The circular progress in the agent panel's message editor would
previously display the number of default user rules auto-embedded into
the thread. However, given default rules are all migrated to a global
AGENTS.md file, that feature doesn't make a lot of sense anymore. So,
this PR fixes it by adding a button that opens up the global file when
it exists.
Release Notes:
- N/A
When the agent mentions a file path inside `backticks` (e.g. ``
`src/main.rs` `` or `` `src/main.rs:42` ``), the rendered code span now
becomes a clickable link in the agent panel. Clicking opens the
referenced file in the workspace, jumping to the right line and column
when present.
## How it works
- **Shared path resolution.** Extracted `OpenTarget` and the
workspace/worktree resolution logic out of
`terminal_view::terminal_path_like_target` into a new
`workspace::path_link` module so both the terminal and the agent panel
can use the same code. Includes a `sanitize_path_text` helper ported
from the terminal's URL/punctuation handling. Pure refactor — terminal
behavior is unchanged.
- **`markdown` crate hook.** Added
`MarkdownElement::on_code_span_link(callback)`. When the callback
returns `Some(url)` for a given code span's contents, the existing
`push_link` machinery wires up cmd-hover, hit testing, and the existing
`on_url_click` callback. When it returns `None`, the code span renders
as before. The hook is opt-in, so `markdown` stays workspace-agnostic.
- **Agent panel wiring.** `render_agent_markdown` constructs an
`AgentCodeSpanResolver` that snapshots the project's visible worktree
entries plus their file extensions. `try_resolve` does a cheap
synchronous heuristic check (path must contain `/`/`\` or end in an
extension present in the workspace, can't be a URL, can't be all digits,
etc.) and then looks the candidate up in the per-worktree
`HashSet<Arc<RelPath>>`. On a hit it returns a `MentionUri::File` or
`MentionUri::Selection` URI, which the existing `thread_view::open_link`
already knows how to open at the right line.
## Edge cases handled
- Code spans inside fenced code blocks stay plain (gated on
`builder.code_block_stack.is_empty()`, matching how regular markdown
links behave).
- Trailing prose punctuation (`` `src/main.rs.` ``) is stripped before
lookup.
- Identifiers like `` `String` ``, `` `await` ``, `` `npm run dev` ``
stay plain — they don't pass the path-like heuristic.
- Cross-platform path separators handled via the per-worktree
`PathStyle`.
## Tests
- `crates/markdown` — unit test asserting code spans become links when
the callback returns `Some`, and stay plain when it doesn't.
- `crates/agent_ui` — unit test for `AgentCodeSpanResolver::try_resolve`
covering hits with and without a `:line` suffix, misses, identifiers,
and trailing punctuation.
- Existing `terminal_view` tests cover the moved resolution code
(unchanged behavior).
## Notes
- There's currently a temporary `log::info!` in
`AgentCodeSpanResolver::try_resolve` that reports per-call worktree-walk
timing and a cumulative total. Kept in for now to verify the feature
isn't being called excessively during streaming renders. Can be removed
before merge.
- Resolution is sync-only against worktree entries; absolute paths
outside the workspace are not resolved (would require an async re-render
path).
Closes AI-277
Release Notes:
- Made file paths in `backticks` clickable in the agent panel; clicking
opens the referenced file at the given line when present.
Closes AI-295
This PR adds a skills submenu within the "add context" menu in the agent
panel's message editor. This will hopefully be yet another way to find
skills in the app.
<img width="600" alt="Screenshot 2026-05-21 at 11 24@2x"
src="https://github.com/user-attachments/assets/43652081-3929-4ca0-a32b-464077d84dd5"
/>
Release Notes:
- N/A
This PR adds an icon button to Markdown codeblocks allowing to control
whether or not the content should be wrapped. At the moment, this is not
hard-persisted, meaning that 1) wrapping text in one codeblock instance
does not affect others, and 2) the codeblock will be reset every time
its view is recreated (i.e., closing and opening a Markdown Preview tab,
an agent thread, etc.). I intentionally kept it simple just to see how
it feels, but we can certainly consider a setting later on.
| Unwrapping | Wrapping |
|--------|--------|
| <img width="782" height="658" alt="Screenshot 2026-05-20 at 5 09
2@2x"
src="https://github.com/user-attachments/assets/e9151e91-32ba-40d4-9c65-535dec309291"
/> | <img width="736" height="604" alt="Screenshot 2026-05-20 at 5
09@2x"
src="https://github.com/user-attachments/assets/157db6fd-ec4c-4c96-b44a-119273cbd0f9"
/> |
Release Notes:
- Added the ability to control codeblock content wrapping through the
UI.
