- #54632 unintentionally reverted changes introduced in #54681, likely
due to a merge conflict resolution issue.
See the original PR for the changes.
Release Notes:
- N/A
Co-authored-by: Danilo Leal <danilo@zed.dev>
Needs https://github.com/zed-industries/zed/pull/54635 for the profile
overrides added into default settings json to work.
Part of https://github.com/zed-industries/zed/issues/48968
Another part of the fix related seems to be
https://github.com/zed-industries/zed/pull/45669 ?
Using the steps from the issue and profiling on macOs had shown that Zed
has 2 memory "leaks" in play when a certain file is being rewritten a
lot of times.
* First, the thread profiler registers a lot of tasks' data and fills
its buffer to the limit:
<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/f183312d-4389-4072-8915-d54e60419b08"
/>
* Second, if the buffer gets open, the undo history fragments start to
creep up infinitely:
<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/61a2b66b-81fd-4973-9c3c-c339f886d9b2"
/>
The PR aims to solve the first issue by disabling the profiling by
default, yet leaving the way to turn in on quickly with settings.
The memory usage profiling shows that the memory usage is now
dynamically affected by the new setting:
<img width="2032" height="1136" alt="image"
src="https://github.com/user-attachments/assets/8a6c76b9-6fb7-44bc-ac1d-3c34afe7c575"
/>
While the test directory being thrashed with the script from the issue,
* first, Zed starts with the profiling disabled
* then gets the profiling enabled which results in the memory growth
close to 1 minute mark of the screenshot
* last, the profiling gets disabled again, releasing all the memory
accumulated
Release Notes:
- Improved Zed's default memory usage
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.
Release Notes:
- N/A
# Helix Amp Jump Navigation
## Overview
Implements Helix-style "amp jump" (`g w`) navigation for jump-to-word
functionality. This feature displays two-character labels on each word
in the visible area, allowing users to quickly jump to any word by
typing its label. Labels alternate between forward and backward
directions (same algorithm as in the Helix) from the cursor position,
giving closer jump targets easier-to-type labels.
## Context
- **Request:** Implement "amp jump" navigation similar to Helix editor's
jump-to-word feature.
- **Scope:** Full implementation including label generation, UI
rendering, and input handling.
- **Inspiration:** Helix editor's "amp jump" and vim-easymotion/hop.nvim
plugins.
## How It Works
1. Press `g w` to activate "amp jump"
2. Two-character labels appear on all words in visible area
3. User types the two-character label shown on the target word
4. Cursor jumps to that word

Release Notes:
- Added in Helix mode the "amp jump" navigation (`g w`) that displays
two-character labels on words for quick cursor navigation. Labels
alternate between forward and backward directions from the cursor,
prioritizing closer targets with easier-to-type labels. The color of the
labels can be controlled via a new `helix.jump_label_accent` setting
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
- Don't render the tooltip while the menu is open to avoid collision
- Try to maintain the trigger element visible while the menu is open
- Tweak bookmarks icon and tooltip description copy
Release Notes:
- N/A
---------
Co-authored-by: Yara 🏳️⚧️ <git@yara.blue>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Closes#48394
Moves the data collection preference for Zed's Edit Predictions out of
the internal KV store and into `settings.json` as a proper
`allow_data_collection` setting under `edit_predictions`.
**Migration:** Existing users' choices are preserved. When
`allow_data_collection` is absent from `settings.json`, the resolved
value falls back to the legacy KV entry
(`zed_predict_data_collection_choice`). Once the user toggles the
setting or sets it explicitly, the new setting takes precedence and the
KV entry is ignored.
**Bug fixed:** The original implementation of `toggle_data_collection`
read the raw (unresolved) settings content to determine the current
state. When `allow_data_collection` was absent from `settings.json` but
the KV store held `"true"`, the raw read returned `None → false`,
causing the first toggle click to write `Some(true)` (re-enabling)
instead of `Some(false)` (disabling). The fix reads the resolved
`is_data_collection_enabled()` value before entering the
`update_settings_file` closure.
## Manual testing
**Setting takes effect:**
1. Open settings (`cmd+,`) and add `"allow_data_collection": true` under
`edit_predictions`. Save.
2. Open a file — the data collection indicator in the editor should
reflect the enabled state.
3. Flip to `false` and confirm it updates.
**Toggle correctly disables from KV-enabled state (migration bug fix):**
1. Remove `allow_data_collection` from `settings.json`.
2. Write the legacy KV entry directly:
```
sqlite3 ~/Library/Application\ Support/Zed/db/0-dev/db.sqlite \
"INSERT OR REPLACE INTO kv_store(key,value)
VALUES('zed_predict_data_collection_choice','true');"
```
3. Restart Zed. The data collection toggle should show as **enabled**
(reading from KV store).
4. Click the toggle once to disable. `allow_data_collection` should
appear as `false` in `settings.json` — not `true`, which was the pre-fix
behaviour.
**Upsell modal still appears for new users:**
1. Clear both KV keys and restart:
```
sqlite3 ~/Library/Application\ Support/Zed/db/0-dev/db.sqlite \
"DELETE FROM kv_store WHERE key IN
('zed_predict_data_collection_choice','dismissed-edit-predict-upsell');"
```
2. Open any file so the status bar is visible.
3. Click the edit prediction button (bottom-right status bar) — it
should have a muted dot indicator.
4. The upsell modal should appear. Dismissing it should prevent it from
reappearing.
## Release Notes:
- `allow_data_collection` for Zed's Edit Predictions can now be set
explicitly in `settings.json` under `edit_predictions`. Existing
preferences stored in the internal database are preserved as a fallback.
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] ~Unsafe blocks (if any) have justifying comments~
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Followup to #47531 to use the gpui feature in Zed. This just plumbs the
"system bell" feature into the terminal, behind a new setting (enabled
by default, like most other terminal applications).
Closes#5303
Relates to
https://github.com/zed-industries/zed/issues/40826#issuecomment-3684556858
Release Notes:
- Added audible BEL to Terminal; can be enabled by setting
`terminal.bell` to `"system"`.
---------
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
Release Notes:
- Fixed an issue where pressing `Escape` in the search bar did not dismiss it when using the Helix keymap, while it worked correctly in Vim mode.
Co-authored-by: buildingvibes <buildingvibes@users.noreply.github.com>
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Release Notes:
- helix: Fix some commands that you might want use when you have no
panes open, like project or symbol search.
