* feat(skills): add social-media-dashboard skill + Totality Festival design system - New skill 'social-media-dashboard': single-screen creator analytics dashboard with platform switcher (X / GitHub / LinkedIn / YouTube / Instagram), KPI row, growth chart with annotations, top-post / top-PR preview, trending topics, and top comments. Includes a self-contained example.html (Totality Festival styled, X + GitHub tabs, live KPI ticker, GitHub contributors grid, world-map audience geography). - New design system 'totality-festival': cosmic-premium dark glassmorphic system with amber corona highlights and cyan atmospheric accents. Mirrors Google Labs' design.md spec example so skills can be validated against an upstream reference. - Fix swatches parser in apps/daemon/src/design-systems.ts so it recognises the '- **Name:**' bold-with-inner-colon form used by several existing systems (ant, totality-festival, ...). Previously only the '**Name** (`#hex`)' form was matched, which left their picker thumbnails empty. * feat(skills): polish social-media-dashboard example + add PR preview - Top Post media block: replace empty gold frame with an inline SVG thumbnail (radial glow + ascending data curve + amber/cyan pulse dots + play icon + 'LIVE · 0:22' caption). Visually echoes the live-artifact story the post copy is selling. - Hoist the brand-mark linearGradient into a global SVG defs block at the top of <body> so all three avatars (header, user, top-post) can reference url(#brandRing) and render the teal arrow consistently. Previously only the header SVG carried the gradient definition, so the user and post avatars rendered as empty rings under headless capture. - Add hero.png preview to .preview/ for the PR description. --------- Co-authored-by: Tuola Ge <gexingli@refly.ai>
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Design System Inspired by Totality Festival
Category: Themed & Unique Surface: web A cosmic-premium, glassmorphic dark system that captures the visceral awe of a solar eclipse — obsidian surfaces, amber "corona" highlights, and cyan atmospheric accents.
1. Visual Theme & Atmosphere
"Cosmic Premium" — the visceral tension and awe of a solar eclipse. The aesthetic blends the stark mystery of deep space with the explosive brilliance of the solar corona. Surfaces appear as translucent obsidian slabs floating over nebula-like gradients. High-energy amber accents represent the "diamond ring" flash — they make the interface feel luminous and alive rather than heavy or muted.
- Visual style: dark, glassmorphic, cinematic
- Color stance: obsidian neutral, amber corona accent, cyan atmospheric
- Design intent: Keep outputs recognizable as a premium festival / creator product; use radial gradients for backgrounds to simulate the circular nature of the eclipse.
2. Color
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Primary:
#fff6df— Amber / white-gold, the solar corona and "diamond ring" flash. Used for critical CTAs and high-importance highlights. -
Primary Container:
#ffd700— Pure corona gold. Reserved for the single most important highlight on a screen. -
Secondary:
#bdf4ff— Soft cyan, the atmospheric thinning and ethereal glow of the sky during totality. Used for interactive states and secondary emphasis. -
Secondary Container:
#00e3fd— Vivid cyan for interactive ambient glow rims. -
Tertiary:
#fcf3ff— Faint lavender-white for subtle tinted highlights. -
Tertiary Container:
#e7d1ff— Deep indigo haze, celestial badges. -
Surface:
#121318— Obsidian / near-black foundation. -
Surface Container:
#1e1f25— Slightly elevated obsidian for cards. -
Surface Container High:
#292a2f— Elevated panels, active states. -
Text:
#e3e1e9— Warm off-white for primary body copy and headlines. -
Text Muted:
#d0c6ab— Warm parchment tone for metadata and labels. -
Outline:
#999077— Low-contrast warm gray for hairline borders. -
Favor Primary (#fff6df) and Primary Container (#ffd700) for the "corona flash" moments — max 3 per screen.
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Use Secondary (#bdf4ff / #00e3fd) for interactive states, never for decorative flourishes.
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Surfaces stack as semi-transparent glass:
rgba(255, 255, 255, 0.05-0.1)withbackdrop-filter: blur(20px)and a 1pxrgba(255, 255, 255, 0.1)inner border to simulate light refraction.
3. Typography
A dual-font strategy to balance cinematic impact with utility.
- Display / Headings: Space Grotesk — geometric, technical, futuristic-astronomical tone. Tight letter spacing (
-0.02emto-0.04em) on large headings to feel "locked" and monumental. - Body / Long-form: Inter — neutral, highly legible in low-light environments.
- Labels: Space Grotesk with wide tracking (
0.1em) and uppercase, to read as "coordinates" or "readouts" rather than UI chrome.
Apply a subtle text-shadow or low-opacity primary-colored glow to headline-xl elements on the darkest backgrounds for a truly cinematic feel — radiant, not static.
4. Layout & Spacing
- Grid: 12-column fixed grid on desktop with generous outer margins (64–80px) to simulate the isolation of a celestial body in the void. Fluid model on mobile with 16px margins.
- Rhythm: 8px base unit. Internal component spacing tight (8 / 16px); external section margins wide (64 / 80px) to create distinct "islands" of content.
- Max width: 1280px for content containers.
- Negative space is a feature, not a cost. Prefer breathing room over density.
5. Elevation & Depth
Depth is achieved through glassmorphism and light-based layering — not traditional drop shadows.
- Level 1 (Base): Deep obsidian surface with an optional radial gradient vignette in
#1a1b21→#121318. - Level 2 (Panels): Semi-transparent surfaces at
rgba(52, 52, 58, 0.2)withbackdrop-filter: blur(20px)and a 1px inner stroke atrgba(255, 255, 255, 0.1)to simulate refraction on a glass edge. - Level 3 (Interactive / Active): An ambient glow — a soft, diffused shadow tinted with Secondary (
#00e3fd) or Primary Container (#ffd700), creating the impression of light bleeding from behind the object.
6. Shapes
Shape language is soft-technical. Geometric overall, but small corner radii soften aggression.
- Buttons, inputs:
rounded-lg(8px). - Cards, featured containers:
rounded-xl(12px). - Badges, pills:
rounded-full. - Decorative elements: circles and perfect arcs are encouraged to mirror the orbital / eclipse theme.
7. Components
- Primary button: Amber fill on obsidian, with a luminous amber glow on hover (mimics the diamond-ring flash). Space Grotesk label, uppercase,
0.1emtracking. - Secondary button: Transparent fill, cyan outline and label — suggests the sky's transition during totality.
- Glass card (level 2):
rgba(52,52,58,0.2)+ 20px blur + 1px inner white stroke + generous internal padding. - Input field: Anchored in the deepest surface (
#0d0e13) for maximum contrast; cyan border on focus. - Badges: Pill-shaped with the tertiary container color; reserved for "celestial" metadata (status, live indicators).
8. Do's & Don'ts
- Do use Primary Container (
#ffd700) no more than 3 times per screen — it's the flash, not the background. - Do pair large Space Grotesk headlines with a subtle primary-colored glow on dark surfaces.
- Do tint shadows and glows with Primary or Secondary — never use pure gray shadows.
- Don't use solid opaque fills for cards — break the glass illusion.
- Don't combine amber and cyan glows on the same element — choose one depending on state (amber = highlight / CTA; cyan = interactive / focus).
- Don't use sharp 0-radius corners except for data tables where structure outweighs warmth.