Cherry-pick of #54710 to preview
----
- #54632 unintentionally reverted changes introduced in #54681, likely
due to a merge conflict resolution issue.
See the original PR for the changes.
Release Notes:
- N/A
Co-authored-by: Danilo Leal <danilo@zed.dev>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Danilo Leal <danilo@zed.dev>
`SendKeystroke` seems to work for all ctrl keybinds. Prefer it over
`SendText` for readability.
showkey reports the same key sequences if I apply these keybinds to my
user keymap.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
showkey in Ghostty, iTerm2, and Terminal.app reports ctrl-delete as
`<ESC>[3;5~`.
I tested this keybind on macOS, where fish_key_reader correctly
interprets it as ctrl-delete.
Closes#51725
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed ctrl-delete keybind in the terminal
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This changes the action for archiving threads in the main sidebar view
from `RemoveSelectedThread` to `ArchiveSelectedThread`. It has the same
key binding as before: `shift-backspace`. I also added `ctrl-backspace`
as a binding for deleting archived threads in the history view.
Release Notes:
- N/A
## Context
`ctrl-n` / `cmd-n` doesn't work on the Welcome tab. The global binding
lives under `Workspace && !Terminal` (macOS) and similar contexts that
don't include Welcome. The fix just adds the same binding to the Welcome
context block on all three platforms — same approach the font-size and
recent-project shortcuts already use there.
Closes#52426
## Demo
### Before:
https://github.com/user-attachments/assets/69becde8-25d2-45e3-9e7c-416b7937bd17
### After:
https://github.com/user-attachments/assets/6d9ede76-7adb-4527-bfef-c18d5b8a4fb4
## How to review
One line added per platform keymap file. Check that `ctrl-n` / `cmd-n`
maps to `workspace::NewFile` in the `Welcome` block of:
- `assets/keymaps/default-macos.json`
- `assets/keymaps/default-linux.json`
- `assets/keymaps/default-windows.json`
## Self-review checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed `ctrl-n` / `cmd-n` (New File) not working on the Welcome tab
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Follow up to https://github.com/zed-industries/zed/pull/52730.
This PR adds a boolean setting `limit_content_width` in the Agent Panel
settings that allows turning off the content max-width entirely, which
was added for better readability. We had a handful of requests for it,
so it feels fair.
<img width="500" alt="Screenshot 2026-04-20 at 8 57@2x"
src="https://github.com/user-attachments/assets/d2540b35-3fa8-4424-895d-dc499ac4839c"
/>
Release Notes:
- Agent: Added a new `limit_content_width` setting in the agent panel
that allows turning off the content max-width limit.
This PR makes Zed only have one worktree picker, as opposed to a flavor
of it in the title bar and another in the agent panel. It then moves it
to the title bar, making it always present, so that its trigger is
separate from the branch picker (which now contains only two views:
branches and stashes). For the worktree picker, I'm mostly favoring the
behavior we've introduced in the agent-panel-flavored version.
It also updates the title bar settings migration to use the JSON
`migrate_settings` helper instead of a shallow Tree-sitter rewrite, so
old `show_branch_icon = true` values are promoted to
`show_branch_status_icon = true` across root, platform, release-channel,
and profile settings scopes.
- [x] Move worktree creation logic to the `git_ui` crate to make this
more generic and less agent-specific
- [x] Double-check the remote use case and ensure nothing broke there
- [x] Improve the UX for the detached HEAD state; better invite people
to create a branch
- [x] Migrate `show_branch_icon = true` to `show_branch_status_icon =
true` across nested settings scopes
Suggested .rules additions
When migrating renamed settings keys that can appear in platform
overrides, release-channel overrides, or profiles, prefer the JSON
`migrations::migrate_settings` helper over shallow Tree-sitter key
rewrites unless tests explicitly cover every nested scope that can
contain the key.
Release Notes:
- Improved migration of the title bar branch status icon setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
We had an internal report of soft wrap not working in git panel's commit
editor. Given the following settings:
```json
{
"languages": {
"Git Commit": {
"preferred_line_length": 80,
"soft_wrap": "preferred_line_length",
},
},
}
```
We would not soft-wrap in narrow viewports. As it turned out, the
problem was that we were always prefering a `preferred_line_length` as
our soft wrap boundary over the actual width of the editor.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed git commits editor not respecting soft wrap boundaries.