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Closes#49581
Adds a `line_ending` language setting that controls how line endings are
handled for new files and during format/save:
- `detect` (default) — detects existing line endings; new files use the
platform default
- `prefer_lf` / `prefer_crlf` — sets LF or CRLF for new files and files
with no existing convention, while preserving existing files
- `enforce_lf` / `enforce_crlf` — normalizes all line endings to LF or
CRLF on every format/save
The setting can be configured globally, per-language, or via
`.editorconfig`'s `end_of_line` property (which maps to `enforce_lf` /
`enforce_crlf`).
Release Notes:
- Added `line_ending` setting to control how line endings are handled
for new files and normalized on save.
- Added support for `.editorconfig` `end_of_line` property to enforce
line endings.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
The `project_name` worktree setting was added in #36713 to let users
override the name shown in the window title. Its description ("The
displayed name of this project. If left empty, the root directory name
will be displayed.") suggests broader coverage, and #46440 reports the
reasonable expectation that it should also apply in the project
switcher. In practice the setting has only ever affected
`Workspace::update_window_title`, so everywhere else (recent projects,
the multi-worktree pane, ...) keeps falling back to the worktree root
name.
Rather than plumb the setting through each of those surfaces, I'm
removing it. Having a project-level setting control how your editor
displays the project has downsides. For example it means a checkout can
dictate UI in someone else's Zed. The natural home for a custom display
name is the workspace DB, set from the UI, which is what we should do if
we want this feature back.
If you want this back, the path forward is to store the display name in
`WorkspaceDb`, expose a UI affordance to edit it, and read it from
`update_window_title`, `recent_projects::get_recent_projects` /
`get_open_folders`, and any other places that currently derive a display
name from the worktree root.
Closes#46440
Release Notes:
- Removed the `project_name` project setting. It only ever affected the
OS window title, and the expectation that it would show up in the
project switcher and elsewhere is better served by a future UI-driven,
per-workspace setting stored locally.
`SendKeystroke` seems to work for all ctrl keybinds. Prefer it over
`SendText` for readability.
showkey reports the same key sequences if I apply these keybinds to my
user keymap.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
showkey in Ghostty, iTerm2, and Terminal.app reports ctrl-delete as
`<ESC>[3;5~`.
I tested this keybind on macOS, where fish_key_reader correctly
interprets it as ctrl-delete.
Closes#51725
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed ctrl-delete keybind in the terminal
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This changes the action for archiving threads in the main sidebar view
from `RemoveSelectedThread` to `ArchiveSelectedThread`. It has the same
key binding as before: `shift-backspace`. I also added `ctrl-backspace`
as a binding for deleting archived threads in the history view.
Release Notes:
- N/A
## Context
`ctrl-n` / `cmd-n` doesn't work on the Welcome tab. The global binding
lives under `Workspace && !Terminal` (macOS) and similar contexts that
don't include Welcome. The fix just adds the same binding to the Welcome
context block on all three platforms — same approach the font-size and
recent-project shortcuts already use there.
Closes#52426
## Demo
### Before:
https://github.com/user-attachments/assets/69becde8-25d2-45e3-9e7c-416b7937bd17
### After:
https://github.com/user-attachments/assets/6d9ede76-7adb-4527-bfef-c18d5b8a4fb4
## How to review
One line added per platform keymap file. Check that `ctrl-n` / `cmd-n`
maps to `workspace::NewFile` in the `Welcome` block of:
- `assets/keymaps/default-macos.json`
- `assets/keymaps/default-linux.json`
- `assets/keymaps/default-windows.json`
## Self-review checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed `ctrl-n` / `cmd-n` (New File) not working on the Welcome tab
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Follow up to https://github.com/zed-industries/zed/pull/52730.
This PR adds a boolean setting `limit_content_width` in the Agent Panel
settings that allows turning off the content max-width entirely, which
was added for better readability. We had a handful of requests for it,
so it feels fair.
<img width="500" alt="Screenshot 2026-04-20 at 8 57@2x"
src="https://github.com/user-attachments/assets/d2540b35-3fa8-4424-895d-dc499ac4839c"
/>
Release Notes:
- Agent: Added a new `limit_content_width` setting in the agent panel
that allows turning off the content max-width limit.
This PR makes Zed only have one worktree picker, as opposed to a flavor
of it in the title bar and another in the agent panel. It then moves it
to the title bar, making it always present, so that its trigger is
separate from the branch picker (which now contains only two views:
branches and stashes). For the worktree picker, I'm mostly favoring the
behavior we've introduced in the agent-panel-flavored version.
It also updates the title bar settings migration to use the JSON
`migrate_settings` helper instead of a shallow Tree-sitter rewrite, so
old `show_branch_icon = true` values are promoted to
`show_branch_status_icon = true` across root, platform, release-channel,
and profile settings scopes.
- [x] Move worktree creation logic to the `git_ui` crate to make this
more generic and less agent-specific
- [x] Double-check the remote use case and ensure nothing broke there
- [x] Improve the UX for the detached HEAD state; better invite people
to create a branch
- [x] Migrate `show_branch_icon = true` to `show_branch_status_icon =
true` across nested settings scopes
Suggested .rules additions
When migrating renamed settings keys that can appear in platform
overrides, release-channel overrides, or profiles, prefer the JSON
`migrations::migrate_settings` helper over shallow Tree-sitter key
rewrites unless tests explicitly cover every nested scope that can
contain the key.
Release Notes:
- Improved migration of the title bar branch status icon setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
We had an internal report of soft wrap not working in git panel's commit
editor. Given the following settings:
```json
{
"languages": {
"Git Commit": {
"preferred_line_length": 80,
"soft_wrap": "preferred_line_length",
},
},
}
```
We would not soft-wrap in narrow viewports. As it turned out, the
problem was that we were always prefering a `preferred_line_length` as
our soft wrap boundary over the actual width of the editor.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed git commits editor not respecting soft wrap boundaries.
- settings: Removed `"soft_wrap": "preferred_line_length"` in favour of
`"soft_wrap": "bounded"`. Soft wrap now always respects editor width
when it's enabled.
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them. This is an MVP and will later be
expanded with a picker, vim marks integration and syntax tree based
bookmark positions. In this MVP bookmarks shift under external edits.
