* feat(electron): update electron-builder.yml to specify artifact naming convention for Windows builds. This change enhances clarity and consistency in the build output.
* feat(electron): implement a file logger for the main process
- Added a new logger module that writes logs to `{userData}/logs/main.log` with daily rotation and retains logs for the last 7 days.
- Integrated logging functionality into the main process, replacing console error messages with log entries for better error tracking and debugging.
- Introduced IPC handlers to retrieve the log directory path for user access.
- Updated the preload and main files to utilize the new logging system, enhancing overall application reliability and maintainability.
* feat(mcp): introduce layered design workflow and selection management
- Added a new layered design workflow with tools: `design_skeleton`, `design_content`, and `design_refine` for improved multi-section design generation.
- Implemented segmented prompt retrieval in `get_design_prompt` to allow focused access to design knowledge.
- Created new API endpoints for managing canvas selection state with `selection.get` and `selection.post`, enabling real-time updates and synchronization.
- Enhanced document management with live selection fetching and improved node operations for better design content handling.
- Updated README and CLAUDE.md to reflect new features and usage guidelines for the layered design process.
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CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Commands
- Dev server:
bun --bun run dev(runs on port 3000) - Build:
bun --bun run build - Preview production build:
bun --bun run preview - Run all tests:
bun --bun run test(Vitest) - Run a single test:
bun --bun vitest run path/to/test.ts - Type check:
npx tsc --noEmit - Install dependencies:
bun install - Electron dev:
bun run electron:dev(starts Vite + Electron together) - Electron compile:
bun run electron:compile(esbuild electron/ to electron-dist/) - Electron build:
bun run electron:build(full web build + compile + electron-builder package)
Architecture
OpenPencil is an open-source vector design tool (alternative to Pencil.dev) with a Design-as-Code philosophy. Built as a TanStack Start full-stack React application with Bun runtime. Server API powered by Nitro. Also ships as an Electron desktop app for macOS, Windows, and Linux.
Key technologies: React 19, Fabric.js v7 (canvas engine), Paper.js (boolean path operations), Zustand v5 (state management), TanStack Router (file-based routing), Tailwind CSS v4, shadcn/ui (UI primitives), Vite 7, Nitro (server), Electron 35 (desktop), TypeScript (strict mode).
Data Flow
React Components (Toolbar, LayerPanel, PropertyPanel)
│ Zustand hooks
▼
┌─────────────────┐ ┌───────────────────┐
│ canvas-store │ │ document-store │ ← single source of truth
│ (UI state: │ │ (PenDocument) │
│ tool/selection │ │ CRUD / tree ops │
│ /viewport) │ │ │
└────────┬────────┘ └────────┬──────────┘
│ │
▼ ▼
Fabric.js Canvas canvas-sync-lock
(imperative render) (prevents circular sync)
- document-store is the single source of truth. Fabric.js only renders.
- User edits on canvas → Fabric events → update document-store (with sync lock)
- User edits in panels → update document-store →
use-canvas-syncupdates Fabric canvas-sync-lock.tsprevents circular updates when Fabric events write to the store
Multi-Page Architecture
PenDocument
├── pages?: PenPage[] (id, name, children)
└── children: PenNode[] (default/single-page fallback)
document-store-pages.ts— page CRUD actions:addPage,removePage,renamePage,reorderPage,duplicatePagecanvas-store.ts—activePageIdstate,setActivePageIdactioncanvas-sync-utils.ts—forcePageResync()triggers page-aware canvas re-syncpage-tabs.tsx— tab bar UI for multi-page navigation with context menu
Design Variables Architecture
PenDocument (source of truth)
├── variables: Record<string, VariableDefinition> ($color-1, $spacing-md, ...)
├── themes: Record<string, string[]> ({Theme-1: ["Default","Dark"]})
└── children: PenNode[] (nodes with $variable refs)
│
┌──────────┴──────────┐
▼ ▼
Canvas Sync Code Generation
resolveNodeForCanvas() $ref → var(--name)
$ref → concrete value CSS Variables block
$variablereferences are preserved in the document store (e.g.$color-1in fill color)normalize-pen-file.tsdoes NOT resolve$refs— only fixes format issuesresolveNodeForCanvas()resolves$refson-the-fly before Fabric.js rendering- Code generators output
var(--name)for$refvalues - Multiple theme axes supported (e.g. Theme-1 with Light/Dark, Theme-2 with Compact/Comfortable)
- Each theme axis has variants; variables can have per-variant values (
ThemedValue[])
MCP Layered Design Workflow
External LLMs (Claude Code, Codex, Gemini CLI, etc.) can generate designs via MCP using two approaches:
Single-shot (existing): batch_design or insert_node — generate entire design in one call. Simple but lower fidelity for complex designs.
