Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Closes #57962 ## What When a user is not signed in to their Zed account, the edit prediction system was still attempting a cloud API request on every keystroke. The request would fail deep in the credential check (`CloudApiClient::build_request`) with a `ClientApiError::NotSignedIn` error, which propagated back up and was logged at `ERROR` level via `.log_err()` at line 2389 of `edit_prediction.rs`. ## Why The sign-in check was happening too late — only discovered after async tasks were already spawned and the full request pipeline entered. This fix gates the request at the top of `request_prediction_internal`, returning `Task::ready(Ok(None))` immediately before any inputs are built or tasks spawned. The guard mirrors the existing `is_cloud` provider check already used elsewhere in the same file, and only applies to the `Zeta` model on the cloud provider path. Local providers (Ollama, `OpenAiCompatibleApi`) and other models (Mercury, Fim) are unaffected. Note: I haven't added a test for this — testing the early-return would require mocking auth state, which I wasn't sure was worth the complexity for a one-liner guard. Happy to add one if preferred. Release Notes: - Fixed noisy `not signed in` error log on every keystroke when not signed in to Zed --------- Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev> Co-authored-by: MrSubidubi <finn@zed.dev> Co-authored-by: David3u <3udavid@gmail.com> |
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| legal | ||
| nix | ||
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| AGENTS.md | ||
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| CLAUDE.md | ||
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| CODE_OF_CONDUCT.md | ||
| compose.yml | ||
| CONTRIBUTING.md | ||
| debug.plist | ||
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| flake.lock | ||
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| GEMINI.md | ||
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| LICENSE-GPL | ||
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| README.md | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking discussion)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
Zed source code is licensed primarily under GPL-3.0-or-later, with Apache-2.0 components where marked.
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Sponsorship
Zed is developed by Zed Industries, Inc., a for-profit company.
If you’d like to financially support the project, you can do so via GitHub Sponsors. Sponsorships go directly to Zed Industries and are used as general company revenue. There are no perks or entitlements associated with sponsorship.