zed/crates/theme/src/settings.rs
Conrad Irwin b09764c54a
settings: Use a derive macro for refine (#38451)
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).

Use a derive macro to prevent typos in this logic.

Release Notes:

- N/A
2025-09-18 21:13:49 +00:00

829 lines
29 KiB
Rust

use crate::fallback_themes::zed_default_dark;
use crate::{
Appearance, DEFAULT_ICON_THEME_NAME, IconTheme, IconThemeNotFoundError, SyntaxTheme, Theme,
ThemeNotFoundError, ThemeRegistry, status_colors_refinement, syntax_overrides,
theme_colors_refinement,
};
use collections::HashMap;
use derive_more::{Deref, DerefMut};
use gpui::{
App, Context, Font, FontFallbacks, FontStyle, FontWeight, Global, Pixels, Subscription, Window,
px,
};
use refineable::Refineable;
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
pub use settings::{FontFamilyName, IconThemeName, ThemeMode, ThemeName};
use settings::{Settings, SettingsContent};
use std::sync::Arc;
use util::ResultExt as _;
const MIN_FONT_SIZE: Pixels = px(6.0);
const MAX_FONT_SIZE: Pixels = px(100.0);
const MIN_LINE_HEIGHT: f32 = 1.0;
#[derive(
Debug,
Default,
PartialEq,
Eq,
PartialOrd,
Ord,
Hash,
Clone,
Copy,
Serialize,
Deserialize,
JsonSchema,
)]
/// Specifies the density of the UI.
/// Note: This setting is still experimental. See [this tracking issue](https://github.com/zed-industries/zed/issues/18078)
#[serde(rename_all = "snake_case")]
pub enum UiDensity {
/// A denser UI with tighter spacing and smaller elements.
#[serde(alias = "compact")]
Compact,
#[default]
#[serde(alias = "default")]
/// The default UI density.
Default,
#[serde(alias = "comfortable")]
/// A looser UI with more spacing and larger elements.
Comfortable,
}
impl UiDensity {
/// The spacing ratio of a given density.
/// TODO: Standardize usage throughout the app or remove
pub fn spacing_ratio(self) -> f32 {
match self {
UiDensity::Compact => 0.75,
UiDensity::Default => 1.0,
UiDensity::Comfortable => 1.25,
}
}
}
impl From<String> for UiDensity {
fn from(s: String) -> Self {
match s.as_str() {
"compact" => Self::Compact,
"default" => Self::Default,
"comfortable" => Self::Comfortable,
_ => Self::default(),
}
}
}
impl From<UiDensity> for String {
fn from(val: UiDensity) -> Self {
match val {
UiDensity::Compact => "compact".to_string(),
UiDensity::Default => "default".to_string(),
UiDensity::Comfortable => "comfortable".to_string(),
}
}
}
impl From<settings::UiDensity> for UiDensity {
fn from(val: settings::UiDensity) -> Self {
match val {
settings::UiDensity::Compact => Self::Compact,
settings::UiDensity::Default => Self::Default,
settings::UiDensity::Comfortable => Self::Comfortable,
}
}
}
/// Customizable settings for the UI and theme system.
#[derive(Clone, PartialEq)]
pub struct ThemeSettings {
/// The UI font size. Determines the size of text in the UI,
/// as well as the size of a [gpui::Rems] unit.
///
/// Changing this will impact the size of all UI elements.
ui_font_size: Pixels,
/// The font used for UI elements.
pub ui_font: Font,
/// The font size used for buffers, and the terminal.
///
/// The terminal font size can be overridden using it's own setting.
buffer_font_size: Pixels,
/// The font used for buffers, and the terminal.
///
/// The terminal font family can be overridden using it's own setting.
pub buffer_font: Font,
/// The agent font size. Determines the size of text in the agent panel. Falls back to the UI font size if unset.
agent_font_size: Option<Pixels>,
/// The line height for buffers, and the terminal.
///
/// Changing this may affect the spacing of some UI elements.