Layered (new): Break generation into phases, each with focused context and per-section post-processing:
get_design_prompt(section="planning") → Load planning-specific guidelines
│
▼
design_skeleton(rootFrame, sections) → Create root + section frames
│ Returns: section IDs, content width,
│ per-section guidelines, suggested roles
▼
design_content(sectionId, children) ×N → Populate each section independently
│ Runs: role resolution, icon resolution,
│ sanitization per section
▼
design_refine(rootId) → Full-tree validation + auto-fixes
Returns: fix report, layout snapshot
get_design_prompt segmented retrieval: Instead of loading the full ~8K char prompt at once, external LLMs can request focused subsets:
schema— PenNode types, fill/stroke formatlayout— Flexbox layout engine rulesroles— Semantic role listing with defaultstext— Typography, CJK, copywriting rulesstyle— Visual style policy, paletteicons— Available icon names + usageexamples— Design examplesguidelines— General design tipsplanning— Design type detection, section decomposition, style guide template, layered workflow guide
design_skeleton section guidelines: The tool generates context-specific content guidelines for each section based on its name/role (nav → navbar layout tips, hero → headline sizing, form → input width rules, etc.), reducing per-call cognitive load.
Key Modules
src/canvas/— Fabric.js integration (30 files):fabric-canvas.tsx— Canvas component initializationuse-fabric-canvas.ts— Canvas initialization hookcanvas-object-factory.ts— Creates Fabric objects from PenNodes (rect, ellipse, line, polygon, path, text, image, frame, group)canvas-object-sync.ts— Syncs individual object properties between Fabric and storecanvas-sync-lock.ts— Prevents circular sync loopscanvas-sync-utils.ts—forcePageResync()utility for page-aware canvas re-synccanvas-controls.ts— Custom rotation controls and cursor stylingcanvas-constants.ts— Default colors, zoom limits, stroke widthsuse-canvas-events.ts— Drawing events, shape creation, smart guides activation, tool-basedskipTargetFindmanagementcanvas-node-creator.ts—createNodeForTool,isDrawingTool,toScenehelpers extracted from use-canvas-eventscanvas-object-modified.ts—syncObjToStore,syncSelectionToStore,handleObjectModified— Fabricobject:modifiedhandler logicuse-canvas-sync.ts— Bidirectional PenDocument ↔ Fabric.js sync, node flattening with parent offsets, variable resolution viaresolveNodeForCanvas()canvas-layout-engine.ts— Auto-layout computation:resolvePadding,getNodeWidth/Height,computeLayoutPositions,Paddinginterfacecanvas-text-measure.ts— Text width/height estimation, CJK detection,parseSizing,getTextOpticalCenterYOffsetuse-canvas-viewport.ts— Wheel zoom, space+drag panning, tool cursor switching, selection toggling per tooluse-canvas-selection.ts— Selection sync between Fabric objects and canvas-storeuse-canvas-hover.ts— Hover state management for objectsuse-canvas-guides.ts— Smart alignment guides with snappingguide-utils.ts— Guide calculation and renderingpen-tool.ts— Bezier pen tool: anchor points, control handles, path closure, preview renderingparent-child-transform.ts— Propagates parent transforms (move/scale/rotate) to children proportionallyuse-dimension-label.ts— Shows size/position labels during object manipulationuse-frame-labels.ts— Renders frame names and boundaries on canvasuse-entered-frame-overlay.ts— Visual overlay when entering a frame for editinguse-layout-indicator.ts— Layout indicator rendering during drag operationsinsertion-indicator.ts— Insertion point indicator for layout drop targetsdrag-into-layout.ts— Drag-and-drop into auto-layout frames with insertion detectiondrag-reparent.ts— Reparenting nodes during drag operationslayout-reorder.ts— Reorder children within layout frames during dragselection-context.ts— Selection context management for multi-select operations
src/variables/— Design variables system (2 files):resolve-variables.ts— Core resolution utilities:resolveVariableRef,resolveNodeForCanvas,getDefaultTheme,isVariableRef; resolves$variablereferences to concrete values for canvas rendering with circular reference guardsreplace-refs.ts—replaceVariableRefsInTree: recursively walk node tree to replace/resolve$refswhen renaming or deleting variables (covers opacity, gap, padding, fills, strokes, effects, text)