Closes AI-244
This PR changes the approach for announcing skills support. It uses the
announcement toast, the same thing used for parallel agents, which
observes a specific version number to be displayed. I ended up
simplifying things a bit by thinking we could rely on documentation for
more detailed information (with more extensive paths and whatnot).
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Turns out we were creating an ImageDecoder on every frame (added in
#46167) when a tool returned an image as output, because we were trying
to get its dimensions. That is now cached on `ContentBlock::Image`.
Release Notes:
- N/A
Still behind a feature flag for now for testing with various agents.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Replaces the `@rule` autocomplete entry in the agent chat input with
`@skill`, since Zed Rules are being deprecated in favor of Skills.
Behavior matches the old `@rule` flow: selecting a skill inserts a Skill
mention crease that loads the skill file as context, and the entry only
appears when there are available skills.
The underlying `MentionUri::Rule` parsing/handling is left in place so
previously saved rule mentions still load correctly — only the
autocomplete surface area was migrated.
Release Notes:
- Replaced the `@rule` autocomplete entry with `@skill` in the agent
chat input.
The idle guard prevented the keybinding from working while the agent was
generating, even though the profile selector button in the UI remained
clickable. Changing the profile affects future messages, not the
in-flight response, so there is no reason to block it.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#56704
Release Notes:
- Fixed the `agent: toggle profile selector` keybinding being ignored
while the agent was generating a response.
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Closes AI-230
This PR makes skills, added as /-mentions, be rendered in the agent
panel as creases, like anything you'd @-mention. Naturally, clicking on
the crease button opens the corresponding skill file in a buffer.
It turned out to be quite a bit of plumbing to make this work,
particularly as I am also introducing an interface to display dividers
and headers in the completion menu. This was relevant to me to add
because it sets a good foundation to convert many agent panel-related
actions as slash commands.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#56677
Release Notes:
- Agent: Fix squashed message editor when `limit_content_width=false`
Treat `.agents/skills/` (project-local) and `~/.agents/skills/` (global)
as **sensitive paths**, on par with `.zed/` and the global config
directory. The agent's built-in editing tools (`edit_file`,
`write_file`, `create_directory`, `delete_path`, `move_path`,
`copy_path`) now require explicit user authorization before modifying
anything inside those paths, because the contents of skill files control
agent behavior.
This protection is worth landing on its own, ahead of Zed adding its own
skills support: other agents (e.g. Claude Code) already write skill
files into these locations, so a Zed installation may already have
skills on disk that should not be silently editable by the agent.
Also tightens the **pre-existing `.zed/` check** to compare path
components case-insensitively. macOS and Windows use case-insensitive
filesystems by default, so without this fix a malicious settings author
could bypass the local-settings classifier with `.ZED/settings.json`
(the canonicalized inode would match, but the path-component comparison
would miss it). The new `.agents/skills/` check has the same hazard and
now shares a single `component_matches_ignore_ascii_case` helper with
the `.zed/` check.
Introduces the `agent_skills` crate, scoped for now to just the path
constants and helpers (`global_skills_dir`,
`project_skills_relative_path`, `SKILL_FILE_NAME`) so the
tool-permission machinery can recognize the agent skills tree without
depending on a skill discovery / parsing / loading layer. Those will
land in follow-up PRs.
Closes AI-217
Release Notes:
- Agent: Require user confirmation before letting tools modify files
inside `.agents/skills/` (per-project) or `~/.agents/skills/` (global),
so skills installed by any agent are protected from unsolicited edits
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54689
Release Notes:
- Support editing the thread title for external agent threads
Pasting text or an image into a queued-message editor used to be a
silent no-op for text and a panic for images.
This change makes pasting into a queued message behave like typing into
one: the queued message is promoted into the main editor at the cursor
position, and the paste is then applied there.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#55521
Release Notes:
- Fixed a crash when pasting an image into a queued message
When a plan contains many tasks (or the edited-files list is long),
items were being visually compressed into the fixed-height container
rather than scrolling.
