After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.
This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Removed the notification panel from Zed
- `language_model` no longer depends on provider-specific crates such as
`anthropic` and `open_ai` (inverted dependency)
- `language_model_core` was extracted from `language_model` which
contains the types for the provider-specific crates to convert to/from.
- `gpui::SharedString` has been extracted into its own crate (still
exposed by `gpui`), so `language_model_core` and provider API crates
don't have to depend on `gpui`.
- Removes some unnecessary `&'static str` | `SharedString` -> `String`
-> `SharedString` conversions across the codebase.
- Extracts the core logic of the cloud `LanguageModelProvider` into its
own crate with simpler dependencies.
Release Notes:
- N/A
---------
Co-authored-by: John Tur <john-tur@outlook.com>
Closes#14428
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
https://github.com/user-attachments/assets/7e0d67ff-cc4e-4609-880d-5c1794c64dcf
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Adds a new `fuzzy_nucleo` crate that implements order independent path
matching using the `nucleo` library. currently integrated for file
finder.
---------
Signed-off-by: Bhuminjay <bhuminjaysoni@gmail.com>
Signed-off-by: 11happy <soni5happy@gmail.com>
This fixes a crash with new Preview versions of tsgo after
https://github.com/microsoft/typescript-go/pull/3313
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Context
The markdown preview had no search functionality — pressing Ctrl+F did
nothing. This PR implements the SearchableItem trait for
MarkdownPreviewView, enabling in-pane text search with match
highlighting and navigation.
Changes span four crates:
- project: Added SearchQuery::search_str() — a synchronous method to
search plain &str text, since the existing search() only works on
BufferSnapshot.
- markdown: Added search highlight storage to the Markdown entity and
paint_search_highlights to MarkdownElement. Extracted the existing
selection painting into a reusable paint_highlight_range helper to avoid
duplicating quad-painting logic.
- markdown_preview: Implemented SearchableItem with full match
navigation, active match tracking, and proper SearchEvent emission
matching Editor behavior.
- Keymaps: Added buffer_search::Deploy bindings to the MarkdownPreview
context on all three platforms.
The PR hopefully Closes
https://github.com/zed-industries/zed/issues/27154
How to Review
1. crates/project/src/search.rs — search_str method at the end of impl
SearchQuery. Handles both Text (AhoCorasick) and Regex variants with
whole-word and multiline support.
2. crates/markdown/src/markdown.rs — Three areas:
- New fields and methods on Markdown struct (~line 264, 512-548)
- paint_highlight_range extraction and paint_search_highlights (~line
1059-1170)
- The single-line addition in Element::paint (~line 2003)
3. crates/markdown_preview/src/markdown_preview_view.rs — The main
change. Focus on:
- SearchEvent::MatchesInvalidated emission in schedule_markdown_update
(line 384)
- EventEmitter<SearchEvent> and as_searchable (lines 723, 748-754)
- The SearchableItem impl (lines 779-927), especially active_match_index
which computes position from old highlights to handle query changes
correctly
4. Keymap files — Two lines each for Linux/Windows, one for macOS.
Self-Review Checklist
- [ x ] I've reviewed my own diff for quality, security, and reliability
- [ x ] Unsafe blocks (if any) have justifying comments (no unsafe)
- [ x ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
(should be 😄 )
- [ - ] Tests cover the new/changed behavior (not sure)
- [ - ] Performance impact has been considered and is acceptable (I'm
not sure about it and it would be nice to see experienced people to
test)
Release Notes:
- Added search support (Ctrl+F / Cmd+F) to the markdown preview
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR bumps the version of the Proto extension to v0.3.2.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR bumps the version of the GLSL extension to v0.2.3.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
As part of the work that is being developed for the Project Panel's Undo
& Redo system, in
https://github.com/zed-industries/zed/tree/5039-create-redo , we're
implementing an asynchronous task queue which simply receives a message
with the operation/change that is meant to be carried out, in order to
ensure these run in a sequential fashion.
While trying to use `futures_channel::mpsc::Receiver`, it was noted that
`recv` method was not available so this Pull Request updates the
`futures` crate to `0.3.32`, where it is available.
This version also deprecates `try_next` in favor of `try_recv` so this
Pull Request updates existing callers of `try_next` to use `try_recv`,
which was mostly updating the expected return type from
`Result<Option<T>>` to `Result<T>`.
Co-authored-by: Yara <git@yara.blue>
Release Notes:
* [x] It's possible to get into a state where agent panel shows a thread
that is archived
- N/A
---------
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR decouples `language_model`'s dependence on Zed-specific
implementation details. In particular
* `credentials_provider` is split into a generic `credentials_provider`
crate that provides a trait, and `zed_credentials_provider` that
implements the said trait for Zed-specific providers and has functions
that can populate a global state with them
* `zed_env_vars` is split into a generic `env_var` crate that provides
generic tooling for managing env vars, and `zed_env_vars` that contains
Zed-specific statics
* `client` is now dependent on `language_model` and not vice versa
Release Notes:
- N/A
After #52953 gets merged the git graph will be ready for it's preview
release, so we can finally remove the feature flag! AKA this PR releases
the git graph
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Add Git Graph. Can be accessed through the button on the bottom of the
git panel or the `git graph: Open` action
A couple of things that this PR wants to accomplish:
* remove dependency on `settings` crate from `language_model`
* refactor provider-specific code into submodules - to be honest, I
would go one step further and put all provider-specific bits in
`language_models` instead but I realise we have cloud logic in
`language_model` which uses those too making it tricky
* move anthropic-specific telemetry into `language_models` crate - I
think it makes more sense for it to be there
Anyhow, I would very appreciate if you could have a look @mikayla-maki
and @maxdeviant and lemme know what you think, if you would tweak
something, etc.
Release Notes:
- N/A
## Context
Closes#11473
In-house Zed implementation of devcontainers. Replaces the dependency on
the [reference implementation](https://github.com/devcontainers/cli) via
Node.
This enables additional features with this implementation:
1. Zed extensions can be specified in the `customizations` block, via
this syntax in `devcontainer.json:
```
...
"customizations": {
"zed": {
"extensions": ["vue", "ruby"],
},
},
```
2.
[forwardPorts](https://containers.dev/implementors/json_reference/#general-properties)
are supported for multiple ports proxied to the host
## How to Review
<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
- See the review process guidelines for comment conventions -->
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved devcontainer implementation by moving initialization and
creation in-house
Relates to #5303 and
https://github.com/zed-industries/zed/issues/40826#issuecomment-3684556858
although I haven't found anywhere an actual request for `gpui` itself to
support a system alert sound.
### What
Basically, this PR adds a function that triggers an OS-dependent alert
sound, commonly used by terminal applications for `\a` / `BEL`, and GUI
applications to indicate an action failed in some small way (e.g. no
search results found, unable to move cursor, button disabled).
Also updated the `input` example, which now plays the bell if the user
presses <kbd>backspace</kbd> with nothing behind the cursor to delete,
or <kbd>delete</kbd> with nothing in front of the cursor.
Test with `cargo run --example input --features gpui_platform/font-kit`.
### Why
If this is merged, I plan to take a second step:
- Add a new Zed setting (probably something like
`terminal.audible_bell`)
- If enabled, `printf '\a'`, `tput bel` etc. would call this new API to
play an audible sound
This isn't the super-shiny dream of #5303 but it would allow users to
more easily configure tasks to notify when done. Plus, any TUI/CLI apps
that expect this functionality will work. Also, I think many terminal
users expect something like this (WezTerm, iTerm, etc. almost all
support this).
### Notes
~I was only able to test on macOS and Windows, so if there are any Linux
users who could verify this works for X11 / Wayland that would be a huge
help! If not I can try~
Confirmed Wayland + X11 both working when I ran the example on a NixOS
desktop
Release Notes:
- N/A
This PR bumps Tree-sitter for this crash fix
https://github.com/tree-sitter/tree-sitter/pull/5475
Release Notes:
- Fixed a crash that could occasionally occur when parsing files using
certain language extensions
🫡
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Extract `SyntaxTheme` into its own lightweight crate so that downstream
consumers can use syntax highlighting colors without pulling in the full
`theme` crate and its transitive dependencies.