///
/// The terminal font family can be overridden using it's own setting.
pub buffer_line_height: BufferLineHeight,
/// The current theme selection.
pub theme_selection: Option<ThemeSelection>,
/// The active theme.
pub active_theme: Arc<Theme>,
/// Manual overrides for the active theme.
///
/// Note: This setting is still experimental. See [this tracking issue](https://github.com/zed-industries/zed/issues/18078)
pub experimental_theme_overrides: Option<settings::ThemeStyleContent>,
/// Manual overrides per theme
pub theme_overrides: HashMap<String, settings::ThemeStyleContent>,
/// The current icon theme selection.
pub icon_theme_selection: Option<IconThemeSelection>,
/// The active icon theme.
pub active_icon_theme: Arc<IconTheme>,
/// The density of the UI.
/// Note: This setting is still experimental. See [this tracking issue](
pub ui_density: UiDensity,
/// The amount of fading applied to unnecessary code.
pub unnecessary_code_fade: f32,
}
impl ThemeSettings {
const DEFAULT_LIGHT_THEME: &'static str = "One Light";
const DEFAULT_DARK_THEME: &'static str = "One Dark";
/// Returns the name of the default theme for the given [`Appearance`].
pub fn default_theme(appearance: Appearance) -> &'static str {
match appearance {
Appearance::Light => Self::DEFAULT_LIGHT_THEME,
Appearance::Dark => Self::DEFAULT_DARK_THEME,
}
}
/// Reloads the current theme.
///
/// Reads the [`ThemeSettings`] to know which theme should be loaded,
/// taking into account the current [`SystemAppearance`].
pub fn reload_current_theme(cx: &mut App) {
let mut theme_settings = ThemeSettings::get_global(cx).clone();
let system_appearance = SystemAppearance::global(cx);
if let Some(theme_selection) = theme_settings.theme_selection.clone() {
let mut theme_name = theme_selection.theme(*system_appearance);
// If the selected theme doesn't exist, fall back to a default theme
// based on the system appearance.
let theme_registry = ThemeRegistry::global(cx);
if let Err(err @ ThemeNotFoundError(_)) = theme_registry.get(theme_name) {
if theme_registry.extensions_loaded() {
log::error!("{err}");
}
theme_name = Self::default_theme(*system_appearance);
};
if let Some(_theme) = theme_settings.switch_theme(theme_name, cx) {
ThemeSettings::override_global(theme_settings, cx);
}
}
}
/// Reloads the current icon theme.
///
/// Reads the [`ThemeSettings`] to know which icon theme should be loaded,
/// taking into account the current [`SystemAppearance`].
pub fn reload_current_icon_theme(cx: &mut App) {
let mut theme_settings = ThemeSettings::get_global(cx).clone();
let system_appearance = SystemAppearance::global(cx);
if let Some(icon_theme_selection) = theme_settings.icon_theme_selection.clone() {
let mut icon_theme_name = icon_theme_selection.icon_theme(*system_appearance);
// If the selected icon theme doesn't exist, fall back to the default theme.
let theme_registry = ThemeRegistry::global(cx);
if let Err(err @ IconThemeNotFoundError(_)) =
theme_registry.get_icon_theme(icon_theme_name)
{
if theme_registry.extensions_loaded() {
log::error!("{err}");
}
icon_theme_name = DEFAULT_ICON_THEME_NAME;
};
if let Some(_theme) = theme_settings.switch_icon_theme(icon_theme_name, cx) {
ThemeSettings::override_global(theme_settings, cx);
}
}
}
}
/// The appearance of the system.
#[derive(Debug, Clone, Copy, Deref)]
pub struct SystemAppearance(pub Appearance);
impl Default for SystemAppearance {
fn default() -> Self {
Self(Appearance::Dark)
}
}
#[derive(Deref, DerefMut, Default)]
struct GlobalSystemAppearance(SystemAppearance);
impl Global for GlobalSystemAppearance {}
impl SystemAppearance {
/// Initializes the [`SystemAppearance`] for the application.
pub fn init(cx: &mut App) {
*cx.default_global::<GlobalSystemAppearance>() =
GlobalSystemAppearance(SystemAppearance(cx.window_appearance().into()));
}
/// Returns the global [`SystemAppearance`].