src/stores/— Zustand stores (8 files):canvas-store.ts— UI/tool/selection/viewport/clipboard/interaction state,variablesPanelOpentoggle,activePageId,figmaImportDialogOpendocument-store.ts— PenDocument tree CRUD:addNode,updateNode,removeNode,moveNode,reorderNode,duplicateNode,groupNodes,ungroupNode,toggleVisibility,toggleLock,scaleDescendantsInStore,rotateDescendantsInStore,getNodeById,getParentOf,getFlatNodes,isDescendantOf; Variable CRUD:setVariable,removeVariable,renameVariable,setThemes(all with history support)document-store-pages.ts— Page actions extracted from document-store:addPage,removePage,renamePage,reorderPage,duplicatePagedocument-tree-utils.ts— Pure tree helpers extracted from document-store:findNodeInTree,findParentInTree,removeNodeFromTree,updateNodeInTree,flattenNodes,insertNodeInTree,isDescendantOf,getNodeBounds,findClearX,scaleChildrenInPlace,rotateChildrenInPlace,createEmptyDocument,DEFAULT_FRAME_IDhistory-store.ts— Undo/redo (max 300 states), batch mode for grouped operationsai-store.ts— Chat messages, streaming state, generated code, model selection,pendingAttachmentsfor image uploadsagent-settings-store.ts— AI provider config (Anthropic/OpenAI/OpenCode/Copilot), MCP CLI integrations (Claude Code, Codex CLI, Gemini CLI, OpenCode CLI, Kiro CLI, Copilot CLI), localStorage persistenceuikit-store.ts— UIKit management: imported kits, component browser state (search, category filters), localStorage persistence
src/types/— Type system (8 files):pen.ts— PenDocument/PenNode (frame, group, rectangle, ellipse, line, polygon, path, text, image, ref), ContainerProps,PenPage;PenDocument.variables,PenDocument.themes,PenDocument.pagescanvas.ts— ToolType (select, frame, rectangle, ellipse, line, polygon, path, text, hand), ViewportState, SelectionState, CanvasInteractionstyles.ts— PenFill (solid, linear_gradient, radial_gradient), PenStroke, PenEffect (shadow, blur), BlendMode, StyledTextSegmentvariables.ts—VariableDefinition(type + value),ThemedValue(value per theme),VariableValueuikit.ts— UIKit, KitComponent, ComponentCategory types for reusable component organization and browsingagent-settings.ts— AI provider config types (AIProviderType: anthropic/openai/opencode/copilot,AIProviderConfig,MCPCliIntegration,GroupedModel)electron.d.ts— Electron IPC bridge types (file dialogs, save operations, updater:UpdaterState/UpdaterStatus,getState/checkForUpdates/quitAndInstall/onStateChange)opencode-sdk.d.ts— Type declarations for @opencode-ai/sdk
src/components/editor/— Editor UI (9 files): editor-layout, toolbar (with variables panel toggle), boolean-toolbar (contextual floating toolbar for union/subtract/intersect, shown when 2+ compatible shapes selected), tool-button, shape-tool-dropdown (rectangle/ellipse/line/path + icon picker + image import), top-bar (withAgentStatusButton), status-bar, page-tabs (multi-page navigation with context menu), update-ready-banner (Electron auto-updater notification)src/components/panels/— Panels (26 files):layer-panel.tsx/layer-item.tsx/layer-context-menu.tsx— Tree view with drag-and-drop reordering and drop-into-children (above/below/inside), visibility/lock toggles, context menu, renameproperty-panel.tsx— Unified property panelfill-section.tsx— Solid + gradient fill, variable picker integration for color bindingstroke-section.tsx— Stroke color/width/dash, variable picker for stroke color bindingcorner-radius-section.tsx— Unified or 4-point corner radiussize-section.tsx— Position, size, rotationtext-section.tsx— Font, size, weight, spacing, alignmenttext-layout-section.tsx— Text node layout controls (auto/fixed-width/fixed-height modes, fill width/height)icon-section.tsx— Icon property panel section: current icon name, library dropdown, icon pickereffects-section.tsx— Shadow and blurexport-section.tsx— Per-layer export to PNG/SVG with scale options (1x/2x/3x)layout-section.tsx— Auto-layout (none/vertical/horizontal), gap, padding, justify, align; variable picker for gap/padding bindinglayout-padding-section.tsx— Extracted padding controls: single/axis/T-R-B-L modes with popover mode switcherappearance-section.tsx— Opacity, visibility, lock, flip; variable picker for opacity