## Changes
**Commit 1 — Extract SyntaxTheme into its own crate**
Move `SyntaxTheme`, `SyntaxThemeSettings`, `HighlightStyle`, and
supporting types from `theme/src/styles/syntax.rs` into a new
`syntax_theme` crate that depends only on `gpui`. The `theme` crate
re-exports everything for backward compatibility — no call-site changes
needed.
**Commit 2 — Add `bundled-themes` feature with One Dark**
Add an optional `bundled-themes` feature that bundles `one_dark()`, a
`SyntaxTheme` loaded from the existing One Dark JSON theme file. This
lets consumers get a usable syntax theme without depending on the full
theme machinery.
Release Notes:
- N/A
This PR implements basic sidebar deserialization. When the
multiworkspace decides to save itself, it causes the sidebar to
serialize as well. The sidebar can trigger this as well via an event.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Icons aren't showing because I'm forcing the UI to be visible on macOS,
but things look ok on the right sidebar:
<img width="389" height="955" alt="Screenshot 2026-03-30 at 7 36 06 PM"
src="https://github.com/user-attachments/assets/269fe9c9-1212-4c1e-b8d9-1694db70adf3"
/>
Release Notes:
- N/A
Use `AgentSettings::get_layout(cx)` to retrieve the current, exact value of the user's layout settings, and `AgentSettings::set_layout(WindowLayout::agent())` or `AgentSettings::set_layout(cached_user_settings)` to write to them.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
- **Remove some of the settings types from ui**
- **drag settings-less ui across the line**
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Follow up to https://github.com/zed-industries/zed/pull/52720
This PR renders the same icons we do in the title bar depending on the
type of remote connection (SSH, WSL, etc.).
Release Notes:
- N/A
This adds a collection that has a map-like API but is backed by vectors.
For small collections, this often outperforms a HashMap because you
don't have the overhead of hashing things and everything is guaranteed
to be contiguous in memory.
I hand-rolled one of these in `ProjectGroupBuilder` but this factors it
into its own collection. This implements the API that
`ProjectGroupBuilder` needed, but if this becomes more widely used we
can expand to include more of the `HashMap` API.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This will allow us to use UI crate on the web
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
## Context
This uses `git log` to get a basic search working in the git graph. This
is one of the last blockers until a full release, the others being
improvements to the graph canvas UI.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
## Context
Persists last used organization through restart. Opted to do this via
`kvp` instead of `settings.json` since the value could change often, and
we would have to persist an ID rather than a friendly name.
Closes CLO-568.
## How to Review
<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
- See the review process guidelines for comment conventions -->
## Self-Review Checklist
<!-- Check before requesting review: -->
- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Previously, the GPUI profiler allocates one CircularBuffer per thread,
and `CircularBuffer<N>` always preallocates space for N entries. As a
result it allocates ~20MB/thread, and on my machine about 33 threads are
created at startup for a total of 600MB used.
In this PR I change it to use a VecDeque that can gradually grow up to
20MB as data is written. At least in my experiments it seems that this
caps overall usage at about 21MB perhaps because only one thread writes
very much usage data.
Since this is fixed overhead for everyone running Zed it seems like a
worthwhile gain.
This also folds duplicated code across platforms into the common gpui
profiler.
Before:
<img width="4804" height="2192" alt="Image"
src="https://github.com/user-attachments/assets/7060ee5b-ef80-49cb-b7be-de33e9a2e7a5"
/>
After:
<img width="5052" height="1858" alt="image"
src="https://github.com/user-attachments/assets/513494df-0974-4604-9796-15a12ef1c134"
/>
I got here from #35780 but I don't think this is tree-size related, it
seems to be fixed overhead.
Release Notes:
- Improved: Significantly less memory used to record internal profiling
information.
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
The watcher had been broken for some time, but became even more broken
after the recent move of the queries.
This PR restores the reloading behavior for debug builds so that
languages are reloaded once a scheme file is changed.
Release Notes:
- N/A
Closes#50483
## Findings
As reported in the original issue, emojis in SVG preview were not
rendering consistently with the editor.
The SVG renderer uses `usvg`/`resvg` for parsing and rendering SVG
files. The first problem was that emoji fonts were not rendering at all,
which was fixed by enabling the `raster_images` on `resvg`.
Beyond that it was observed that the default font fallback mechanism in
`usvg` searches through the font database alphabetically without
prioritizing emoji fonts. This caused emojis to sometimes render in
non-emoji fonts that happened to contain glyph mappings for those
characters.
For example, on Linux systems with the default
`uvsg::FontResolver::default_fallback_selector()`:
- The character ✅ would fall back to `FreeSerif` (monochrome)
- Instead of `Noto Color Emoji` (full color)
Log output showed the inconsistent behavior:
```
WARN [usvg::text] Fallback from FreeSans to Noto Color Emoji.
WARN [usvg::text] Fallback from FreeSans to FreeSerif.
WARN [usvg::text] Fallback from FreeSans to Noto Color Emoji.
```
<img width="480" height="480" alt="Image"
src="https://github.com/user-attachments/assets/e065608f-a98b-4e67-9429-4aed16810c2c"
/>
This created a jarring inconsistency where the same emoji character
would render differently in:
- The editor (correct, using platform emoji fonts)
- SVG preview (incorrect, using arbitrary fallback fonts)
## Solution
If the specified font in SVG is available on the system, we should show
that. If not, we should fallback to what editors show today for that
emoji.
This PR implements emoji-aware font fallback that:
1. **Enabled `raster_images` build feature** to render emojis in SVG.
2. **Detects emoji characters** using Unicode emoji properties (via
`\p{Emoji}` regex pattern), consistent with how we check for emoji in
the Editor as well.
3. **Preserves user-specified fonts** by only intervening when the
default font resolver would use a non-emoji font for emoji characters
### Font Family Selection
I avoided completely reusing/rebuilding the logic for emoji font
selection used by the editor as `uvsg` internally does quite a bit of
the job and it felt like overcomplicating the solution. Instead using
hard coded platform specific font family names.
The hardcoded emoji font families are sourced from Zed's existing
platform-specific text rendering systems:
- **macOS**: `Apple Color Emoji`, `.AppleColorEmojiUI`
Source:
db622edc8b/crates/gpui_macos/src/text_system.rs (L353-L359)
- **Linux/FreeBSD**: `Noto Color Emoji`, `Emoji One`
Source:
db622edc8b/crates/gpui_wgpu/src/cosmic_text_system.rs (L642-L646)
- **Windows**: `Segoe UI Emoji`, `Segoe UI Symbol`
Source: Standard Windows emoji font stack
These match the fonts the editor uses for emoji rendering on each
platform.
To break down further into the similarity and differences in the emoji
font resolution:
**Similarities:**
- Both now use the regex based emoji detection logic
- Both prioritize the same platform-specific emoji font families
- Both support color emoji rendering
**Differences:**
- **Editor**: Uses platform-native text shaping (CoreText on macOS,
DirectWrite on Windows, cosmic-text on Linux) which handles fallback
automatically
- **SVG**: Uses custom fallback selector that explicitly queries emoji
fonts first, then falls back to default usvg behavior
## Testing
- Added unit tests for `is_emoji_character` in `util` crate
- Tested emoji detection for various Unicode characters
- [ ] Verified platform-specific font lists compile correctly (Only
linux done)
- [ ] Manual testing with SVG files containing emojis on all platforms
(Only linux done)
Release Notes:
- Fixed SVG preview to render emojis consistently with the editor by
prioritizing platform-specific color emoji fonts
---------
Signed-off-by: Alan P John <alanpjohn@outlook.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We now use the parser and renderer from the `markdown` crate for
Markdown Preview, instead of maintaining two separate code paths.
How it works:
`markdown_preview_view.rs` is now a consumer of `MarkdownElement`. It
acts as a thin wrapper, handling things like resolving URL clicks and
image URLs, which can vary between consumers. It also handles syncing
the editor selection with the active block in the preview. The APIs for
this are provided by `MarkdownElement`.
All the heavy lifting like parsing HTML, rendering block markers on
hover, handling the active block, etc. is done by `MarkdownElement`.
Everything is opt-in. For example, markdown in the Agent Panel can
choose not to enable block marker rendering or HTML parsing, while
Markdown Preview opts into those features.