///
/// Inserts a default [`SystemAppearance`] if one does not yet exist.
pub(crate) fn default_global(cx: &mut App) -> Self {
cx.default_global::<GlobalSystemAppearance>().0
}
/// Returns the global [`SystemAppearance`].
pub fn global(cx: &App) -> Self {
cx.global::<GlobalSystemAppearance>().0
}
/// Returns a mutable reference to the global [`SystemAppearance`].
pub fn global_mut(cx: &mut App) -> &mut Self {
cx.global_mut::<GlobalSystemAppearance>()
}
}
#[derive(Default)]
struct BufferFontSize(Pixels);
impl Global for BufferFontSize {}
#[derive(Default)]
pub(crate) struct UiFontSize(Pixels);
impl Global for UiFontSize {}
/// In-memory override for the font size in the agent panel.
#[derive(Default)]
pub struct AgentFontSize(Pixels);
impl Global for AgentFontSize {}
/// Represents the selection of a theme, which can be either static or dynamic.
#[derive(Clone, Debug, Serialize, Deserialize, JsonSchema, PartialEq, Eq)]
#[serde(untagged)]
pub enum ThemeSelection {
/// A static theme selection, represented by a single theme name.
Static(ThemeName),
/// A dynamic theme selection, which can change based the [ThemeMode].
Dynamic {
/// The mode used to determine which theme to use.
#[serde(default)]
mode: ThemeMode,
/// The theme to use for light mode.
light: ThemeName,
/// The theme to use for dark mode.
dark: ThemeName,
},
}
impl From<settings::ThemeSelection> for ThemeSelection {
fn from(selection: settings::ThemeSelection) -> Self {
match selection {
settings::ThemeSelection::Static(theme) => ThemeSelection::Static(theme),
settings::ThemeSelection::Dynamic { mode, light, dark } => {
ThemeSelection::Dynamic { mode, light, dark }
}
}
}
}
impl ThemeSelection {
/// Returns the theme name for the selected [ThemeMode].
pub fn theme(&self, system_appearance: Appearance) -> &str {
match self {
Self::Static(theme) => &theme.0,
Self::Dynamic { mode, light, dark } => match mode {
ThemeMode::Light => &light.0,
ThemeMode::Dark => &dark.0,
ThemeMode::System => match system_appearance {
Appearance::Light => &light.0,
Appearance::Dark => &dark.0,
},
},
}
}
/// Returns the [ThemeMode] for the [ThemeSelection].
pub fn mode(&self) -> Option<ThemeMode> {
match self {
ThemeSelection::Static(_) => None,
ThemeSelection::Dynamic { mode, .. } => Some(*mode),
}
}
}
/// Represents the selection of an icon theme, which can be either static or dynamic.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum IconThemeSelection {
/// A static icon theme selection, represented by a single icon theme name.
Static(IconThemeName),
/// A dynamic icon theme selection, which can change based on the [`ThemeMode`].
Dynamic {
/// The mode used to determine which theme to use.
mode: ThemeMode,
/// The icon theme to use for light mode.
light: IconThemeName,
/// The icon theme to use for dark mode.
dark: IconThemeName,
},
}
impl From<settings::IconThemeSelection> for IconThemeSelection {
fn from(selection: settings::IconThemeSelection) -> Self {
match selection {
settings::IconThemeSelection::Static(theme) => IconThemeSelection::Static(theme),
settings::IconThemeSelection::Dynamic { mode, light, dark } => {
IconThemeSelection::Dynamic { mode, light, dark }
}
}
}
}
impl IconThemeSelection {
/// Returns the icon theme name based on the given [`Appearance`].
pub fn icon_theme(&self, system_appearance: Appearance) -> &str {
match self {
Self::Static(theme) => &theme.0,
Self::Dynamic { mode, light, dark } => match mode {
ThemeMode::Light => &light.0,
ThemeMode::Dark => &dark.0,
ThemeMode::System => match system_appearance {
Appearance::Light => &light.0,
Appearance::Dark => &dark.0,
},
},
}
}
/// Returns the [`ThemeMode`] for the [`IconThemeSelection`].
