#ifsandboxing}}
## Terminal sandbox
The `terminal` tool runs commands inside a sandbox with these permissions:
- Reads: any path on the filesystem is readable.
- Writes: a per-thread temporary directory exposed via `$TMPDIR`, `$TMP`, and `$TEMP` is writable and persists across `terminal` calls in this conversation{{#ifworktrees}}, along with these project directories:
{{#eachworktrees}}
- `{{abs_path}}`
{{/each}}
Writes anywhere else on the filesystem are blocked.{{else}}. No project directories are currently writable.{{/if}}
- Network: outbound network access is blocked.
You can request elevated permissions on individual `terminal` calls by setting `allow_network: true`, `allow_fs_write: true`, or `unsandboxed: true`. The user will be prompted to approve before the command runs.
These sandbox settings are guaranteed to remain in effect for the entire duration of this conversation. If they ever change, you will be told.
{{/if}}
{{#ifmodel_name}}
## Model Information
@ -212,12 +239,26 @@ To use a Skill:
4. If the Skill references additional files, use `read_file` to access them. Paths inside a Skill resolve relative to that Skill's directory (the parent of its `SKILL.md`).
{{/if}}
{{#if(orhas_rules has_user_rules)}}
{{#if(oruser_agents_md has_rules)}}
## User's Custom Instructions
The following additional instructions are provided by the user and should be followed to the best of your ability{{#if(gt(lenavailable_tools)0)}} without interfering with the tool use guidelines{{/if}}.
{{#ifuser_agents_md}}
### Personal `AGENTS.md`
These instructions apply to every project this user opens. Project-specific rules below may override them.
``````
{{{user_agents_md}}}
``````
{{/if}}
{{#ifhas_rules}}
### Project Rules
These instructions are scoped to the current project. They take precedence over the personal `AGENTS.md` above when they conflict.
There are project rules that apply to these root directories:
{{#eachworktrees}}
{{#ifrules_file}}
@ -229,16 +270,4 @@ There are project rules that apply to these root directories:
{{/each}}
{{/if}}
{{#ifhas_user_rules}}
The user has specified the following rules that should be applied:
@ -23,6 +24,7 @@ use util::markdown::MarkdownInlineCode;
///
/// This tool should be used when it's desirable to create a copy of a file or directory without modifying the original.
/// It's much more efficient than doing this by separately reading and then writing the file or directory's contents, so this tool should be preferred over that approach whenever copying is the goal.
/// The only supported paths outside the project are descendants of `~/.agents/skills`, for global agent skills.
/// Creates a new directory at the specified path within the project. Returns confirmation that the directory was created.
///
/// This tool creates a directory and all necessary parent directories. It should be used whenever you need to create new directories within the project.
/// The only supported path outside the project is `~/.agents/skills` or a descendant, for global agent skills.
/// Deletes the file or directory (and the directory's contents, recursively) at the specified path in the project, and returns confirmation of the deletion.
///
/// The only supported paths outside the project are descendants of `~/.agents/skills`, for global agent skills.
/// Get errors and warnings for the project or a specific file.
///
/// This tool can be invoked after a series of edits to determine if further edits are necessary, or if the user asks to fix errors or warnings in their codebase.
@ -18,6 +20,11 @@ use util::markdown::MarkdownInlineCode;
/// When a path is provided, shows all diagnostics for that specific file.
/// When no path is provided, shows a summary of error and warning counts for all files in the project.
///
/// This tool attempts to refresh diagnostics before returning.
/// If refreshing diagnostics fails (for example, if the language server does not support pull-based diagnostics), it will return any diagnostics already present.
/// Note that, in this case, the results may be out-of-date, and may or may not reflect the most recent edits.
/// If this happens, do not attempt to re-run this tool in the hope that refreshing will later succeed. Failures are typically persistent.
/// The full path of the file to edit in the project.
///
/// WARNING: When specifying which file path need changing, you MUST start each path with one of the project's root directories.
/// WARNING: When specifying which file path need changing, you MUST start each path with one of the project's root directories, unless it's a global agent skill under `~/.agents/skills`.
///
/// The following examples assume we have two root directories in the project:
/// - /a/b/backend
@ -44,6 +52,10 @@ pub struct EditFileToolInput {
/// <example>
/// `frontend/db.js`
/// </example>
///
/// <example>
/// To edit a global agent skill file, you may provide a path under `~/.agents/skills`, such as `~/.agents/skills/my-skill/SKILL.md`.
