Commit graph

412 commits

Author SHA1 Message Date
Lukas Wirth
5d2feaa144
editor: Implement semantic highlighting (#46356)
Part of #7450

Big thanks to @macmv for pushing this forwards so much!

Rebased version of https://github.com/zed-industries/zed/pull/39539 as
working on an in-org branch simplifies a lot of things for us)

Release Notes:

- Added LSP semantic tokens highlighting support

---------

Co-authored-by: Neil Macneale V <neil.macneale.v@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-04 17:37:13 +00:00
Cole Miller
8d18b7b927
git: Fix desynced scrolling between LHS and RHS of side-by-side diff (#47913)
- Remove old attempt to sync scrolling
- Share a `ScrollAnchor` between the two sides, and be sure to resolve
it against the correct snapshot
- Allow either side to initiate an autoscroll request, and make sure
that request is processed in the same frame by the other side

Release Notes:

- N/A

---------

Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Jakub <jakub@zed.dev>
2026-01-31 18:33:22 +00:00
Joseph T. Lyons
72b151e3aa
Revert "Allow always_allow patterns for Nushell, Elvish, and Rc shells" (#48050)
Reverts zed-industries/zed#47908

This PR inadvertently caused a regression:

- https://github.com/zed-industries/zed/issues/48047
2026-01-30 21:26:13 +00:00
Richard Feldman
b7e11b38f4
Allow always_allow patterns for Nushell, Elvish, and Rc shells (#47908)
## Summary

This PR extends the `always_allow` tool permission patterns to work with
Nushell, Elvish, and Rc shells. Previously, these shells were
incorrectly excluded because they don't use `&&`/`||` operators for
command chaining. However, brush-parser can safely parse their command
syntax since they all use `;` for sequential execution.

## Changes

- Add `ShellKind::Nushell`, `ShellKind::Elvish`, and `ShellKind::Rc` to
`supports_posix_chaining()`
- Split `ShellKind::Unknown` into `ShellKind::UnknownWindows` and
`ShellKind::UnknownUnix` to preserve platform-specific fallback behavior
while still denying `always_allow` patterns for unrecognized shells
- Add comprehensive tests for the new shell support
- Clarify documentation about shell compatibility

## Shell Notes

- **Nushell**: Uses `;` for sequential execution. The `and`/`or`
keywords are boolean operators on values, not command chaining.
- **Elvish**: Uses `;` to separate pipelines. Does not have `&&` or `||`
operators. Its `and`/`or` are special commands operating on values.
- **Rc (Plan 9)**: Uses `;` for sequential execution and `|` for piping.
Does not have `&&`/`||` operators.

## Security

Unknown shells still return `false` from `supports_posix_chaining()`, so
`always_allow` patterns are denied for safety when we can't verify the
shell's syntax.

(No release notes because granular tool permissions are still
feature-flagged.)

Release Notes:

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-29 06:08:05 +00:00
Xin Zhao
05a021c4a3
docs: Correct action descriptions to reflect actual purpose (#46931)
Thanks @injust for pointing this out. It seems a few other action docs
were also copied from elsewhere and weren't updated to reflect their
actual purpose. This PR fixes those, though I may not have covered all
of them.

Closes #46832

Release Notes:

- N/A

---------

Co-authored-by: Kunall Banerjee <hey@kimchiii.space>
2026-01-28 23:10:25 +00:00
Piotr Osiewicz
c9997592e4
build: Simplify build graph (#47253)
- **title_bar: Extract platform_title_bar from title_bar**
- **file_finder no longer depends on search and agent_servers no longer
depend on language_models**

Release Notes:

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-23 18:29:20 +01:00
Jakub Konka
3a7c746043
Revert " Add vim/emacs modeline support " (#47479)
Reverts zed-industries/zed#44210