pub fn mode(&self) -> Option<ThemeMode> {
match self {
IconThemeSelection::Static(_) => None,
IconThemeSelection::Dynamic { mode, .. } => Some(*mode),
}
}
}
// impl ThemeSettingsContent {
/// Sets the theme for the given appearance to the theme with the specified name.
pub fn set_theme(
current: &mut SettingsContent,
theme_name: impl Into<Arc<str>>,
appearance: Appearance,
) {
if let Some(selection) = current.theme.theme.as_mut() {
let theme_to_update = match selection {
settings::ThemeSelection::Static(theme) => theme,
settings::ThemeSelection::Dynamic { mode, light, dark } => match mode {
ThemeMode::Light => light,
ThemeMode::Dark => dark,
ThemeMode::System => match appearance {
Appearance::Light => light,
Appearance::Dark => dark,
},
},
};
*theme_to_update = ThemeName(theme_name.into());
} else {
current.theme.theme = Some(settings::ThemeSelection::Static(ThemeName(
theme_name.into(),
)));
}
}
/// Sets the icon theme for the given appearance to the icon theme with the specified name.
pub fn set_icon_theme(
current: &mut SettingsContent,
icon_theme_name: String,
appearance: Appearance,
) {
if let Some(selection) = current.theme.icon_theme.as_mut() {
let icon_theme_to_update = match selection {
settings::IconThemeSelection::Static(theme) => theme,
settings::IconThemeSelection::Dynamic { mode, light, dark } => match mode {
ThemeMode::Light => light,
ThemeMode::Dark => dark,
ThemeMode::System => match appearance {
Appearance::Light => light,
Appearance::Dark => dark,
},
},
};
*icon_theme_to_update = IconThemeName(icon_theme_name.into());
} else {
current.theme.icon_theme = Some(settings::IconThemeSelection::Static(IconThemeName(
icon_theme_name.into(),
)));
}
}
/// Sets the mode for the theme.
pub fn set_mode(content: &mut SettingsContent, mode: ThemeMode) {
let theme = content.theme.as_mut();
if let Some(selection) = theme.theme.as_mut() {
match selection {
settings::ThemeSelection::Static(theme) => {
// If the theme was previously set to a single static theme,
// we don't know whether it was a light or dark theme, so we
// just use it for both.
*selection = settings::ThemeSelection::Dynamic {
mode,
light: theme.clone(),
dark: theme.clone(),
};
}
settings::ThemeSelection::Dynamic {
mode: mode_to_update,
..
} => *mode_to_update = mode,
}
} else {
theme.theme = Some(settings::ThemeSelection::Dynamic {
mode,
light: ThemeName(ThemeSettings::DEFAULT_LIGHT_THEME.into()),
dark: ThemeName(ThemeSettings::DEFAULT_DARK_THEME.into()),
});
}
if let Some(selection) = theme.icon_theme.as_mut() {
match selection {
settings::IconThemeSelection::Static(icon_theme) => {
// If the icon theme was previously set to a single static
// theme, we don't know whether it was a light or dark
// theme, so we just use it for both.
*selection = settings::IconThemeSelection::Dynamic {
mode,
light: icon_theme.clone(),
dark: icon_theme.clone(),
};
}
settings::IconThemeSelection::Dynamic {
mode: mode_to_update,
..
} => *mode_to_update = mode,
}
} else {
theme.icon_theme = Some(settings::IconThemeSelection::Static(IconThemeName(
DEFAULT_ICON_THEME_NAME.into(),
)));
}
}
// }
/// The buffer's line height.
#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub enum BufferLineHeight {
/// A less dense line height.
#[default]
Comfortable,
/// The default line height.
Standard,
/// A custom line height, where 1.0 is the font's height. Must be at least 1.0.
