Also introduces an extension point for other adapters to do this if it
turns out they also send this information.
Release Notes:
- N/A (JS locator is still gated)
Partially reverts #30682
A uniform list is desirable for the scrolling behavior, but this breaks
badly when there are collapsed entries or entries without paths, both of
which seem common with the JS adapter.
It would be nice to go back to a uniform list if we can come up with a
set of design tweaks that allow all entries to be the same height.
Release Notes:
- Debugger Beta: fixed an issue that caused entries in the stack frame
list to overlap in some situations.
- [x] pass LSP tasks into list_debug_scenarios
- [x] load LSP tasks only once for both modals
- [x] align ordering
- [x] improve appearance of LSP debug task icons
- [ ] reconsider how `add_current_language_tasks` works
- [ ] add a test
Release Notes:
- Debugger Beta: Added debuggable LSP tasks to the "Debug" tab of the
new process modal.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
I think using `Debugger Program` and `~/bin/debugger` here makes it seem
like that field is for specifying the path to the debugger itself, and
not the program being debugged.
Release Notes:
- N/A
Also includes a clarity refactoring to remove
`ignore_completion_provider`.
Closes#15549
Release Notes:
- Fixed completions menu closing on typing after being requested while
`show_completions_on_input: false`.
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.
This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.
https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56
Release Notes:
- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
Release Notes:
- Debugger Beta: `shift-escape` (`workspace::ToggleZoom`) now zooms the
entire debug panel; `alt-shift-escape` (`debugger::ToggleExpandItem`)
triggers the old behavior of zooming a specific item.
Release Notes:
- Debugger Beta: if there is no stopped or running session, `f5` now
reruns the last session, or opens the new session modal if there is no
previously-run session.
Also adds reuse of the markdown documentation cache even when
completions are re-queried, so that markdown documentation doesn't
flicker when `is_incomplete: true` (completions provided by rust
analyzer always set this)
Release Notes:
- Added support for filtering language server completions instead of
re-querying.
This PR updates the name of the `NewSessionModal` to `NewProcessModal`
(to reflect it's new purpose), changes the tabs in the modal to read
`Run | Debug | Attach | Launch` and changes the associated types in code
to match the tabs. In addition, this PR adds a few labels to the text
fields in the `Launch` tab, and adds a link to open the associated
settings file. In both debug.json files, added links to the zed.dev
debugger docs.
Release Notes:
- Debugger Beta: Improve the new process modal
When we moved to schema-based debug configs, we've added validate_config
- a trait method
that is supposed to both validate the configuration and determine
whether it is a launch configuration
or an attach configuration.
The validation bit is a bit problematic though - we received reports on
Discords about
scenarios not starting up properly; it turned out that Javascript's
implementation was overly strict.
Thus, I got rid of any code that tries to validate the config - let's
let the debug adapter itself
decide whether it can digest the configuration or not. validate_config
is now left unimplemented for most
DebugAdapter implementations (except for PHP), because all adapters use
`request`: 'launch'/'attach' for that.
Let's leave the trait method in place though, as nothing guarantees this
to be true for all adapters.
cc @Anthony-Eid
Release Notes:
- debugger: Improved error messages when the debug scenario is not
valid.
- debugger: Fixed cases where valid configs were rejected.
…ailed (#31291)"
This reverts commit aab76208b5.
Closes#31737
I cannot repro the original issue that this commit was trying to solve
anymore.
Release Notes:
- N/A
Release Notes:
- Debugger Beta: added a button to the quick action bar to start a debug
session or spawn a task, depending on which of these actions was taken
most recently.
- Debugger Beta: incorporated the tasks modal into the new session modal
as an additional tab.
---------
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Julia Ryan <p1n3appl3@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- Debugger Beta: Added a spinner to the debug panel when a session is
starting up.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Julia <julia@zed.dev>
Add `(child)` instead of using the same label.
Release Notes:
- Debugger Beta: Made child sessions appear distinct from their parents
in the session selector.
@osiewicz @SomeoneToIgnore If you guys have time to look this over it
would be greatly appreciated. I wanted to move the bug fix into the task
resolution code but wasn't sure if there was a reason that we didn't
already.