I am forced to revert this PR as it completely breaks release builds
with the following panic:

```
thread 'main' (2648653) panicked at crates/rope/src/rope.rs:893:25:
byte index 73 is not a char boundary; it is inside 'স' (bytes 71..74) of `কৰক</translation>
<translation id="9216898458513705996">টেবসমূহ এই ডিভাইচত খোলা `
stack backtrace:
2026-01-23T15:37:48+01:00 INFO  [node_runtime] using Zed managed Node.js at /Users/kubkon/Library/Application Support/Zed/node/node-v24.11.0-darwin-arm64 since system Node.js wasn't found on PATH: cannot find binary path
   0: __rustc::rust_begin_unwind
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/std/src/panicking.rs:698:5
   1: core::panicking::panic_fmt
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/panicking.rs:80:14
   2: core::str::slice_error_fail_rt
   3: core::str::slice_error_fail
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/str/mod.rs:69:5
   4: core::str::traits::<impl core::slice::index::SliceIndex<str> for core::ops::range::Range<usize>>::index
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/str/traits.rs:248:21
   5: <str as core::ops::index::Index<core::ops::range::Range<usize>>>::index
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/str/traits.rs:63:15
   6: <rope::Chunks>::peek
             at /Users/kubkon/dev/zed/crates/rope/src/rope.rs:893:25
   7: <rope::Lines>::next
             at /Users/kubkon/dev/zed/crates/rope/src/rope.rs:1111:45
   8: <project::lsp_store::LspStore>::parse_modeline
             at /Users/kubkon/dev/zed/crates/project/src/lsp_store.rs:4570:43
   9: <project::lsp_store::LspStore>::on_buffer_added
             at /Users/kubkon/dev/zed/crates/project/src/lsp_store.rs:4301:14
  10: <project::lsp_store::LspStore>::on_buffer_store_event
             at /Users/kubkon/dev/zed/crates/project/src/lsp_store.rs:4166:22
  11: <<project::lsp_store::LspStore>::on_buffer_store_event as core::ops::function::FnMut<(&mut project::lsp_store::LspStore, gpui::app::entity_map::Entity<project::buffer_store::BufferStore>, &project::buffer_store::BufferStoreEvent, &mut gpui::app::context::Context<project::lsp_store::LspStore>)>>::call_mut
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/ops/function.rs:166:5
  12: <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe::<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}::{closure#0}
             at /Users/kubkon/dev/zed/crates/gpui/src/app/context.rs:111:44
  13: <gpui::app::App as gpui::AppContext>::update_entity::<project::lsp_store::LspStore, (), <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}::{closure#0}>::{closure#0}
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:2281:26
  14: <gpui::app::App>::update::<(), <gpui::app::App as gpui::AppContext>::update_entity<project::lsp_store::LspStore, (), <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}::{closure#0}>::{closure#0}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:818:22
  15: <gpui::app::App as gpui::AppContext>::update_entity::<project::lsp_store::LspStore, (), <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}::{closure#0}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:2279:14
  16: <gpui::app::entity_map::Entity<project::lsp_store::LspStore>>::update::<(), gpui::app::App, <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}::{closure#0}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app/entity_map.rs:445:12
  17: <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe::<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}
             at /Users/kubkon/dev/zed/crates/gpui/src/app/context.rs:111:22
  18: <gpui::app::App>::subscribe_internal::<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <gpui::app::context::Context<project::lsp_store::LspStore>>::subscribe<project::buffer_store::BufferStore, project::buffer_store::BufferStoreEvent, <project::lsp_store::LspStore>::on_buffer_store_event>::{closure#0}>::{closure#0}
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:964:25
  19: <alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>> as core::ops::function::FnMut<(&dyn core::any::Any, &mut gpui::app::App)>>::call_mut
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/alloc/src/boxed.rs:2012:9
  20: <gpui::app::App>::apply_emit_effect::{closure#0}
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:1407:21
  21: <gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain::<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}
             at /Users/kubkon/dev/zed/crates/gpui/src/subscription.rs:132:17
  22: <alloc::collections::btree::map::BTreeMap<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>>::retain::<<gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}>::{closure#0}
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/alloc/src/collections/btree/map.rs:1177:37
  23: <alloc::collections::btree::map::ExtractIfInner<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>, core::ops::range::RangeFull>>::next::<<alloc::collections::btree::map::BTreeMap<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>>::retain<<gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}>::{closure#0}, alloc::alloc::Global>
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/alloc/src/collections/btree/map.rs:2036:16
  24: <alloc::collections::btree::map::ExtractIf<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>, core::ops::range::RangeFull, <alloc::collections::btree::map::BTreeMap<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>>::retain<<gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}>::{closure#0}> as core::iter::traits::iterator::Iterator>::next
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/alloc/src/collections/btree/map.rs:2002:20
  25: <alloc::collections::btree::map::ExtractIf<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>, core::ops::range::RangeFull, <alloc::collections::btree::map::BTreeMap<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>>::retain<<gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}>::{closure#0}> as core::iter::traits::iterator::Iterator>::fold::<(), core::iter::traits::iterator::Iterator::for_each::call<(usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>), core::mem::drop<(usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>)>>::{closure#0}>
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/iter/traits/iterator.rs:2602:34
  26: <alloc::collections::btree::map::ExtractIf<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>, core::ops::range::RangeFull, <alloc::collections::btree::map::BTreeMap<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>>::retain<<gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}>::{closure#0}> as core::iter::traits::iterator::Iterator>::for_each::<core::mem::drop<(usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>)>>
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/iter/traits/iterator.rs:828:14
  27: <alloc::collections::btree::map::BTreeMap<usize, gpui::subscription::Subscriber<(core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>>::retain::<<gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain<<gpui::app::App>::apply_emit_effect::{closure#0}>::{closure#1}>
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/alloc/src/collections/btree/map.rs:1177:46
  28: <gpui::subscription::SubscriberSet<gpui::app::entity_map::EntityId, (core::any::TypeId, alloc::boxed::Box<dyn for<'a, 'b> core::ops::function::FnMut<(&'a dyn core::any::Any, &'b mut gpui::app::App), Output = bool>>)>>::retain::<<gpui::app::App>::apply_emit_effect::{closure#0}>
             at /Users/kubkon/dev/zed/crates/gpui/src/subscription.rs:130:21
  29: <gpui::app::App>::apply_emit_effect
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:1405:14
  30: <gpui::app::App>::flush_effects
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:1308:31
  31: <gpui::app::App>::finish_update
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:830:18
  32: <gpui::app::App>::update::<core::result::Result<(), anyhow::Error>, <gpui::app::App as gpui::AppContext>::update_entity<project::buffer_store::BufferStore, core::result::Result<(), anyhow::Error>, <project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}::{closure#0}::{closure#3}>::{closure#0}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:819:14
  33: <gpui::app::App as gpui::AppContext>::update_entity::<project::buffer_store::BufferStore, core::result::Result<(), anyhow::Error>, <project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}::{closure#0}::{closure#3}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:2279:14
  34: <gpui::app::async_context::AsyncApp as gpui::AppContext>::update_entity::<project::buffer_store::BufferStore, core::result::Result<(), anyhow::Error>, <project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}::{closure#0}::{closure#3}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app/async_context.rs:65:13
  35: <gpui::app::entity_map::WeakEntity<project::buffer_store::BufferStore>>::update::<gpui::app::async_context::AsyncApp, core::result::Result<(), anyhow::Error>, <project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}::{closure#0}::{closure#3}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app/entity_map.rs:750:15
  36: <project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}::{closure#0}::<i32>
             at /Users/kubkon/dev/zed/crates/project/src/buffer_store.rs:683:18
  37: <gpui::app::context::Context<project::buffer_store::BufferStore>>::spawn::<<project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}::{closure#0}::<i32>
             at /Users/kubkon/dev/zed/crates/gpui/src/app/context.rs:244:52
  38: <gpui::app::App>::spawn::<<gpui::app::context::Context<project::buffer_store::BufferStore>>::spawn<<project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:1532:44
  39: <scheduler::executor::spawn_local_with_source_location::Checked<<gpui::app::App>::spawn<<gpui::app::context::Context<project::buffer_store::BufferStore>>::spawn<<project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}> as core::future::future::Future>::poll
             at /Users/kubkon/dev/zed/crates/scheduler/src/executor.rs:393:64
  40: <async_task::raw::RawTask<scheduler::executor::spawn_local_with_source_location::Checked<<gpui::app::App>::spawn<<gpui::app::context::Context<project::buffer_store::BufferStore>>::spawn<<project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}>, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>, <scheduler::executor::ForegroundExecutor>::spawn<<gpui::app::App>::spawn<<gpui::app::context::Context<project::buffer_store::BufferStore>>::spawn<<project::buffer_store::LocalBufferStore>::open_buffer::{closure#1}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}, core::result::Result<gpui::app::entity_map::Entity<language::buffer::Buffer>, anyhow::Error>>::{closure#0}>::{closure#0}, scheduler::RunnableMeta>>::run
             at /Users/kubkon/.cargo/git/checkouts/async-task-e468f817236eac43/b4486cd/src/raw.rs:296:17
  41: <async_task::runnable::Runnable<scheduler::RunnableMeta>>::run
             at /Users/kubkon/.cargo/git/checkouts/async-task-e468f817236eac43/b4486cd/src/runnable.rs:788:18
  42: gpui::platform::mac::dispatcher::trampoline
             at /Users/kubkon/dev/zed/crates/gpui/src/platform/mac/dispatcher.rs:248:14
  43: <unknown>
  44: <unknown>
  45: <unknown>
  46: <unknown>
  47: <unknown>
  48: <unknown>
  49: <unknown>
  50: <unknown>
  51: <unknown>
  52: <unknown>
  53: <unknown>
  54: <unknown>
  55: <unknown>
  56: <unknown>
  57: <unknown>
  58: <gpui::platform::mac::platform::MacPlatform as gpui::platform::Platform>::run
             at /Users/kubkon/dev/zed/crates/gpui/src/platform/mac/platform.rs:473:17
  59: <gpui::app::Application>::run::<zed::main::{closure#9}>
             at /Users/kubkon/dev/zed/crates/gpui/src/app.rs:192:18
  60: zed::main
             at /Users/kubkon/dev/zed/crates/zed/src/main.rs:419:9
  61: <fn() as core::ops::function::FnOnce<()>>::call_once
             at /rustc/ded5c06cf21d2b93bffd5d884aa6e96934ee4234/library/core/src/ops/function.rs:250:5
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
```

cc @ConradIrwin @elmarco
2026-01-23 15:24:37 +00:00
Marc-Andre Lureau
4186e5764f
Add vim/emacs modeline support (#44210)
Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings

- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.