bindingai-chat-panel.tsx/chat-message.tsx— AI chat with markdown, design block collapse, apply design, image attachment upload (paperclip button, preview strip, 5MB/4-image limit)ai-chat-handlers.ts—useChatHandlershook,isDesignRequest,buildContextStringhelpers extracted from ai-chat-panelai-chat-checklist.tsx—FixedChecklistcomponent for AI generation progress displaycode-panel.tsx— Code generation output (React/Tailwind, HTML/CSS, CSS Variables)component-browser-panel.tsx/component-browser-grid.tsx/component-browser-card.tsx— Resizable floating panel for browsing, importing, and inserting UIKit components with category tabs and searchvariables-panel.tsx— Design variables management: theme axes as tabs, variant columns, resizable floating panel, add/rename/delete themes and variantsvariable-row.tsx— Individual variable row: type icon, editable name, per-theme-variant value cells (color picker, number input, text input), context menu
src/components/shared/— Reusable UI (9 files): ColorPicker, NumberInput, SectionHeader, ExportDialog, SaveDialog, AgentSettingsDialog, IconPickerDialog, VariablePicker, FigmaImportDialogsrc/components/icons/— Provider/brand logos: ClaudeLogo, OpenAILogo, OpenCodeLogo, CopilotLogo, FigmaLogosrc/components/ui/— shadcn/ui primitives: Button, Select, Separator, Slider, Switch, Toggle, Tooltipsrc/services/ai/— AI services (20 files):ai-service.ts— Main AI chat API wrapper, model negotiation, provider selectionai-prompts.ts— System prompts for design generation, context buildingai-types.ts—ChatMessage(withattachments?: ChatAttachment[]),ChatAttachment(id, name, mediaType, data, size),AIDesignRequest,OrchestratorPlan, streaming response typesai-runtime-config.ts— Configuration constants for AI timeouts, thinking modes, effort levels, prompt length limitsdesign-generator.ts— Top-levelgenerateDesign/generateDesignModificationwith orchestrator fallback, re-exports from design-parser and design-canvas-opsdesign-parser.ts— Pure JSON/JSONL parsing:extractJsonFromResponse,extractStreamingNodes,parseJsonlToTree, node validation and scoringdesign-canvas-ops.ts— Canvas mutation operations:insertStreamingNode,applyNodesToCanvas,upsertNodesToCanvas,animateNodesToCanvas, generation state management, sanitization and heuristicsdesign-node-sanitization.ts— Node cloning and merging utilities:deepCloneNode,setNodeChildren,mergeNodeForProgressiveUpsert(extracted from design-canvas-ops)design-animation.ts— Fade-in animation coordination for generated design nodesdesign-validation.ts— Post-generation screenshot validation using vision API to detect and auto-fix visual issuesgeneration-utils.ts— Pure utilities for text measurement, size/padding parsing, phone placeholder generation, color extractionicon-resolver.ts— Auto-resolves AI-generated icon path nodes by name to verified Lucide SVG pathsrole-resolver.ts— Registry-based system for applying role-specific defaults (button padding, card gaps) and tree post-pass fixesrole-definitions/— Modular role definition files: index, content, display, interactive, layout, navigation, media, typography, tableorchestrator.ts— Orchestrator entry point:executeOrchestration,callOrchestrator, plan parsingorchestrator-sub-agent.ts— Sub-agent execution:executeSubAgentsSequentially,executeSubAgent, prompt building, retry/fallback logicorchestrator-progress.ts—emitProgress,buildFinalStepTagsfor streaming progress updatesorchestrator-prompts.ts— Ultra-lightweight orchestrator prompt for spatial decompositionorchestrator-prompt-optimizer.ts— Prompt preparation, compression, timeout calculation, fallback plan generationcontext-optimizer.ts— Chat history trimming, sliding window to prevent unbounded context growth
src/services/figma/— Figma.figfile import pipeline (11 files):fig-parser.ts— Binary.figfile parserfigma-types.ts— Figma internal type definitionsfigma-node-mapper.ts— Maps Figma nodes to PenNodesfigma-fill-mapper.ts— Converts Figma fills to PenFillfigma-stroke-mapper.ts— Converts Figma strokes to PenStrokefigma-effect-mapper.ts— Converts Figma effects to PenEffectfigma-layout-mapper.ts— Maps Figma auto-layout to PenNode layout propsfigma-text-mapper.ts— Converts Figma text stylesfigma-vector-decoder.ts— Decodes Figma vector geometryfigma-color-utils.ts— Color space conversion utilitiesfigma-image-resolver.ts— Resolves image blob references