- settings: Removed `"soft_wrap": "preferred_line_length"` in favour of
`"soft_wrap": "bounded"`. Soft wrap now always respects editor width
when it's enabled.
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.
# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark
remove all bookmarks with `workspace: clear bookmarks`
# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`
## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
- A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.
This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
- collect the items.
- render them if no higher priority item collides.
This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)
Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
7e523a2d2b.
Release Notes:
- Added Bookmarks
Co-authored-by: Austin Cummings <me@austincummings.com>
Closes#4526
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.
### What's new
**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.
**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.
**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.
**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.
**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.
**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.
### What's left
- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)
### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?
---
Release Notes:
- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.
---------
Co-authored-by: Yara <git@yara.blue>
This renames the Archive view to Thread History in all user-facing
surfaces. The concept of archiving a thread (the verb/state) remains
unchanged — only the view that lists all threads is renamed, since it
shows both active and archived entries.
## Changes
- Rename `ViewAllThreads` action → `ToggleThreadHistory`
- Context-sensitive tooltip: "Show Thread History" / "Hide Thread
History"
- Update action doc comment to reference "history" instead of "archive
view"
- Telemetry event: `Thread History Viewed`
- `SerializedSidebarView::Archive` → `History` (with `#[serde(alias =
"Archive")]` for backward compat)
- Add a Lucide-based clock icon adapted to 16×16 / 1.2px stroke
- Switch the history toggle button to use the new clock icon
- Update all three platform keymaps
cc @danilo-leal
Release Notes:
- Renamed the threads Archive view to Thread History and updated its
icon to a clock.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53219
Updates the built-in **One Dark** theme so `syntax.link_text.font_style`
is `italic`, matching other built-in themes.
Release Notes:
- Fixed One Dark `link_text` not italic
- Don't ever swap to the ellipsis menu with the close icon button; we
now always have it
- Promote the "focus the last workspace" feature through the ellipsis
menu
- Add a unified tooltip for the thread item to show relevant thread
metadata
- Use a different icon for accessing the now "all threads" view
- Simplifies how we display archived threads
- Bonus: Don't display the "open in new window" button in currently
active worktrees (in dedicated picker)
- Bonus: Use the "main worktree" label for whenever we're mentioning the
original worktree
Release Notes:
- N/A
### Docs update.
- adding 'what is Dexter' one-liner
- adding config examples
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [~] Unsafe blocks (if any) have justifying comments
- [~] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [~] Tests cover the new/changed behavior
- [~] Performance impact has been considered and is acceptable
✅ Elixir LS update -
[PR](https://github.com/zed-extensions/elixir/pull/115) merged
Release Notes:
- N/A
---------
Co-authored-by: AltCode <altcode@vivaldi.net>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This fixes a regression where `zed -n .` in a subdirectory of an
already-open
project would redirect to the parent window instead of creating a new
one.
The root cause was that commit 66d2cb20c9 ("Adjust `zed -n` behavior")
made
`-n` run the worktree matching loop with subdirectory matching enabled,
when
previously `-n` skipped matching entirely.
## Changes
### Bug fix
- **Restore `-n` to always create a new window.** No worktree matching,
no
exceptions. This matches the behavior from when `-n` was first
introduced.
### New `--classic` flag
- Adds a hidden `--classic` CLI flag that explicitly selects the
pre-sidebar
default behavior: new window for directories, reuse existing window for
files already in an open worktree.
- The `cli_default_open_behavior` setting now toggles between `-e` (add
to
sidebar) and `--classic` behavior. When set to `new_window`, the classic
logic is used instead of unconditionally opening a new window.
### Refactor CLI open options
Replaces the old grab-bag of `open_new_workspace: Option<bool>`,
`force_existing_window: bool`, `classic: bool`, and `reuse: bool` with:
- **`cli::CliOpenBehavior` enum** — a single enum on the IPC boundary
with
variants `Default`, `AlwaysNew`, `Add`, `ExistingWindow`, `Classic`, and
`Reuse`.
