Provide a way to prevent GPUI from creating AccessKit adapters, and enable this in Zed. This will allow us to test AccessKit support in Zed without rolling it out more broadly, while we gain confidence in the implementation in GPUI. I've also added a log statement ## Motivation (i.e. a mini post-mortem about the #56065 panics) Merging #56065 caused some nasty panics in nightly. This was caused by a bug in the logic for selecting a focus node for a `TreeUpdate`. AccessKit panics when an invalid `TreeUpdate` is provided. My assumption was that, since Zed uses no a11y APIs, and also that essentially 0 zed users would have AT apps running, that merging this PR would have no effect on the behaviour of Zed itself. However, two issues combined to cause the panics: - It seems like many people (everyone?) on mac gets the activation callback called by accesskit_macos. A quick search suggests this might be due to password managers searching for password fields, but not sure how true that is. - The bug in question related to *forgetting to check* whether a node used a11y APIs, so we *were* pushing non-empty `TreeUpdate`s As a (probably temporary) defensive measure, I added a function to try to detect the bad cases and fix them. But it would be lovely if this could live in AccessKit itself, since it would mean we wouldn't have to do the check twice (once in GPUI, once in AccessKit). This would also help prevent drift when updating accesskit versions if new invariants are added. We also cannot protect against this with `catch_unwind`, since we use `panic=abort`. So our only option unfortunately is to temporarily disable AccessKit until we know our implementation is stable. Release Notes: - N/A or Added/Fixed/Improved ... |
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| CODE_OF_CONDUCT.md | ||
| compose.yml | ||
| CONTRIBUTING.md | ||
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| livekit.yaml | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.