The bug is caused by an env variable being empty when we send it as a
terminal command. When the shell resolves all the env variables there's
an extra space that gets added due to the empty env variable being
placed between two other variables.
Closes#31240
Release Notes:
- debugger beta: Fix a bug where debug main Rust runner action wouldn't
work
Closes #ISSUE
Release Notes:
- debugger: Python tests/main functions can now we debugged from the
gutter.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
I added a test to this too as one of my first steps of improving
`NewSessionModal`'s test coverage.
Release Notes:
- debugger beta: Select saved debug config when opening debug.json from
`NewSessionModal`
test that check's that each conversion works properly based on the
adapter's config validation function.
Co-authored-by: Zed AI \<ai@zed.dev\>
Release Notes:
- debugger beta: Fix bug where Go/GDB configuration's wouldn't work from
NewSessionModal
This PR adds actions for copying variable names and values and editing
variable values from the variable list. Previously these were only
accessible using the mouse. It also fills in keybindings for expanding
and collapsing entries on Linux that we already had on macOS.
Release Notes:
- Debugger Beta: Added the `variable_list::EditVariable`,
`variable_list::CopyVariableName`, and
`variable_list::CopyVariableValue` actions and default keybindings.
This works the same as selecting the first history match in the new
session modal.
Release Notes:
- Debugger Beta: Added the `debugger: rerun last session` action, bound
by default to `alt-f4`.
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.
https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c
Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.
Release Notes:
* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
This regression happens because our tests weren't properly catching this
edge case anymore. I updated the tests to only send the raw config to
the Fake Adapter Client.
Release Notes:
- debugger beta: Fix bug where launch args were sent twice
If gdb doesn't send a thread name we display the thread's process id in
the thread drop down menu instead now.
Co-authored-by: Remco Smits \<djsmits12@gmail.com\>
Release Notes:
- debugger beta: Handle bug where DAPs don't send thread names
- Make remembering focus work with `ActivatePaneDown` as well
- Tone down the console's focus-in behavior so clicking doesn't
misbehave
Release Notes:
- N/A
This PR replaces some `update()` calls with either `read()` or
`read_with()` when the `update()` call performed read-only operations on
the entity.
Many more likely exist, will follow-up with more PRs.
Release Notes:
- N/A
Release Notes:
- Debugger Beta: Fixed a bug where environment variables were not
substituted in debug tasks in some cases.
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This move was done so debug configs could use path resolution, and
saving a configuration from the new session modal wouldn't resolve paths
beforehand.
I also added an integration test to make sure path resolution happens
from an arbitrary config. The test was placed under the new session
modal directory because it has to do with starting a session, and that's
what the new session modal typically does, even if it's implicitly used
in the test.
In the future, I plan to add more tests to the new session modal too.
Release Notes:
- debugger beta: Allow configs from debug.json to resolve paths
@Anthony-Eid I'm pretty sure this maintains the behavior of #30680, and
I added some tests to be sure.
Release Notes:
- `~` now expands to the home directory in the debugger launch modal.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This includes the following data:
- Where we spawned the session from (gutter, scenario list, custom form
filled by the user)
- Which debug adapter was used
- Which dock the debugger is in
Closes #ISSUE
Release Notes:
- debugger: Added telemetry for new session experience that includes
data about:
- How a session was spawned (gutter, scenario list or custom form)
- Which debug adapter was used
- Which dock the debugger is in
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
This PR allows DAPs to define their own schema so users can see
completion items when editing their debug.json files.
Users facing this aren’t the biggest chance, but behind the scenes, this
affected a lot of code because we manually translated common fields from
Zed's config format to be adapter-specific. Now we store the raw JSON
from a user's configuration file and just send that.
I'm ignoring the Protobuf CICD error because the DebugTaskDefinition
message is not yet user facing and we need to deprecate some fields in
it.