- **`workspace::WorkspaceMatching` enum** — describes how to match paths
against existing worktrees (`None`, `MatchExact`, `MatchSubdirectory`).
- **`workspace::OpenOptions`** — uses `WorkspaceMatching` plus a simple
`add_dirs_to_sidebar: bool` instead of overlapping boolean flags.
The translation from CLI enum to workspace options happens in
`open_listener.rs`, keeping both layers clean and independent.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/53262
- Remove the ability to pick a branch from the agent panel; delegate
this to the title bar picker
- Make the worktree creation earger, just as you selected whether you
want to create it from main or current branch
- Remove flicker when creating a new worktree and switching to a
previously existing one
- Improve some UI stuff: how we display that a worktree is
creating/loading, the branch and worktree icons, etc.
- Fixed a bug where worktrees in a detached HEAD state wouldn't show up
in the worktree pickers
A big part of the diff of this PR is the removal of everything involved
with the `StartThreadIn` enum/the set up involved in only creating the
worktree by the time of the first prompt send.
Release Notes:
- Agent: Improved and simplified the UX of creating threads in Git
worktrees.
- Git: Fixed a bug where worktrees in a detached HEAD state wouldn't
show up in the worktree picker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This change allows using simple navigation keys (PageDown / PageUp /
Ctrl-Home / Ctrl-End) when the message editor is focused, but only if
the cursor is at the beginning/end of the message, where pressing these
keys would normally result in no-op.
One important corollary is that when the cursor is in an empty message,
navigation keys scroll the thread.
We already have this behavior for Up/Down and this change just expands
it for other navigation keys.
Demo:
[Demo](https://github.com/user-attachments/assets/ff540c8c-a223-417b-b16a-b0d08599b1ae)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
follow up #47471
As described in #47471, we introduced a direction-aware strategy to
improve user experience when interacting with hover popovers. In this
follow-up, we are adding `hover_popover_sticky` and
`hover_popover_hiding_delay` to control whether the feature introduced
in 47471 enabled, and to let users configure the delay to balance
responsiveness . Also `hover_popover_sticky` can now be imported from
`editor.hover.sticky`, as well as `hover_popover_hiding_delay` from
`editor.hover.hidingDelay` in VSCode.
Also this PR adds several tests:
- `test_hover_popover_cancel_hide_on_rehover`: when the cursor returns
to the hover after leaving once within the hiding delay, the hover
should persist while canceling the existing hiding timer.
- `test_hover_popover_enabled_false_ignores_sticky` : when
`hover_popover_enabled` is false, the `hover_popover_sticky` and
`hover_popover_hiding_delay` have no effect(since no hover is shown).
- `test_hover_popover_sticky_delay_restarts_when_mouse_gets_closer`:
when mouse gets closer to hover popover, we expect the timer to reset
and the hover remains visible.
- `test_hover_popover_hiding_delay`: check if the delay(in test, that's
500ms) works.
- `test_hover_popover_sticky_disabled`: when hover_popover_sticky is
false, the hover popover disappears immediately after the cursor leaving
the codes.
- VSCode import test in `settings_store.rs`
Release Notes:
- Added `hover_popover_sticky` and `hover_popover_hiding_delay` settings
to balance responsiveness of hover popovers.
---------
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This PR adds the `cli_default_open_behavior` setting and a first-run TUI
prompt
that appears when `zed <path>` is invoked without flags while existing
windows are
open and the setting hasn't been configured yet.
## What it does
### Setting and prompt
- Adds a new `cli_default_open_behavior` workspace setting with two
values:
`existing_window` (default) and `new_window`.
- When the user runs `zed <path>` for the first time with existing Zed
windows
open, a `dialoguer::Select` prompt in the CLI asks them to choose their
preferred behavior. The choice is persisted to `settings.json`.
- The prompt is skipped when:
- An explicit flag (`-n`, `-e`, `-a`) is given
- No existing Zed windows are open
- The setting is already configured in `settings.json`
- The paths being opened are already contained in an existing workspace
### IPC transport abstraction
- Introduces a `CliResponseSink` trait in the `cli` crate that abstracts
`IpcSender<CliResponse>`, with an implementation for the real IPC
sender.
