From b00b5ee9adac2382b46a20bc8b5657f6c94001c8 Mon Sep 17 00:00:00 2001 From: JulienMaille <182520+JulienMaille@users.noreply.github.com> Date: Mon, 2 Feb 2026 23:26:46 +0000 Subject: [PATCH] style: auto-fix linting issues --- js/visualizers/unknown_pleasures_webgl.js | 5 ----- 1 file changed, 5 deletions(-) diff --git a/js/visualizers/unknown_pleasures_webgl.js b/js/visualizers/unknown_pleasures_webgl.js index 26cf96f..491c993 100644 --- a/js/visualizers/unknown_pleasures_webgl.js +++ b/js/visualizers/unknown_pleasures_webgl.js @@ -8,7 +8,6 @@ */ export class UnknownPleasuresWebGL { - // Propagation speed: controls how fast waves propagate between lines // Higher = faster propagation (1.0 = default, 0.5 = slower, 2.0 = faster) static PROPAGATION_SPEED = 0.7; @@ -44,7 +43,6 @@ export class UnknownPleasuresWebGL { this._cos = Math.cos(this.rotationAngle); this._sin = Math.sin(this.rotationAngle); - // Propagation timing this._propagationAccum = 0; @@ -356,7 +354,6 @@ export class UnknownPleasuresWebGL { gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.blurFinalTexture, 0); - gl.bindFramebuffer(gl.FRAMEBUFFER, null); } @@ -486,7 +483,6 @@ export class UnknownPleasuresWebGL { this.reset(); } - // Update history with propagation speed control // Higher PROPAGATION_SPEED = faster wave propagation this._propagationAccum += UnknownPleasuresWebGL.PROPAGATION_SPEED; @@ -715,5 +711,4 @@ export class UnknownPleasuresWebGL { gl.vertexAttribPointer(this.composite_a_position, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); } - }