Release Notes:
- debugger beta: Show completion items when editing debug.json
- debugger beta: Breaking change, debug.json schema now relays on what
DAP you have selected instead of always having the same based values.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
- Remove the modules list and loaded sources list from the default
layout
- Move the console to the center pane so it's visible initially
Release Notes:
- Debugger Beta: changed the default layout of the debugger panel,
hiding the modules list and loaded sources list by default and making
the console more prominent.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- Add missing handler for `debugger::Continue` so `f5` works
- Add bindings based on VS Code for `debugger::Restart` and
`debug_panel::ToggleFocus`
- Remove breakpoint-related buttons from the debug panel's top strip,
and surface the bindings for `editor::ToggleBreakpoint` in gutter
tooltip instead
Release Notes:
- Debugger Beta: Added keybindings for `debugger::Continue`,
`debugger::Restart`, and `debug_panel::ToggleFocus`.
- Debugger Beta: Removed breakpoint-related buttons from the top of the
debug panel.
- Compatibility note: on Linux, `ctrl-shift-d` is now bound to
`debug_panel::ToggleFocus` by default, instead of
`editor::DuplicateLineDown`.
Makes it possible to open and navigate these menus from the keyboard.
I also removed the eager previewing behavior for the thread picker,
which was buggy and came with a jarring layout shift.
Release Notes:
- Debugger Beta: Added the `debugger: open thread picker` and `debugger:
open session picker` actions.
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This PR prevents the debug panel pane context menu from showing when you
click your secondary mouse button in **stackframe**, **breakpoint** and
**module** list entries.
Release Notes:
- N/A
- Switch stack frame list and module list to `UniformList` to access
scrolling behavior
- Implement `menu::` navigation actions
Release Notes:
- Debugger Beta: Added support for menu navigation actions (`ctrl-n`,
`ctrl-p`, etc.) in the stack frame list and module list.
The first panic was caused by an unwrap that assumed a file would always
have a root syntax node.
The second was caused by a double lease panic when clicking enter in the
debug console while there was a completion menu open
Release Notes:
- N/A
- Focus the console's query bar (if it exists) when focusing the console
- Fix incorrect focus handles used for the console and terminal at the
`Subview` level
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
We attempt to resolve the language name in this order
1. Based on debug adapter if they're for a singular language e.g. Delve
2. File extension if it exists
3. If a language name exists within a debug scenario's label
In the future I want to use locators to also determine the language as
well and refresh scenario list when a new scenario has been saved
Release Notes:
- N/A
This PR adds the ability to expand a debugger stack trace into a multi
buffer and view each frame as it's own excerpt.
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- A loading icon is displayed while a scenario is being saved
- Saving a scenario doesn't take you to debug.json unless a user clicks
on the arrow icons that shows up after a successful save
- An error icon where show when a scenario fails to save
- Fixed a bug where scenario's failed to save when there was no .zed
directory in the user's worktree
Release Notes:
- N/A
Release Notes:
- debugger: allow setting env vars and arguments on the launch command.
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR simplifies the new session modal by flattening its three modes
and updating the UI to be less noisy. The new UI also defaults to the
Debug Scenario Picker, and allows users to save debug scenarios created
in the UI to the active worktree's .zed/debug.json file.
Release Notes:
- N/A
## Context
This PR improves the accuracy of our inline values for Rust/Python. It
does this by only adding inline value hints to the last valid use of a
variable and checking whether variables are valid within a given scope
or not.
We also added tests for Rust/Python inline values and inline values
refreshing when stepping in a debug session.
### Future tasks
1. Handle functions that have inner functions defined within them.
2. Add inline values to variables that were used in inner scopes but not
defined in them.
3. Move the inline value provider trait and impls to the language trait
(or somewhere else).
4. Use Semantic tokens as the first inline value provider and fall back
to tree sitter
5. add let some variable statement, for loops, and function inline value
hints to Rust.
6. Make writing tests more streamlined.
6.1 We should be able to write a test by only passing in variables,
language, source file, expected result, and stop position to a function.
7. Write a test that has coverage for selecting different stack frames.
co-authored-by: Remco Smits \<djsmits12@gmail.com\>
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- Languages now define their preferred debuggers in `config.toml`.
- `LanguageRegistry` now exposes language config even for languages that
are not yet loaded. This necessitated extension registry changes (we now
deserialize config.toml of all language entries when loading new
extension index), but it should be backwards compatible with the old
format. /cc @maxdeviant
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
There were two bugs that caused user-defined debug scenarios from being
able to run a build task.