Custom(f32),
}
impl From<settings::BufferLineHeight> for BufferLineHeight {
fn from(value: settings::BufferLineHeight) -> Self {
match value {
settings::BufferLineHeight::Comfortable => BufferLineHeight::Comfortable,
settings::BufferLineHeight::Standard => BufferLineHeight::Standard,
settings::BufferLineHeight::Custom(line_height) => {
BufferLineHeight::Custom(line_height)
}
}
}
}
impl BufferLineHeight {
/// Returns the value of the line height.
pub fn value(&self) -> f32 {
match self {
BufferLineHeight::Comfortable => 1.618,
BufferLineHeight::Standard => 1.3,
BufferLineHeight::Custom(line_height) => *line_height,
}
}
}
impl ThemeSettings {
/// Returns the buffer font size.
pub fn buffer_font_size(&self, cx: &App) -> Pixels {
let font_size = cx
.try_global::<BufferFontSize>()
.map(|size| size.0)
.unwrap_or(self.buffer_font_size);
clamp_font_size(font_size)
}
/// Returns the UI font size.
pub fn ui_font_size(&self, cx: &App) -> Pixels {
let font_size = cx
.try_global::<UiFontSize>()
.map(|size| size.0)
.unwrap_or(self.ui_font_size);
clamp_font_size(font_size)
}
/// Returns the agent panel font size. Falls back to the UI font size if unset.
pub fn agent_font_size(&self, cx: &App) -> Pixels {
cx.try_global::<AgentFontSize>()
.map(|size| size.0)
.or(self.agent_font_size)
.map(clamp_font_size)
.unwrap_or_else(|| self.ui_font_size(cx))
}
/// Returns the buffer font size, read from the settings.
///
/// The real buffer font size is stored in-memory, to support temporary font size changes.
/// Use [`Self::buffer_font_size`] to get the real font size.
pub fn buffer_font_size_settings(&self) -> Pixels {
self.buffer_font_size
}
/// Returns the UI font size, read from the settings.
///
/// The real UI font size is stored in-memory, to support temporary font size changes.
/// Use [`Self::ui_font_size`] to get the real font size.
pub fn ui_font_size_settings(&self) -> Pixels {
self.ui_font_size
}
/// Returns the agent font size, read from the settings.
///
/// The real agent font size is stored in-memory, to support temporary font size changes.
/// Use [`Self::agent_font_size`] to get the real font size.
pub fn agent_font_size_settings(&self) -> Option<Pixels> {
self.agent_font_size
}
// TODO: Rename: `line_height` -> `buffer_line_height`
/// Returns the buffer's line height.
pub fn line_height(&self) -> f32 {
f32::max(self.buffer_line_height.value(), MIN_LINE_HEIGHT)
}
/// Switches to the theme with the given name, if it exists.
///
/// Returns a `Some` containing the new theme if it was successful.
/// Returns `None` otherwise.
pub fn switch_theme(&mut self, theme: &str, cx: &mut App) -> Option<Arc<Theme>> {
let themes = ThemeRegistry::default_global(cx);
let mut new_theme = None;
match themes.get(theme) {
Ok(theme) => {
self.active_theme = theme.clone();
new_theme = Some(theme);
}
Err(err @ ThemeNotFoundError(_)) => {
log::error!("{err}");
}
}
self.apply_theme_overrides();
new_theme
}
/// Applies the theme overrides, if there are any, to the current theme.
pub fn apply_theme_overrides(&mut self) {
// Apply the old overrides setting first, so that the new setting can override those.
