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GPUI AccessKit integration This PR is replacing #51097 , and is much more limited in scope. This PR *ONLY* adds AccessKit support to GPUI, and doesn't touch Zed. Once this lands, we can start adding aria attributes to Zed's components. This PR is the first step to addressing #41138 . Release Notes: - N/A or Added/Fixed/Improved ... --------- Co-authored-by: John Tur <john-tur@outlook.com> Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com> Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de> Co-authored-by: Agus Zubiaga <agus@zed.dev>
25 lines
483 B
Nix
25 lines
483 B
Nix
{ inputs, ... }:
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{
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perSystem =
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{
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pkgs,
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lib,
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system,
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...
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}:
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let
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mkZed = import ../toolchain.nix { inherit inputs; };
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zed-editor = mkZed pkgs;
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in
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{
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packages = {
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default = zed-editor;
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debug = zed-editor.override { profile = "dev"; };
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};
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}
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// lib.optionalAttrs (lib.hasSuffix "linux" system) {
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checks.a11y-test = import ../tests/a11y.nix {
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inherit pkgs inputs;
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};
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};
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}
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