1. DebugRequest would be deserialized to `Attach` even when `process_id`
wasn't defined in a user's configuration file. This has been fixed by
adding our own deserializer that defaults to None if there are no fields
present instead of `Attach`, and I added tests to prevent regressions.
2. Debug scenario resolve phase never got the active buffer when
spawning a debug session from the new session modal. This has been
worked around by passing in the worktree_id of a debug scenario in the
scenario picker and the active worktree_id otherwise.
Release Notes:
- N/A
Currently contains the pre-work of making sessions creatable without a
definition, but still need to change the spawn in terminal
to use the running session
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
To-dos:
- [x] Expose the command to defend against cases where that's just super
long
- [x] Tackle the vertical scroll conflict with panel scroll
- [x] Reduce default font-size
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Nathan here: I also tacked on a bunch of UI refinement.
Release Notes:
- Introduced the ability to follow the agent around as it reads and
edits files.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
I also moved the breakpoint store to session from local mode, because
both remote/local modes will need the ability to remove active debug
lines.
Release Notes:
- N/A
## Preview

### TODO
- [x] Add scenario picker to new session modal
- [x] Make debugger start action open new session modal instead of task
modal
- [x] Fix `esc` not clearing the cancelling the new session modal while
it's in scenario or attach mode
- [x] Resolve debug scenario's correctly
Release Notes:
- N/A
DebugSession.mode is no longer needed because project::debugger::Session
manages its own state now (booting, running, terminated), and removing
mode simplifies a lot of the code that uses running state.
I used Zed AI to do a good chunk of the refactor, but I doubled-checked
everything it did and changed a good amount of its updates.
Release Notes:
- N/A
Co-authored-by: Zed AI <ai@zed.dev>
This cleans up a bunch of indirection and will make it easier to
show the session building state in the debugger terminal
Closes #ISSUE
Release Notes:
- N/A
## Context
The bug occurred because we stopped propagating the
`BreakpointStoreEvent::SetDebugLine` whenever a new debug line highlight
had been set. This was done to prevent multiple panes from having
editors focus on the debug line. However, it stopped the event from
propagating to editors that needed to clear their debug line highlights.
I fixed this by introducing two phases
1. Clear all debug line highlights
2. Set active debug line highlight in singular editor
I also added a test to prevent regressions from occurring
Release Notes:
- N/A
I added some tests to ensure that this regression doesn't happen again.
This also fixes the cargo test locators, debugging all tests in a module
instead of just the singular test a user selects.
Release Notes:
- N/A
resolves#24655resolves#23945
I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.
There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.
Release Notes:
- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This fixes a deadlock that would occur when `DapStore` had its on quit
handler called. The deadlock was caused by `DapStore` spawning on the
main thread while `App::shutdown` blocks the main thread.
We added a debug_panic in GPUI that panics if a foreground task is
spawned while the App context is shutting down. This will help tests
catch hangs in `cx.on_app_quit` calls.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
- [x] Buttons
- [x] Make it keyboard-driven
Co-authored-by: Anthony <anthony@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
This PR adds the `FeatureFlag` suffix to the feature flag types that
were missing them.
This makes the names easier to search in the codebase.
Release Notes:
- N/A
This PR uses Tree Sitter to show inline values while a user is in a
debug session.
We went with Tree Sitter over the LSP Inline Values request because the
LSP request isn't widely supported. Tree Sitter is easy for
languages/extensions to add support to. Tree Sitter can compute the
inline values locally, so there's no need to add extra RPC messages for
Collab. Tree Sitter also gives Zed more control over how we want to show
variables.
There's still more work to be done after this PR, namely differentiating
between global/local scoped variables, but it's a great starting point
to start iteratively improving it.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
Now all debug sessions are routed through the debug panel and are
started synchronously instead of by a task that returns a session once
the initialization process is finished. A session is `Mode::Booting`
while it's starting the debug adapter process and then transitions to
`Mode::Running` once this is completed.