# UI
## Adding/Removing bookmarks
To add a bookmark:
- run the toggle bookmark action
- hold secondary and click in the gutter
- open the context menu by right clicking in the gutter and select add
bookmark To remove a bookmark:
- run the toggle bookmark action
- click on the bookmarks icon in the gutter
- open the context menu by right clicking in the gutter and select
remove bookmark
remove all bookmarks with `workspace: clear bookmarks`
# Implementation
This mirrors the implementation of breakpoints. The rendering of the
gutter was refactored to make place for bookmark icons and buttons:
- Code was extracted to a `Gutter` struct
- Runnables, breakpoints and bookmarks are now collected ahead of
layouting. Just before layouting we remove the items that collide and do
not have priority.
- The `phantom_breakpoint` is replaced by a `gutter_hover_button`
## In depth phantom breakpoint discussion:
This was phantom_breakpoint. It worked as follows:
- A fake breakpoint was added to the list of breakpoints.
- While rendering the breakpoints it a breakpoint turned out to be fake
it would get a different description and look.
- The breakpoint list was edited run_indicators ("play buttons")
rendering to removes the fake breakpoint if it collided.
This would not scale to more functionality. Now we only render
breakpoints, bookmarks and run indicators. Then we render a button if
there is not breakpoint, bookmark or run indicator already present. We
can do so since the rendering of such "gutter indicators" has been
refactored into two phases:
- collect the items.
- render them if no higher priority item collides.
This is far easier and more readable which enabled me to easily take the
phantom_breakpoint system and use it for placing bookmarks as well :)
Note: this was previously merged but it needed a better squashed commit
message. For the actual PR see: 51404. This reverts commit
7e523a2d2b.
Release Notes:
- Added Bookmarks
Co-authored-by: Austin Cummings <me@austincummings.com>
Closes#4526
Adds basic bookmark functionality to the editor, allowing users to mark
lines and later navigate between them.
### What's new
**Toggling bookmarks**
Users can toggle a bookmark on the current line(s) via the `editor:
toggle bookmark` action. A bookmark icon appears in the gutter for each
bookmarked line.
**Navigation**
Two new actions, `editor: go to next bookmark` and `editor: go to
previous bookmark`, navigate between bookmarks in the current buffer,
wrapping around at the ends of the buffer.
**Viewing all bookmarks**
`editor: view bookmarks` opens all bookmarks across the project in a
multibuffer, similar to how references and diagnostics are surfaced.
**Clearing bookmarks**
`workspace: clear bookmarks` removes all bookmarks in the current
project.
**Persistence**
Bookmarks are persisted to the workspace database and restored when the
workspace is reopened. They are stored as `(path, row)` pairs and
resolved back to text anchors. Out of range or unresolvable bookmarks
are skipped with a logged warning.
**Gutter rendering**
Bookmark icons are rendered in the gutter using the existing gutter
button layout system, consistent with breakpoints. They are suppressed
on lines that already show a breakpoint or phantom breakpoint indicator.
A new `gutter.bookmarks` setting (defaulting to `true`) controls their
visibility.
### What's left
- [x] Lazily load buffers that have bookmarks
- [x] Clean up test boilerplate
- [ ] Assign default keybindings
- [ ] Compare line of saved bookmarks with current buffer (gray out the
"stale" bookmarks)
### What's next (and nice to haves)
- [ ] Resilience against external edits
- [ ] Save column position with the bookmark
- [ ] Bookmarks attached to syntactic structures?
- [ ] Labeled bookmarks?
---
Release Notes:
- Added bookmarks: toggle bookmarks on lines with `editor: toggle
bookmark`, navigate with `editor: go to next bookmark` / `editor: go to
previous bookmark`, view all bookmarks with `editor: view bookmarks`,
and clear with `workspace: clear bookmarks`. Bookmarks are shown in the
gutter and persisted across sessions.
---------
Co-authored-by: Yara <git@yara.blue>
This renames the Archive view to Thread History in all user-facing
surfaces. The concept of archiving a thread (the verb/state) remains
unchanged — only the view that lists all threads is renamed, since it
shows both active and archived entries.
## Changes
- Rename `ViewAllThreads` action → `ToggleThreadHistory`
- Context-sensitive tooltip: "Show Thread History" / "Hide Thread
History"
- Update action doc comment to reference "history" instead of "archive
view"
- Telemetry event: `Thread History Viewed`
- `SerializedSidebarView::Archive` → `History` (with `#[serde(alias =
"Archive")]` for backward compat)
- Add a Lucide-based clock icon adapted to 16×16 / 1.2px stroke
- Switch the history toggle button to use the new clock icon
- Update all three platform keymaps
cc @danilo-leal
Release Notes:
- Renamed the threads Archive view to Thread History and updated its
icon to a clock.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53219
Updates the built-in **One Dark** theme so `syntax.link_text.font_style`
is `italic`, matching other built-in themes.
Release Notes:
- Fixed One Dark `link_text` not italic
- Don't ever swap to the ellipsis menu with the close icon button; we
now always have it
- Promote the "focus the last workspace" feature through the ellipsis
menu
- Add a unified tooltip for the thread item to show relevant thread
metadata
- Use a different icon for accessing the now "all threads" view
- Simplifies how we display archived threads
- Bonus: Don't display the "open in new window" button in currently
active worktrees (in dedicated picker)
- Bonus: Use the "main worktree" label for whenever we're mentioning the
original worktree
Release Notes:
- N/A
### Docs update.
- adding 'what is Dexter' one-liner
- adding config examples
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [~] Unsafe blocks (if any) have justifying comments
- [~] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [~] Tests cover the new/changed behavior
- [~] Performance impact has been considered and is acceptable
✅ Elixir LS update -
[PR](https://github.com/zed-extensions/elixir/pull/115) merged
Release Notes:
- N/A
---------
Co-authored-by: AltCode <altcode@vivaldi.net>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This fixes a regression where `zed -n .` in a subdirectory of an
already-open
project would redirect to the parent window instead of creating a new
one.
The root cause was that commit 66d2cb20c9 ("Adjust `zed -n` behavior")
made
`-n` run the worktree matching loop with subdirectory matching enabled,
when
previously `-n` skipped matching entirely.
## Changes
### Bug fix
- **Restore `-n` to always create a new window.** No worktree matching,
no
exceptions. This matches the behavior from when `-n` was first
introduced.
