- Translated code style guidelines from Chinese to English for better accessibility. - Revised Git commit conventions section for clarity and consistency in language. - Updated README.md to reflect the correct GitHub repository and added a demo screenshot. - Added new demo screenshot file to enhance visual representation of the project.
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CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Commands
- Dev server:
bun --bun run dev(runs on port 3000) - Build:
bun --bun run build - Preview production build:
bun --bun run preview - Run all tests:
bun --bun run test(Vitest) - Run a single test:
bun --bun vitest run path/to/test.ts - Type check:
npx tsc --noEmit - Install dependencies:
bun install - Electron dev:
bun run electron:dev(starts Vite + Electron together) - Electron compile:
bun run electron:compile(esbuild electron/ to electron-dist/) - Electron build:
bun run electron:build(full web build + compile + electron-builder package)
Architecture
OpenPencil is an open-source vector design tool (alternative to Pencil.dev) with a Design-as-Code philosophy. Built as a TanStack Start full-stack React application with Bun runtime. Server API powered by Nitro. Also ships as an Electron desktop app for macOS, Windows, and Linux.
Key technologies: React 19, Fabric.js v7 (canvas engine), Zustand v5 (state management), TanStack Router (file-based routing), Tailwind CSS v4, shadcn/ui (UI primitives), Vite 7, Nitro (server), Electron 35 (desktop), TypeScript (strict mode).
Data Flow
React Components (Toolbar, LayerPanel, PropertyPanel)
│ Zustand hooks
▼
┌─────────────────┐ ┌───────────────────┐
│ canvas-store │ │ document-store │ ← single source of truth
│ (UI state: │ │ (PenDocument) │
│ tool/selection │ │ CRUD / tree ops │
│ /viewport) │ │ │
└────────┬────────┘ └────────┬──────────┘
│ │
▼ ▼
Fabric.js Canvas canvas-sync-lock
(imperative render) (prevents circular sync)
- document-store is the single source of truth. Fabric.js only renders.
- User edits on canvas → Fabric events → update document-store (with sync lock)
- User edits in panels → update document-store →
use-canvas-syncupdates Fabric canvas-sync-lock.tsprevents circular updates when Fabric events write to the store
Design Variables Architecture
PenDocument (source of truth)
├── variables: Record<string, VariableDefinition> ($color-1, $spacing-md, ...)
├── themes: Record<string, string[]> ({Theme-1: ["Default","Dark"]})
└── children: PenNode[] (nodes with $variable refs)
│
┌──────────┴──────────┐
▼ ▼
Canvas Sync Code Generation
resolveNodeForCanvas() $ref → var(--name)
$ref → concrete value CSS Variables block
$variablereferences are preserved in the document store (e.g.$color-1in fill color)normalize-pen-file.tsdoes NOT resolve$refs— only fixes format issuesresolveNodeForCanvas()resolves$refson-the-fly before Fabric.js rendering- Code generators output
var(--name)for$refvalues - Multiple theme axes supported (e.g. Theme-1 with Light/Dark, Theme-2 with Compact/Comfortable)
- Each theme axis has variants; variables can have per-variant values (
ThemedValue[])
Key Modules
src/canvas/— Fabric.js integration (29 files):fabric-canvas.tsx— Canvas component initializationuse-fabric-canvas.ts— Canvas initialization hookcanvas-object-factory.ts— Creates Fabric objects from PenNodes (rect, ellipse, line, polygon, path, text, image, frame, group)canvas-object-sync.ts— Syncs individual object properties between Fabric and storecanvas-sync-lock.ts— Prevents circular sync loopscanvas-controls.ts— Custom rotation controls and cursor stylingcanvas-constants.ts— Default colors, zoom limits, stroke widthsuse-canvas-events.ts— Drawing events, shape creation, smart guides activation, tool-basedskipTargetFindmanagementcanvas-node-creator.ts—createNodeForTool,isDrawingTool,toScenehelpers extracted from use-canvas-eventscanvas-object-modified.ts—syncObjToStore,syncSelectionToStore,handleObjectModified— Fabricobject:modifiedhandler logicuse-canvas-sync.ts— Bidirectional PenDocument ↔ Fabric.js sync, node flattening with parent offsets, variable resolution viaresolveNodeForCanvas()canvas-layout-engine.ts— Auto-layout computation:resolvePadding,getNodeWidth/Height,computeLayoutPositions,Paddinginterfacecanvas-text-measure.ts— Text width/height estimation, CJK detection,parseSizing,getTextOpticalCenterYOffsetuse-canvas-viewport.ts— Wheel zoom, space+drag panning, tool cursor switching, selection toggling per tooluse-canvas-selection.ts— Selection sync between Fabric objects and canvas-storeuse-canvas-hover.ts— Hover state management for objectsuse-canvas-guides.ts— Smart