This PR also added new tests for the dap logger, reverse start debugging
request, and debugging over SSH.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Zed AI <ai@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
This fixes a debug panic that happened when closing a debug session item
through the debug panel context menu. The default layout now only
includes module list and loaded sources list if they're supported.
Release Notes:
- N/A
This PR also fixes the unexpected behavior of clicking restart when a
session is terminated and nothing happens.
And we fixed a small bug where `DebugClientAdapter.shutdown()` was never
called.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
This PR adds a debug panel context menu that will allow a user to select
which debug session items are visible.
The context menu will add to the pane that was right clicked on.
<img width="1275" alt="Screenshot 2025-04-16 at 2 43 36 AM"
src="https://github.com/user-attachments/assets/330322ff-69db-4731-bbaf-3544d53f2f15"
/>
Release Notes:
- N/A
This fixes a bug where resizing the panes wouldn't be serialized and
persist
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
This PR changes the thread list dropdown menu in the debugger UI to
eagerly preview the state of a thread when selecting it, instead of
waiting until confirming the selection.
Release Notes:
- N/A
To make DAP work over SSH we want to create the binary
at the project level (so we can wrap it in an `ssh` invocation
transparently).
This means not pushing the adapter down into the session, and resolving
more information ahead-of-time.
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Piotr <piotr@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony <anthony@zed.dev>
This PR makes a debugger's pane layout persistent across session's that
use the same debug adapter.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.
Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
The debug console will now show an indicator when it's unopened and
there's unread messages.
`NewSessionModal` attempts to resolve debug configurations before using
the config to start debugging. This allows users to use zed's task
variables in the modal prompt.
I had to invert tasks_ui dependency on debugger_ui so `NewSessionModal`
could get the correct `TaskContexts` by calling tasks_ui functions. A
consequence of this workspace has a new event `ShowAttachModal` that I'm
not a big fan of. @osiewicz if you have time could you please take a
look to see if there's a way around adding the event. I'm open to pair
on it too.
Release Notes:
- N/A
## Summary
### Actions
This PR implements actions that allow a user to "run to cursor" and
"evaluate selected text" while there's an active debug session and
exposes the functionality to the UI as well.
- Run to cursor: Can be accessed by right clicking on the gutter
- Evaluate selected text: Can be accessed by selecting text then right
clicking in the editor
### Bug fixes
I also fixed these bugs as well
- Panic when using debugger: Stop action
- Debugger actions command palette filter not working properly in all
cases
- We stopped displaying the correct label in the session's context menu
when a session was terminated
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Adds actions so you can have customized keybindings for `insert` and
`replace` modes.
And add `shift-enter` as a default for `replace`, this will override the
default setting
`completions.lsp_insert_mode` which is set to `replace_suffix`, which
tries to "smartly"
decide whether to replace or insert based on the surrounding text.
For those who come from VSCode, if you want to mimic their behavior, you
only have to
set `completions.lsp_insert_mode` to `insert`.
If you want `tab` and `enter` to do different things, you need to remap
them, here is
an example:
```jsonc
[
// ...
{
"context": "Editor && showing_completions",
"bindings": {
"enter": "editor::ConfirmCompletionInsert",
"tab": "editor::ConfirmCompletionReplace"
}
},
]
```
Closes#24577
- [x] Make LSP completion insertion mode decision in guest's machine
(host is currently deciding it and not allowing guests to have their own
setting for it)
- [x] Add shift-enter as a hotkey for `replace` by default.
- [x] Test actions.
- [x] Respect the setting being specified per language, instead of using
the "defaults".
- [x] Move `insert_range` of `Completion` to the Lsp variant of
`.source`.
- [x] Fix broken default, forgotten after
https://github.com/zed-industries/zed/pull/27453#pullrequestreview-2736906628,
should be `replace_suffix` and not `insert`.
Release Notes:
- LSP completions: added actions `ConfirmCompletionInsert` and
`ConfirmCompletionReplace` that control how completions are inserted,
these override `completions.lsp_insert_mode`, by default, `shift-enter`
triggers `ConfirmCompletionReplace` which replaces the whole word.
