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GPUI AccessKit integration This PR is replacing #51097 , and is much more limited in scope. This PR *ONLY* adds AccessKit support to GPUI, and doesn't touch Zed. Once this lands, we can start adding aria attributes to Zed's components. This PR is the first step to addressing #41138 . Release Notes: - N/A or Added/Fixed/Improved ... --------- Co-authored-by: John Tur <john-tur@outlook.com> Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com> Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de> Co-authored-by: Agus Zubiaga <agus@zed.dev> |
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| .. | ||
| image | ||
| svg | ||
| a11y.rs | ||
| active_state_bug.rs | ||
| anchor.rs | ||
| animation.rs | ||
| data_table.rs | ||
| drag_drop.rs | ||
| focus_visible.rs | ||
| gif_viewer.rs | ||
| gradient.rs | ||
| grid_layout.rs | ||
| hello_world.rs | ||
| image_gallery.rs | ||
| image_loading.rs | ||
| input.rs | ||
| layer_shell.rs | ||
| list_example.rs | ||
| mouse_pressure.rs | ||
| move_entity_between_windows.rs | ||
| on_window_close_quit.rs | ||
| opacity.rs | ||
| ownership_post.rs | ||
| painting.rs | ||
| paths_bench.rs | ||
| pattern.rs | ||
| popover.rs | ||
| README.md | ||
| scrollable.rs | ||
| set_menus.rs | ||
| shadow.rs | ||
| tab_stop.rs | ||
| testing.rs | ||
| text.rs | ||
| text_layout.rs | ||
| text_wrapper.rs | ||
| tree.rs | ||
| uniform_list.rs | ||
| window.rs | ||
| window_positioning.rs | ||
| window_shadow.rs | ||
GPUI Examples
Examples can be run from the Zed repository root:
cargo run -p gpui --example hello_world
Where to start
hello_worldshows the basic shape of a GPUI application: create anApplication, open a window, create a root view, and render adiv.inputdemonstrates text input, focus, selections, clipboard actions, and keyboard bindings.uniform_listshows how to render a simple virtualized list.testingdemonstrates#[gpui::test],TestAppContext, actions, focus, and window-based tests.
Layout and styling
grid_layoutdemonstrates CSS-grid-style layout.opacitydemonstrates opacity styling.patternshows patterned backgrounds.shadowdemonstrates box shadows.textshows styled text rendering.text_layoutdemonstrates text alignment, decoration, weights, and wrapping.text_wrappershows wrapping text content.
Interaction
anchordemonstrates anchored positioning.data_tablecombines virtualized list rendering with table-style rows and a custom scrollbar.drag_dropshows draggable elements and drop targets.focus_visibledemonstrates keyboard-visible focus styling.mouse_pressuredemonstrates pressure-sensitive pointer input where supported.popovershows floating layers withdeferredandanchored.scrollabledemonstrates scrollable content.tab_stopshows keyboard tab navigation.
Images, drawing, and animation
animationdemonstrates GPUI animations and animated SVG transforms.gif_viewershows GIF rendering.gradientdemonstrates linear gradients and color spaces.imageshows local and remote image loading, image sizing, and asset setup.image_gallerydemonstrates image caching and loading remote images.image_loadingshows image loading states and asset loading.paintingdemonstrates custom drawing with paths and canvas.svgshows SVG rendering.
Windows and application behavior
move_entity_between_windowsshows moving an entity between windows.on_window_close_quitdemonstrates quitting when a window closes.set_menusshows application menu setup.windowdemonstrates creating normal, dialog, popup, and floating windows.window_positioningdemonstrates window bounds and placement.window_shadowdemonstrates window shadow styling.
Specialized examples
These examples are useful when working on GPUI itself, but they may not be the best starting point for new applications:
active_state_bugis a focused active-state reproduction.layer_shelldemonstrates Linux layer-shell windows.list_exampledemonstrates bottom-aligned list state and scrollbar behavior.ownership_postsupports the ownership and data-flow documentation.paths_benchis a path rendering benchmark.treerenders a deep tree of nested elements.