alignment guides with snappingguide-utils.ts— Guide calculation and renderingpen-tool.ts— Bezier pen tool: anchor points, control handles, path closure, preview renderingparent-child-transform.ts— Propagates parent transforms (move/scale/rotate) to children proportionallyuse-dimension-label.ts— Shows size/position labels during object manipulationuse-frame-labels.ts— Renders frame names and boundaries on canvasuse-entered-frame-overlay.ts— Visual overlay when entering a frame for editinguse-layout-indicator.ts— Layout indicator rendering during drag operationsinsertion-indicator.ts— Insertion point indicator for layout drop targetsdrag-into-layout.ts— Drag-and-drop into auto-layout frames with insertion detectiondrag-reparent.ts— Reparenting nodes during drag operationslayout-reorder.ts— Reorder children within layout frames during dragselection-context.ts— Selection context management for multi-select operations
src/variables/— Design variables system (2 files):resolve-variables.ts— Core resolution utilities:resolveVariableRef,resolveNodeForCanvas,getDefaultTheme,isVariableRef; resolves$variablereferences to concrete values for canvas rendering with circular reference guardsreplace-refs.ts—replaceVariableRefsInTree: recursively walk node tree to replace/resolve$refswhen renaming or deleting variables (covers opacity, gap, padding, fills, strokes, effects, text)
src/stores/— Zustand stores (7 files):canvas-store.ts— UI/tool/selection/viewport/clipboard/interaction state,variablesPanelOpentoggledocument-store.ts— PenDocument tree CRUD:addNode,updateNode,removeNode,moveNode,reorderNode,duplicateNode,groupNodes,ungroupNode,toggleVisibility,toggleLock,scaleDescendantsInStore,rotateDescendantsInStore,getNodeById,getParentOf,getFlatNodes,isDescendantOf; Variable CRUD:setVariable,removeVariable,renameVariable,setThemes(all with history support)document-tree-utils.ts— Pure tree helpers extracted from document-store:findNodeInTree,findParentInTree,removeNodeFromTree,updateNodeInTree,flattenNodes,insertNodeInTree,isDescendantOf,getNodeBounds,findClearX,scaleChildrenInPlace,rotateChildrenInPlace,createEmptyDocument,DEFAULT_FRAME_IDhistory-store.ts— Undo/redo (max 300 states), batch mode for grouped operationsai-store.ts— Chat messages, streaming state, generated code, model selectionagent-settings-store.ts— AI provider config (Anthropic/OpenAI), MCP CLI integrations, localStorage persistenceuikit-store.ts— UIKit management: imported kits, component browser state (search, category filters), localStorage persistence
src/types/— Type system (8 files):pen.ts— PenDocument/PenNode (frame, group, rectangle, ellipse, line, polygon, path, text, image, ref), ContainerProps;PenDocument.variablesandPenDocument.themescanvas.ts— ToolType (select, frame, rectangle, ellipse, line, polygon, path, text, hand), ViewportState, SelectionState, CanvasInteractionstyles.ts— PenFill (solid, linear_gradient, radial_gradient), PenStroke, PenEffect (shadow, blur), BlendMode, StyledTextSegmentvariables.ts—VariableDefinition(type + value),ThemedValue(value per theme),VariableValueuikit.ts— UIKit, KitComponent, ComponentCategory types for reusable component organization and browsingagent-settings.ts— AI provider config types (AIProviderType,AIProviderConfig,MCPCliIntegration,GroupedModel)electron.d.ts— Electron IPC bridge types (file dialogs, save operations)opencode-sdk.d.ts— Type declarations for @opencode-ai/sdk
src/components/editor/— Editor UI (6 files): editor-layout, toolbar (with variables panel toggle), tool-button, shape-tool-dropdown (rectangle/ellipse/line/path + icon picker + image import), top-bar, status-barsrc/components/panels/— Panels (24 files):layer-panel.tsx/layer-item.tsx/layer-context-menu.tsx— Tree view with drag-and-drop reordering and drop-into-children (above/below/inside), visibility/lock toggles, context menu, renameproperty-panel.tsx— Unified property panelfill-section.tsx— Solid + gradient fill, variable picker integration for color bindingstroke-section.tsx— Stroke color/width/dash, variable picker for stroke color bindingcorner-radius-section.tsx— Unified or 4-point corner radiussize-section.tsx— Position, size, rotationtext-section.tsx— Font, size, weight, spacing, alignmenttext-layout-section.tsx— Text node layout controls (auto/fixed-width/fixed-height modes, fill width/height)effects-section.tsx— Shadow and blurexport-section.tsx— Per-layer export to PNG/SVG with scale options (1x/2x/3x)layout-section.tsx— Auto-layout (none/vertical/horizontal), gap, padding, justify, align; variable picker for gap/padding