This PR adds colors to debug panel's session menu that indicate the
state of each respective session. It also adds a close button to each
entry.
green - running
yellow - stopped
red - terminated/ended
Release Notes:
- N/A
There were two bugs that caused the gdb adapter not to work properly,
one on our end and one their end.
The bug on our end was sending `stopOnEntry: null` in our launch request
when stop on entry had no value. I fixed that bug across all dap
adapters
The other bug had to do with python's "great" type system and how we
serialized our unit structs to json; mainly,
`ConfigurationDoneArguments` and `ThreadsArguments`. Gdb seems to follow
a pattern for handling requests where they pass `**args` to a function,
this errors out when the equivalent json is `"arguments": null`.
```py
@capability("supportsConfigurationDoneRequest")
@request("configurationDone", on_dap_thread=True)
def config_done(**args): ### BUG!!
...
```
Release Notes:
- N/A
I wanted this for CONL (https://conl.dev )'s nascent langauge server,
and it seems like most of the support was already wired up on the LSP
side, so this surfaces it into the editor.
Release Notes:
- Added support for the `insert_text_mode` field of completions from the
language server protocol.
This PR removes replaces the `.unwrap`s when accessing the debug panel
with `if let Some`s.
These `.unwrap`s are not locally verifiable, and thus are not safe.
Release Notes:
- N/A
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR adds passing in `stop_on_entry` to debug configs in debug.json
instead of going through initialization args.
This has two benefits:
1. It's more streamlined to a user since every internal adapter supports
`stop_on_entry` for launch requests and Go's adapter supports it for
attach requests too.
2. It will allow @osiewicz `NewSesssionModal` PR to use this field for
the stop on entry checkbox.
Release Notes:
- N/A
## Summary
This PR starts the process of adding debug task locators to Zed's
debugger system. A task locator is a secondary resolution phase that
allows a debug task to run a command before starting a debug session and
then uses the output of the run command to configure itself.
Locators are most applicable when debugging a compiled language but will
be helpful for any language as well.
## Architecture
At a high level, this works by adding a debug task queue to `Workspace`.
Which add's a debug configuration associated with a `TaskId` whenever a
resolved task with a debug config is added to `TaskInventory`'s queue.
Then, when the `SpawnInTerminal` task finishes running, it emits its
task_id and the result of the ran task.
When a ran task exits successfully, `Workspace` tells `Project` to start
a debug session using its stored debug config, then `DapStore` queries
the `LocatorStore` to configure the debug configuration if it has a
valid locator argument.
Release Notes:
- N/A
This is a clean-up PR in anticipation of introduction of Debugger
Registry. I wanna get rid of DebugAdapterKind (or rather, it being an
enum).
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
This PR improves the keyboard navigation for the variable list.
Before this PR, if you want to open/close nested variables, you had to
use the right/left & up/down arrow keys.
Now you can step through with just only using your left/right arrow
keys, this feels a bit more natural and more similar to how other
editors allow you to navigate through variables.
This PR also fixes the following issues:
- Allow selecting a scope to be the start of your selection
- Allow selecting previous item if the first item is selected
-----
https://github.com/user-attachments/assets/aff0b133-97be-4c09-8ee6-b11495ad5568
Release Notes:
- N/A
This PR adds an action that clears all breakpoints and notifies any
active DAPs.
todo
- [x] Implement clear functionality
- [x] Write an integration test for this
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
This PR fixes a few issues around shutting down a debug adapter.
The first issue I discovered was when I shut down all sessions via
`shutdown all adapters` command. We would still fetch the threads
request again, because we receive a thread event that indicated that it
exited. But this will always time out because the debug adapter is
already shutdown at this point, so by updating the check so we don't
allow fetching a request when the session is terminated fixes the issue.
The second issue fixes a bug where we would always shut down the parent
session, when a child session is terminated. This was reintroduced by
the big refactor. This is not something we want, because you could
receive multiple StartDebugging reverse requests, so if one child is
shutting down that does not mean the other ones should have been
shutting down as well.
Issue was original fixed in
https://github.com/RemcoSmitsDev/zed/pull/80#issuecomment-2573943661.
## TODO:
- [x] Add tests
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>