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Otherwise block_with_timeout is effectively useless on windows as we would block a minimum of 15ms which is our entire frame budget Release Notes: - N/A *or* Added/Fixed/Improved ...
136 lines
3.9 KiB
Rust
136 lines
3.9 KiB
Rust
use crate::{PlatformDispatcher, RunnableMeta};
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use async_task::Runnable;
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use chrono::{DateTime, Utc};
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use futures::channel::oneshot;
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use scheduler::{Clock, Priority, Scheduler, SessionId, TestScheduler, Timer};
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use std::{
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future::Future,
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pin::Pin,
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sync::{
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Arc,
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atomic::{AtomicU16, Ordering},
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},
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task::{Context, Poll},
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time::{Duration, Instant},
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};
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use waker_fn::waker_fn;
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/// A production implementation of [`Scheduler`] that wraps a [`PlatformDispatcher`].
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///
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/// This allows GPUI to use the scheduler crate's executor types with the platform's
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/// native dispatch mechanisms (e.g., Grand Central Dispatch on macOS).
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pub struct PlatformScheduler {
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dispatcher: Arc<dyn PlatformDispatcher>,
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clock: Arc<PlatformClock>,
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next_session_id: AtomicU16,
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}
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impl PlatformScheduler {
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pub fn new(dispatcher: Arc<dyn PlatformDispatcher>) -> Self {
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Self {
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dispatcher: dispatcher.clone(),
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clock: Arc::new(PlatformClock { dispatcher }),
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next_session_id: AtomicU16::new(0),
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}
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}
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pub fn allocate_session_id(&self) -> SessionId {
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SessionId::new(self.next_session_id.fetch_add(1, Ordering::SeqCst))
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}
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}
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impl Scheduler for PlatformScheduler {
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fn block(
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&self,
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_session_id: Option<SessionId>,
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mut future: Pin<&mut dyn Future<Output = ()>>,
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timeout: Option<Duration>,
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) -> bool {
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let deadline = timeout.map(|t| Instant::now() + t);
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let parker = parking::Parker::new();
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let unparker = parker.unparker();
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let waker = waker_fn(move || {
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unparker.unpark();
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});
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let mut cx = Context::from_waker(&waker);
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if let Poll::Ready(()) = future.as_mut().poll(&mut cx) {
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return true;
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}
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loop {
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match deadline {
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Some(deadline) if !parker.park_deadline(deadline) && deadline <= Instant::now() => {
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return false;
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}
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Some(_) => (),
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None => parker.park(),
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}
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if let Poll::Ready(()) = future.as_mut().poll(&mut cx) {
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break true;
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}
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}
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}
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fn schedule_foreground(&self, _session_id: SessionId, runnable: Runnable<RunnableMeta>) {
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self.dispatcher
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.dispatch_on_main_thread(runnable, Priority::default());
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}
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fn schedule_background_with_priority(
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&self,
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runnable: Runnable<RunnableMeta>,
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priority: Priority,
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) {
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self.dispatcher.dispatch(runnable, priority);
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}
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fn spawn_realtime(&self, f: Box<dyn FnOnce() + Send>) {
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self.dispatcher.spawn_realtime(f);
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}
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fn timer(&self, duration: Duration) -> Timer {
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use std::sync::{Arc, atomic::AtomicBool};
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let (tx, rx) = oneshot::channel();
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let dispatcher = self.dispatcher.clone();
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// Create a runnable that will send the completion signal
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let location = std::panic::Location::caller();
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let closed = Arc::new(AtomicBool::new(false));
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let (runnable, _task) = async_task::Builder::new()
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.metadata(RunnableMeta { location, closed })
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.spawn(
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move |_| async move {
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let _ = tx.send(());
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},
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move |runnable| {
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dispatcher.dispatch_after(duration, runnable);
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},
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);
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runnable.schedule();
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Timer::new(rx)
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}
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fn clock(&self) -> Arc<dyn Clock> {
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self.clock.clone()
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}
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fn as_test(&self) -> Option<&TestScheduler> {
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None
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}
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}
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/// A production clock that uses the platform dispatcher's time.
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struct PlatformClock {
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dispatcher: Arc<dyn PlatformDispatcher>,
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}
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impl Clock for PlatformClock {
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fn utc_now(&self) -> DateTime<Utc> {
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Utc::now()
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}
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fn now(&self) -> Instant {
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self.dispatcher.now()
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}
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}
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