- Replaces `IpcSender<CliResponse>` with `Box<dyn CliResponseSink>` /
`&dyn CliResponseSink` across all signatures in `open_listener.rs`:
`OpenRequestKind::CliConnection`, `handle_cli_connection`,
`maybe_prompt_open_behavior`, `open_workspaces`, `open_local_workspace`.
- Extracts the inline CLI response loop from `main.rs` into a testable
`cli::run_cli_response_loop` function.
- Switches the request channel from bounded `mpsc::channel(16)` to
`mpsc::unbounded()`, eliminating `smol::block_on` in the bridge thread.
### End-to-end tests
Seven new tests exercise both the CLI-side response loop and the
Zed-side
handler connected through in-memory channels, using `allow_parking()` so
the
real `cli::run_cli_response_loop` runs on an OS thread while the GPUI
executor
drives the Zed handler:
- No flags, no windows → no prompt, opens new window
- No flags, existing windows, user picks "existing window" → prompt,
setting persisted
- No flags, existing windows, user picks "new window" → prompt, setting
persisted
- Setting already configured → no prompt
- Paths already in existing workspace → no prompt
- Explicit `-e` flag → no prompt
- Explicit `-n` flag → no prompt
Existing tests that previously used `ipc::channel()` now use a
`DiscardResponseSink`, removing OS-level IPC from all tests.
Release Notes:
- Added a first-run prompt when using `zed <path>` to choose between
opening
in an existing window or a new window. The choice is saved to settings
and
can be changed later via the `cli_default_open_behavior` setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
- Introduce `project_panel::Redo` action
- Update all platform keymaps in order to map
`redo`/`ctrl-shift-z`/`cmd-shift-z` to the `project_panel::Redo` action
### Restore Entry Support
- Update both `Project::delete_entry` and `Worktree::delete_entry` to
return the resulting `fs::TrashedEntry`
- Introduce both `Project::restore_entry` and `Worktree::restore_entry`
to allow restoring an entry in a worktree, given the `fs::TrashedEntry`
- Worth pointing out that support for restoring is not yet implemented
for remote worktrees, as that will be dealt with in a separate pull
request
### Undo Manager
- Split `ProjectPanelOperation` into two different enums, `Change` and
`Operation`
- While thinking through this, we noticed that simply recording the
operation that user was performing was not enough, specifically in the
case where undoing would restore the file, as in that specific case, we
needed the `trash::TrashedEntry` in order to be able to restore, so we
actually needed the result of executing the operation.
- Having that in mind, we decided to separate the operation (intent)
from the change (result), and record the change instead. With the change
being recorded, we can easily building the operation that needs to be
executed in order to invert that change.
- For example, if an user creates a new file, we record the
`ProjectPath` where the file was created, so that undoing can be a
matter of trashing that file. When undoing, we keep track of the
`trash::TrashedEntry` resulting from trashing the originally created
file, such that, redoing is a matter of restoring the
`trash::TrashedEntry`.
- Refer to the documentation in the `project_panel::undo` module for a
better breakdown on how this is implemented/handled.