src/services/codegen/— React+Tailwind and HTML+CSS code generators (outputvar(--name)for$variablerefs), CSS variables generatorsrc/hooks/— Hooks (2 files):use-keyboard-shortcuts.ts— Global keyboard event handling: tools, clipboard, undo/redo, save, select all, delete, arrow nudge, z-order, boolean operations (Cmd+Alt+U/S/I)use-electron-menu.ts— Electron native menu IPC listener: dispatches menu actions (new, open, save, save-as, undo, redo, etc.) to Zustand stores; also handlesonOpenFilefor.opfile association
src/lib/— Utility functions (utils.tswithcn()for class merging)src/uikit/— UI kit system (3 files +kits/subdir):built-in-registry.ts— Default built-in UIKit with standard UI componentskit-import-export.ts— Import/export UIKits from .pen files with variable reference collectionkit-utils.ts— UIKit utilities: extract components from documents, find reusable nodes, deep clonekits/— Default kit data:default-kit.ts,default-kit-meta.ts
src/mcp/— MCP server integration (2 files +tools/andutils/subdirs):server.ts— MCP server entry point, tool registration (stdio + HTTP modes)document-manager.ts— MCP utility for reading, writing, and caching PenDocuments from disk; live canvas sync via Nitro APItools/— Individual MCP tool implementations:- Core:
open-document.ts,batch-get.ts,batch-design.ts(DSL operations),node-crud.ts(insert/update/delete/move/copy/replace) - Layout:
snapshot-layout.ts,find-empty-space.ts,import-svg.ts - Variables:
variables.ts,theme-presets.ts - Pages:
pages.ts(add/remove/rename/reorder/duplicate) - Layered design:
design-prompt.ts(segmented retrieval),design-skeleton.ts,design-content.ts,design-refine.ts,layered-design-defs.ts
- Core:
utils/— Shared utilities:id.ts,node-operations.ts(page-awaregetDocChildren/setDocChildren),sanitize.ts
src/utils/— File operations (save/open .pen), export (PNG/SVG), node clone, pen file normalization (format fixes only, preserves$variablerefs), SVG parser (import SVG to editable PenNodes), syntax highlight, boolean operations (union/subtract/intersect via Paper.js)server/api/ai/— Nitro server API (7 files):chat.ts(streaming SSE with thinking state, multimodal image attachments per provider),generate.ts(non-streaming generation),connect-agent.ts(Claude Code/Codex CLI/OpenCode/Copilot connection),models.ts(model definitions),validate.ts(vision-based post-generation validation),mcp-install.ts(MCP server install/uninstall into CLI tool configs),icon.ts(icon name → SVG path resolution via local Iconify sets). Supports Anthropic API key or Claude Agent SDK (local OAuth) as dual providersserver/utils/— Server utilities (5 files):resolve-claude-cli.ts— Resolves standaloneclaudebinary path (handles Nitro bundling issues with SDK'simport.meta.url)resolve-claude-agent-env.ts— Builds Claude Agent SDK environment: merges~/.claude/settings.jsonenv, validatesANTHROPIC_CUSTOM_HEADERS, handles auth token compatopencode-client.ts— Shared OpenCode client manager, reuses server on port 4096 with random port fallbackcodex-client.ts— Codex CLI client wrapper with JSON streaming, thinking mode support, timeout handling, optionalimageFilesfor vision queriescopilot-client.ts— Resolves standalonecopilotbinary path to avoid Bun'snode:sqliteincompatibility with bundled CLI
Fabric.js v7 Gotchas
- Default origin is
center/center— always setoriginX: 'left',originY: 'top'on objects soleft/topmeans top-left corner - Pointer capture — Fabric captures pointers on
upperCanvasEl; attach pointer listeners there, not ondocument - Coordinate conversion — use
canvas.getScenePoint(e)withcanvas.calcOffset()for accurate pointer-to-scene mapping - Default strokeWidth is 1 — explicitly set
strokeWidth: 0when no stroke is desired - Tool isolation — when a drawing tool is active, set both
canvas.selection = falseandcanvas.skipTargetFind = trueto prevent Fabric from selecting existing objects during draw. Restore both when switching back to select tool. - Parent-child transforms — nodes are flattened to absolute coordinates for Fabric;
nodeRenderInfostores parent offsets for converting back to relative coordinates.parent-child-transform.tshandles propagating transforms to descendants during drag/scale/rotate.