<img width="1730" height="622" alt="image_2026-04-28_20-17-43"
src="https://github.com/user-attachments/assets/5ee7cab3-7f14-4870-b8d3-5038139bf115"
/>
Asking an agent to "create a plan with 20 tasks" is an easy repro.
**Root cause**
Both lists used a `v_flex()` as their scroll container, and flexbox
children have `flex-shrink: 1` by default. When the container hits
`max_h`, the flex algorithm compresses all children to fit instead of
overflowing into the scroll region — resulting in 20 items crammed into
160px.
**Fix**
Separate the scroll boundary from the flex layout. A plain `div`
(non-flex) as the outer scroll container lets its inner `v_flex` size
naturally — content then overflows the bounded `div` and scrolling works
correctly.
Result:
<img width="1676" height="474" alt="image_2026-04-29_10-09-24"
src="https://github.com/user-attachments/assets/caafe06e-d0bf-456c-a53f-c215bd5582da"
/>
Closes issue #54633.
> What's missing: vertical scrollbar, as it requires large refactoring
due to double mutable borrowing of `cx` (the second introduced by scroll
handle), which will slowdown review of this pr
Release Notes:
- Fixed plan and edited-files lists in the agent panel being squashed
when they contain many items
Release Notes:
- Fixed an issue where the first tool call would always be accepted when
parallel tool calls were made, rather than the one that was actually
clicked
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Testing out Niko's new SDK design
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Context
Closes#53741
Right-clicking on a link in any Markdown view showed no way to copy the
URL. The right-click handler already detected links for left-click
navigation, but the context menu was never extended to surface a
link-specific action.
Video of the manual test below :
[Screencast from 2026-04-13
00-29-49.webm](https://github.com/user-attachments/assets/fbde09ab-78da-4366-b1e0-e15e0d43442b)
## How to Review
- **`crates/markdown/src/markdown.rs`** — Added a `context_menu_link:
Option<SharedString>` field to `Markdown`. Added
`capture_for_context_menu(link)` (replaces the old
`capture_selection_for_context_menu`) which saves both selected text and
the hovered link together. Added a `context_menu_link()` accessor.
Updated the capture-phase right-click handler to detect the link under
the cursor via `rendered_text.link_for_source_index`. Added a
`event.button != MouseButton::Right` guard to the bubble-phase
`MouseDownEvent` handler to prevent selection logic from running on
right-click.
- **`crates/agent_ui/src/conversation_view/thread_view.rs`** — In
`render_message_context_menu`, after computing `has_selection`, also
reads `context_menu_link` from the same markdown chunks. Adds a "Copy
Link" entry with a separator at the top of the menu when a link URL is
present.
- **`crates/markdown_preview/src/markdown_preview_view.rs`** — Wraps the
markdown element in a `right_click_menu` with a "Copy Link" entry (when
a link is present).
Edit: There was a mention of a "Copy" and "Copy as Markdown" buttons.
After discussion, it was decided that I would re-add them fully fleshed
out in a separate PR
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Added "Copy Link" to the right-click context menu when clicking on a
link in Markdown views (agent panel and Markdown preview)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Closes#54313
**Before:**
- Favoriting a model only stored `provider`, `model`, and hardcoded
`enable_thinking` to `false`.
- Selecting a favorited model would not restore your preferred
`enable_thinking`, `effort`, or `speed` settings.
This means that if you'd like to use, say, GPT 5.4 your favorite model
on `xhigh` effort every single time, switching to it would set effort to
`medium` (the default for the model) instead.
**After:**
- Favoriting a model captures your current `enable_thinking`, `effort`,
and `speed` when it matches the currently-selected model. Otherwise, it
falls back to the model's own defaults, i.e. thinking-capable models are
no longer favorited with `enable_thinking` forced to `false`.
- Selecting a favorited model applies its stored thinking / effort /
speed.
- Toggling thinking, changing effort, or toggling fast mode on a
favorited model updates the favorite entry in settings (along with the
existing `default_model` setting), so the preference doesn't drift.
Release Notes:
- Agent favorite models now remember and restore per-model thinking,
effort level, and fast mode preferences.
There were a few places where you could trigger generation without
causing the `interacted_at` field to be set.
Also renames `message_sent_or_queued` to `interacted`, to be consistent
with the field on `ThreadMetadata`
Release Notes:
- N/A or Added/Fixed/Improved ...