- Introduce a task queue for dealing with recording changes, as well as
undo and redo requests in a sequential manner
- This meant moving some of the details in `UndoManager` to a
`project_panel::undo::Inner` implementation, and `UndoManager` now
serves as a simple wrapper/client around the inner implementation,
simply communicating with it to record changes and handle undo/redo
requests
- Callers that depend on the `UndoManager` now simply record which
changes they wish to track, which are then sent to the undo manager's
inner implementation
- Same for the undo and redo requests, those are simply sent to the undo
manager's inner implementation, which then deals with picking the
correct change from the history and executing its inverse operation
- Introduce support for tracking restore changes and operations
- `project_panel::undo::Change::Restored` – Keeps track that the
file/directory associated with the `ProjectPath` was a result of
restoring a trashed entry, for which we now that reverting is simply a
matter of trashing the path again
- `project_panel::undo::Operation::Restore` – Keeps track of both the
worktree id and the `TrashedEntry`, from which we can build the original
`ProjectPath` where the trashed entry needs to be restored
- Move project panel's undo tests to a separate module
`project_panel::tests::undo` to avoid growing the
`project::project_panel_tests` module into a monolithic test module
- Some of the functions in `project::project_panel_tests` were made
`pub(crate)` in order for us to be able to call those from
`project_panel::tests::undo`
### FS Changes
- Refactored the `Fs::trash_file` and `Fs::trash_dir` methods into a
single `Fs::trash` method
- This can now be done because `RealFs::trash_dir` and
`RealFs::trash_file` were simply calling `trash::delete_with_info`, so
we can simplify the trait
- Tests have also been simplified to reflect this new change, so we no
longer need a separate test for trashing a file and trashing a directory
- Update `Fs::trash` and `Fs::restore` to be async
- On the `RealFs` implementation we're now spawning a thread to perform
the trash/restore operation
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Relates to #5039
Release Notes:
- N/A
---------
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#4751
## Testing
- Manually tested by comparing the behaviors with vscode.
- Those requirements are added to unit tests.
Release Notes:
- Added action to toggle block comments
---------
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
_(Feature Requests #24962)_
_"Before you mark this PR as ready for review, make sure that you
have:"_
* [x] Added a solid test coverage and/or screenshots from doing manual
testing
* [x] Done a self-review taking into account security and performance
aspects
* [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added a `sort_order` to `project_panel` settings which dictates how
files and directories are sorted relative to each other in a
`sort_mode`.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
It's happening.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
- Introducing NotebookMode state and handlers (EnterEditMode,
EnterCommandMode, RunAndAdvance).
- Wire up UI to switch modes,focus editors appropriately, and advance
selection while in command mode.
- Update default and vim keymaps to use the new bindings (shift-enter
runs+advances, escape enters command mode,
and enter/up/down work in command mode).
- Reveal and Focus the new Cell when inserted
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Update macOS and Linux's default keymaps such that, in the `Terminal`
context, `ctrl-r` does send the `ctrl-r` keystrokes. This was no longer
the case with recent changes to enable `ctrl-r` to map to
`projects::OpenRecent` which prevented users to use history search in
shells like bash and zsh, for example.
Release Notes:
- N/A
After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.
This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Removed the notification panel from Zed
This PR improves the recent projects picker in the context of
multi-workspace:
- The currently active project now appears in the "This Window" section
with a checkmark indicator. Clicking it simply dismisses the picker,
since there's nothing to switch to. This feels like a better UX because
it gives you visual confirmation of where you are.
- The remove button is hidden for the current project entry, both in the
row and the footer, to prevent accidentally removing the workspace
you're actively using.
- The "Add to Workspace" button now uses a more descriptive icon
(`FolderOpenAdd`) and shows a meta tooltip clarifying that it adds the
project as a multi-root folder project.
The primary click/enter behavior remains unchanged—it opens the selected
project in the current window's multi-workspace. The "Open in New
Window" action continues to be available via the icon button or
shift+enter.
Release Notes:
- Improved the recent projects picker to show the currently active
project in the "This Window" section with a checkmark indicator.
This PR adds a configurable max-width to the agent panel. This will be
particularly useful when opting into an agentic-first layout where the
thread will be at the center of the UI (with the panel most likely
full-screen'ed, which is why I'm also adding here the button to make it
full screen in the toolbar). The default max-width is 850, which is a
bit bigger than the one generally considered as a standard (~66
characters wide, which usually sums up to 750 pixels).
Release Notes:
- Agent: Added a max-width to the thread view for better readability,
particularly when the panel is zoomed in.
Closes#48007
Release Notes:
- Added editor setting for changing regex mode default in vim searches
Summary:
- Based on the report in #48007 and the discussion here
https://github.com/zed-industries/zed/pull/48127#issuecomment-3838678903
- There was feedback mentioning that vim-mode needs to default
vim-searches to use regex-mode (even when the editor regex-search
setting is disabled). However, it was suggested that a vim search
setting could be configured to adjust this behaviour.