Canvas Tool State Management
When switching tools, two subscribers manage canvas state:
use-canvas-events.ts— setsselection/skipTargetFindbased on drawing vs select tooluse-canvas-viewport.ts— also managesselection/skipTargetFindfor tool switches and space-key panning
Both must stay consistent: only select tool (without space pressed) should have selection = true and skipTargetFind = false.
Routing
File-based routing via TanStack Router. Routes in src/routes/, auto-generated tree in src/routeTree.gen.ts (do not edit).
/— Landing page/editor— Main design editor
Path Aliases
@/* maps to ./src/* (configured in tsconfig.json and vite.config.ts).
Styling
Tailwind CSS v4 imported via src/styles.css. UI primitives from shadcn/ui (src/components/ui/). Icons from lucide-react. shadcn/ui config in components.json.
Electron Desktop App
electron/main.ts— Main process: window creation, Nitro server fork, IPC for native file dialogs, native application menu, auto-updater, macOS traffic-light padding (auto-hidden in fullscreen),.opfile association handling (open-fileevent on macOS, CLI args + single-instance lock on Windows/Linux)electron/preload.ts— Context bridge for renderer ↔ main IPC (file dialogs, menu actions, updater state,onOpenFile/readFilefor file association)electron-builder.yml— Packaging config: macOS (dmg/zip), Windows (nsis/portable), Linux (AppImage/deb),.opfile association (fileAssociations)scripts/electron-dev.ts— Dev workflow: starts Vite → waits for port 3000 → compiles electron/ with esbuild → launches Electron- Build flow:
BUILD_TARGET=electron bun run build→bun run electron:compile→npx electron-builder - In production, Nitro server is forked as a child process on a random port; Electron loads
http://127.0.0.1:{port}/editor - Auto-updater checks GitHub Releases on startup and every hour;
update-ready-banner.tsxshows download progress and "Restart & Install" prompt - File association:
.opfiles are registered as OpenPencil documents viafileAssociationsinelectron-builder.yml. On macOS theopen-fileapp event handles double-click/drag; on Windows/LinuxrequestSingleInstanceLock+second-instanceevent forwards CLI args to the existing window. Pending file paths are queued until the renderer is ready, then sent viafile:openIPC channel. The renderer (use-electron-menu.ts) listens viaonOpenFile, reads the file throughfile:readIPC, and callsloadDocument.
CI / CD
.github/workflows/ci.yml— Push/PR: type check (tsc --noEmit), tests (vitest), web build.github/workflows/build-electron.yml— Tag push (v*) or manual: builds Electron for macOS, Windows, Linux in parallel, creates draft GitHub Release with all artifacts
Code Style
- Single files must not exceed 800 lines. Split into smaller modules when they grow beyond this limit.
- One component per file, each with a single responsibility.
.tsand.tsxfiles use kebab-case naming, e.g.canvas-store.ts,use-keyboard-shortcuts.ts.- UI components must use shadcn/ui design tokens (
bg-card,text-foreground,border-border, etc.). No hardcoded Tailwind colors likegray-*,blue-*. - Toolbar button active state uses
isActiveconditional className (bg-primary text-primary-foreground), not Radix Toggle'sdata-[state=on]:selector (has twMerge conflicts).
Git Commit Convention
Use Conventional Commits format:
<type>(<scope>): <subject>
<body>
Type
feat— New featurefix— Bug fixrefactor— Refactoring (no behavior change)perf— Performance optimizationstyle— Code formatting (no logic change)docs— Documentationtest— Testschore— Build / tooling / dependency changes
Scope
By module: editor, canvas, panels, history, ai, codegen, store, types, variables, figma, mcp, electron.
Rules
- Subject in English, lowercase start, no period, imperative mood (e.g.
add,fix,remove). - Body is optional; explain why not what.
- One commit per change. Do not mix unrelated changes in a single commit.
License
MIT License. See LICENSE for details.