This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.

Closes #4762

Release Notes:

- Add basic emacs/vim modeline support.

Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements

---------

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-01-23 07:55:39 +00:00
xcb3d
a8bf82c469
debugger: Fix crash when dragging pane items to split view (#46806)
## Summary

Fixes crash when dragging debugger panel items
(terminal/console/variables/frames) to another pane as split view.

  **Root causes:**
1. Double borrow panic - `pane_group.split()` was called synchronously
inside a `Context<Pane>` update, causing "cannot update Pane while it is
already being updated"
2. `unwrap()` calls that panic when items are in transition during drag
operations
3. `debug_assert!` in `pane_at_pixel_position` fails when `members` and
`bounding_boxes` are temporarily out of sync after deferred split

  **Fixes:**
- Defer entire split+move operation via `cx.spawn_in()` to avoid double
borrow
- Replace `unwrap()` with graceful early returns in `activate_item` and
`run_in_terminal`
- Handle `members.len() != bounding_boxes.len()` gracefully in
`pane_at_pixel_position`

Closes #46784

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <anthony@zed.dev>
2026-01-20 18:02:03 +00:00
Carl Jackson
1ded60a660
Implement Vim's tag stack (#46002)
Happy New Years! This PR is a second take at
https://github.com/zed-industries/zed/pull/38127 (cc @ConradIrwin)

This PR is significantly less complicated than the last attempt: while
we still keep our data on the `NavigationHistory` object, we no longer
tightly integrate it with the existing back/forward "browser history."
Instead, we keep our own stack of `(origin, target)` pairs (in a struct
to make it easy to extend with e.g., tag names in the future).

The PR is split into two separable commits. Most of the implementation
is in the second commit, which:
- Defines the stack data structure
- Implements `pane::GoToOlderTag` and `pane::GoToNewerTag` in terms of
the stack
- Hooks into `navigate_to_hover_links` to push tag stack entries

This last bit is the most fiddly. The core challenge is that we need to
keep track of the `origin` location and calculate the `target` location
across three codepaths that might involve creating a new editor and/or
splitting the pane. One thing in particular I found difficult was that
an editor's `nav_history` (an `ItemNavHistory`) seems to be populated
asynchronously. Instead of relying on it, I decided in this code to make
my own `ItemNavHistory`. I briefly tried to refactor the code in
question, but it seemed like it would significantly increase the scope
of the change.

I prefer this all-in-one tracking centered around
`navigate_to_hover_links ` to the `start/finish` approach taken in
b69a2ea200
because I find it easier to convince myself that the right data is being
populated at the right times. Of course, let me know if you think
there's a better solution.

Closes #14206

Release Notes:
- ??? I don't know what to write here! Suggestions welcome
2026-01-15 17:48:15 +00:00
Conrad Irwin
4aa3cd07c3
Revert "Revert scheduler update (#46659)" (#46671)
Reland the new scheduler

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-14 07:19:13 +00:00
Danilo Leal
782ca51c36
debugger_ui: Make view in the new session picker keyboard navigable (#46662)
This makes the new session picker in the Debugger panel consistent with
the new unified Git picker
(https://github.com/zed-industries/zed/pull/46621):


https://github.com/user-attachments/assets/e94662da-31cc-48d8-b633-a6f0a2812569

Release Notes:

- Debugger: Make possible to navigate with the keyboard between the
views in the new session picker.
2026-01-13 17:36:40 +00:00
Mikayla Maki
97c35c084b
gpui: Actually remove the Result from AsyncApp (#45809)
Depends on: https://github.com/zed-industries/zed/pull/45768

Refactor plan:
https://gist.github.com/mikayla-maki/6c4bf263fd80050715ba01f45478796e
Overall plan:
https://gist.github.com/mikayla-maki/7bb5078e4385a2e683e1e1eb40d17d38

This is the big one.

Release Notes:

- N/A

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 12:48:24 -08:00
Rocky Shi
ed705c0cbc
Conditionally display debugger panel icon based on a setting (#45544)
Closes [#ISSUE](https://github.com/zed-industries/zed/issues/45506)

Release Notes:

- Conditionally display the debugger panel icon based on a setting to
avoid too many error logs
2025-12-23 13:28:04 +01:00
Xipeng Jin
f084e20c56
Fix stale pending keybinding indicators on focus change (#44678)
Closes #ISSUE

Problem:

- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.

Fix:

- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.

Before:


https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa

After:



https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7



Release Notes:

- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 16:51:16 +00:00
Mikayla Maki
75c71a9fc5
Kick off agent v2 (#44190)
🔜

TODO:
- [x] Add a utility pane to the left and right edges of the workspace
  - [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off

POV: You're working agentically

<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>



Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>
2025-12-15 10:14:15 +00:00
Jason Lee
4e75f0f3ab
gpui: Implement From<String> for ElementId (#44447)
Release Notes:

- N/A

## Before

```rs
div()
    .id(SharedString::from(format!("process-entry-{ix}-command")))
```

## After

```rs
div()
    .id(format!("process-entry-{ix}-command"))
```
2025-12-09 09:08:59 +01:00
Danilo Leal
a8b61c5ffa
ui: Remove support for unnecessary Switch colors (#44388)
This PR removes the default, error, warning, and success color variants
from the `SwitchColor` enum. In the most YAGNI spirit, I think we'll
probably never want to use these colors for the switch, so there's no
reason to support them. And if we ever want to do it, we can re-add
them.

I also took the opportunity to change the default color to be "accent",
which is _already_ what we use for all instances of this component, so
there's no need to have to define it every time. This effectively makes
the enum support only "accent" and "custom", which I think is okay for
now if we ever need an escape hatch before committing to supporting new
values.

Release Notes:

- N/A
2025-12-08 13:16:19 +00:00
Anthony Eid
63cc90cd2c
debugger: Fix stack frame filter not persisting between sessions (#44352)
This bug was caused by using two separate keys for writing/reading from
the KVP database. The bug didn't show up in my debug build because there
was an old entry of a valid key.