This PR adds support for rendering **Netpbm** image formats (`.pbm`,
`.ppm`, `.pgm`) within Zed's built-in image viewer.
These formats are particularly useful for projects that want minimal
external dependencies, a common scenario in academic environments and
low-level graphics programming.
Since the underlying `image` crate and `GPUI` already provide support
for these codecs, this change explicitly exposes the `Pnm` variant
within `gpui::ImageFormat` by mapping it to `image::ImageFormat::Pnm`.
## Screenshots/Examples
Below is an example of `.pbm`, `.ppm`, and `.pgm` files being rendered
correctly in the image preview (images taken from
https://filesamples.com):
<img width="1917" height="1012" alt="pnm_example"
src="https://github.com/user-attachments/assets/0056133f-908c-4c91-ba9d-53aef0657b05"
/>
Release Notes:
- Added support for PNM image previews (`.pbm`, `.ppm`, `.pgm`).
Follow up to https://github.com/zed-industries/zed/pull/52730.
This PR adds a boolean setting `limit_content_width` in the Agent Panel
settings that allows turning off the content max-width entirely, which
was added for better readability. We had a handful of requests for it,
so it feels fair.
<img width="500" alt="Screenshot 2026-04-20 at 8 57@2x"
src="https://github.com/user-attachments/assets/d2540b35-3fa8-4424-895d-dc499ac4839c"
/>
Release Notes:
- Agent: Added a new `limit_content_width` setting in the agent panel
that allows turning off the content max-width limit.
- Ensures the activity bar properly reacts to the shrinking of the agent
panel's width
- Removes horizontal scroll from plan entries and instead add a tooltip
to display the full content when not fully visible
Release Notes:
- N/A
Release Notes:
- Fixed a bug where the agent panel would sometimes close if you
scrolled up or down while it was zoomed.
Co-authored-by: Lukas <lukas@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Replace call sites that treated the active thread as the root thread
with the dedicated `root_thread_view` and `root_thread` helpers, and
simplify `ConversationView` lookups to avoid passing `cx` when it is
not needed.
Also emit token limit telemetry when usage crosses warning or exceeded
thresholds, while avoiding duplicate events for the same session state.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Track new telemetry:
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [-] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes https://github.com/zed-industries/zed/issues/53262
- Remove the ability to pick a branch from the agent panel; delegate
this to the title bar picker
- Make the worktree creation earger, just as you selected whether you
want to create it from main or current branch
- Remove flicker when creating a new worktree and switching to a
previously existing one
- Improve some UI stuff: how we display that a worktree is
creating/loading, the branch and worktree icons, etc.
- Fixed a bug where worktrees in a detached HEAD state wouldn't show up
in the worktree pickers
A big part of the diff of this PR is the removal of everything involved
with the `StartThreadIn` enum/the set up involved in only creating the
worktree by the time of the first prompt send.
Release Notes:
- Agent: Improved and simplified the UX of creating threads in Git
worktrees.
- Git: Fixed a bug where worktrees in a detached HEAD state wouldn't
show up in the worktree picker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Adds initial beta test of ACP usage stats. Behind a flag for now while
we work on standardizing the usage values.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Follow up to #53850. #53850 fixed the panic, but had the side effect
that we would allow editing messages in the UI, even if the agent did
not support it.
Related #53735
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
> **Foundation PRs:** #53732, #53733, #53734 — These three draft PRs
contain the base refactors (retained workspaces, agent panel overlay
split, ThreadId introduction) that this PR builds on.
## Goal
Remove `DraftId` and merge `draft_threads` + `background_threads` into a
single `retained_threads: HashMap<ThreadId, Entity<ConversationView>>`
in `AgentPanel`. A draft is just a thread that hasn't sent its first
message — no separate identity or storage needed.
## Changes
### agent_panel.rs
- Remove `DraftId` / `DraftIdCounter` / the `Global` impl
- Merge the two maps into `retained_threads`
- Add `thread_id: ThreadId` field to `BaseView::AgentThread`
- Rename methods: `create_draft` → `create_thread`, `activate_draft` →
`activate_retained_thread`, `remove_draft` → `remove_thread`, etc.
