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This is a follow up to #9436 . It has a cleaner API and generalized the image_cache to be a generic asset cache, that all GPUI elements can make use off. The changes have been discussed with @mikayla-maki on Discord. --------- Co-authored-by: Mikayla <mikayla@zed.dev>
85 lines
2.5 KiB
Rust
85 lines
2.5 KiB
Rust
use crate::{AssetSource, DevicePixels, IsZero, Result, SharedString, Size};
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use anyhow::anyhow;
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use resvg::tiny_skia::Pixmap;
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use std::{
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hash::Hash,
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sync::{Arc, OnceLock},
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};
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#[derive(Clone, PartialEq, Hash, Eq)]
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pub(crate) struct RenderSvgParams {
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pub(crate) path: SharedString,
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pub(crate) size: Size<DevicePixels>,
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}
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#[derive(Clone)]
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pub(crate) struct SvgRenderer {
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asset_source: Arc<dyn AssetSource>,
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}
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pub enum SvgSize {
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Size(Size<DevicePixels>),
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ScaleFactor(f32),
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}
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impl SvgRenderer {
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pub fn new(asset_source: Arc<dyn AssetSource>) -> Self {
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Self { asset_source }
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}
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pub fn render(&self, params: &RenderSvgParams) -> Result<Vec<u8>> {
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if params.size.is_zero() {
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return Err(anyhow!("can't render at a zero size"));
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}
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// Load the tree.
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let bytes = self.asset_source.load(¶ms.path)?;
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let pixmap = self.render_pixmap(&bytes, SvgSize::Size(params.size))?;
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// Convert the pixmap's pixels into an alpha mask.
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let alpha_mask = pixmap
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.pixels()
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.iter()
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.map(|p| p.alpha())
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.collect::<Vec<_>>();
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Ok(alpha_mask)
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}
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pub fn render_pixmap(&self, bytes: &[u8], size: SvgSize) -> Result<Pixmap, resvg::usvg::Error> {
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let tree =
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resvg::usvg::Tree::from_data(&bytes, &resvg::usvg::Options::default(), svg_fontdb())?;
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let size = match size {
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SvgSize::Size(size) => size,
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SvgSize::ScaleFactor(scale) => crate::size(
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DevicePixels((tree.size().width() * scale) as i32),
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DevicePixels((tree.size().height() * scale) as i32),
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),
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};
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// Render the SVG to a pixmap with the specified width and height.
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let mut pixmap =
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resvg::tiny_skia::Pixmap::new(size.width.into(), size.height.into()).unwrap();
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let ratio = size.width.0 as f32 / tree.size().width();
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resvg::render(
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&tree,
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resvg::tiny_skia::Transform::from_scale(ratio, ratio),
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&mut pixmap.as_mut(),
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);
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Ok(pixmap)
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}
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}
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/// Returns the global font database used for SVG rendering.
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pub(crate) fn svg_fontdb() -> &'static resvg::usvg::fontdb::Database {
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static FONTDB: OnceLock<resvg::usvg::fontdb::Database> = OnceLock::new();
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FONTDB.get_or_init(|| {
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let mut fontdb = resvg::usvg::fontdb::Database::new();
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fontdb.load_system_fonts();
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fontdb
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})
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}
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