### New `--classic` flag
- Adds a hidden `--classic` CLI flag that explicitly selects the
pre-sidebar
default behavior: new window for directories, reuse existing window for
files already in an open worktree.
- The `cli_default_open_behavior` setting now toggles between `-e` (add
to
sidebar) and `--classic` behavior. When set to `new_window`, the classic
logic is used instead of unconditionally opening a new window.
### Refactor CLI open options
Replaces the old grab-bag of `open_new_workspace: Option<bool>`,
`force_existing_window: bool`, `classic: bool`, and `reuse: bool` with:
- **`cli::CliOpenBehavior` enum** — a single enum on the IPC boundary
with
variants `Default`, `AlwaysNew`, `Add`, `ExistingWindow`, `Classic`, and
`Reuse`.
- **`workspace::WorkspaceMatching` enum** — describes how to match paths
against existing worktrees (`None`, `MatchExact`, `MatchSubdirectory`).
- **`workspace::OpenOptions`** — uses `WorkspaceMatching` plus a simple
`add_dirs_to_sidebar: bool` instead of overlapping boolean flags.
The translation from CLI enum to workspace options happens in
`open_listener.rs`, keeping both layers clean and independent.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/53262
- Remove the ability to pick a branch from the agent panel; delegate
this to the title bar picker
- Make the worktree creation earger, just as you selected whether you
want to create it from main or current branch
- Remove flicker when creating a new worktree and switching to a
previously existing one
- Improve some UI stuff: how we display that a worktree is
creating/loading, the branch and worktree icons, etc.
- Fixed a bug where worktrees in a detached HEAD state wouldn't show up
in the worktree pickers
A big part of the diff of this PR is the removal of everything involved
with the `StartThreadIn` enum/the set up involved in only creating the
worktree by the time of the first prompt send.
Release Notes:
- Agent: Improved and simplified the UX of creating threads in Git
worktrees.
- Git: Fixed a bug where worktrees in a detached HEAD state wouldn't
show up in the worktree picker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This change allows using simple navigation keys (PageDown / PageUp /
Ctrl-Home / Ctrl-End) when the message editor is focused, but only if
the cursor is at the beginning/end of the message, where pressing these
keys would normally result in no-op.
One important corollary is that when the cursor is in an empty message,
navigation keys scroll the thread.
We already have this behavior for Up/Down and this change just expands
it for other navigation keys.
Demo:
[Demo](https://github.com/user-attachments/assets/ff540c8c-a223-417b-b16a-b0d08599b1ae)
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
follow up #47471
As described in #47471, we introduced a direction-aware strategy to
improve user experience when interacting with hover popovers. In this
follow-up, we are adding `hover_popover_sticky` and
`hover_popover_hiding_delay` to control whether the feature introduced
in 47471 enabled, and to let users configure the delay to balance
responsiveness . Also `hover_popover_sticky` can now be imported from
`editor.hover.sticky`, as well as `hover_popover_hiding_delay` from
`editor.hover.hidingDelay` in VSCode.
Also this PR adds several tests:
- `test_hover_popover_cancel_hide_on_rehover`: when the cursor returns
to the hover after leaving once within the hiding delay, the hover
should persist while canceling the existing hiding timer.
- `test_hover_popover_enabled_false_ignores_sticky` : when
`hover_popover_enabled` is false, the `hover_popover_sticky` and
`hover_popover_hiding_delay` have no effect(since no hover is shown).
- `test_hover_popover_sticky_delay_restarts_when_mouse_gets_closer`:
when mouse gets closer to hover popover, we expect the timer to reset
and the hover remains visible.
- `test_hover_popover_hiding_delay`: check if the delay(in test, that's
500ms) works.
- `test_hover_popover_sticky_disabled`: when hover_popover_sticky is
false, the hover popover disappears immediately after the cursor leaving
the codes.
- VSCode import test in `settings_store.rs`
Release Notes:
- Added `hover_popover_sticky` and `hover_popover_hiding_delay` settings
to balance responsiveness of hover popovers.
---------
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This PR adds the `cli_default_open_behavior` setting and a first-run TUI
prompt
that appears when `zed <path>` is invoked without flags while existing
windows are
open and the setting hasn't been configured yet.
## What it does
### Setting and prompt
- Adds a new `cli_default_open_behavior` workspace setting with two
values:
`existing_window` (default) and `new_window`.
- When the user runs `zed <path>` for the first time with existing Zed
windows
open, a `dialoguer::Select` prompt in the CLI asks them to choose their
preferred behavior. The choice is persisted to `settings.json`.
- The prompt is skipped when:
- An explicit flag (`-n`, `-e`, `-a`) is given
- No existing Zed windows are open
- The setting is already configured in `settings.json`
- The paths being opened are already contained in an existing workspace
### IPC transport abstraction
- Introduces a `CliResponseSink` trait in the `cli` crate that abstracts
`IpcSender<CliResponse>`, with an implementation for the real IPC
sender.
- Replaces `IpcSender<CliResponse>` with `Box<dyn CliResponseSink>` /
`&dyn CliResponseSink` across all signatures in `open_listener.rs`:
`OpenRequestKind::CliConnection`, `handle_cli_connection`,
`maybe_prompt_open_behavior`, `open_workspaces`, `open_local_workspace`.
- Extracts the inline CLI response loop from `main.rs` into a testable
`cli::run_cli_response_loop` function.
- Switches the request channel from bounded `mpsc::channel(16)` to
`mpsc::unbounded()`, eliminating `smol::block_on` in the bridge thread.
### End-to-end tests
Seven new tests exercise both the CLI-side response loop and the
Zed-side
handler connected through in-memory channels, using `allow_parking()` so
the
real `cli::run_cli_response_loop` runs on an OS thread while the GPUI
executor
drives the Zed handler:
- No flags, no windows → no prompt, opens new window
- No flags, existing windows, user picks "existing window" → prompt,
setting persisted
- No flags, existing windows, user picks "new window" → prompt, setting
persisted
- Setting already configured → no prompt
- Paths already in existing workspace → no prompt
- Explicit `-e` flag → no prompt
- Explicit `-n` flag → no prompt
Existing tests that previously used `ipc::channel()` now use a
`DiscardResponseSink`, removing OS-level IPC from all tests.