- Replace `clear_active_thread` with `show_or_create_empty_draft`
- Update `update_thread_work_dirs` to sync `ThreadMetadataStore` paths
when worktrees change
- Keep `load_agent_thread(...)` cleanup so activating a real thread
removes empty retained drafts
### sidebar.rs
- Remove `active_entry` derivation from `rebuild_contents` (was racing
with deferred effects)
- Add `sync_active_entry_from_panel` called from event handlers instead
- Simplify `ActiveEntry` — remove `ThreadActivation` struct, make
`session_id` optional
- Move `seen_thread_ids` to global scope (was per-group, causing
duplicate thread entries)
- Remove dead code: `clear_draft`, `render_draft_thread`
- Generalize `pending_remote_thread_activation` into
`pending_thread_activation` so all persisted-thread activations suppress
fallback draft reconciliation
- Set the activation guard before local persisted-thread activation
switches workspaces
- Make `reconcile_groups(...)` bail while a persisted-thread activation
is in flight
- On `ActiveViewChanged`, clear empty group drafts as soon as a pending
persisted-thread activation resolves
### thread_metadata_store.rs
- Make `ThreadMetadata.title` an `Option<SharedString>` with
`display_title()` fallback
- Add `update_worktree_paths` for batched path updates when project
worktrees change
### Other crates
- Update all `ThreadMetadata` construction sites and title display sites
across `agent_ui` and `sidebar`
## Fallback draft invariant
This PR now tightens the retained-thread invariant around fallback
drafts vs real thread activation/restoration:
- Fallback drafts are always empty
- User-created drafts worth preserving are non-empty
- While a persisted thread is being activated/restored/loaded, sidebar
reconciliation must not create an empty fallback draft for that target
group/workspace
- Once the real thread becomes active, empty fallback drafts in that
target group are removed
This is enforced by the sidebar-side activation guard plus existing
`AgentPanel` empty-draft cleanup after real-thread load.
## Tests
Added and/or kept focused sidebar regression coverage for:
-
`test_confirm_on_historical_thread_in_new_project_group_opens_real_thread`
-
`test_unarchive_into_inactive_existing_workspace_does_not_leave_active_draft`
-
`test_unarchive_after_removing_parent_project_group_restores_real_thread`
- `test_pending_thread_activation_suppresses_reconcile_draft_creation`
Focused test runs:
- `cargo test -p sidebar activate_archived_thread -- --nocapture`
- `cargo test -p sidebar unarchive -- --nocapture`
- `cargo test -p sidebar archive_last_thread_on_linked_worktree --
--nocapture`
- `cargo test -p sidebar
test_confirm_on_historical_thread_in_new_project_group_opens_real_thread
-- --nocapture`
- `cargo test -p sidebar
test_unarchive_into_inactive_existing_workspace_does_not_leave_active_draft
-- --nocapture`
- `cargo test -p sidebar
test_unarchive_after_removing_parent_project_group_restores_real_thread
-- --nocapture`
- `cargo test -p sidebar
test_pending_thread_activation_suppresses_reconcile_draft_creation --
--nocapture`
## Test fix
Fixed flaky `test_backfill_sets_kvp_flag` — added per-App `AppDatabase`
isolation in `setup_backfill_test` so backfill tests no longer share a
static in-memory DB.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
A note-worthy thing I'm adding in this PR to fix an agent panel problem
is a trait method allowing to set a min-width in panels. I think some of
them—if not all—could benefit from it, because there is a certain width
these panels can get in that we just can't ensure they will work; things
will break. So we either accept that and let the user's common sense
understand that, or we don't allow them to reach that state... Surely, a
small enough _window_ size can still break things, but then it's out of
the realms of solution...
Release Notes:
- Agent: Fixed multi-line queued messages getting cut-off when the agent
panel is in full screen.
- Agent: Fixed agent panel getting auto-closed after submitting a queued
message when the panel is in full screen.
- Agent: Added a min-width to the agent panel, preventing it from
reaching a small enough width where it would be essentially unusable.
When the agent panel is zoomed-in, or if it's wide enough to the point
you see a lot of horizontal padding due to the max-width, it wasn't
previously possible to scroll the thread in that padding while your
mouse was resting in that area.
Release Notes:
- Agent: Fixed scroll behavior when the agent panel is zoomed-in.
Replaces raw provider error strings in the agent panel with specific,
user-friendly error callouts. Each error now has a clear title,
actionable copy, and appropriate buttons instead of the generic "An
Error Happened" fallback.