bindingappearance-section.tsx— Opacity, visibility, lock, flip; variable picker for opacity bindingai-chat-panel.tsx/chat-message.tsx— AI chat with markdown, design block collapse, apply designai-chat-handlers.ts—useChatHandlershook,isDesignRequest,buildContextStringhelpers extracted from ai-chat-panelai-chat-checklist.tsx—FixedChecklistcomponent for AI generation progress displaycode-panel.tsx— Code generation output (React/Tailwind, HTML/CSS, CSS Variables)component-browser-panel.tsx/component-browser-grid.tsx/component-browser-card.tsx— Resizable floating panel for browsing, importing, and inserting UIKit components with category tabs and searchvariables-panel.tsx— Design variables management: theme axes as tabs, variant columns, resizable floating panel, add/rename/delete themes and variantsvariable-row.tsx— Individual variable row: type icon, editable name, per-theme-variant value cells (color picker, number input, text input), context menu
src/components/shared/— Reusable UI (9 files): ColorPicker, NumberInput, DropdownSelect, SectionHeader, ExportDialog, SaveDialog, AgentSettingsDialog, IconPickerDialog, VariablePickersrc/components/icons/— Provider logos: ClaudeLogo, OpenAILogo, OpenCodeLogosrc/components/ui/— shadcn/ui primitives: Button, Select, Separator, Slider, Switch, Toggle, Tooltipsrc/services/ai/— AI services (18 files):ai-service.ts— Main AI chat API wrapper, model negotiation, provider selectionai-prompts.ts— System prompts for design generation, context buildingai-types.ts—ChatMessage,AIDesignRequest,OrchestratorPlan, streaming response typesai-runtime-config.ts— Configuration constants for AI timeouts, thinking modes, effort levels, prompt length limitsdesign-generator.ts— Top-levelgenerateDesign/generateDesignModificationwith orchestrator fallback, re-exports from design-parser and design-canvas-opsdesign-parser.ts— Pure JSON/JSONL parsing:extractJsonFromResponse,extractStreamingNodes,parseJsonlToTree, node validation and scoringdesign-canvas-ops.ts— Canvas mutation operations:insertStreamingNode,applyNodesToCanvas,upsertNodesToCanvas,animateNodesToCanvas, generation state management, sanitization and heuristicsdesign-animation.ts— Fade-in animation coordination for generated design nodesdesign-validation.ts— Post-generation screenshot validation using vision API to detect and auto-fix visual issuesgeneration-utils.ts— Pure utilities for text measurement, size/padding parsing, phone placeholder generation, color extractionicon-resolver.ts— Auto-resolves AI-generated icon path nodes by name to verified Lucide SVG pathsrole-resolver.ts— Registry-based system for applying role-specific defaults (button padding, card gaps) and tree post-pass fixesrole-definitions/— Modular role definition files: content, display, interactive, layout, navigation, media, typography, tableorchestrator.ts— Orchestrator entry point:executeOrchestration,callOrchestrator, plan parsingorchestrator-sub-agent.ts— Sub-agent execution:executeSubAgentsSequentially,executeSubAgent, prompt building, retry/fallback logicorchestrator-progress.ts—emitProgress,buildFinalStepTagsfor streaming progress updatesorchestrator-prompts.ts— Ultra-lightweight orchestrator prompt for spatial decompositionorchestrator-prompt-optimizer.ts— Prompt preparation, compression, timeout calculation, fallback plan generationcontext-optimizer.ts— Chat history trimming, sliding window to prevent unbounded context growth
src/services/codegen/— React+Tailwind and HTML+CSS code generators (outputvar(--name)for$variablerefs), CSS variables generatorsrc/hooks/—use-keyboard-shortcuts(global keyboard event handling: tools, clipboard, undo/redo, save, select all, delete, arrow nudge, z-order)src/lib/— Utility functions (utils.tswithcn()for class merging)src/uikit/— UI kit system (3 files):built-in-registry.ts— Default built-in UIKit with standard UI componentskit-import-export.ts— Import/export UIKits from .pen files with variable reference collectionkit-utils.ts— UIKit utilities: extract components from documents, find reusable nodes, deep clone
src/mcp/— MCP server integration (2 files):server.ts— MCP server providing tools for design automation: open_document, batch_get, batch_design, get/set_variables, snapshot_layoutdocument-manager.ts— MCP utility for reading, writing, and caching PenDocuments from disk