/// </example>
pubpath: PathBuf,
/// List of edit operations to apply sequentially.
@ -253,6 +265,7 @@ impl AgentTool for EditFileTool {
/// The fully-qualified path of the directory to list in the project.
///
/// This path should never be absolute, and the first component of the path should always be a root directory in a project.
/// This path should never be absolute, and the first component of the path should always be a root directory in a project, unless it's a global agent skill directory under `~/.agents/skills`.
///
/// <example>
/// If the project has the following root directories:
/// This path should never be absolute, and the first component of the path should always be a root directory in a project.
/// This path should never be absolute, and the first component of the path should always be a root directory in a project, unless it's a global agent skill under `~/.agents/skills`.
///
/// <example>
/// If the project has the following root directories:
/// - Always insert `--no-pager` immediately after `git` for any read-only git command, including `git log`, `git diff`, `git show`, `git blame`, and `git stash show`. Example: `git --no-pager log -n 5` (NOT `git log -n 5`).
/// - Always prepend `GIT_EDITOR=true ` to any git command that may invoke an editor, including `git rebase`, `git commit`, `git merge`, and `git tag`. Example: `GIT_EDITOR=true git rebase origin/main` (NOT `git rebase origin/main`).
/// - For other commands that may open a pager or editor, set `PAGER=cat` and/or `EDITOR=true` similarly.
/// The one-liner command to execute. Do not include shell substitutions or interpolations such as `$VAR`, `${VAR}`, `$(...)`, backticks, `$((...))`, `<(...)`, or `>(...)`; resolve those values first or ask the user.
///
@ -49,6 +50,35 @@ pub struct TerminalToolInput {
pubcd: String,
/// Optional maximum runtime (in milliseconds). If exceeded, the running terminal task is killed.
pubtimeout_ms: Option<u64>,
/// Request network access for this command.
///
/// Only meaningful when the system prompt's "Terminal sandbox" section
/// is present — ignored otherwise. By default sandboxed commands
/// cannot make outbound network connections; set this to `true` only
/// when the command needs network access. The user will be prompted
/// to approve before the command runs.
#[serde(default)]
puballow_network: Option<bool>,
/// Request unrestricted filesystem-write access for this command.
///
/// Only meaningful when the system prompt's "Terminal sandbox" section
/// is present — ignored otherwise. By default sandboxed commands can
/// only write to the project worktree directories and a per-command
/// temporary directory; set this to `true` only when the command
/// needs to write elsewhere. The user will be prompted to approve
/// before the command runs.
#[serde(default)]
puballow_fs_write: Option<bool>,
/// Request to run this command outside the sandbox entirely.
///
/// Only meaningful when the system prompt's "Terminal sandbox" section
/// is present — ignored otherwise. Prefer `allow_network: true` or
/// `allow_fs_write: true` when one of those is enough. Set this to
/// `true` ONLY when the command needs behavior that the sandbox can't
/// grant on a per-permission basis. The user will be prompted to
/// approve before the command runs without sandbox restrictions.
#[serde(default)]
pubunsandboxed: Option<bool>,
}
pubstructTerminalTool{
@ -96,24 +126,100 @@ impl AgentTool for TerminalTool {
/// To make granular edits to an existing file, prefer the `edit_file` tool instead.
///
/// Before using this tool, verify the directory path is correct (only applicable when creating new files). Use the `list_directory` tool to verify the parent directory exists and is the correct location
///
/// The only supported path outside the project is `~/.agents/skills` or a descendant, for global agent skills.
/// The full path of the file to create or overwrite in the project.
///
/// WARNING: When specifying which file path need changing, you MUST start each path with one of the project's root directories.
/// WARNING: When specifying which file path need changing, you MUST start each path with one of the project's root directories, unless it's a global agent skill under `~/.agents/skills`.
///
/// The following examples assume we have two root directories in the project:
/// - /a/b/backend
@ -41,6 +43,10 @@ pub struct WriteFileToolInput {
/// <example>
/// `frontend/db.js`
/// </example>
///
/// <example>
/// To create or overwrite a global agent skill file, you may provide a path under `~/.agents/skills`, such as `~/.agents/skills/my-skill/SKILL.md`.
/// </example>
pubpath: PathBuf,
/// The entire content for the file.
@ -237,6 +243,7 @@ impl AgentTool for WriteFileTool {