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* add typography-hierarchy and typography-hierarchy-editorial craft rules Adds two layered craft files extending typography.md: - typography-hierarchy.md: core hierarchy contract, vectors, failure modes, controlled violations, and lint checklist - typography-hierarchy-editorial.md: editorial pacing, dramatic scale jumps, whitespace hierarchy, display tracking overrides, and editorial-specific lint Both files are registered in craft/README.md with guidance on when to require them. Includes a new editorial stack example showing the layered opt-in pattern. Validation: - pnpm guard: PASSED - Universal craft knowledge (not brand-specific) - Stable slugs: typography-hierarchy, typography-hierarchy-editorial - No new dependencies or breaking changes Passes craft additions lane per code-review-guidelines.md. * wire typography base into editorial skills craft stack All three editorial skills now require the complete layered stack: [typography, typography-hierarchy, typography-hierarchy-editorial, rtl-and-bidi] The new hierarchy files (typography-hierarchy.md, typography-hierarchy-editorial.md) explicitly extend typography.md and depend on its base contract (scale ranges, tracking values, line-height guidance, weight system). Without typography in requires[], the hierarchy rules arrive at runtime without their foundational contracts, making them incomplete. Skills updated: - skills/blog-post/SKILL.md - skills/docs-page/SKILL.md - skills/digital-eguide/SKILL.md This completes the craft injection for the editorial stack as documented in craft/README.md and ensures both base typography and hierarchy extensions load together at runtime.
96 lines
5.6 KiB
Markdown
96 lines
5.6 KiB
Markdown
# Craft references
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Brand-agnostic craft knowledge. Each file is a small, dense rulebook on one
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dimension of professional UI craft (typography, color, motion, …). Skills
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opt into the references they need; the daemon injects only the requested
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ones into the system prompt above the active skill body.
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## Why a third axis next to `skills/` and `design-systems/`
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| Axis | Scope | Example |
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|---|---|---|
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| `skills/` | Artifact shape | `saas-landing`, `dashboard`, `pricing-page` |
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| `design-systems/` | Brand visual language (the 9-section `DESIGN.md`) | `linear-app`, `apple`, `notion` |
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| `craft/` | **Universal** craft knowledge — true regardless of brand | letter-spacing rules, accent-overuse caps, anti-AI-slop |
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`DESIGN.md` tells the agent which colors and fonts a brand uses. `craft/`
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tells the agent the universal rules a competent designer applies on top —
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e.g. ALL CAPS always needs ≥0.06em tracking, regardless of the brand.
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## How a skill opts in
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Add an `od.craft.requires` array to the skill's front-matter. Only the
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listed sections are injected, so a skill that needs only typography pays
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no token cost for color/motion content.
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```yaml
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od:
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craft:
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requires: [typography, color, anti-ai-slop]
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```
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Use the layered stack for editorial skills that require authored hierarchy
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and sustained reading behavior:
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```yaml
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od:
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craft:
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requires: [typography, typography-hierarchy, typography-hierarchy-editorial]
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```
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Allowed values match the file names in this directory minus the `.md`
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extension. Unknown values are silently ignored (forward-compatible).
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### Why silent fallback instead of fail-fast?
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A skeptical reader will ask: "If a skill requests a planned-but-not-yet-vendored
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section and the corresponding file doesn't exist yet, shouldn't we warn
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the user?" We chose forward-compatibility over fail-fast: a skill
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authored today can list a planned slug and start benefiting the moment
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the matching `craft/<slug>.md` is vendored in a follow-up PR, with no
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skill edit needed. The cost of a missed reference is a missing
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paragraph in the system prompt, not a broken skill — so the loud
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failure mode is not worth the friction.
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Note for skill authors arriving from older guidance: an earlier draft
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used `motion` as the future-slug placeholder. The shipped equivalent
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today is `animation-discipline`. Use that one if your skill emits
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motion.
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### Enforcement levels
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Craft files mix auto-checked rules and guidance.
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- **Auto-checked.** Rules wired into `apps/daemon/src/lint-artifact.ts` — currently the P0 list in `anti-ai-slop.md` (Tailwind-indigo accent, two-stop hero gradients, emoji-as-icons, etc.). The linter reports these as findings back to the UI (for P0/P1 badges) and to the agent (as a system reminder for self-correction). Artifact persistence is not currently hard-blocked on P0 hits.
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- **Guidance.** The rest. The agent reads the rules, reviewers apply them, the linter doesn't check them.
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A purely behavioral craft file (state-coverage, animation-discipline) is guidance unless a specific rule is later promoted into `lint-artifact.ts`.
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## Files
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| File | Section name | When to require |
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|---|---|---|
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| `typography.md` | `typography` | Any skill that emits typed content (~all skills) |
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| `typography-hierarchy.md` | `typography-hierarchy` | Any skill that emits typed content where hierarchy must feel authored, not assembled — especially surfaces with a strong entry point, varied levels, or intentional rhythm. Compose with `typography`. |
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| `typography-hierarchy-editorial.md` | `typography-hierarchy-editorial` | Skills whose primary artifact is a sustained reading surface: `blog-post`, `docs-page`, `digital-eguide`. Requires `typography` + `typography-hierarchy`. |
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| `color.md` | `color` | Any skill that emits styled output (~all skills) |
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| `anti-ai-slop.md` | `anti-ai-slop` | Marketing pages, landing pages, decks |
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| `state-coverage.md` | `state-coverage` | Any skill with stateful UI (dashboards, mobile apps, forms, list/table views) |
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| `animation-discipline.md` | `animation-discipline` | Any skill that ships motion: mobile apps, multi-screen flows, gamified UI, transitions, microinteractions |
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| `accessibility-baseline.md` | `accessibility-baseline` | Any skill that ships interactive UI: dashboards, forms, mobile flows, anything with focus/labels/keyboard paths |
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| `rtl-and-bidi.md` | `rtl-and-bidi` | Any skill that ships localized text or layout: blogs, docs, financial tables, mobile apps, anything that may render Arabic / Hebrew / Persian |
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| `form-validation.md` | `form-validation` | Any skill whose primary artifact contains an interactive form: lead capture, sign-in, signup, settings, multi-step intake |
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| `laws-of-ux.md` | `laws-of-ux` | Any skill whose composition decisions hit named cognitive limits: pricing pages (Hick's, Choice Overload, Von Restorff), dashboards (Pareto, Selective Attention, Working Memory), onboarding (Goal-Gradient, Zeigarnik, Peak-End), modals (Fitts's, Tesler's). Sibling axis to the rendering-rule files above — covers what to compose, not how to render. |
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**Partial-stateful skills.** A skill that's mostly static but contains an embedded form, data table, or query surface should opt in. State-coverage rules apply to the stateful component, not the whole page.
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More sections (`icons`, `craft-details`) will be added in follow-up
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PRs as we wire the linter side.
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## Attribution
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Craft content is adapted from the MIT-licensed
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[refero_skill](https://github.com/referodesign/refero_skill) project
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(© Refero Design), with edits to fit Open Design's house style and link
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back to OD's design tokens (`var(--accent)` etc.) instead of generic
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Tailwind hex values.
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