Release Notes:
- Added a first-run prompt when using `zed <path>` to choose between
opening
in an existing window or a new window. The choice is saved to settings
and
can be changed later via the `cli_default_open_behavior` setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
- Introduce `project_panel::Redo` action
- Update all platform keymaps in order to map
`redo`/`ctrl-shift-z`/`cmd-shift-z` to the `project_panel::Redo` action
### Restore Entry Support
- Update both `Project::delete_entry` and `Worktree::delete_entry` to
return the resulting `fs::TrashedEntry`
- Introduce both `Project::restore_entry` and `Worktree::restore_entry`
to allow restoring an entry in a worktree, given the `fs::TrashedEntry`
- Worth pointing out that support for restoring is not yet implemented
for remote worktrees, as that will be dealt with in a separate pull
request
### Undo Manager
- Split `ProjectPanelOperation` into two different enums, `Change` and
`Operation`
- While thinking through this, we noticed that simply recording the
operation that user was performing was not enough, specifically in the
case where undoing would restore the file, as in that specific case, we
needed the `trash::TrashedEntry` in order to be able to restore, so we
actually needed the result of executing the operation.
- Having that in mind, we decided to separate the operation (intent)
from the change (result), and record the change instead. With the change
being recorded, we can easily building the operation that needs to be
executed in order to invert that change.
- For example, if an user creates a new file, we record the
`ProjectPath` where the file was created, so that undoing can be a
matter of trashing that file. When undoing, we keep track of the
`trash::TrashedEntry` resulting from trashing the originally created
file, such that, redoing is a matter of restoring the
`trash::TrashedEntry`.
- Refer to the documentation in the `project_panel::undo` module for a
better breakdown on how this is implemented/handled.
- Introduce a task queue for dealing with recording changes, as well as
undo and redo requests in a sequential manner
- This meant moving some of the details in `UndoManager` to a
`project_panel::undo::Inner` implementation, and `UndoManager` now
serves as a simple wrapper/client around the inner implementation,
simply communicating with it to record changes and handle undo/redo
requests
- Callers that depend on the `UndoManager` now simply record which
changes they wish to track, which are then sent to the undo manager's
inner implementation
- Same for the undo and redo requests, those are simply sent to the undo
manager's inner implementation, which then deals with picking the
correct change from the history and executing its inverse operation
- Introduce support for tracking restore changes and operations
- `project_panel::undo::Change::Restored` – Keeps track that the
file/directory associated with the `ProjectPath` was a result of
restoring a trashed entry, for which we now that reverting is simply a
matter of trashing the path again
- `project_panel::undo::Operation::Restore` – Keeps track of both the
worktree id and the `TrashedEntry`, from which we can build the original
`ProjectPath` where the trashed entry needs to be restored
- Move project panel's undo tests to a separate module
`project_panel::tests::undo` to avoid growing the
`project::project_panel_tests` module into a monolithic test module
- Some of the functions in `project::project_panel_tests` were made
`pub(crate)` in order for us to be able to call those from
`project_panel::tests::undo`
### FS Changes
- Refactored the `Fs::trash_file` and `Fs::trash_dir` methods into a
single `Fs::trash` method
- This can now be done because `RealFs::trash_dir` and
`RealFs::trash_file` were simply calling `trash::delete_with_info`, so
we can simplify the trait
- Tests have also been simplified to reflect this new change, so we no
longer need a separate test for trashing a file and trashing a directory
- Update `Fs::trash` and `Fs::restore` to be async
- On the `RealFs` implementation we're now spawning a thread to perform
the trash/restore operation
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Relates to #5039
Release Notes:
- N/A
---------
Co-authored-by: Yara <git@yara.blue>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#4751
## Testing
- Manually tested by comparing the behaviors with vscode.
- Those requirements are added to unit tests.
Release Notes:
- Added action to toggle block comments
---------
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
_(Feature Requests #24962)_
_"Before you mark this PR as ready for review, make sure that you
have:"_
* [x] Added a solid test coverage and/or screenshots from doing manual
testing
* [x] Done a self-review taking into account security and performance
aspects
* [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added a `sort_order` to `project_panel` settings which dictates how
files and directories are sorted relative to each other in a
`sort_mode`.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
It's happening.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
- Introducing NotebookMode state and handlers (EnterEditMode,
EnterCommandMode, RunAndAdvance).
- Wire up UI to switch modes,focus editors appropriately, and advance
selection while in command mode.
- Update default and vim keymaps to use the new bindings (shift-enter
runs+advances, escape enters command mode,
and enter/up/down work in command mode).
- Reveal and Focus the new Cell when inserted
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Update macOS and Linux's default keymaps such that, in the `Terminal`
context, `ctrl-r` does send the `ctrl-r` keystrokes. This was no longer
the case with recent changes to enable `ctrl-r` to map to
`projects::OpenRecent` which prevented users to use history search in
shells like bash and zsh, for example.
Release Notes:
- N/A
After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.
This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Removed the notification panel from Zed
This PR improves the recent projects picker in the context of
multi-workspace:
- The currently active project now appears in the "This Window" section
with a checkmark indicator. Clicking it simply dismisses the picker,
since there's nothing to switch to. This feels like a better UX because
it gives you visual confirmation of where you are.
- The remove button is hidden for the current project entry, both in the
row and the footer, to prevent accidentally removing the workspace
you're actively using.
- The "Add to Workspace" button now uses a more descriptive icon
(`FolderOpenAdd`) and shows a meta tooltip clarifying that it adds the
project as a multi-root folder project.
The primary click/enter behavior remains unchanged—it opens the selected
project in the current window's multi-workspace. The "Open in New
Window" action continues to be available via the icon button or
shift+enter.
Release Notes:
- Improved the recent projects picker to show the currently active
project in the "This Window" section with a checkmark indicator.
This PR adds a configurable max-width to the agent panel. This will be
particularly useful when opting into an agentic-first layout where the
thread will be at the center of the UI (with the panel most likely
full-screen'ed, which is why I'm also adding here the button to make it
full screen in the toolbar). The default max-width is 850, which is a
bit bigger than the one generally considered as a standard (~66
characters wide, which usually sums up to 750 pixels).
Release Notes:
- Agent: Added a max-width to the thread view for better readability,
particularly when the panel is zoomed in.
Closes#48007
Release Notes:
- Added editor setting for changing regex mode default in vim searches
Summary:
- Based on the report in #48007 and the discussion here
https://github.com/zed-industries/zed/pull/48127#issuecomment-3838678903
- There was feedback mentioning that vim-mode needs to default
vim-searches to use regex-mode (even when the editor regex-search
setting is disabled). However, it was suggested that a vim search
setting could be configured to adjust this behaviour.