Final outcome:
For Markdown Preview View:
- Added:
- Selection support in the preview
- Stays:
- Syncing between editor and preview
- Autoscroll
- Hover and active block markers
- Checkbox toggling
- Image rendering
- Mermaid rendering
For the `markdown` crate:
- No changes for existing consumers like the Agent Panel
- Consumers can now opt into:
- HTML rendering
- Block marker rendering
- Click event handling
- Custom image resolvers
- Mermaid rendering
Release Notes:
- N/A
## Context
This adds a setting for controlling the sidebar side
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Eric <eric@zed.dev>
This extracts a `language_core` crate from the existing `language`
crate, and creates a `grammars` data crate. The goal is to separate
tree-sitter grammar infrastructure, language configuration, and LSP
adapter types from the heavier buffer/editor integration layer in
`language`.
## Motivation
The `language` crate pulls in `text`, `theme`, `settings`, `rpc`,
`task`, `fs`, `clock`, `sum_tree`, and `fuzzy` — all of which are needed
for buffer integration (`Buffer`, `SyntaxMap`, `Outline`,
`DiagnosticSet`) but not for grammar parsing or language configuration.
Extracting the core types lets downstream consumers depend on
`language_core` without pulling in the full integration stack.
## Dependency graph after extraction
```
language_core ← gpui, lsp, tree-sitter, util, collections
grammars ← language_core, rust_embed, tree-sitter-{rust,python,...}
language ← language_core, text, theme, settings, rpc, task, fs, ...
languages ← language, grammars
```
## What moved to `language_core`
- `Grammar`, `GrammarId`, and all query config/builder types
- `LanguageConfig`, `LanguageMatcher`, bracket/comment/indent config
types
- `HighlightMap`, `HighlightId` (theme-dependent free functions
`highlight_style` and `highlight_name` stay in `language`)
- `LanguageName`, `LanguageId`
- `LanguageQueries`, `QUERY_FILENAME_PREFIXES`
- `CodeLabel`, `CodeLabelBuilder`, `Symbol`
- `Diagnostic`, `DiagnosticSourceKind`
- `Toolchain`, `ToolchainScope`, `ToolchainList`, `ToolchainMetadata`
- `ManifestName`
- `SoftWrap`
- LSP data types: `BinaryStatus`, `ServerHealth`,
`LanguageServerStatusUpdate`, `PromptResponseContext`, `ToLspPosition`
## What stays in `language`
- `Buffer`, `BufferSnapshot`, `SyntaxMap`, `Outline`, `DiagnosticSet`,
`LanguageScope`
- `LspAdapter`, `CachedLspAdapter`, `LspAdapterDelegate` (reference
`Arc<Language>` and `WorktreeId`)
- `ToolchainLister`, `LanguageToolchainStore` (reference `task` and
`settings` types)
- `ManifestQuery`, `ManifestProvider`, `ManifestDelegate` (reference
`WorktreeId`)
- Parser/query cursor pools, `PLAIN_TEXT`, point conversion functions
## What the `grammars` crate provides
- Embedded `.scm` query files and `config.toml` files for all built-in
languages (via `rust_embed`)
- `load_queries(name)`, `load_config(name)`,
`load_config_for_feature(name, grammars_loaded)`, and `get_file(path)`
functions
- `native_grammars()` for tree-sitter grammar registration (behind
`load-grammars` feature)
## Pre-cleanup (also in this PR)
- Removed unused `Option<&Buffer>` from
`LspAdapter::process_diagnostics`
- Removed unused `&App` from `LspAdapter::retain_old_diagnostic`
- Removed `fs: &dyn Fs` from `ToolchainLister` trait methods
(`PythonToolchainProvider` captures `fs` at construction time instead)
- Moved `Diagnostic`/`DiagnosticSourceKind` out of `buffer.rs` into
their own module
## Backward compatibility
The `language` crate re-exports everything from `language_core`, so
existing `use language::Grammar` (etc.) continues to work unchanged. The
only downstream change required is importing `CodeLabelExt` where
`.fallback_for_completion()` is called on the now-foreign `CodeLabel`
type.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Tom Houlé <tom@tomhoule.com>
Update vim and helix replace to repeat based on grapheme count instead of
byte length or Unicode scalar count.
This fixes cases where a single visible character is made up of multiple
bytes or scalars, such as decomposed characters like `e\u{301}` and emoji.
Closes#51772
Release Notes:
- Fixed vim/helix's replace action to take into consideration grapheme
count
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
This PR refactors the highlight map capture name resolution to be faster
and more predictable. Speficically,
- it changes the capture name matching to explicit prefix matching
(e.g., `function.call.whatever.jsx` will now be matched by only
`function`, `function.call`, `function.call.whatever` and
`function.call.whatever.jsx`). This matches the behavior VSCode has
- resolving highlights is now much more efficient, as we now look up
captures in a BTreeMap as opposed to searching in a Vector for these.
This substantially improves the performance for resolving capture names
against themes. With the benchmark added here for creating the
HighlightMap, we see quite some improvements:
```
Running benches/highlight_map.rs (target/release/deps/highlight_map-f99da68650aac85b)
HighlightMap::new/small_captures/small_theme
time: [161.90 ns 162.70 ns 163.55 ns]
change: [-39.027% -38.352% -37.742%] (p = 0.00 < 0.05)
Performance has improved.
Found 3 outliers among 100 measurements (3.00%)
3 (3.00%) high mild
HighlightMap::new/small_captures/large_theme
time: [231.37 ns 233.02 ns 234.70 ns]
change: [-91.570% -91.516% -91.464%] (p = 0.00 < 0.05)
Performance has improved.
HighlightMap::new/large_captures/small_theme
time: [991.82 ns 994.94 ns 998.50 ns]
change: [-50.670% -50.443% -50.220%] (p = 0.00 < 0.05)
Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
5 (5.00%) high mild
HighlightMap::new/large_captures/large_theme
time: [1.6528 µs 1.6650 µs 1.6784 µs]
change: [-91.684% -91.637% -91.593%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) low mild
```
For large themes and many capture names, the revised approach is much
faster.
With that in place, we can also add better fallbacks whenever we change
tokens, since e.g. a change from `@variable` to `@preproc` would
previously cause tokens to not be highlighted at all, whereas now we can
add fallbacks for such cases more efficiently. I'll add this later on to
this PR.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [X] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- Improved resolution speed of theme highlight capture names. This might
change highlighting in some rare edge cases, but should overall make
highlighting more predicatable. Theme captures will now follow a strict
prefix matching, so e.g. function.call.decorator.jsx` will now be
matched by only `function`, `function.call`, `function.call.decorator`
and `function.call.decorator.jsx` with the most specific capture always
taking precedence.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Closes#52115
## Context
Removes the third party edit prediction integration for Sweep AI ahead
of their servers shutting down.
This PR will not affect those who are already use or plan to use their
open weighted models. The code removed by this PR was required for
integrating with their proprietary API.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed support for using the Sweep AI edit prediction provider
through their proprietary API, as the servers are shutting down
https://discord.com/channels/1100625416022138902/1100625417272045639/1480644297903575142,
https://x.com/wwzeng1/status/2033302698360180949
Follow up to bzip support to clean up some of this code
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Summary
- Added `TarBz2` variant to `AssetKind` enum for `.tar.bz2` / `.tbz2`
archives
- Implemented `extract_tar_bz2` using the `bzip2` feature of
`async-compression` (already a workspace dependency, just enabled the
feature flag)
- Wired up both streaming and file-based extraction paths in
`github_download.rs`
- Added `.tar.bz2` / `.tbz2` URL detection in both
`LocalExtensionArchiveAgent` and `LocalRegistryArchiveAgent`
This unblocks ACP registry entries (like Goose) that only ship
`.tar.bz2` archives.
Reference: https://github.com/block/goose/issues/8047
## Test plan
- [ ] Verify `cargo check` and `clippy` pass (confirmed locally)
- [ ] Test downloading an ACP agent that ships a `.tar.bz2` archive
(e.g., Goose)
- [ ] Verify existing `.tar.gz` and `.zip` agent downloads still work
Release Notes:
- Added support for `.tar.bz2` archives in ACP agent server downloads,
unblocking registry entries like Goose that only ship bzip2-compressed
tarballs.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
This PR moves the `CompletionIntent` enum from the `cloud_llm_client`
crate to the `language_model` crate, as it is no longer part of the
Cloud interface.
