* feat(craft): add animation-discipline + opt-ins on mobile-app, mobile-onboarding, gamified-app Animation discipline is the second behavioral craft module proposed in #501 and explicitly invited in @mrcfps's post-merge comment on #502. Differentiation from prior art (LottieFiles motion-design-skill, MIT, 96 stars): citation-grounded against primary sources rather than asserted. Anchors: - Tversky/Morrison/Bétrancourt 2002 (IJHCS) on the one demonstrated win-condition for animation - Heer & Robertson TVCG 2007 on staging (with the actual durations they tested, not the laundered '300-1000ms' rule) - Harrison/Yeo/Hudson CHI 2010 on perceived-duration scope (progress bars only, not skeletons) - Doherty & Thadani IBM 1982 productivity numbers - Material 3 motion tokens (M3 standard vs M2 legacy delta) - IBM @carbon/motion durations - Apple SwiftUI Animation API published defaults - W3C View Transitions API + WCAG 2.2.2/2.3.3 calibration - WebKit 2017 prefers-reduced-motion rationale The 'common mistakes (lint these)' section busts five specific folklore claims that don't survive primary-source check, including the Doherty-400ms attribution and the M2-vs-M3 standard easing confusion. Three skills opt in via od.craft.requires: - mobile-app (animation-heavy mobile screens) - mobile-onboarding (multi-screen flow with transitions) - gamified-app (animations central to the format) Refs #501. * fix(craft): address review findings on animation-discipline Six findings from @lefarcen's CHANGES_REQUESTED review on #515, addressed in one pass. Reviewed by codex across three loops before push. P1 integration gaps: - gamified-app and mobile-onboarding skills now require both state-coverage and animation-discipline (both render stateful UI with motion). - craft/README.md silent-fallback example reframed as a planned-but-not-yet-vendored placeholder rather than a hard-coded next-to-ship slug. Note added pointing skill authors who arrive from older guidance at animation-discipline as the equivalent of the earlier 'motion' placeholder. P2 reasoning completeness: - > 500 ms duration row reframed: 'Reserved for cross-screen, staged, or platform-native transitions (e.g. M3 long2-extraLong4, Heer & Robertson 2007's per-stage recommendation)'. Surrounding paragraph rewritten with an enumerated category — 'Non-navigation microinteractions: hover, press, toggle, validation, chip selection, row expansion' — rather than the vague 'routine' term. - New 'Flashing limits' subsection added in the Reduced motion section. WCAG 2.3.1 (Level A) three-flashes-in-any-one-second-period rule with the area/brightness threshold qualifier; WCAG 2.3.2 (AAA) unconditional rule. Photosensitive epilepsy framing. - New 'Repeated and ambient motion' section added. Five rules covering iteration cap, WCAG 2.2.2 pause control after 5s, cancel-on-route, one-shot reward animations, and spinner timeout cross-referencing state-coverage.md. File length now 154 lines (was 130, 80-110 craft target). Trade is citation density and the new sections demanded by the integration context (gamified/onboarding skills with looping motion). Refs #501, #515.
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| name | description | triggers | od | ||||||||||||||||||||||||||||||||||||
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| mobile-app | A mobile-app screen rendered inside a pixel-accurate iPhone 15 Pro frame on the page. Built by copying the seed `assets/template.html` and pasting one screen archetype from `references/layouts.md`. Use when the brief asks for "mobile app", "iOS app", "Android app", "phone screen", or "app UI". |
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Mobile App Skill
Produce a single mobile-app screen mockup, framed inside a real-feeling iPhone 15 Pro device.
Resource map
mobile-app/
├── SKILL.md ← you're reading this
├── assets/
│ └── template.html ← seed: device frame + screen primitives (READ FIRST)
└── references/
├── layouts.md ← 6 screen archetypes (Feed / Detail / Onboarding / Profile / Checkout / Focus)
└── checklist.md ← P0/P1/P2 self-review (anti-fake-device)
Workflow
Step 0 — Pre-flight
- Read
assets/template.htmlend-to-end through the<style>block. The Dynamic Island, status bar SVG icons, home indicator, side rails, and tab bar are all already drawn in HTML/SVG — do not re-implement them inline on each screen. - Read
references/layouts.mdso you know which 6 archetypes exist. - Read the active DESIGN.md — map its tokens to the six
:rootvariables in the seed.
Step 1 — Copy the seed
Copy assets/template.html to the project root as index.html. Replace the six :root variables with the active design system's tokens. Replace the page <title> and the caption above the device.
Step 2 — Pick exactly one archetype
| Brief language | Use |
|---|---|
| feed, inbox, timeline, list, messages, notifications | A — Feed |
| article, post, item, recipe, song, product, song detail | B — Detail |
| sign-up, welcome, intro, walkthrough, tour | C — Onboarding |
| profile, account, user page, someone's bio | D — Profile |
| checkout, payment, order, form, settings step | E — Checkout |
| timer, map, dashboard widget, single big number | F — Focus / hero card |
A mobile screen does one job. If the brief seems to combine two, ship one screen and offer the other as a follow-up.
Step 3 — Paste and fill
Copy the archetype block from layouts.md into <main class="content">, replacing the placeholder card. Fill bracketed text with real, specific copy from the brief. Drop the <nav class="tabbar"> block entirely for archetypes that don't show one (B, C, E).
Step 4 — Self-check
Run through references/checklist.md. Pay extra attention to:
- Frame still has the Dynamic Island, status bar SVGs, and home indicator
- Tap targets ≥ 44px
- One accent, used ≤ 2× on the screen
- Display headings still use
var(--font-display)(serif)
Step 5 — Emit the artifact
<artifact identifier="mobile-slug" type="text/html" title="Mobile — Screen Name">
<!doctype html>
<html>...</html>
</artifact>
One sentence before describing what's there. Stop after </artifact>.
Hard rules
- The phone is real. Dynamic Island gap, SVG status icons, home indicator. The seed protects all three — don't rewrite the frame.
- Single screen, single job. No multi-tab tours, no spliced flows.
- Accent budget = 2. One active tab + one primary action is the default.
- Numerics in mono via
.numclass. - Display in serif via
var(--font-display). - No external images — use
.ph-imgplaceholders.