- In this PR a new vim setting was added to change whether vim-searches
will use regex-mode by default, so now users can can configure
vim-search to not use regex-mode when typing the `/` character (or using
the vim search command).
Screen Captures:
https://github.com/user-attachments/assets/172669fb-ab78-41a1-9485-c973825543c5
Closes#52879
## Summary
VS Code binds `Ctrl+R` to open recent workspaces/folders on all
platforms (Windows, macOS, and Linux). Zed already had this binding in
`default-windows.json`, but it was missing from `default-macos.json` and
`default-linux.json`.
Since `BaseKeymap::VSCode` returns no supplemental keymap file and
relies entirely on the platform default keymaps, users who selected VS
Code keybindings on macOS or Linux would not get the expected `Ctrl+R`
behavior — instead getting nothing, or having to use the non-VSCode
binding (`Alt+Cmd+O` / `Alt+Ctrl+O`).
This adds the missing binding to both platform defaults, consistent with
what Windows already had.
## Screenshot
The default keybinding in VS Code:
<img width="1512" height="319" alt="Screenshot 2026-04-01 at 07 38 09"
src="https://github.com/user-attachments/assets/12d483a3-3c52-4649-a00f-ee2b8e40bc8c"
/>
Release Notes:
- Added `Ctrl+R` keybinding for opening recent projects on macOS and
Linux, matching VS Code's default behavior on all platforms.
Context
The markdown preview had no search functionality — pressing Ctrl+F did
nothing. This PR implements the SearchableItem trait for
MarkdownPreviewView, enabling in-pane text search with match
highlighting and navigation.
Changes span four crates:
- project: Added SearchQuery::search_str() — a synchronous method to
search plain &str text, since the existing search() only works on
BufferSnapshot.
- markdown: Added search highlight storage to the Markdown entity and
paint_search_highlights to MarkdownElement. Extracted the existing
selection painting into a reusable paint_highlight_range helper to avoid
duplicating quad-painting logic.
- markdown_preview: Implemented SearchableItem with full match
navigation, active match tracking, and proper SearchEvent emission
matching Editor behavior.
- Keymaps: Added buffer_search::Deploy bindings to the MarkdownPreview
context on all three platforms.
The PR hopefully Closes
https://github.com/zed-industries/zed/issues/27154
How to Review
1. crates/project/src/search.rs — search_str method at the end of impl
SearchQuery. Handles both Text (AhoCorasick) and Regex variants with
whole-word and multiline support.
2. crates/markdown/src/markdown.rs — Three areas:
- New fields and methods on Markdown struct (~line 264, 512-548)
- paint_highlight_range extraction and paint_search_highlights (~line
1059-1170)
- The single-line addition in Element::paint (~line 2003)
3. crates/markdown_preview/src/markdown_preview_view.rs — The main
change. Focus on:
- SearchEvent::MatchesInvalidated emission in schedule_markdown_update
(line 384)
- EventEmitter<SearchEvent> and as_searchable (lines 723, 748-754)
- The SearchableItem impl (lines 779-927), especially active_match_index
which computes position from old highlights to handle query changes
correctly
4. Keymap files — Two lines each for Linux/Windows, one for macOS.
Self-Review Checklist
- [ x ] I've reviewed my own diff for quality, security, and reliability
- [ x ] Unsafe blocks (if any) have justifying comments (no unsafe)
- [ x ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
(should be 😄 )
- [ - ] Tests cover the new/changed behavior (not sure)
- [ - ] Performance impact has been considered and is acceptable (I'm
not sure about it and it would be nice to see experienced people to
test)
Release Notes:
- Added search support (Ctrl+F / Cmd+F) to the markdown preview
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Follow up to https://github.com/zed-industries/zed/pull/49807
Previously, when there were multiple conflicts across the codebase, we
would pop a toast at the bottom right corner of the UI. A toast seemed
like a functional idea because it'd be visible from any state of the app
and thus it'd be a good place to expose the button that allows you to
quickly prompt the agent to resolve all conflicts, as opposed to
creating a thread for each individual one. However, the toast was met
with some negative (and correct) feedback, mostly because it is
interruptive, and thus can sometimes block very relevant surfaces, like
either the agent panel itself or the Git commit area.
Therefore, in this PR, I'm removing the toast and adding a button in the
status bar instead; a bit more minimal, not interruptive, and a common
place for other items that might require your attention. The status bar
can be quite busy these days, though; we can display diagnostics, LSP
status, and file names in there; conscious of that. But it felt like it
could work given this button is such a transient one that you can either
easily manually dismiss or wait for it to be auto-dismissed as you or
the agent resolves the merge conflicts.
<img width="500" height="864" alt="Screenshot 2026-04-02 at 9 15@2x"
src="https://github.com/user-attachments/assets/4412a05c-77d0-4391-8ea1-25d1749b5e20"
/>
Release Notes:
- Git: Improved how we surface the affordance to resolve codebase-wide
merge conflicts with the agent in the UI.
- Agent: Added a setting to control whether or not the button to resolve
merge conflicts with the agent should be displayed.
Implements basic focus-follows-mouse behavior.
Right now, it's only applied in the `workspace` crate for `Pane`s, so
anything that lives outside of that container (panels and such for the
most part) won't have this behavior applied. The core logic is
implemented as an extension trait, and should be trivial to apply to
other elements as it makes sense.
https://github.com/user-attachments/assets/d338fa30-7f9c-439f-8b50-1720e3f509b1Closes#8167
Release Notes:
- Added "Focus Follows Mouse" for editor and terminal panes
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes#52656
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#52656
Release Notes:
- Added keybindings for scrolling in agent view
---------
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
## Summary
- PR #48109 changed the capture name for C/C++ preprocessor directives
from `@keyword.directive` to `@preproc`. While semantically correct, the
builtin themes had `preproc` defined with colors nearly
indistinguishable from plain text (e.g. One Dark `#dce0e5ff`, Ayu Dark
`#bfbdb6ff`), making `#include`, `#define`, etc. appear unhighlighted.
- This PR updates the `preproc` color in all builtin themes (and the
fallback theme) to match their respective `keyword` color, restoring
visible highlighting for preprocessor directives.