Release Notes:
- N/A
This PR adds support to paste external files and directories in Agent
Panel, along with the existing image paste path.
Release Notes:
- Added support for pasting files and folders into the Agent Panel.
## Context
Fixes some issues I ran into when running this on a remote machine.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Context
Recently, we put bsn in the list of "macros to not reparse as rust"
(#51353).
We have since updated tree-sitter-rust to better handle the `@"string"`,
`:"string"`, etc cases, and can un-list bsn from the special casing.
on main, the highlighting currently looks like this for `bsn` and for
`not` (represents "other macros"). Note the `:"player.bsn"` string is
re-parsed as rust tokens.
<img width="1728" height="1084" alt="Screenshot 2026-03-23 at 9 33
35 AM"
src="https://github.com/user-attachments/assets/94ea5a6d-228b-44dd-857b-c41edcbd9af0"
/>
This pr, plus the tree-sitter-rust updates results in better handling by
default.
<img width="1728" height="1084" alt="Screenshot 2026-03-23 at 11 38
47 AM"
src="https://github.com/user-attachments/assets/fb6f71e3-7bcf-4c06-8e84-ce0823010b2e"
/>
Release Notes:
- N/A
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We've decided to remove rodio backend for audio as we didn't have time
to get it to a nice spot. I personally believe we should eventually
re-land it (the composable pipelines are quite nice!), but given that we
need audio to work, this seems like the best way forward. We won't have
to worry about all the ways in which the legacy pipeline interoped with
rodio's.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- audio: Experimental rodio audio backend has been removed.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Yara <git@yara.blue>
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Per Opencode's website:
> Zen gives you access to a curated set of AI models that OpenCode has
tested and benchmarked specifically for coding agents. No need to worry
about inconsistent performance and quality, use validated models that
work.
> - [x] Testing select models and consulting their teams
> - [x] Working with providers to ensure they're delivered properly
> - [x] Benchmarking all model-provider combinations we recommend
There are so many models available, but only a few work well with coding
agents. Most providers configure them differently with varying results.
The models under the Zen umbrella typically have a more reliable
token(s) per second speed with minimal outages. The opencode ecosystem
has improved my workflow if not many others' !
Release Notes:
- Added [Opencode Zen](https://opencode.ai/zen) to list of providers
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Closes#43162
Implements the OAuth 2.0 Authorization Code + PKCE authentication flow
for remote MCP servers using Streamable HTTP transport, as specified by
the [MCP auth
specification](https://modelcontextprotocol.io/specification/2025-03-26/basic/authorization).
Previously, connecting to a remote MCP server that required OAuth would
silently fail with a timeout — the server's 401 response was never
handled. Now, Zed detects the 401, performs OAuth discovery, and guides
the user through browser-based authentication.
Step-up authentication and pre-registered clients are not in scope for
this PR, but will be done as follow-ups.
## Overview
- **401 detection** — When the HTTP transport receives a 401 during
server startup, it surfaces a typed `TransportError::AuthRequired` with
parsed `WWW-Authenticate` header info.
- **OAuth discovery** — Protected Resource Metadata (RFC 9728) and
Authorization Server Metadata (RFC 8414) are fetched to locate the
authorization and token endpoints.
- **Client registration** — Zed first tries CIMD (Client ID Metadata
Document) hosted at `zed.dev`. If the server doesn't support CIMD, falls
back to Dynamic Client Registration (DCR).
- **Browser flow** — A loopback HTTP callback server starts on a
preferred fixed port (27523, listed in the CIMD), the user's browser
opens to the authorization URL, and Zed waits for the callback with the
authorization code.
- **Token exchange & persistence** — The code is exchanged for
access/refresh tokens using PKCE. The session is persisted in the system
keychain so subsequent startups restore it without another browser flow.
- **Automatic refresh** — The HTTP transport transparently refreshes
expired tokens using the refresh token, and persists the updated session
to the keychain.
## UI changes
- Servers requiring auth show a warning indicator with an
**"Authenticate"** button
- During auth, a spinner and **"Waiting for authorization..."** message
are shown
- A **"Log Out"** option is available in the server settings menu for
OAuth-authenticated servers
- The configure server modal handles the auth flow inline when
configuring a new server that needs authentication.
Release Notes:
- Added OAuth authentication support for remote MCP servers. Servers
requiring OAuth now show an "Authenticate" button when they need you to
log in. You will be redirected in your browser to the authorization
server of the MCP server to go through the authorization flow.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Swaps the `arrayvec` dependency for `heapless`, as the `heapless`
library allows changing the type used for the `len` field, which
`arrayvec` hard-codes to `usize`. This means that, for all the
`ArrayVec`s in Zed, we can save 7 bytes on 64 bit platforms by just
storing the length as a `u8`.
I have not benchmarked this change locally, as I don't know what
benchmarking tools are in this project.
As a small bit of context, I wrote the PR to `heapless` to add this
`LenT` generic after seeing a PR on the `arrayvec` crate that seems to
be dead now. Once I saw some of Zed's blog posts about the `rope` crate
and noticed the usage of `arrayvec`, I thought this might be a welcome
change.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Release Notes:
- Fixed a weird niche interaction between niri and nixos that broke
screensharing
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
## Context
Brings in support for the new terminal auth methods. Currently behind
AcpBeta feature flag while the RFD stabilizes
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This PR adjusts the logic that was added in #45166 to just apply to the
specific case of interacting with the command palette in Vim and Helix
modes (hereafter referred to collectively as "Vim mode").
In that PR, we would suppress the auto-save on focus change for _any_
modal in the workspace, regardless of whether we were actually in Vim
mode or not. This would cause issues where moving between files some
other way—such as the tab switcher or the file finder—would cause the
buffers to never be saved.
We now only suppress the auto-save on focus loss behavior when in Vim
mode and the active modal is the command palette. In all other cases, we
save the file.
Closes https://github.com/zed-industries/zed/issues/47968.
Supersedes https://github.com/zed-industries/zed/pull/51801 and
https://github.com/zed-industries/zed/pull/51802.
Note: the way we are identifying the active modal as the command palette
isn't the best, but @bennetbo and I didn't have any other cleaner
solutions. It's a bit tricky, as the logic lives in the `workspace`,
which isn't able to know about the `CommandPalette` due to
`command_palette` depending on `workspace`. There may be some other way
we could achieve this with more indirection, but it's unclear whether it
would be worth it at this time.
Release Notes:
- Changed `{ "autosave": "on_focus_change" }` to now always save on
focus loss, except for when activating the command palette when in
Vim/Helix mode.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Closes#50524
When a file is deleted while project search results are displayed, the
deleted file's buffer was kept alive by the search multibuffer and would
reappear on re-search.
**Root cause:** `Search::into_handle()` treated buffers without a
`project_entry_id()` (which happens when `DiskState::Deleted`) as
"unnamed buffers" and fed them
directly into the search pipeline. The multibuffer's strong
`Entity<Buffer>` reference kept the buffer alive.
**Fix:**
- Filter deleted-file buffers from search candidates in `into_handle()`
and `all_loaded_buffers()`
- Subscribe to `FileHandleChanged` events on the search multibuffer to
proactively remove deleted files from existing results
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
### Video:
https://drive.google.com/file/d/1pEz6JywFcZlz8aiXbLOxIdj84SQWLIiF/view?usp=sharing
Release Notes:
- Fixed deleted files persisting in project search results
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
* [x] Display original project name as root folder in project panel,
titlebar
* [x] When manually creating worktrees, ensure final path component is
original project name
* [x] Display original project name, worktree name, and branch name in
titlebar
* [x] Only show main checkout in project switcher
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
- Add `project_panel::undo::UndoManager` with a bounded operation stack
to track and revert project panel operations
- Support undoing file and directory creation, renaming, moving, pasting
and drag-and-drop operations
- Revert batch operations sequentially in reverse order to handle
dependencies between them
- Show an error notification when one or more undo operations fail
- Add "Undo" entry to the project panel context menu, disabled when
there is nothing to undo
- Gate the feature behind the `project-panel-undo-redo` feature flag
Ref: #5039
Release Notes:
- N/A
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: dino <dinojoaocosta@gmail.com>
All of the important changes are in
[`db.rs`](https://github.com/zed-industries/zed/pull/51809/changes#diff-2f644eab943bfa58feec29256281a3d9e8d4d7784cd34783e845af8beb15b16d).