I added an integration test for this feature to prevent future
regressions as well.

Release Notes:

- debugger: Fix a bug where the stack frame filter state wouldn't
persist between sessions
2025-12-08 01:43:30 +00:00
Remco Smits
ef76f07b1e
debugger: Make historic snapshot button a dropdown menu (#44307)
This allows users to select any snapshot in the debugger history feature
and go back to the active session snapshot.

We also change variable names to use hsitoric snapshot instead of
history and move the snapshot icon to the back of the debugger top
control strip.


https://github.com/user-attachments/assets/805de8d0-30c1-4719-8af7-2d47e1df1da4

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-12-06 21:08:33 +00:00
Remco Smits
4577e1bf8f
debugger: Get stack frame list working with historic snapshot feature (#44303)
This PR fixes an issue where the stack frame list would not update when
viewing a historic snapshot.
We now also show the right active debug line based on the currently
selected history.


https://github.com/user-attachments/assets/baccd078-23ed-4db3-9959-f83dc2be8309

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-12-06 15:34:19 -05:00
Remco Smits
a574ae8779
debugger: Start work on adding session snapshot feature (#44298)
This PR adds the basic logic for a feature that allows you to visit any
stopped information back in time. We will follow up with PRs to improve
this and actually add UI for it so the UX is better.


https://github.com/user-attachments/assets/42d8a5b3-8ab8-471a-bdd0-f579662eadd6


Edit Anthony:

We feature flagged this so external users won't be able to access this
until the feature is polished

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-12-06 19:31:08 +00:00
Kirill Bulatov
16666f5357
Use single languages::{rust_lang, markdown_lang} in tests across the codebase (#44282)
This allows referencing proper queries and keeping the tests up-to-date.

Release Notes:

- N/A
2025-12-06 18:49:21 +00:00
Piotr Osiewicz
35da6d000a
debugger: Fix evaluate selection running two evaluations & failing for Python and go (#44205)
Evaluate selection now acts as if the text was typed verbatim into the
console.

Closes ##33526

Release Notes:

- debugger: Fixed "evaluate selection" not behaving as if the
highlighted text was not typed verbatim into the console.
2025-12-05 11:08:04 +00:00
Smit Barmase
8ad3a150c8
editor: Add active match highlight for buffer and project search (#44098)
Closes #28617

<img width="400" alt="image"
src="https://github.com/user-attachments/assets/b1c2880c-5744-4bed-a687-5c5e7aa7fef5"
/>

Release Notes:

- Improved visibility of the currently active match when browsing
results in buffer or project search.

---------

Co-authored-by: DarkMatter-999 <darkmatter999official@gmail.com>
2025-12-04 03:55:04 +05:30
Andrew Farkas
96a917091a
Apply show_completions_on_input: false to word & snippet completions (#44021)
Closes #43408

Previously, we checked the setting inside `is_completion_trigger()`,
which only affects LSP completions. This was ok because user-defined
snippets were tacked onto LSP completions. Then #42122 and #42398 made
snippet completions their own thing, similar to word completions,
surfacing #43408. This PR moves the settings check into
`open_or_update_completions_menu()` so it applies to all completions.

Release Notes:

- Fixed setting `show_completions_on_input: false` so that it affects
word and user-defined snippet completions as well as LSP completions
2025-12-02 21:33:41 +00:00
Danilo Leal
b1af02ca71
debugger: Improve step icons (#44017)
Closes https://github.com/zed-industries/zed/issues/38475

<img width="500" height="820" alt="Screenshot 2025-12-02 at 5  24@2x"
src="https://github.com/user-attachments/assets/802e4fd7-0d6d-4cc2-a77a-17df8c268fc7"
/>

Release Notes:

- N/A
2025-12-02 20:38:18 +00:00
Kirill Bulatov
7bea1ba555
Run commands if completion items require so (#44008)
Abide the LSP better and actually run commands if completion items
request those:


https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#completionItem
```
/**
   * An optional command that is executed *after* inserting this completion.
   * *Note* that additional modifications to the current document should be
   * described with the additionalTextEdits-property.
   */
   command?: [Command](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#command);
```

Release Notes:

- N/A
2025-12-02 19:38:01 +02:00
Lukas Wirth
628c52a96a
buffer: Keep the shorter language setting names for the common operation (#43915)
cc
https://github.com/zed-industries/zed/pull/43888#issuecomment-3597265087

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 18:55:33 +01:00
Lukas Wirth
9af6e82e65
language: Only block the foreground on buffer reparsing when necessary (#43888)
Gist is we only need to block the foreground thread for reparsing if
immediate language changes are useful to the user. That is usually only
the case when they edit the buffer

Release Notes:

- Improved performance of large project searches and project diffs

Co-authored by: David Kleingeld <david@zed.dev>
2025-12-01 14:57:15 +01:00
Cole Miller
2e00f40c54
Basic side-by-side diff implementation (#43586)
Release Notes:

- N/A

---------

Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Cameron <cameron@zed.dev>
2025-11-30 22:45:01 -05:00
Jason Lee
1a23115773
gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


56a2f9cfcf/crates/gpui/src/elements/div.rs (L1088-L1093)


56a2f9cfcf/crates/gpui/src/elements/div.rs (L613-L620)
2025-11-26 18:03:42 +01:00
Danilo Leal
d6c550c838
debugger_ui: Add button to close the panel when docked to bottom (#43409)
This PR adds a button to close the panel when it is docked to the
bottom. Effectively, the button triggers the same `ToggleBottomDock`
action that clicking on the button that opened the panel triggers, but I
think having it there just makes it extra obvious how to close it, which
is beneficial.

As a bonus, also fixed the panel controls container height when it is
docked to the sides, so it perfectly aligns with the panel tabbar
height.

| Perfectly Aligned Header | Close Button |
|--------|--------|
| <img width="2620" height="2010" alt="Screenshot 2025-11-24 at 12  01
2@2x"
src="https://github.com/user-attachments/assets/08a50858-1b50-4ebd-af7a-c5dae32cf4f6"
/> | <img width="2620" height="2010" alt="Screenshot 2025-11-24 at 12 
01@2x"
src="https://github.com/user-attachments/assets/17a6eee0-9934-4949-8741-fffd5b106e95"
/> |

Release Notes:

- N/A
2025-11-24 12:28:23 -03:00
Danilo Leal
d9498b4b55
debugger_ui: Improve some elements of the UI (#43344)
- In the launch tab of the new session mode, I've switched it to use the
`InputField` component instead given that had all that we needed
already. Allows for removing a good chunk of editor-related code
- Also in the launch tab, added support for keyboard navigation between
all of the elements there (dropdown, inputs, and switch component)
- Added some simple an empty state treatment for the breakpoint column
when there are none set


https://github.com/user-attachments/assets/a441aa8a-360b-4e38-839f-786315a8a235

Release Notes:

- debugger: Made the input elements within the launch tab in the new
session modal keyboard navigable˙.
2025-11-22 23:28:34 -03:00
Danilo Leal
7a5851e155
ui: Remove CheckboxWithLabel and improve Switch and Checkbox (#43343)
This PR finally removes the `CheckboxWithLabel` component, which is not
fully needed given the `Checkbox` can take a `label` method. Then, took
advantage of the opportunity to add more methods with regards to label
customization (position, size, and color) in both the `Checkbox` and
`Switch` components.