src/utils/— File operations (save/open .pen), export (PNG/SVG), node clone, pen file normalization (format fixes only, preserves$variablerefs), SVG parser (import SVG to editable PenNodes), syntax highlightserver/api/ai/— Nitro server API (6 files):chat.ts(streaming SSE with thinking state),generate.ts(non-streaming generation),connect-agent.ts(Claude Code/Codex CLI/OpenCode connection),models.ts(model definitions),validate.ts(vision-based post-generation validation),mcp-install.ts(MCP server install/uninstall into CLI tool configs). Supports Anthropic API key or Claude Agent SDK (local OAuth) as dual providersserver/utils/— Server utilities (3 files):resolve-claude-cli.ts— Resolves standaloneclaudebinary path (handles Nitro bundling issues with SDK'simport.meta.url)opencode-client.ts— Shared OpenCode client manager, reuses server on port 4096 with random port fallbackcodex-client.ts— Codex CLI client wrapper with JSON streaming, thinking mode support, timeout handling
Fabric.js v7 Gotchas
- Default origin is
center/center— always setoriginX: 'left',originY: 'top'on objects soleft/topmeans top-left corner - Pointer capture — Fabric captures pointers on
upperCanvasEl; attach pointer listeners there, not ondocument - Coordinate conversion — use
canvas.getScenePoint(e)withcanvas.calcOffset()for accurate pointer-to-scene mapping - Default strokeWidth is 1 — explicitly set
strokeWidth: 0when no stroke is desired - Tool isolation — when a drawing tool is active, set both
canvas.selection = falseandcanvas.skipTargetFind = trueto prevent Fabric from selecting existing objects during draw. Restore both when switching back to select tool. - Parent-child transforms — nodes are flattened to absolute coordinates for Fabric;
nodeRenderInfostores parent offsets for converting back to relative coordinates.parent-child-transform.tshandles propagating transforms to descendants during drag/scale/rotate.
Canvas Tool State Management
When switching tools, two subscribers manage canvas state:
use-canvas-events.ts— setsselection/skipTargetFindbased on drawing vs select tooluse-canvas-viewport.ts— also managesselection/skipTargetFindfor tool switches and space-key panning
Both must stay consistent: only select tool (without space pressed) should have selection = true and skipTargetFind = false.
Routing
File-based routing via TanStack Router. Routes in src/routes/, auto-generated tree in src/routeTree.gen.ts (do not edit).
/— Landing page/editor— Main design editor
Path Aliases
@/* maps to ./src/* (configured in tsconfig.json and vite.config.ts).
Styling
Tailwind CSS v4 imported via src/styles.css. UI primitives from shadcn/ui (src/components/ui/). Icons from lucide-react. shadcn/ui config in components.json.
Electron Desktop App
electron/main.ts— Main process: window creation, Nitro server fork, IPC for native file dialogs, macOS traffic-light padding (auto-hidden in fullscreen)electron/preload.ts— Context bridge for renderer ↔ main IPCelectron-builder.yml— Packaging config: macOS (dmg/zip), Windows (nsis/portable), Linux (AppImage/deb)scripts/electron-dev.ts— Dev workflow: starts Vite → waits for port 3000 → compiles electron/ with esbuild → launches Electron- Build flow:
BUILD_TARGET=electron bun run build→bun run electron:compile→npx electron-builder - In production, Nitro server is forked as a child process on a random port; Electron loads
http://127.0.0.1:{port}/editor
CI / CD
.github/workflows/ci.yml— Push/PR: type check (tsc --noEmit), tests (vitest), web build.github/workflows/build-electron.yml— Tag push (v*) or manual: builds Electron for macOS, Windows, Linux in parallel, creates draft GitHub Release with all artifacts
Code Style
- Single files must not exceed 800 lines. Split into smaller modules when they grow beyond this limit.
- One component per file, each with a single responsibility.
.tsand.tsxfiles use kebab-case naming, e.g.canvas-store.ts,use-keyboard-shortcuts.ts.- UI components must use shadcn/ui design tokens (
bg-card,text-foreground,border-border, etc.). No hardcoded Tailwind colors likegray-*,blue-*. - Toolbar button active state uses
isActiveconditional className (bg-primary text-primary-foreground), not Radix Toggle'sdata-[state=on]:selector (has twMerge conflicts).
Git Commit Convention
Use Conventional Commits format:
<type>(<scope>): <subject>
<body>
Type
feat— New featurefix— Bug fixrefactor— Refactoring (no behavior change)perf— Performance optimizationstyle— Code formatting (no logic change)docs— Documentationtest— Testschore— Build / tooling / dependency changes
Scope
By module: editor, canvas, panels, history, ai, codegen, store, types, variables.
Rules
- Subject in English, lowercase start, no period, imperative mood (e.g.
add,fix,remove). - Body is optional; explain why not what.
- One commit per change. Do not mix unrelated changes in a single commit.
License
MIT License. See LICENSE for details.