Consider reading the commit log in order to review this work.
The DB crate's macro and API was changed to fix flakiness observed in
the MultiWorkspace tests when run locally. This flakiness was caused by
a shared `static LazyLock`, that caused concurrent test runs to interact
with the same underlying in-memory database. This flakiness wasn't
possible on CI due to it's usage of `cargo nextest`, whose
process-per-test approach masked this problem.
Essentially, I've changed the `static_connection` macro to remove the
static database variable and redone the internal model. Now, all
database types are thin wrappers around a generic `AppDatabase`. The
`AppDatabase` collects all of the individual table's migrations via the
`inventory` crate, and so only runs the migrations once on startup,
rather than a dozen times on startup.
The new API requires a `cx` so that we can replace the database returned
at runtime, rather than relying exclusively on a process-global
thread-local. However, we are still using a `static LazyLock` so that we
only need to take an `&App`, instead of an `&mut App`. These databases
types are `Clone + Send + Sync`, so you can easily capture-and-move the
database into background tasks and other places that don't have a `cx`.
For tests that require database isolation, it is now possible to set
their own database in init. See
[`workspace::init_test`](https://github.com/zed-industries/zed/pull/51809/changes#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28R13610),
for the flakiness fix.
Best part, this change should be entirely compiler driven, so the Zed
agent was able to make the app-wide refactor easily.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This fixes "Error compiling regex: Look-behind assertion without
constant size" when using variable-length lookbehinds in search, such as
`(?<=^(?:\s{4})*)\s{4}`.
fancy-regex 0.17.0 adds support for variable-length lookbehinds using
regex-automata's DFA reverse search commit:
https://github.com/fancy-regex/fancy-regex/commit/b58fb31Closes#50219
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed the error message on compilation of regular expressions
containing variable length lookbehind assertions
Previously:
<img width="1582" height="1377" alt="image"
src="https://github.com/user-attachments/assets/3e275891-aef5-482e-87f0-c47b9eac3c2a"
/>
Now:
<img width="1323" height="1015" alt="image"
src="https://github.com/user-attachments/assets/8638cd08-fcd0-40f9-8749-32e6352e89b7"
/>
Thanks to @vorahardik7 for helping out with a test example and
@AmaanBilwar for suggesting a fix!
Signed-off-by: Pratik Karki <pratik@prertik.com>
Release Notes:
- Added call diagnostics when collaborating with other Zed users in
collab.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Danilo Leal <danilo@zed.dev>
This PR updates the pet dependency to incorporate performance
improvements from upstream.
Related Upstream Changes:
- Issue: microsoft/python-environment-tools#369
- PR: microsoft/python-environment-tools#370
Updating pet reduces toolchain discovery time in WSL environments,
specifically when Conda is installed on the host Windows system. In my
testing, the time from clicking the toolchain button to the list
appearing was reduced by approximately 2 seconds.
While this is a notable improvement, discovery in WSL remains slightly
slower than in native development or remote Linux environments, where
toolchains are typically loaded near-instantaneously.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing (no need)
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Improved python toolchain discovery under WSL environment
- Selection/focus improvements (reduces flickers, move selection more
correctly throughout the list)
- Adds open folder button in the sidebar header
- Fixes sidebar header design, including the thread view one, too
- Fixes behavior of cmd-n when focused in the sidebar
- Changes the design for the "new thread" button in the sidebar and adds
a preview of the prompt on it
- Rename items in the "start thread in" dropdown
Release Notes:
- N/A
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
This PR bumps the version of the GLSL extension to v0.2.2.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Closes#43329
## Summary
This fixes `path:line:column` navigation for files containing non-ASCII
text.
Before this change, open path flows were passing the external column
directly into `go_to_singleton_buffer_point`. That happened to work for
ASCII, but it was wrong for Unicode because external columns are
user-visible character positions while the editor buffer stores columns
as UTF-8 byte offsets.
This PR adds a shared text layer conversion for external row/column
coordinates and uses it in the affected open-path flows:
- file finder navigation
- recent project remote connection navigation
- recent project remote server navigation
It also adds regression coverage for the Unicode case that originally
failed.
As a small - necessary - prerequisite, this also adds
`remote_connection` test support to `file_finder`'s dev-deps so the
local regression test can build and run on this branch. That follows the
same feature mismatch pattern previously fixed in #48280. I wasn't able
to locally verify the tests/etc. w/o the addition... so I've rolled it
into this PR. Tests are green.
The earlier attempt in #47093 was headed in the right direction, but it
did not land and did not include the final regression coverage requested
in review.
## Verification
- `cargo fmt --all -- --check`
- `./script/clippy -p text`
- `./script/clippy -p file_finder`
- `./script/clippy -p recent_projects`
- `cargo test -p file_finder --lib --no-run`
- `cargo test -p file_finder
file_finder_tests::test_row_column_numbers_query_inside_file -- --exact`
- `cargo test -p file_finder
file_finder_tests::test_row_column_numbers_query_inside_unicode_file --
--exact`
- `cargo test -p text
tests::test_point_for_row_and_column_from_external_source -- --exact`
## Manual
I reproduced locally on my machine (macOS) w/ a stateless launch using a
Unicode file (Cyrillic)
Before:
- `:1:5` landed too far left
- `:1:10` landed around the 4th visible Cyrillic character
After:
- `:1:5` lands after 4 visible characters / before the 5th
- `:1:10` lands after 9 visible characters / before the 10th
Release Notes:
- Fixed `path:line:column` navigation so non-ASCII columns land on the
correct character.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This PR bumps the version of the HTML extension to v0.3.1.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Closes https://github.com/zed-industries/zed/discussions/49740
Adds optional file and folder icons to the Git panel so its file list is
easier to scan, especially in larger repositories.
- add folder icons for Git panel entries
- add Git panel settings for file and folder icon visibility
---
Release Notes:
- Made the Git Panel aware of icon themes.
- Added the ability to render file type icons in the Git panel.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#51339
This should address issues with too new libstdc++.so on older/more
conservative distros such as RHEL9.
Release Notes:
- Relaxed requirement for libstdc++.so available on Linux distros.
Closes#46307
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Improved compatibility with mounted VHDs on Windows.
---------
Co-authored-by: John Tur <john-tur@outlook.com>
Follow up to https://github.com/zed-industries/zed/pull/51384
This PR fixes the settings UI rendering of this setting by adding a
default value and also wraps it in the feature flag (only the settings
UI rendering), given it's not widely available just yet.
Release Notes:
- N/A
This PR bumps the version of the GLSL extension to v0.2.1.
Release Notes:
- N/A
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
This will allow us to also use the workflows for this repository, which
will especially come in handy once we revisit provider extensions.
Not perfect, as we will trigger some failed workflows for extensions
that were just added
Release Notes:
- N/A
* [x] Put back persistence of sidebar open state
* [x] when agent panel is docked right, put sidebar on the right side
* [x] remove stale entries from `SidebarsByWindow`
Release Notes:
- N/A
---------
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
String panics are a non-trivial percentage of the crashes we see at Zed,
and
doubly unfortunately they may incidentally include the contents of a
user's
buffer.
Although this hasn't happened yet (to my knowledge), I don't want to be
in the position of having received sensitive information this way.
See also https://github.com/rust-lang/rust/pull/153677
Release Notes:
- N/A
This PR makes the "Open Project" button in the sidebar also open the
"Recent Projects" popover, while also anchoring that popover to the the
button on the sidebar instead.
Release Notes:
- N/A
This will help with test times (in some cases), as nextest cannot figure
out whether a given rdep is actually an alive edge of the build graph
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
This adds checks to the extension CLI to ensure that tasks and semantic
token rules are actually valid for the compiled extensions.