Release Notes:

- N/A
2025-11-22 22:26:26 -03:00
Kirill Bulatov
7e341bcf94
Support bracket colorization (rainbow brackets) (#43172)
Deals with https://github.com/zed-industries/zed/issues/5259

Highlights brackets with different colors based on their depth.
Uses existing tree-sitter queries from brackets.scm to find brackets,
uses theme's accents to color them.


https://github.com/user-attachments/assets/cc5f3aba-22fa-446d-9af7-ba6e772029da

1. Adds `colorize_brackets` language setting that allows, per language
or globally for all languages, to configure whether Zed should color the
brackets for a particular language.

Disabled for all languages by default.

2. Any given language can opt-out a certain bracket pair by amending the
brackets.scm like `("\"" @open "\"" @close) ` -> `(("\"" @open "\""
@close) (#set! rainbow.exclude))`

3. Brackets are using colors from theme accents, which can be overridden
as

```jsonc
"theme_overrides": {
  "One Dark": {
    "accents": ["#ff69b4", "#7fff00", "#ff1493", "#00ffff", "#ff8c00", "#9400d3"]
  }
},
```

Release Notes:

- Added bracket colorization (rainbow brackets) support. Use
`colorize_brackets` language setting to enable.

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-11-20 19:47:39 +00:00
Anthony Eid
56401fc99c
debugger: Allow users to include PickProcessId in debug tasks and resolve Pid (#42913)
Closes #33286

This PR adds support for Zed's `$ZED_PICK_PID` command in debug
configurations, which allows users to select a process to attach to at
debug time. When this variable is present in a debug configuration, Zed
automatically opens a process picker modal.

Follow up for this will be integrating this variable in the task system
instead of just the debug configuration system.

Release Notes:

- Added `$ZED_PICK_PID` variable for debug configurations, allowing
users to select which process to attach the debugger to at runtime

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-11-20 10:12:59 -05:00
Lukas Wirth
29f9853978
svg_preview: Remove unnecessary dependency on editor (#43147)
Editor is a choke point in our compilation graph while also being a very
common crate that is being edited. So reducing things that depend on it
will generally improve compilation times for us.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-20 12:18:50 +01:00
Danilo Leal
ba596267d8
ui: Remove the ToggleButton component (#43115)
This PR removes the old `ToggleButton` component, replacing it with the
newer `ToggleButtonGroup` component in the couple of places that used to
use it. Ended up also adding a few more methods to the newer toggle
button group so the UI for the extensions page and the debugger main
picker didn't get visually impacted much. Then, as I was already in the
extensions page, decided to bake in some reasonably small UI
improvements to it as well.

Release Notes:

- N/A
2025-11-20 01:28:25 -03:00
Lukas Wirth
c98b2d6944
multi_buffer: Typed MultiBufferOffset (#42707)
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.

This PR also uncovered two minor bugs due to that.

Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-19 22:00:58 +00:00
Andrew Farkas
da94f898e6
Add support for multi-word snippet prefixes (#42398)
Supercedes #41126

Closes #39559, #35397, and #41426

Release Notes:

- Added support for multi-word snippet prefixes

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-11-11 16:34:25 -05:00
Mikayla Maki
5f8226457e
Automate settings registration (#42238)
Release Notes:

- N/A

---------

Co-authored-by: Nia <nia@zed.dev>
2025-11-07 22:27:14 +00:00
Anthony Eid
7475bdaf20
debugger: Truncate scope names to avoid text overlapping in variable list (#42230)
Closes #41969

This was caused because scope names weren't being truncated unlike the
other type of variable list entries.

Release Notes:

- debugger: Fix bug where minimizing the width of the variable list
would cause scope names to overlap

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-11-07 19:42:14 +00:00
Kirill Bulatov
4339c772e4
Tidy up Edit in json footer entries (#41890)
Before:
<img width="350" height="109" alt="before"
src="https://github.com/user-attachments/assets/d5d3e6bd-3a65-4d7d-8585-1e4d8f72997f"
/>

After:
<img width="310" height="103" alt="after"
src="https://github.com/user-attachments/assets/40137084-7323-4a79-b95b-a020c418646b"
/>

* All items got a keybinding label
* All items were made of a non-small size, to match the text size in the
right button
* Keybindings are rendered as disabled for disabled buttons

Release Notes:

- N/A

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-11-05 00:49:47 +02:00
Finn Evers
08daedd014
editor: Add support for no scroll margin in full mode (#41838)
Noticed this whilst testing the Docker debugger. I randomly scrolled the
console off screen and was confused briefly as to why this was the case.

Release Notes:

- The debugger query console will no longer needlessly overscroll.
2025-11-03 20:47:39 +01:00
Anthony Eid
5ae0768ce4
debugger: Polish breakpoint list UI (#41598)
This PR fixes breakpoint icon alignment to also be at the end of a
rendered entry and enables editing breakpoint qualities when there's no
active session.

The alignment issue was caused by some icons being invisible, so the
layout phase always accounted for the space they would take up. Only
laying out the icons when they are visible fixed the issue.

#### Before
<img width="1014" height="316" alt="image"
src="https://github.com/user-attachments/assets/9a9ced06-e219-4d9d-8793-6bdfdaca48e8"
/>

#### After
[
<img width="502" height="167" alt="Screenshot 2025-10-30 at 3 21 17 PM"
src="https://github.com/user-attachments/assets/23744868-e354-461c-a940-9b6812e1bcf4"
/>
](url)

Release Notes:

- Breakpoint list: Allow adding conditions, logs, and hit conditions to
breakpoints when there's no active session
2025-10-30 16:15:21 -04:00
Anthony Eid
44e5a962e6
debugger: Add horizontal scroll bars to variable list, memory view, and breakpoint list (#41594)
Closes #40360

This PR added heuristics to determine what variable/breakpoint list
entry has the longest width when rendered. I added this in so the
uniform list would correctly determine which item has the longest width
and use that to calculate the scrollbar size.

The heuristic can be off if a non-mono space font is used in the UI; in
most cases, it's more than accurate enough though.