Fixes#49024
## Side effects
- Go uses `@preproc` for `//go:` and `// +build` compiler directives.
These will also change from the previous muted gray to the keyword
color. This is arguably an improvement — compiler directives are special
constructs that benefit from visible highlighting, consistent with how
other editors (CLion, VS Code) handle them.
## Test plan
- [x] `cargo test -p language highlight_map` passes
- [x] Open a C/C++ file and verify `#include`, `#define`, `#ifdef`, etc.
are highlighted with the keyword color
- [x] Verify across multiple builtin themes (One Dark, Ayu Dark, Gruvbox
Dark, etc.)
- [x] Open a Go file and verify `//go:` directives are highlighted
reasonably
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Release Notes:
- Fixed C/C++ preprocessor directives (`#include`, `#define`, etc.)
appearing unhighlighted in builtin themes.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#52926
Follow-up to #48861
cc @SomeoneToIgnore
Release Notes:
- Edited buffers are no longer saved by default before running a task,
but you can still configure this using the "save" field in `tasks.json`.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
## Context
This PR introduces a `base` field for settings profiles to allow
profiles to either overlay `user` settings or to overlay `default`,
which is simply zed's defaults (user settings are skipped). I'm not
entirely sure I love `default` because it's a bit confusing (there's a
setting called `default` but the default is `user`). Another idea I had
was `factory` (`user` (default) or `factory`) - curious to hear from the
reviewers. This will be useful for those of us who need to quickly flip
to a default state, or a default state with some customizations on top.
Additionally, from what I can tell, VS Code's profile system is more in
line with what this PR is offering in Zed - profiles overlay the default
settings, not the user's customization layer. So this will be familiar
for those users.
I've had no issue with the migrator, code is pretty simple there, but
would love for @smitbarmase to review the migration to make sure I'm not
missing something.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [X] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved the flexibility of settings profiles by offering a way for
profiles to lay atop of zed defaults, skipping user settings all
together. Settings Profiles now take the following form.
```json5
"Your Profile": {
"base": "user" // or "default"
"settings": {
// ...
},
},
```
Previously, within the recent projects modal, the ability to add a
project to the workspace, delete a project from the "this window" or
"recent projects" sections, and remove a project from the current window
were only possible to do with the mouse. This PR enables them with the
keyboard, through buttons/keybindings exposed in the modal's footer and
"actions" menu. Here's a quick video for reference:
https://github.com/user-attachments/assets/b8980ed8-ba32-4e20-93b4-c0a9ea311309
Release Notes:
- Improved keyboard navigation for the recent projects modal.
This PR changes `agent.play_sound_when_agent_done` from a boolean to an
enum with three options:
- `never` (default)
- `when_hidden`
- `always`
In Settings → Agent, this now appears as a _Play Sound When Agent Done_
dropdown.
Existing settings are migrated automatically:
- `false` → `never`
- `true` → `always`
### Why
A boolean only allowed the sound to be on or off. This change gives
users clearer control over when the agent notification sound should
play.
### Verification
- Added a migrator test for this setting change.
- Manually tested the settings UI, settings migration and the feature
Release Notes:
- Added new agent notification sound options
---------
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
Follow-up to https://github.com/zed-industries/zed/pull/52608
This PR adds a new iteration to the thinking block display design after
some internal round of feedback. It turns out, we had some people
appreciating the auto-collapse when thinking is done; thinking content
isn't too useful afterwards and it is just more content _to to he
model_, not the user. I also liked the one old but it definitely has the
issue of being a jarring layout shift when it wraps up. So that's why
I'm keeping what I introduced in the PR linked above as a setting, so
that anyone who feels strongly about the default (auto-expand, and
auto-collapse) can change that.
Release Notes:
- N/A
This PR changes the API for the `ListItem`'s `end_hover` slot so that
whatever is in there is always part of the flex stack, as opposed to an
absolutely-positioned element. Additionally, I'm also improving the API
for swapping content between the default state and the hovered state
(e.g., list items where by default we render X, but when you hover, we
show something else). Lastly, I'm adding buttons to some Git picker
items that were only previously available through modal footer buttons.
Release Notes:
- N/A
- Adds a new icon for thread import
- Iterate on the design to access the import modal: it's now through a
button in the sidebar's footer, which only appears when the archive view
is toggled
- Fixed an issue where clicking on checkboxes within the import modal's
list items wouldn't do anything
Release Notes:
- N/A
🫡
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
- Adjust thread item and gradient fade colors for themes that define
transparent colors for the tokens we use on them
- Make the entire project header clickable area activate the workspace
instead of collapsing the group. The chevron is now an icon button that
does that, which makes it consistent with the collab panel and settings
UI.
Release Notes:
- N/A
## Context
Fixes a regression where typing a space in the Git Panel's "Switch
Branch" picker would make no response at all instead of inserting the
character. The same picker in the title-bar Git Switcher was unaffected.
Root cause: `PopoverMenu` links the opened menu's focus handle into the
parent element's dispatch tree so that `contains_focused` returns `true`
on the parent while the popover is open. `GitPanel::dispatch_context`
uses
`contains_focused` to decide whether to add the `ChangesList` key
context, so that context is active while the branch picker is open.
Because `Picker` and `Editor` have no binding for a bare `space`,
dispatch fell through to
the `"GitPanel && ChangesList"` binding, which maps `space` to
`git::ToggleStaged`, consuming the keystroke before it could reach the
text input.
The fix narrows the context guard to `"GitPanel && ChangesList &&
!GitBranchSelector"`,
so those bindings are skipped whenever the branch picker (or any other
`GitBranchSelector` context) is focused inside the panel.
The same change is applied to the vim keymap, which would have similarly
intercepted `k`,
`j`, `x`, and other letter keys typed in the picker, this behavior was
observed in https://github.com/zed-industries/zed/issues/52617 and I
made the same fix in https://github.com/zed-industries/zed/pull/52687Closes#52771 and potentially
https://github.com/zed-industries/zed/issues/52617
Video of the manual test of the fix below :
[Screencast from 2026-03-31
00-01-54.webm](https://github.com/user-attachments/assets/76f64507-4f5a-4a8e-8582-4cdb9bec584c)
## How to Review
- `assets/keymaps/default-linux.json`, `default-windows.json`,
`default-macos.json`, `vim.json` : identical one-line change in each: I
added `&& !GitBranchSelector` to
the `"GitPanel && ChangesList"`
. No Rust changes needed.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed space and other keys being swallowed when typing in the Git
Panel branch picker
## Context
When `vim_mode` is enabled, opening the branch selector popover in the
Git panel and pressing `i`, `j`, `k`, or `x` triggered Git panel actions
(`FocusEditor`, `SelectNext`, `ToggleStaged`, etc.) instead of reaching
the picker's search field.