if let Some(experimental_theme_overrides) = &self.experimental_theme_overrides {
let mut theme = (*self.active_theme).clone();
ThemeSettings::modify_theme(&mut theme, experimental_theme_overrides);
self.active_theme = Arc::new(theme);
}
if let Some(theme_overrides) = self.theme_overrides.get(self.active_theme.name.as_ref()) {
let mut theme = (*self.active_theme).clone();
ThemeSettings::modify_theme(&mut theme, theme_overrides);
self.active_theme = Arc::new(theme);
}
}
fn modify_theme(base_theme: &mut Theme, theme_overrides: &settings::ThemeStyleContent) {
if let Some(window_background_appearance) = theme_overrides.window_background_appearance {
base_theme.styles.window_background_appearance = window_background_appearance.into();
}
let status_color_refinement = status_colors_refinement(&theme_overrides.status);
base_theme.styles.colors.refine(&theme_colors_refinement(
&theme_overrides.colors,
&status_color_refinement,
));
base_theme.styles.status.refine(&status_color_refinement);
base_theme.styles.player.merge(&theme_overrides.players);
base_theme.styles.accents.merge(&theme_overrides.accents);
base_theme.styles.syntax = SyntaxTheme::merge(
base_theme.styles.syntax.clone(),
syntax_overrides(&theme_overrides),
);
}
/// Switches to the icon theme with the given name, if it exists.
///
/// Returns a `Some` containing the new icon theme if it was successful.
/// Returns `None` otherwise.
pub fn switch_icon_theme(&mut self, icon_theme: &str, cx: &mut App) -> Option<Arc<IconTheme>> {
let themes = ThemeRegistry::default_global(cx);
let mut new_icon_theme = None;
if let Some(icon_theme) = themes.get_icon_theme(icon_theme).log_err() {
self.active_icon_theme = icon_theme.clone();
new_icon_theme = Some(icon_theme);
cx.refresh_windows();
}
new_icon_theme
}
}
/// Observe changes to the adjusted buffer font size.
pub fn observe_buffer_font_size_adjustment<V: 'static>(
cx: &mut Context<V>,
f: impl 'static + Fn(&mut V, &mut Context<V>),
) -> Subscription {
cx.observe_global::<BufferFontSize>(f)
}
/// Gets the font size, adjusted by the difference between the current buffer font size and the one set in the settings.
pub fn adjusted_font_size(size: Pixels, cx: &App) -> Pixels {
let adjusted_font_size =
if let Some(BufferFontSize(adjusted_size)) = cx.try_global::<BufferFontSize>() {
let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
let delta = *adjusted_size - buffer_font_size;
size + delta
} else {
size
};
clamp_font_size(adjusted_font_size)
}
/// Adjusts the buffer font size.
pub fn adjust_buffer_font_size(cx: &mut App, f: impl FnOnce(Pixels) -> Pixels) {
let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
let adjusted_size = cx
.try_global::<BufferFontSize>()
.map_or(buffer_font_size, |adjusted_size| adjusted_size.0);
cx.set_global(BufferFontSize(clamp_font_size(f(adjusted_size))));
cx.refresh_windows();
}
/// Resets the buffer font size to the default value.
pub fn reset_buffer_font_size(cx: &mut App) {
if cx.has_global::<BufferFontSize>() {
cx.remove_global::<BufferFontSize>();
cx.refresh_windows();
}
}
// TODO: Make private, change usages to use `get_ui_font_size` instead.
#[allow(missing_docs)]
pub fn setup_ui_font(window: &mut Window, cx: &mut App) -> gpui::Font {
let (ui_font, ui_font_size) = {
let theme_settings = ThemeSettings::get_global(cx);
let font = theme_settings.ui_font.clone();
(font, theme_settings.ui_font_size(cx))
};
window.set_rem_size(ui_font_size);
ui_font
}
/// Sets the adjusted UI font size.
pub fn adjust_ui_font_size(cx: &mut App, f: impl FnOnce(Pixels) -> Pixels) {
let ui_font_size = ThemeSettings::get_global(cx).ui_font_size(cx);
let adjusted_size = cx
.try_global::<UiFontSize>()
.map_or(ui_font_size, |adjusted_size| adjusted_size.0);
cx.set_global(UiFontSize(clamp_font_size(f(adjusted_size))));
cx.refresh_windows();
}
/// Resets the UI font size to the default value.
pub fn reset_ui_font_size(cx: &mut App) {
if cx.has_global::<UiFontSize>() {
cx.remove_global::<UiFontSize>();
cx.refresh_windows();
}
}
/// Sets the adjusted agent panel font size.