- In this PR a new vim setting was added to change whether vim-searches
will use regex-mode by default, so now users can can configure
vim-search to not use regex-mode when typing the `/` character (or using
the vim search command).
Screen Captures:
https://github.com/user-attachments/assets/172669fb-ab78-41a1-9485-c973825543c5
Closes#52879
## Summary
VS Code binds `Ctrl+R` to open recent workspaces/folders on all
platforms (Windows, macOS, and Linux). Zed already had this binding in
`default-windows.json`, but it was missing from `default-macos.json` and
`default-linux.json`.
Since `BaseKeymap::VSCode` returns no supplemental keymap file and
relies entirely on the platform default keymaps, users who selected VS
Code keybindings on macOS or Linux would not get the expected `Ctrl+R`
behavior — instead getting nothing, or having to use the non-VSCode
binding (`Alt+Cmd+O` / `Alt+Ctrl+O`).
This adds the missing binding to both platform defaults, consistent with
what Windows already had.
## Screenshot
The default keybinding in VS Code:
<img width="1512" height="319" alt="Screenshot 2026-04-01 at 07 38 09"
src="https://github.com/user-attachments/assets/12d483a3-3c52-4649-a00f-ee2b8e40bc8c"
/>
Release Notes:
- Added `Ctrl+R` keybinding for opening recent projects on macOS and
Linux, matching VS Code's default behavior on all platforms.
Context
The markdown preview had no search functionality — pressing Ctrl+F did
nothing. This PR implements the SearchableItem trait for
MarkdownPreviewView, enabling in-pane text search with match
highlighting and navigation.
Changes span four crates:
- project: Added SearchQuery::search_str() — a synchronous method to
search plain &str text, since the existing search() only works on
BufferSnapshot.
- markdown: Added search highlight storage to the Markdown entity and
paint_search_highlights to MarkdownElement. Extracted the existing
selection painting into a reusable paint_highlight_range helper to avoid
duplicating quad-painting logic.
- markdown_preview: Implemented SearchableItem with full match
navigation, active match tracking, and proper SearchEvent emission
matching Editor behavior.
- Keymaps: Added buffer_search::Deploy bindings to the MarkdownPreview
context on all three platforms.
The PR hopefully Closes
https://github.com/zed-industries/zed/issues/27154
How to Review
1. crates/project/src/search.rs — search_str method at the end of impl
SearchQuery. Handles both Text (AhoCorasick) and Regex variants with
whole-word and multiline support.
2. crates/markdown/src/markdown.rs — Three areas:
- New fields and methods on Markdown struct (~line 264, 512-548)
- paint_highlight_range extraction and paint_search_highlights (~line
1059-1170)
- The single-line addition in Element::paint (~line 2003)
3. crates/markdown_preview/src/markdown_preview_view.rs — The main
change. Focus on:
- SearchEvent::MatchesInvalidated emission in schedule_markdown_update
(line 384)
- EventEmitter<SearchEvent> and as_searchable (lines 723, 748-754)
- The SearchableItem impl (lines 779-927), especially active_match_index
which computes position from old highlights to handle query changes
correctly
4. Keymap files — Two lines each for Linux/Windows, one for macOS.
Self-Review Checklist
- [ x ] I've reviewed my own diff for quality, security, and reliability
- [ x ] Unsafe blocks (if any) have justifying comments (no unsafe)
- [ x ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
(should be 😄 )
- [ - ] Tests cover the new/changed behavior (not sure)
- [ - ] Performance impact has been considered and is acceptable (I'm
not sure about it and it would be nice to see experienced people to
test)
Release Notes:
- Added search support (Ctrl+F / Cmd+F) to the markdown preview
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Follow up to https://github.com/zed-industries/zed/pull/49807
Previously, when there were multiple conflicts across the codebase, we
would pop a toast at the bottom right corner of the UI. A toast seemed
like a functional idea because it'd be visible from any state of the app
and thus it'd be a good place to expose the button that allows you to
quickly prompt the agent to resolve all conflicts, as opposed to
creating a thread for each individual one. However, the toast was met
with some negative (and correct) feedback, mostly because it is
interruptive, and thus can sometimes block very relevant surfaces, like
either the agent panel itself or the Git commit area.