Release Notes:
- N/A
- Make clicking on the project header collapse/expand the group as
opposed to activating the workspace
- Added the "threads" label close to the sidebar toggle button
- Made the open folder icon button open the file finder directly as
opposed to the recent projects popover
Release Notes:
- N/A
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Eric <eric@zed.dev>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: John Tur <john-tur@outlook.com>
Closes#50170.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Enable parser options individually to avoid rendering issues
Before this change the crash handler uploaded crashes before sign-in had
happened.
Now we get the metrics_id correctly. This allows for us to tie crashes
reported
on Github to users who have opted into telemetry (users who have opted
into
crash reporting but not telemetry will not have a metrics_id).
Release Notes:
- Fixed crash reporter metadata collection
---------
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Follow up on: https://github.com/zed-industries/zed/pull/49519
This PR reworks how Zed calculates diff num stats by moving the
calculation to the `RepositorySnapshot` layer, instead of the
`GitPanel`. This has a couple of benefits:
1. Snapshot recalculations are already set up to recompute on file
system changes and only update the affected files. This means that diff
stats don't need to manage their own subscription or states anymore like
they did in the original PR.
2. We're able to further separate the data layer from the UI. Before,
the git panel owned all the subscriptions and tasks that refreshed the
diff stat, now the repository does, which is more inline with the code
base.
3. Integration tests are cleaner because `FakeRepository` can handle all
the data and calculations of diff stat and make it accessible to more
tests in the codebase. Because a lot of tests wouldn't initialize the
git panel when they used the git repository.
4. This made implementing remote/collab support for this feature
streamline. Remote clients wouldn't get the same buffer events as local
clients, so they wouldn't know that the diff stat state has been updated
and invalidate their data.
5. File system changes that happened outside of Zed now trigger the diff
stat refresh because we're using the `RepositorySnapshot`.
I added some integration tests as well to make sure collab support is
working this time. Finally, adding the initial diff calculation to
`compute_snapshot` didn't affect performance for me when checking
against chromium's diff with HEAD~1000. So this should be a safe change
to make.
I decided to add diff stats on the status entry struct because it made
updating changed paths and the collab database much simpler than having
two separate SumTrees. Also whenever the UI got a file's status it would
check its diff stat as well, so this change makes that code more
streamlined as well.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing.
- [x] Done a self-review taking into account security and performance
aspects.
Release Notes:
- N/A
Closes#50624
The empty bottom section of the project panel showed a horizontal
scrollbar on hover, but scrolling didn't work there. Added a scroll
wheel handler to the blank area that forwards scroll events to the
uniform list's scroll handle, making both horizontal and vertical
scrolling work from anywhere in the panel.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zedindustries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed project panel empty area showing a non-functional scrollbar;
scrolling now works from anywhere in the panel
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes#50701
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
This is already expected on the cloud side. This lets us know under
which organization the user is logged in when requesting an llm_api
token.
Closes CLO-337
Release Notes:
- N/A
Since the read times always correspond to an action log call anyway, we
can let the action log track this internally, and we don't have to
provide a reference to the Thread in as many tools.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: MrSubidubi <dev@bahn.sh>
Release Notes:
- Windows: make auto-update more robust in the face of apps holding the
Zed.exe handle
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
## **Description:**
**Context:**
This PR introduces an initial CSV preview feature for Zed, building upon
two previously merged infrastructure PRs:
- [#46341](https://github.com/zed-industries/zed/pull/46341) - Data
table dynamic column support (removed const generics)
- [#46190](https://github.com/zed-industries/zed/pull/46190) - Variable
row height mode for data tables
This implementation is based on the [original draft PR
#44344](https://github.com/zed-industries/zed/pull/44344), which has
been carefully decomposed into smaller, reviewable pieces.
---
#### **Features Included:**
**Core Infrastructure:**
- Live CSV parsing with smart debouncing (200ms cooldown)
- Performance monitoring with built-in timing metrics (not displayed in
UI yet)
- Automatic file change detection and re-parsing
- Support for quoted fields, multiline cells, and escaped characters
**Table Display:**
- Variable row height rendering with fallback to uniform mode
(switchable via settings)
- Draggable column resizing (reusing existing data table infrastructure)
- Row identifiers supporting both source line numbers and sequential row
numbers
- Configurable font rendering (UI font vs monospace)
- Tooltips showing full cell content on hover
**Interactive Features:**
- Column sorting (ascending/descending) with visual indicators
**Settings Panel:**
- Toggle between variable/uniform row rendering
- Font type selection (UI/monospace)
- Row identifier type configuration
- Debug information display
- Multiline cell rendering options
---
#### **Features Intentionally Removed for This PR:**
To reduce complexity and review scope, the following features were
temporarily reverted and will be reintroduced in subsequent PRs:
- ❌ Settings pannel with performance metrics overlay
- ❌ Cell selection (single, multiple, and range selections)
- ❌ Keyboard navigation with arrow keys and selection extension
- ❌ Copy functionality supporting CSV, TSV, and Markdown table formats
- ❌ Inline cell editing with file persistence
- ❌ Viewport following for large datasets
- ❌ Column filtering and search capabilities
These removals were done via "time-machine" commits that cleanly nuked
vertical slices of functionality from the complete implementation.
---
**Technical Implementation:**
The feature is organized into a dedicated `csv_preview` crate with the
following structure:
```
crates/csv_preview/
├── src/
│ ├── csv_preview.rs # Main view and coordination logic
│ ├── parser.rs # CSV parsing and editor integration
│ ├── settings.rs # Configuration types and defaults
│ ├── table_data_engine.rs # Data transformation logic
│ ├── renderer/ # UI rendering modules
│ │ ├── preview_view.rs # Main render implementation
│ │ ├── render_table.rs # Table component assembly
│ │ ├── table_cell.rs # Individual cell rendering
│ │ ├── table_header.rs # Header with sorting controls
│ │ └── row_identifiers.rs # Line number column
│ └── types/ # Core data structures
│ ├── table_like_content.rs
│ ├── coordinates.rs # Display vs data coordinate systems
│ └── table_cell.rs
```
**Key architectural decisions:**
- **Dual coordinate system**: Separates data indices from display
indices to support sorting/filtering
- **Component reuse**: Leverages existing `data_table` infrastructure
from the keymap editor
---
**Integration:**
- Registers `csv::OpenPreview` action (currently without default
keybindings)
- Follows the same workspace integration pattern as `markdown_preview`
and `svg_preview`
- Automatically detects `.csv` file extensions
- Tab integration with appropriate icons and naming
---
**Code Structure Note:**
Some code structures, types, and documentation may appear redundant or
over-engineered in this initial implementation. This is intentional -
the feature was developed as a complete system and then decomposed by
functionality rather than being built incrementally. The "extra"
infrastructure supports features that were removed for this PR but will
be reintroduced in subsequent ones.
This approach was chosen over extensive refactoring because:
1. The complete feature took 200+ commits to develop with significant
rewrites
2. Clean extraction of vertical slices was more feasible than rebuilding
incrementally
3. The end state will utilize all these components, making current
"redundancy" temporary
I apologize for any inconvenience this may cause during review, but the
alternative would have required significant refactoring effort just to
make intermediate states "prettier," which seemed counterproductive.
---
**Future Work:**
This lays the groundwork for upcoming PRs that will reintroduce the
removed features:
- Cell selection and keyboard navigation
- Copy functionality with multiple output formats
- Inline editing capabilities with undo/redo
- Column filtering and search
- TSV and other delimiter support
- Improved horizontal scrolling behavior
- Settings persistence
**Testing:**
Includes test fixtures demonstrating multiline cell handling, various
column counts, and edge cases.
---
**Release Notes:**
- N/A This is feature flagged
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Closes#48434
In Dev Containers, failed git operations were surfaced with a generic
failure message, while the useful git output (stderr/stdout) was not
reliably available to users.
This happened because in devcontainers the git operation errors go
through an RPC layer and then got wrapped with `anyhow::Context` (e.g.
“sending pull request”); the toast displayed only that outer context via
`to_string()`, masking the underlying git stderr message.
This change ensures the full git operation output is preserved and
surfaced via Zed’s “See logs” flow in Dev Containers, matching the
information you get when running the same git command in a terminal.