Release Notes:

- debugger: Add horizontal scroll bars to variable list, memory view,
and breakpoint list

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-10-30 19:43:32 +00:00
Coenen Benjamin
3e3618b3ff
debugger: Add horizontal scrollbar for frame item and tooltip for variables (#41261)
Closes #40360 

I first tried to use an horizontal scrollbar also for variables but as
it's a List that can be collapsed it didn't feel natural so I ended up
adding a tooltip to have to full value of the variable when you hover
the item. (cf screenshots).




https://github.com/user-attachments/assets/70c4150d-b967-46b0-8720-82bbad9c9cca




https://github.com/user-attachments/assets/d0b52189-b090-4824-8eb7-2f455fa58b33



Release Notes:

- Added: for debugger UI horizontal scrollbar for frame item and tooltip
for variables.

Signed-off-by: Benjamin <5719034+bnjjj@users.noreply.github.com>
2025-10-28 03:04:21 -04:00
phpjit
b7cc597d28
languages: Add inline values support for JavaScript, TypeScript, and TSX (#40914)
Adds debugger inline values support for JavaScript, TypeScript, and TSX languages. 

Release Notes:

- debugger: Add inline value support for Javascript, TypeScript, and TSX

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-10-25 22:51:59 +00:00
Abdelhakim Qbaich
615d1d7ab4
Avoid menu clipping with debugger welcome panel on resize (#41177)
Before:
<img width="1345" height="58" alt="before"
src="https://github.com/user-attachments/assets/cba79bba-6437-47fd-ad2b-b4ceaf03ef5d"
/>

After:
<img width="1756" height="90" alt="after"
src="https://github.com/user-attachments/assets/3442c7f6-a4dc-4c4c-92c5-2ca5ad9beb0d"
/>


Release Notes:

- N/A
2025-10-25 18:26:13 -04:00
Jakub Konka
bcbc6a330e
Use ShellKind::try_quote whenever we need to quote shell args (#41104)
Re-reverts
8f4646d6c3
with fixes

Release Notes:

- N/A
2025-10-24 18:19:53 +02:00
feeiyu
f213f4bcc8
Fix duplicate process entries in WSL debug attach list (#40591)
Closes #40589

Replaced `System::new_all()` with `System::new_with_specifics` to fetch
only essential process information and exclude non-main threads from the
process list

after fix:
<img width="641" height="474" alt="image"
src="https://github.com/user-attachments/assets/32335552-2f7a-4317-8c01-f37b2eadfdc1"
/>


Release Notes:

- Fix duplicate process entries in WSL debug attach list
2025-10-24 11:49:30 -04:00
Jakub Konka
023ac1b649
Revert "Use ShellKind::try_quote whenever we need to quote shell args" (#41022)
Reverts zed-industries/zed#40912

Closes https://github.com/zed-industries/zed/issues/41010
2025-10-23 16:06:47 +00:00
Anthony Eid
5a05986479
debugger: Fix debug scenario picker not showing language subtitles (#40977)
### Before 
<img width="544" height="403" alt="Screenshot 2025-10-23 at 2 58 44 AM"
src="https://github.com/user-attachments/assets/f5a69d27-e54a-4c1e-80f7-5cfff5b0bd47"
/>

### After
<img width="550" height="372" alt="Screenshot 2025-10-23 at 3 08 59 AM"
src="https://github.com/user-attachments/assets/33dd9c5e-054e-4ed1-ba1e-16746a5a697a"
/>

I also changed the debug picker to use a material list to cover the edge
case where there isn't a subtitle for an entry

Release Notes:

- debugger: Fix debug scenario picker not showing language subtitles
2025-10-23 07:37:37 +00:00
Jakub Konka
8f4646d6c3
Use ShellKind::try_quote whenever we need to quote shell args (#40912)
Using `shlex` unconditionally is dangerous as it assumes the underlying
shell is POSIX which is not the case for PowerShell, CMD, or Nushell.
Therefore, whenever we want to quote the args we should utilise our
helper `util:🐚:ShellKind::try_quote` which takes into account
which shell is being used to actually exec/spawn the invocation.

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-10-23 06:44:42 +02:00
Finn Evers
f393138711
Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
vipex
36c006828e
pane: Ignore max tabs on terminal pane (#40740)
Closes #39901

I'm unsure as to which direction the team wants to go with this, but
this is the behavior of VSCode which is what this feature is based off
so i'm going with this.

Changes: 

1. Introduced a new argument to the `new` method on the Pane called
`ignore_max_tabs` that forces the `max_tabs` to None if it's true.
2. Added a new test `test_bypass_max_tabs_limit`.

Release Notes:

- Fixed: `max_tabs` Setting affecting the terminal pane.

---------

Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-10-20 21:19:40 -04:00
Josh Piasecki
057c3c1206
Add dock state to workspace context (#40454)
I love keybindings.

I spend way to much time thinking about them.

I also REALLY like working in Zed. 

so far, however, I have found the key context system in Zed to be less
flexible than in VSCode.
the HUGE context that is available in VSCode helps you create
keybindings for very specific targeted scenarios.

the tree like structure of the Zed key context means you loose some
information as focus moves throughout the application.
For example, it is not currently possible to create a keybinding in the
editor that will only work when one of the Docks is open, or if a
specific dock is open.

this would be useful in implementing solutions to ideas like #24222 
we already have an action for moving focus to the dock, and we have an
action for opening/closing the dock, but to my knowledge (very limited
lol) we cannot determine if that dock *is open* unless we are focused on
it.

I think it is possible to create a more flexible key binding system by
adding more context information to the higher up context ancestors.
while:
``` 
Workspace right_dock=GitPanel
    Dock
        GitPanel
            Editor
```
may seem redundant, it actually communicates fundamentally different
information than:
```
Workspace right_dock=GitPanel
    Pane
        Editor
```  

the first says "the GitPanel is in the right hand dock AND IT IS
FOCUSED",
while the second means "Focus is on the Editor, and the GitPanel just
happens to be open in the right hand dock"

This change adds a new set of identifiers to the `Workspace` key_context
that will indicate which docks are open and what is the specific panel
that is currently visible in that dock.

examples:
- `left_dock=ProjectPanel`
- `bottom_dock=TerminalPanel`
- `right_dock=GitPanel`

in my testing the following types of keybindings seem to be supported
with this change:
```jsonc
// match for any value of the identifier
"context": "Workspace && bottom_dock"
"context": "Workspace && !bottom_dock"
// match only a specific value to an identifier
"context": "Workspace && bottom_dock=TerminalPanel"
// match only in a child context if the ancestor workspace has the correct identifier
"context": "Workspace && !bottom_dock=DebugPanel > Editor"
```

some screen shots of the context matching in different circumstances:
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 34"
src="https://github.com/user-attachments/assets/116d0575-a1ae-4577-95b9-8415cda57e52"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 57"
src="https://github.com/user-attachments/assets/000fdbb6-80bd-46e9-b668-f4b54ab708d2"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 37"
src="https://github.com/user-attachments/assets/7b1c82da-b82f-4e14-a97c-3cd0e71bbca0"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 52"
src="https://github.com/user-attachments/assets/1fd4b65a-09f7-47a9-a9b7-fdce4252aec3"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 22 38"
src="https://github.com/user-attachments/assets/f4c2ac5c-e6f9-4e0e-b683-522b237e3328"
/>


the persistent_name values for `ProjectPanel` and `OutlinePanel` needed
to be updated to not have a space in them in order to pass the
`Identifier` check. all the other Panels already had names that did not
include spaces, so it just makes these conform with the other ones.