Therefore, in this PR, I'm removing the toast and adding a button in the
status bar instead; a bit more minimal, not interruptive, and a common
place for other items that might require your attention. The status bar
can be quite busy these days, though; we can display diagnostics, LSP
status, and file names in there; conscious of that. But it felt like it
could work given this button is such a transient one that you can either
easily manually dismiss or wait for it to be auto-dismissed as you or
the agent resolves the merge conflicts.
<img width="500" height="864" alt="Screenshot 2026-04-02 at 9 15@2x"
src="https://github.com/user-attachments/assets/4412a05c-77d0-4391-8ea1-25d1749b5e20"
/>
Release Notes:
- Git: Improved how we surface the affordance to resolve codebase-wide
merge conflicts with the agent in the UI.
- Agent: Added a setting to control whether or not the button to resolve
merge conflicts with the agent should be displayed.
Implements basic focus-follows-mouse behavior.
Right now, it's only applied in the `workspace` crate for `Pane`s, so
anything that lives outside of that container (panels and such for the
most part) won't have this behavior applied. The core logic is
implemented as an extension trait, and should be trivial to apply to
other elements as it makes sense.
https://github.com/user-attachments/assets/d338fa30-7f9c-439f-8b50-1720e3f509b1Closes#8167
Release Notes:
- Added "Focus Follows Mouse" for editor and terminal panes
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes#52656
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#52656
Release Notes:
- Added keybindings for scrolling in agent view
---------
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
## Summary
- PR #48109 changed the capture name for C/C++ preprocessor directives
from `@keyword.directive` to `@preproc`. While semantically correct, the
builtin themes had `preproc` defined with colors nearly
indistinguishable from plain text (e.g. One Dark `#dce0e5ff`, Ayu Dark
`#bfbdb6ff`), making `#include`, `#define`, etc. appear unhighlighted.
- This PR updates the `preproc` color in all builtin themes (and the
fallback theme) to match their respective `keyword` color, restoring
visible highlighting for preprocessor directives.
Fixes#49024
## Side effects
- Go uses `@preproc` for `//go:` and `// +build` compiler directives.
These will also change from the previous muted gray to the keyword
color. This is arguably an improvement — compiler directives are special
constructs that benefit from visible highlighting, consistent with how
other editors (CLion, VS Code) handle them.
## Test plan
- [x] `cargo test -p language highlight_map` passes
- [x] Open a C/C++ file and verify `#include`, `#define`, `#ifdef`, etc.
are highlighted with the keyword color
- [x] Verify across multiple builtin themes (One Dark, Ayu Dark, Gruvbox
Dark, etc.)
- [x] Open a Go file and verify `//go:` directives are highlighted
reasonably
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Release Notes:
- Fixed C/C++ preprocessor directives (`#include`, `#define`, etc.)
appearing unhighlighted in builtin themes.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#52926
Follow-up to #48861
cc @SomeoneToIgnore
Release Notes:
- Edited buffers are no longer saved by default before running a task,
but you can still configure this using the "save" field in `tasks.json`.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
## Context
This PR introduces a `base` field for settings profiles to allow
profiles to either overlay `user` settings or to overlay `default`,
which is simply zed's defaults (user settings are skipped). I'm not
entirely sure I love `default` because it's a bit confusing (there's a
setting called `default` but the default is `user`). Another idea I had
was `factory` (`user` (default) or `factory`) - curious to hear from the
reviewers. This will be useful for those of us who need to quickly flip
to a default state, or a default state with some customizations on top.
Additionally, from what I can tell, VS Code's profile system is more in
line with what this PR is offering in Zed - profiles overlay the default
settings, not the user's customization layer. So this will be familiar
for those users.
I've had no issue with the migrator, code is pretty simple there, but
would love for @smitbarmase to review the migration to make sure I'm not
missing something.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [X] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved the flexibility of settings profiles by offering a way for
profiles to lay atop of zed defaults, skipping user settings all
together. Settings Profiles now take the following form.
```json5
"Your Profile": {
"base": "user" // or "default"
"settings": {
// ...
},
},
```