pub fn adjust_agent_font_size(cx: &mut App, f: impl FnOnce(Pixels) -> Pixels) {
let agent_font_size = ThemeSettings::get_global(cx).agent_font_size(cx);
let adjusted_size = cx
.try_global::<AgentFontSize>()
.map_or(agent_font_size, |adjusted_size| adjusted_size.0);
cx.set_global(AgentFontSize(clamp_font_size(f(adjusted_size))));
cx.refresh_windows();
}
/// Resets the agent panel font size to the default value.
pub fn reset_agent_font_size(cx: &mut App) {
if cx.has_global::<AgentFontSize>() {
cx.remove_global::<AgentFontSize>();
cx.refresh_windows();
}
}
/// Ensures font size is within the valid range.
pub fn clamp_font_size(size: Pixels) -> Pixels {
size.clamp(MIN_FONT_SIZE, MAX_FONT_SIZE)
}
fn clamp_font_weight(weight: f32) -> FontWeight {
FontWeight(weight.clamp(100., 950.))
}
/// font fallback from settings
pub fn font_fallbacks_from_settings(
fallbacks: Option<Vec<settings::FontFamilyName>>,
) -> Option<FontFallbacks> {
fallbacks.map(|fallbacks| {
FontFallbacks::from_fonts(
fallbacks
.into_iter()
.map(|font_family| font_family.0.to_string())
.collect(),
)
})
}
impl settings::Settings for ThemeSettings {
fn from_settings(content: &settings::SettingsContent, cx: &mut App) -> Self {
let content = &content.theme;
// todo(settings_refactor). This should *not* require cx...
let themes = ThemeRegistry::default_global(cx);
let system_appearance = SystemAppearance::default_global(cx);
let theme_selection: ThemeSelection = content.theme.clone().unwrap().into();
let icon_theme_selection: IconThemeSelection = content.icon_theme.clone().unwrap().into();
let mut this = Self {
ui_font_size: clamp_font_size(content.ui_font_size.unwrap().into()),
ui_font: Font {
family: content.ui_font_family.as_ref().unwrap().0.clone().into(),
features: content.ui_font_features.clone().unwrap(),
fallbacks: font_fallbacks_from_settings(content.ui_font_fallbacks.clone()),
weight: clamp_font_weight(content.ui_font_weight.unwrap()),
style: Default::default(),
},
buffer_font: Font {
family: content
.buffer_font_family
.as_ref()
.unwrap()
.0
.clone()
.into(),
features: content.buffer_font_features.clone().unwrap(),
fallbacks: font_fallbacks_from_settings(content.buffer_font_fallbacks.clone()),
weight: clamp_font_weight(content.buffer_font_weight.unwrap()),
style: FontStyle::default(),
},
buffer_font_size: clamp_font_size(content.buffer_font_size.unwrap().into()),
buffer_line_height: content.buffer_line_height.unwrap().into(),
agent_font_size: content.agent_font_size.map(Into::into),
active_theme: themes
.get(theme_selection.theme(*system_appearance))
.or(themes.get(&zed_default_dark().name))
.unwrap(),
theme_selection: Some(theme_selection),
experimental_theme_overrides: None,
theme_overrides: HashMap::default(),
active_icon_theme: themes
.get_icon_theme(icon_theme_selection.icon_theme(*system_appearance))
.ok()
.unwrap(),
icon_theme_selection: Some(icon_theme_selection),
ui_density: content.ui_density.unwrap_or_default().into(),
unnecessary_code_fade: content.unnecessary_code_fade.unwrap().clamp(0.0, 0.9),
};
this.apply_theme_overrides();
this
}
fn import_from_vscode(vscode: &settings::VsCodeSettings, current: &mut SettingsContent) {
vscode.f32_setting("editor.fontWeight", &mut current.theme.buffer_font_weight);
vscode.f32_setting("editor.fontSize", &mut current.theme.buffer_font_size);
if let Some(font) = vscode.read_string("editor.font") {
current.theme.buffer_font_family = Some(FontFamilyName(font.into()));
}
// TODO: possibly map editor.fontLigatures to buffer_font_features?
}
}