Error variants added:
Variant | Title | Body | Trigger |
|---|---|---|---|
| `RateLimitExceeded` | Rate Limit Reached | {Provider}'s rate limit was
reached. Zed will retry automatically. You can also wait a moment and
try again. | Provider rate limit exhausted after retries |
| `ServerOverloaded` | Provider Unavailable | {Provider}'s servers are
temporarily unavailable. Zed will retry automatically. If the problem
persists, check the provider's status page. | Provider server overloaded
or internal server error |
| `PromptTooLarge` | Context Too Large | This conversation is too long
for the model's context window. Start a new thread or remove some
attached files to continue. | Conversation exceeds model's context
window |
| `NoApiKey` | API Key Missing | No API key is configured for
{Provider}. Add your key via the Agent Panel settings to continue. | No
API key configured for a direct provider |
| `StreamError` | Connection Interrupted | The connection to
{Provider}'s API was interrupted. Zed will retry automatically. If the
problem persists, check your network connection. | Stream dropped or I/O
error during generation |
| `InvalidApiKey` | Invalid API Key | The API key for {Provider} is
invalid or has expired. Update your key via the Agent Panel settings to
continue. | API key present but invalid or expired |
| `PermissionDenied` | Permission Denied | {Provider}'s API rejected the
request due to insufficient permissions. Check that your API key has
access to this model. | API key lacks access to the requested model |
| `RequestFailed` | Request Failed | The request could not be completed
after multiple attempts. Try again in a moment. | Upstream provider
unreachable after retries |
| `MaxOutputTokens` | Output Limit Reached | The model stopped because
it reached its maximum output length. You can ask it to continue where
it left off. | Model hit its maximum output token budget |
| `NoModelSelected` | No Model Selected | Select a model from the model
picker below to get started. | No model configured when a message is
sent |
| `ApiError` | API Error | {Provider}'s API returned an unexpected
error. If the problem persists, try switching models or restarting Zed.
## Approach
- Added typed errors (`NoModelConfiguredError`, `MaxOutputTokensError`)
where previously raw strings were used, so they can be reliably downcast
- Extended `From<anyhow::Error> for ThreadError` to downcast
`LanguageModelCompletionError` variants before falling through to the
generic `Other` case
- Each variant has a dedicated `render_*` function with appropriate
buttons (retry icon, New Thread, or none)
- Telemetry events updated with specific `kind` labels for each new
variant
Release Notes:
- Improved error messages in the agent panel to show specific,
actionable copy instead of raw provider error strings
Self-Review Checklist:
- [ x] I've reviewed my own diff for quality, security, and reliability
- [n/a] Unsafe blocks (if any) have justifying comments
- [ x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [n/a ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
Improved error messages in the agent panel to show specific, actionable
copy instead of raw provider error strings
Follow-up of https://github.com/zed-industries/zed/pull/53452
* disables mouse wheel zooming in agent, debugger, keymap editor, dev
inspector and repl-related editors
* adjusts the code to call for theme changes directly instead of sending
the events, so that agent following does not capture the events and
changes its font size
Release Notes:
- N/A
This PR updates the agent thread UI to disable the thread feedback
controls based on the organization's configuration.
Closes CLO-629.
Release Notes:
- N/A
When toggling fast mode, the setting is now written to `settings.json`
under `agent.default_model.speed`, so new threads start with the same
speed. This follows the same pattern as `enable_thinking` and `effort`.
The `speed` field uses the existing `Speed` enum (`"fast"` /
`"standard"`) rather than a boolean, to leave room for future speed
tiers.
Example settings:
```json
{
"agent": {
"default_model": {
"provider": "zed.dev",
"model": "claude-sonnet-4",
"speed": "fast"
}
}
}
```
cc @benbrandt
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Follow up to https://github.com/zed-industries/zed/pull/53349 as I was
still seeing cases where content would overlap with buttons.
<img width="500" height="266" alt="Screenshot 2026-04-08 at 6 53@2x"
src="https://github.com/user-attachments/assets/e58742d4-a736-4509-9a29-35c135ddb980"
/>
I believe this PR makes the whole message editor more solid against
these cases because we're relying on `flex_basis` now to set the
max-width, which runs before we do any editor mode calculations. Tested
this a bunch and it seems to be pretty stable.
Release Notes:
- N/A