I think this is a great place to start with adding more context
identifiers and i think this type of additional information will make it
possible to create really dynamic keybindings!

Release Notes:

- Workspace key context now includes the state of the 3 docks
2025-10-20 18:23:46 +00:00
Remco Smits
7e97fcaacb
Reduce display_map snapshot creation (#39354)
Re-applies https://github.com/zed-industries/zed/pull/30840

This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.

In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.

Release Notes:

- N/A
2025-10-17 21:56:57 +02:00
Julia Ryan
ef5b8c6fed
Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Lukas Wirth
3882323f79
language: Assert CodeLabel text ranges are correct (#40242)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-15 10:16:56 +00:00
Cole Miller
ba0b68779d
Fix triggers for debugger thread and session lists not rendering (#40227)
Release Notes:

- N/A
2025-10-15 04:36:04 +00:00
Cole Miller
6a1648825c
windows: Detect when python3 is not usable and notify the user (#40070)
Fixes #39998

Debugpy and pylsp are installed in a Zed-global venv with pip. We need a
Python interpreter to create this venv when it doesn't exist and one of
these tools needs to be installed, and sometimes we attempt to use
`python3` from `$PATH`. This can cause issues on Windows, where out of
the box `python3` is a sort of shim that opens the Microsoft Store app.

This PR changes the debugpy installation path to create the Zed-global
venv using the Python interpreter from a venv in the project, and only
use python3 from `$PATH` if that fails. That matches how pylsp
installation already works. It also tightens up how we search for a
global Python installation by doing a basic sanity check (`python3 -c
'print(1 + 2)`) before accepting it, which should catch the Windows
shim.

Release Notes:

- windows: improved the behavior of Zed in situations where no global
Python installation exists.
2025-10-13 21:11:33 +00:00
Marco Mihai Condrache
02bdba80a4
util: Fix shell kind in windows based on program path (#39696)
Closes #39614

The `ShellKind` struct is built on Windows' side, meaning that when
connecting to remotes, we fall back to PowerShell construction, even if
the shell program we are spawning is a unix program.

This broke tasks creation since we are using the shell kind to construct
args:


d04ac864b8/crates/project/src/terminals.rs (L149)

In normal terminals this only affected activation scripts (only place
where shell kind is used)

I don't have a Windows machine to test it, so I would appreciate any
help with testing!

Release Notes:

- Fixed an issue where tasks could not be executed in Windows WSL

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-10-13 15:45:46 +02:00
Lukas Wirth
2bfcd60b88
editor: Shrink DisplayMapSnapshot from 824 to 256 bytes (#39568)
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 08:08:49 +00:00
Lukas Wirth
1a9e9c5faa
workspace: Add Close Multibuffers pane context menu entry (#39199)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-05 10:50:36 +02:00
Richard Feldman
978951b79a
Don't use PTY in the display-only terminal (#39510)
This only affects `codex-acp` for now.

Not using the PTY in display-only terminals means they don't display the
login prompt (or spurious `%`s) at the end of terminal output
renderings.

Release Notes:

- N/A
2025-10-04 04:49:33 +00:00
Lukas Wirth
2859cbdba9
Make ShellBuilder::new not branch on a remote shell (#39493)
Release Notes:

- Fixed claude code agent login on remotes

Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-03 23:23:09 +02:00
Piotr Osiewicz
d359a814f8
editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Jakub Konka
97bd2846e9
windows: Fix breakpoints in WSL (#39196)
Release Notes:

- Fixed breakpoints not being hit in the debugger in WSL (or any
POSIX-target from WIndows host)
2025-10-01 00:17:45 +02:00
warrenjokinen
6e5ff6d091
Update onboarding_modal.rs with https protocol (#39136)
Update onboarding_modal.rs with https protocol

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-29 19:18:57 +00:00
Lukas Wirth
72948e14ee
Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Max Brunsfeld
495a7b0a84
Clean up RelPath API (#38912)
Consolidate constructors and accessors.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-25 14:42:32 -07:00
Max Brunsfeld
03f9cf4414
Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Kirill Bulatov
d8048f46ee
Test task shell commands (#38706)
Add tests on task commands, to ensure things like
https://github.com/zed-industries/zed/issues/38343 do not come so easily
unnoticed and to provide a base to create more tests in the future, if
needed.

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-23 11:12:39 +00:00
Ilija Tovilo
b97843ea02
Add quick "Edit debug.json" button to debugger control strip (#38600)
This button already exists in the main menu, as well as the "New
Session" view in the debugger panel. However, this view disappears after
starting the debugging session. This PR adds the same button to the
debugger control strip that remains accessible. This is convenient for
people editing their debug.json frequently.

Site-node: I feel like the `Cog` icon would be more appropriate, but I
picked `Code` to stay consistent with the "New Session" view.

Before:

<img width="194" height="118" alt="image"
src="https://github.com/user-attachments/assets/5b42a8a4-f48f-4145-a425-53365dd785ca"
/>

After:

<img width="194" height="118" alt="image"
src="https://github.com/user-attachments/assets/12f56ea1-150b-4564-8e6a-da4671f52079"
/>

Release Notes:

- Added "Edit debug.json" button to debugger control strip
2025-09-22 16:52:33 +02:00
Miao
271771c742
editor: Prevent non‑boundary highlight indices in UTF‑8 (#38510)
Closes #38359

Release Notes:

- Use byte offsets for highlights; fix UTF‑8 crash
2025-09-22 11:06:54 +02:00
Smit Barmase
be77682a3f
editor: Fix adding extraneous closing tags within TSX (#38534) 2025-09-20 04:40:22 +05:30
Matt
fc0eb882f7
debugger_ui: Update new process modal to include more context about its source (#36650)
Closes #36280

Release Notes:
  - Added additional context to debug task selection

Adding additional context when selecting a debug task to help with
projects that have multiple config files with similar names for tasks.

I think there is room for improvement, especially adding context for a
LanguageTask type. I started but it looked like it would need to add a
path value to that and wanted to make sure this was a good idea before
working on that.

Also any thoughts on the wording if you do like this format? 

