style: auto-fix linting issues

This commit is contained in:
JulienMaille 2026-02-02 23:26:46 +00:00 committed by github-actions[bot]
parent d515eeaf33
commit b00b5ee9ad

View file

@ -8,7 +8,6 @@
*/ */
export class UnknownPleasuresWebGL { export class UnknownPleasuresWebGL {
// Propagation speed: controls how fast waves propagate between lines // Propagation speed: controls how fast waves propagate between lines
// Higher = faster propagation (1.0 = default, 0.5 = slower, 2.0 = faster) // Higher = faster propagation (1.0 = default, 0.5 = slower, 2.0 = faster)
static PROPAGATION_SPEED = 0.7; static PROPAGATION_SPEED = 0.7;
@ -44,7 +43,6 @@ export class UnknownPleasuresWebGL {
this._cos = Math.cos(this.rotationAngle); this._cos = Math.cos(this.rotationAngle);
this._sin = Math.sin(this.rotationAngle); this._sin = Math.sin(this.rotationAngle);
// Propagation timing // Propagation timing
this._propagationAccum = 0; this._propagationAccum = 0;
@ -356,7 +354,6 @@ export class UnknownPleasuresWebGL {
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.blurFinalTexture, 0); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.blurFinalTexture, 0);
gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindFramebuffer(gl.FRAMEBUFFER, null);
} }
@ -486,7 +483,6 @@ export class UnknownPleasuresWebGL {
this.reset(); this.reset();
} }
// Update history with propagation speed control // Update history with propagation speed control
// Higher PROPAGATION_SPEED = faster wave propagation // Higher PROPAGATION_SPEED = faster wave propagation
this._propagationAccum += UnknownPleasuresWebGL.PROPAGATION_SPEED; this._propagationAccum += UnknownPleasuresWebGL.PROPAGATION_SPEED;
@ -715,5 +711,4 @@ export class UnknownPleasuresWebGL {
gl.vertexAttribPointer(this.composite_a_position, 2, gl.FLOAT, false, 0, 0); gl.vertexAttribPointer(this.composite_a_position, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6); gl.drawArrays(gl.TRIANGLES, 0, 6);
} }
} }