### What you should expect in the UI
- You will see a generic toast like “git pull failed” / “git push
failed”.
- When clicking on the toast’s “See logs”, the log tab now contains the
full git error output (e.g. non-fast-forward hints, merge conflict
details, “local changes would be overwritten”, etc.), which previously
could be missing/too generic.
---
## Manual testing
Run inside a Dev Container and ensure git auth works (SSH keys/agent or
HTTPS credentials).
1. **Dirty-tree pull failure**
- Make remote ahead by 1 commit (push from another clone).
- Locally modify the same file without committing.
- In Zed: **Pull**
- **Expect:** toast “git pull failed” + **See logs** shows “local
changes would be overwritten…” (or equivalent).
2. **Non-fast-forward push failure**
- Ensure remote ahead.
- Locally create 1 commit.
- In Zed: **Push**
- **Expect:** toast “git push failed” + **See logs** shows “rejected
(non-fast-forward)” + hint to pull first.
3. **Merge-conflict pull failure**
- Create conflicting commits on the same lines (one local commit, one
remote commit).
- In Zed: **Pull**
- **Expect:** toast “git pull failed” + **See logs** shows conflict
output (“CONFLICT…”, “Automatic merge failed…”).
Release Notes:
- Fixed devcontainer git failure toasts so they show the actual git
error
---------
Co-authored-by: KyleBarton <kjb@initialcapacity.io>
#50176 added `recoverable_panic` to swallow mermaid panics, then #50280
fixed it in upstream. This PR removes the workaround so future panics
reach Sentry. Also bumps `mermaid-rs-renderer` to fix a hex parsing
panic.
Release Notes:
- N/A
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: John Tur <john-tur@outlook.com>
Paving the way to remove `ExcerptId`. Done in this PR:
- Unshipped the stack trace view
- Get rid of `push_excerpts`
- Get rid of some callers of `remove_excerpts`
We still need to remove some calls to `remove_excerpts` and other APIs,
especially in `randomly_edit_excerpts` and collaboration.
Release Notes:
- The stack trace multibuffer view has been removed.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The mermaid renderer can fail to render certain diagrams, and we already
have a fallback for that. It's not worth crashing Zed over it.
Wrapping `catch_unwind` alone doesn't work because our panic hooks
terminate the process before unwinding begins (we intentionally
terminate so the crash handler subprocess can generate a minidump), so
there was no way to gracefully handle panics from third-party code until
now (in rare cases where we need it, like in this case).
To handle this gracefully, we added `crashes::recoverable_panic` which
tells the panic hook to stand down on the current thread so the unwind
can proceed and be caught. This should be used sparingly since caught
panics bypass crash reporting.
Release Notes:
- Fixed a crash when rendering mermaid diagrams in markdown preview.
We don't want to show the sidebar to users if they have `disable_ai`
enabled because it's an AI focused feature. In the future if we add non
AI functionality to the sidebar we'll reenable it.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
- Enabled opening the Git Graph, with the corresponding commit detail
drawer open, from the commit view
- Redesigned the commit view's header and toolbar to allow addition of
the Git Graph icon button
- Redesigned icons for the Git Graph and commit view
https://github.com/user-attachments/assets/8efef60a-0893-4752-9b40-838da21ceb54
---
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A (_Git Graph is still feature flagged, so no release notes for
now_)
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We see a number of crashes in Sentry that appear to be crashes in
wasmtime.
This shouldn't happen, as wasmtime is designed to run untrusted code
"safely".
Looking into this, it seems likely that the problem is that we race with
wasmtime
when installing signal handlers. If wasmtime's handlers are installed
before ours,
then any signals that it intends to handle (like out of bounds memory
access) will
reach our handlers before its; which causes us to assume the app has
crashed.
This changes fixes our crash handler initialization to ensure we always
create
our signal handler first, and reverts a previous attempt to fix this
from #40883
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Linux: Fixed crashes that could happen due to our crash handler
erroneously catching signals intended for wasmtime.
- Made hover/active styles, as well as clicks, work for the entire row,
capture the graph element, too (needed to make some manual hover and
other states management to pull that off)
- Used the existing `Chip` component for the branch chip instead of a
local recreation
- Adjusted spacing and sizing of commit detail panel, including button
labels truncation and tooltip content
- Added diff stat numbers for the changed files, to match the commit
view
- Standardized the commit avatar component across the git graph, the
commit view, and the file history view
- Added scrollbar to the changed files uniform list
- Removed author name display redundancy (kept only email)
- Made the commit detail UI have a min-width
<img width="750" height="1964" alt="Screenshot 2026-02-23 at 11 31@2x"
src="https://github.com/user-attachments/assets/d1433bd8-5edb-4829-882b-52b1bffbd6db"
/>
---
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Duplicates are defined as cursor positions that have an approximate
Jaccard similarity greater than 0.5 (over token 5-grams).
From the resulting clusters of near-duplicates, we select up to N
examples that are maximally different from each other.
Release Notes:
- N/A
Third attempt to land this improvement: (#45577, #44273)
The previous PR didn’t work on Intel MacBooks because I made a wrong
assumption about the unified memory check. `has_unified_memory` only
tells us that the CPU and GPU share memory. It does not mean we’re
running on an Apple GPU family.
Memoryless textures are only supported on Apple GPUs. Some Intel Macs
report unified memory, but they don’t support memoryless textures, which
is why the previous change failed there.
So instead of relying on unified memory, we now explicitly check that
we’re running on an Apple GPU family before enabling memoryless
textures.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Reduced memory usage on macOS
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Closes#15196, #46918
- fix: notebook_ui, use buffer so that notebooks open in remote/WSL
settings.
- fix: add musl in nix for cross-compilation, without this remote server
doesn't build inside NixOS
Release Notes:
- Implement WSL and SSH remote kernels (crates/repl/src/kernels/*) and
wire up spawn/kill kernel proto messages and client requests.
This PR makes it so the user gets signed out upon receiving an
Unauthorized response when acquiring an LLM token.
This is a re-landing of #49661.
Closes CLO-324.
Release Notes:
- N/A
#2874 on steroids
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Eric Holk <eric@zed.dev>
This reverts commit 1d66bbe06f.
Needs 2 more fixes:
* enter does not move to the first excerpt anymore
* there could be situations when a narrowed search does not decrease the
excerpt enough to see the result onscreen
Release Notes:
- N/A
This PR adds the `AnnouncementToast` component that we can use whenever
a new version introduces a new and special feature that's worthy of a
flashier announcement. We can pick the specific version we want to
target, and instead of showing the regular "View Release Notes" toast,
we'd show this new one instead.
For now, everything is turned off as we're not sure yet which version we
will be targeting for an upcoming release.
<img width="550" height="1964" alt="Screenshot 2026-02-18 at 9 06@2x"
src="https://github.com/user-attachments/assets/19930b15-261b-416f-992e-6e28447beb27"
/>
Release Notes:
- N/A
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
This PR updates Collab to make it validate access tokens through Cloud
instead of doing it in-house.
We're reusing the `GET /client/users/me` endpoint—which is what we also
call on the client—to validate the user's access token.
We only need to do this when establishing a WebSocket connection, so the
increased latency of a network hop shouldn't be a problem.
Closes CLO-308.
Release Notes:
- N/A
This PR adds a button in the `git: branch diff` view that allows to
quickly and easily send the entire diff to your last used agent for a
review. What this does is automatically submits a (pre-written and
generic) prompt to the last agents you were using in the agent panel
with the whole content of your diff.
<img width="750" height="1964" alt="Screenshot 2026-02-18 at 3 35@2x"
src="https://github.com/user-attachments/assets/493d8cf4-4815-4b01-91a0-6a39ad6219fe"
/>
Release Notes:
- Added a "Review Branch" button in the `git: branch diff` view so that
the whole diff can be quickly sent for review to an agent.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This PR removes onboarding modals for features that were announced, at
this point, a long time ago: Git v1, Debugger, and Agent Panel v1. This
cleans up the actions list a bit when you search for "onboarding". I
left the ACP and Claude Code ones, though; they were the two more recent
ones, but we should be able to remove them soon enough, too.
Release Notes:
- N/A
Removes the feature flag around listing and loading existing sessions
for external agents.