---

<img width="1246" height="696" alt="image"
src="https://github.com/user-attachments/assets/b42e3f45-cfdb-4cb1-8a7a-3c37f33f5ee2"
/>

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Anthony <hello@anthonyeid.me>
2025-09-18 16:05:55 -04:00
Conrad Irwin
fcdab160f9
Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Finn Evers
ded6467604
Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
Smit Barmase
22e31a0d41
Fix crash when filtering items in Picker (#37929)
Closes #37617

We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.

The likely reason is that we run the match-update logic asynchronously
(see
[here](138117e0b1/crates/picker/src/picker.rs (L643))).
That means it's possible to render items after the list's [data
update](138117e0b1/crates/picker/src/picker.rs (L652))
but before the [list
reset](138117e0b1/crates/picker/src/picker.rs (L662)),
in which case the `ix` can be greater than that of our updated data.

Release Notes:

- Fixed crash when filtering MCP tools.
2025-09-10 23:06:09 +05:30
Bennet Bo Fenner
acb3406eb8
editor: Wrap placeholder if text overflows (#37919)
This fixes an issue where long placeholders would be cut off, e.g. in a
Claude Code thread:

<img width="387" height="115" alt="image"
src="https://github.com/user-attachments/assets/831a54aa-cf2b-4d87-af86-e368a5936f6b"
/>

Now:

<img width="354" height="115" alt="image"
src="https://github.com/user-attachments/assets/e5df5e05-0869-4db2-8dee-38611263191c"
/>


Most of the changes in this PR are caused by us requiring `&mut Window`
in `set_placeholder_text`.

Release Notes:

- Fixed an issue where placeholders inside editors would not wrap

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-10 15:38:19 +00:00
Remco Smits
64b6e8ba0f
debugger: Fix allow showing more than 1 compact session item (#37036)
Closes #36978

This PR fixes an issue that we would only show the first `root -> child`
session in compact mode, but the session that came after it, we would
only show the child session label instead of also adding the parent
label due to compact mode.

## Before
<img width="348" height="173" alt="Screenshot 2025-08-27 at 22 18 39"
src="https://github.com/user-attachments/assets/ad6afd3a-196d-497f-812a-00698676ee90"
/>

## After
<img width="563" height="211" alt="Screenshot 2025-08-27 at 21 57 16"
src="https://github.com/user-attachments/assets/a953ef2a-a796-4160-b868-96e96f81c858"
/>

With 3 parent + child sessions and one parent session only.
<img width="484" height="223" alt="Screenshot 2025-08-27 at 22 22 13"
src="https://github.com/user-attachments/assets/a26f79a4-63a5-43d0-a714-d62cb1995e6e"
/>

cc @cole-miller I know we hacked on this some while ago, so figured you
might be the best guy to ask for a review.

Release Notes:

- Debugger: Fix to allow showing more than 1 compact session item

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-09-05 21:35:28 +00:00
Anthony Eid
ea363466aa
Fix attach modal showing local processes in SSH sessions (#37608)
Closes #37520

This change makes the attach modal load processes from the remote server
when connecting via SSH, rather than showing local processes from the
client machine.

This works by using the new GetProcessesRequest RPC message to allow
downstream clients to get the correct processes to display. It also only
works with downstream ssh clients because the message handler is only
registered on headless projects.

Release Notes:

- debugger: Fix bug where SSH attach modal showed local processes
instead of processes from the server
2025-09-05 17:03:42 -04:00
Anthony Eid
caebd0cc4d
debugger: Fix stack frame filter crash (#37555)
The crash was caused by not accounting for the fact that a range of
collapse frames only counts as one entry. Causing the filter indices to
overshoot for indices after collapse frames (it was counting all
collapse frames instead of just one).

The test missed this because it all happened in one `cx.update` closure
and didn't render the stack frame list when the filter was applied. The
test has been updated to account for this.


Release Notes:

- N/A

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-04 17:55:20 +00:00
Finn Evers
aa1629b544
Remove some unused events (#37498)
This PR cleans up some emitted events around the codebase. These events
are either never emitted or never listened for.

It seems better to re-implement these at some point should they again be
needed - this ensures that they will actually be fired in the cases
where they are needed as opposed to being there and getting unreliable
and stale (which is already the case for the majority of the events
removed here).

Lastly, this ensures the `CapabilitiesChanged` event is not fired too
often.

Release Notes:

- N/A
2025-09-04 09:09:28 +02:00
Danilo Leal
946efb03df
Add option for code context menu items to have dynamic width (#37404)
Follow up to https://github.com/zed-industries/zed/pull/30598

This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.

For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.

Release Notes:

- N/A

Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
2025-09-02 20:18:15 -03:00
Finn Evers
a96015b3c5
activity_indicator: Show extension installation and updates (#37374)
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.

While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.

Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.

If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.

Release Notes:

- Extension installation and updates will now be shown in the activity
indicator.
2025-09-02 16:51:13 +02:00
Lukas Wirth
835e5ba662
Inject venv environment via the toolchain (#36576)
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection

Fixes https://github.com/zed-industries/zed/issues/27350

Release Notes:

- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
2025-08-28 14:40:43 +00:00
Anthony Eid
73b38c8306
debugger: Add ability to only show stack frame entries from visible work trees (#37061)
This PR adds a toggleable filter to the stack frame list that filters
out entries that don't exist within a user's project (visible work
trees). This works by keeping a vector of entry indices that exist
within a user's project and updates the list state based on these
entries when filtering the list.

I went with this approach so the stack frame list wouldn't have to
rebuild itself whenever the filter is toggled and it could persist its
state across toggles (uncollapsing a collapse list). It was also easier
to keep track of selected entries on toggle using the vector as well.

### Preview

https://github.com/user-attachments/assets/d86c7485-c885-4bbb-bebb-2f6385674925



Release Notes:

- debugger: Add option to only show stack frames from user's project in
stack frame list
2025-08-28 07:53:32 +00:00
Peter Tripp
1b9c471204
Fix 'Edit in Debug.json' in debugger::Start modal (#37002)
Closes https://github.com/zed-industries/zed/issues/36992

Release Notes:

- N/A
2025-08-27 10:51:26 -04:00
Max Brunsfeld
1eae76e856
Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
Lukas Wirth
b284b1a0b8
remote: Fetch shell on ssh remote to use for preparing commands (#36690)
Prerequisite for https://github.com/zed-industries/zed/pull/36576 to
allow us to differentiate the shell in a remote.

Release Notes:

- N/A
2025-08-21 19:08:26 +02:00
Umesh Yadav
1e6cefaa56
Fix clippy::len_zero lint style violations (#36589)
Related: #36577

Release Notes:

- N/A

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
2025-08-20 14:35:59 +00:00
tidely
7bdc99abc1
Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
6825715503
Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c
Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
8f567383e4
Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
tidely
1fbb318714
Fix iterator related clippy style lint violations (#36437)
Release Notes:

- N/A
2025-08-19 10:06:35 +02:00