Release Notes
- acp: Expose session history for all external agents that support it.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Closes#49067
See https://github.com/zed-industries/notify/pull/2 for more details
Note: notify already fixed this upstream, and I'm planning on using
their crate as our dependency once their v9 is officially released.
Release Notes:
- Fix panic that could occur when navigating external code
This PR removes the `GET /rpc_server_snapshot` endpoint from Collab, as
it is not being used (and also didn't seem to be functional).
Release Notes:
- N/A
This PR removes the `cloud-thinking-effort` feature flag to ship the
thinking effort UI for the Zed provider.
Release Notes:
- Added support for controlling thinking effort levels with supported
models using the Zed provider.
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Closes#45135
Since neither the project search nor file finder search was showing
project's root name, including it in the history was unnecessary,
especially when the user had `project_panel.hide_root` set to `true`.
Release Notes:
- Made file finder to respect `project_panel.hide_root` settings
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This PR adds the ability to, within the Recent Projects modal/popover,
quickly add a project in the recent projects section to the current
workspace. Note that this is currently limited to local projects only.
https://github.com/user-attachments/assets/6b72af11-9c94-45d3-a7df-76869b942727
Release Notes:
- Workspace: Enabled quickly adding a recent project to the current
workspace.
Closes #N/A (no existing issue - implemented to enable image input for
Bedrock models)
This PR enables the "@" image mention feature for Bedrock models that
support vision capabilities.
**Changes:**
- Added `supports_images()` method to Bedrock `Model` enum
- Wired up image support in the Bedrock language model provider
- Added `MessageContent::Image` handling to convert base64 images to
Bedrock's expected format
- Added tool result image support
**Supported models:** Claude 3/3.5/4 family, Amazon Nova Pro/Lite, Meta
Llama 3.2 Vision, Mistral Pixtral
Release Notes:
- Added image input support for Amazon Bedrock models with vision
capabilities
Remove the `AgentsPanel` (from the `agent_ui_v2` crate) and the utility
pane infrastructure from the codebase.
The Agents Panel was a separate panel gated behind the `agent-v2`
feature flag that was redundant with the existing Agent Panel. Utility
panes were a layout concept (secondary panes next to the editor,
separate from dock panels) whose only consumer was `AgentThreadPane` in
the Agents Panel.
### Changes
- Deleted the entire `agent_ui_v2` crate (`agents_panel.rs`,
`agent_thread_pane.rs`)
- Deleted `workspace/src/utility_pane.rs`
- Removed `UtilityPane`, `UtilityPaneHandle`, `UtilityPanePosition`,
`MinimizePane`, `ClosePane` from `workspace/src/dock.rs`
- Removed all utility pane fields, methods, and render blocks from
`workspace.rs`
- Removed all aside toggle code from `pane.rs` and `pane_group.rs`
- Removed `agents_panel_dock` setting from agent settings and
`default.json`
- Removed all `agent_ui_v2` references from `main.rs`, `zed.rs`, and
Cargo.toml files
- Cleaned up test code in `tool_permissions.rs` and `agent_ui.rs`
Closes AI-17
(No release notes because this was all feature-flagged.)
Release Notes:
- N/A
Release Notes:
- Fixed an issue where a request could fail if an MCP server with names
containing whitespace was used
## Summary
When multiple MCP servers expose tools with the same name, Zed
disambiguates them by prefixing the tool name with the server ID from
settings.json. If the server ID contains spaces or special characters
(e.g., `"Azure DevOps"`), the resulting tool name like `Azure
DevOps_echo` violates Anthropic's API pattern `^[a-zA-Z0-9_-]{1,128}$`,
causing API errors:
> "Received an error from the Anthropic API: tools.0.custom.name: String
should match pattern '^[a-zA-Z0-9_-]{1,128}$'"
## Solution
Convert server IDs to snake_case (using the `heck` crate already
available in the workspace) before using them as prefixes during tool
name disambiguation.
| Server ID in settings.json | Disambiguated Tool Name |
|---------------------------|------------------------|
| `"Azure DevOps"` | `azure_dev_ops_echo` |
| `"My MCP Server"` | `my_mcp_server_echo` |
## Test plan
- [x] Added test case for server name with spaces ("Azure DevOps") in
`test_mcp_tool_truncation`
- [x] Verified existing tests pass
- [x] Manually tested with two MCP servers having overlapping tool names
After (left), Before (right):
<img width="2880" height="1800" alt="Screenshot_20251228_163249"
src="https://github.com/user-attachments/assets/09c4e8f0-e282-4620-9db3-3e2c7d428d15"
/>
🤖 Generated with (some) help from [Claude
Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This PR adds ability to select and test audio input/output devices for
use in collaboration setting (which is what the team at Zed relies
heavily on). Currently, we only ever used whatever the system default is
and it worked well until it didn't - for some reason, when I am on my
Linux laptop, I am unable to force Zed to use my external mic +
headphones via external USB audio interface. With this PR, now I can
list all available devices and select the one I want.
There are still a couple of caveats that we should be aware of:
* I've decided to list *all* available devices meaning on Linux it is
quite possible that you may discover that what your desktop environment
is reporting to you is a significantly shorter list than what your sound
framework/hw is actually exposing. I think this makes sense given my
inexperience with audio drivers/devices and frameworks on various OSes
so that we get full control over what is available with the goal of
being able to come up with some filtering heuristic as we go along.
* We currently populate the list of available audio devices only once at
startup meaning if you unplug your device while you have Zed running
this will not register until you restart Zed which is a PITA. However,
in order to keep the changes manageable I thought it would be best to do
minimal work in this regard now, and iterate on this some more in the
near future. After all, we don't really monitor device changes on any
platform except macOS anyhow, so it might be the case that when I get
round to implementing this I will have the opportunity to tackle both at
the same time.
* In order to get a valid list of all audio devices using `cpal` crate
(which is the building block of `rodio`), I had to bump `cpal` to 0.17,
and pin `rodio` to a more recent commit sha as a result, so if you see
any regressions, lemme know and/or feel free to revert this PR.
* Finally, I've done my best to integrate this with the settings UI, but
I am sure more could be done in terms of styling, etc.
Some screenshots:
<img width="1152" height="949" alt="Screenshot From 2026-02-12 11-40-04"
src="https://github.com/user-attachments/assets/e147c153-1902-49d6-bf68-3ac317a6a7b0"
/>
<img width="1152" height="949" alt="Screenshot From 2026-02-12 11-40-16"
src="https://github.com/user-attachments/assets/b4e9a2f8-b38e-4de0-b910-067cc432b5bc"
/>
Release Notes:
- Added ability to select audio input/output devices as part of
Collaboration page in Settings. Added ability to test selected devices
with a simple playback loop routing input directly into output for
easier debugging of your audio devices.
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Follow-up to https://github.com/zed-industries/zed/pull/46641.
In the PR linked above, I had introduced a dropdown that'd show up in
the title bar when the workspace contained more than one project.
Although that helped improve the multi-project use case, it created some
quirky designs:
- The project dropdown and the recent project pickers looked too
different from one another
- The transition between the 2 project case to the 1 project scenario,
from the dropdown, was not great, because you'd be then seeing the
bigger recent projects picker
- The `workspace: switch project` action was still reachable in the
command palette even if you had one project in the workspace
So, what this PR does is essentially fixing all of this by consolidating
it all in the Recent Projects picker. If you are in a multi-project
scenario, the picker will display a section with all of the projects on
the workspace allowing you to activate each one of them. The picker also
looks simpler when you reach it by clicking on the project name in the
title bar, as opposed to through the keybinding. I've then removed the
project dropdown code as well as the action, given we don't need them
anymore due to the consolidation. Lastly, I tackled the inconsistent
wording used between "Folders", "Projects", and "Workspaces".
Here's the result:
https://github.com/user-attachments/assets/9d8ef3e3-e57b-4558-9bc0-dcc401dec469
- [x] Code Reviewed
- [x] Manual QA
Release Notes:
- Workspace: Improved the recent projects picker by making it also
display active projects in case of a multi-project workspace.
Release Notes:
- Added agent panel restoration. Now restarting your editor won't cause
your thread to be forgotten.
---------
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Cameron Mcloughlin <cameron.studdstreet@gmail.com>