The `"GitPanel && ChangesList"` keybinding block in `vim.json` matched
whenever _any_ child of the git panel's focus handle was focused —
including the branch picker popover — because
`GitPanel::dispatch_context()` adds `ChangesList` based on
`focus_handle.contains_focused()`, which is true for all children, not
just the changes list itself.
The branch picker's root element already sets
`.key_context("GitBranchSelector")` (branch_picker.rs). GPUI's `Not`
predicate evaluates against the entire context path, so adding `&&
!GitBranchSelector` to the block's context suppresses all those bindings
whenever the picker is open, and restores them exactly as before once
it's closed.
Closes#52617
Video of the manual test of the fix below :
[Screencast from 2026-03-29
22-01-11.webm](https://github.com/user-attachments/assets/217e8e31-9bee-4e77-a7aa-0c094874ed9a)
## How to Review
- `assets/keymaps/vim.json` : changed the `"GitPanel && ChangesList"`
context string ,I added`&& !GitBranchSelector`.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed branch picker in the Git panel stealing vim keystrokes (`i`,
`j`, `k`, `x`) when vim mode is enabled
Release Notes:
- The git diff diff view now automatically switches from split mode to
unified mode when the pane is narrower than a configurable minimum
column count. You can configure this via the new
`minimum_split_diff_width` setting.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
The Emmet extension is enabled for Elixir files (`.ex`) because of the
`~H` sigil, but this is a bit unexpected if you work exclusively with
HEEx files (`.heex`) or you don't actually use Phoenix in any capacity
With this change, the user must explicitly opt into Emmet for Elixir
files, just like Tailwind
Release Notes:
- N/A
This PR adds the ability to change both the terminal and agent panels
between fixed and flexible sizing using the status bar button right
click menu. The value persists in your settings, similar to the dock
position.
I've also slightly tweaked the styling of the "Dock Left" and "Dock
Right" items in the right-click menu, adding the current value as an
item with a check beside it, to make it clear that it's a selectable
option.
Release Notes:
- N/A
## Context
Fixes agent panel keybindings on Linux, mirroring the Windows fix from
#43692.
On Linux, `Ctrl+Y` (the previous `agent::AllowOnce` binding) is
intercepted by the focused text input as "redo", so the shortcut did
nothing when the message editor was focused. This is the same issue
fixed for Windows in #43692.
Changes (Linux and Windows):
- `agent::AllowAlways`: added `shift-alt-q` (was unbound on all
platforms)
- `agent::AllowOnce`: `ctrl-y` → `shift-alt-a` (Linux); already
`shift-alt-a` on Windows
- `agent::RejectOnce`: `shift-alt-x` on both platforms — `shift-alt-z`
conflicted with `agent::RejectAll` bound in other contexts, causing the
keybinding hint to not appear in the UI
- `agent::ToggleNavigationMenu`: `ctrl-shift-j` → `shift-alt-j` (Linux)
- `agent::ToggleOptionsMenu`: `ctrl-alt-i` → `shift-alt-i` (Linux)
Closes#52472
## How to Review
Two files changed: `assets/keymaps/default-linux.json` and
`assets/keymaps/default-windows.json`. Check the `AgentPanel` context
block in each.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Note : Reopens previous work from closed PR #52479 (fork was deleted)
Release Notes:
- Fixed agent panel `Allow`, `Always Allow`, and `Reject` keybindings
not working when the message editor is focused on Linux
e
Follow up to https://github.com/zed-industries/zed/pull/51525
Closes https://github.com/zed-industries/zed/issues/52452
This PR further refines the behavior of thinking blocks in the agent
panel. In the PR linked above, I had previously made it auto-expand
while running but then auto-collapse when finished. Although that
reduced the sense of staleness when the model is thinking for too long,
it caused layout shift that many found jarring.
Therefore, this PR changes the behavior so that, by default, thinking
blocks render "almost" fully expanded. They will have a max-height and
will auto-scroll as content streams in. Therefore, this design fully
removes layout shift and still allows you to sort of follow along the
generated thinking content, even though sometimes it can be fast, in
which case you can always fully expand it. Lastly, I'm also adding a
"thinking display" setting that allows to choose between the "automatic"
behavior (what I just described, the default), always expanded, or
always collapsed.
Here's a preview:
https://github.com/user-attachments/assets/c96c89c7-40ed-4e9b-9ffc-f70b0659be47
Release Notes:
- Agent: Refined thinking block display, removing layout shift while
still allowing it to be readable while it streams in. It comes together
with a "Thinking Display" setting to control the behavior
Overrides `ctrl-tab` when the sidebar/agent panel is focused to switch
between recently viewed threads
Release Notes:
- N/A or Added/Fixed/Improved ...
This PR adds the ability to favorite a channel in the collab panel. Note
that favorited channels:
- appear at the very top of the panel
- also appear in their normal place in the tree
- are not stored in settings but rather in the local key-value store
<img width="500" height="618" alt="Screenshot 2026-03-25 at 1 11@2x"
src="https://github.com/user-attachments/assets/dda8d5ae-7b45-4846-acc9-4a940b487ac4"
/>
Release Notes:
- Collab: Added the ability to favorite channels in the collab panel.
Fix Helix `o`/`O` behavior when a selection is active.
This updates `InsertLineAbove` and `InsertLineBelow` to use the
selection bounds correctly for Helix selections, including line
selections whose end is represented at column 0 of the following line.
It also adds Helix select-mode keybindings for `o` and `O`, and adds
tests covering both line selections and selections created via `v`.
Closes#43210
Release Notes:
- helix: Fixed insert line above/below behavior when a full line is
selected
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Context: if the toolbar and tab bar are both disabled, the current
filename is not visible. This adds it to the bottom bar, similar to vim.
Behind a setting, disabled by default
Release Notes:
- N/A or Added/Fixed/Improved ...
## Context
This adds a setting for controlling the sidebar side
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Eric <eric@zed.dev>
We were using space as an alternative to `enter` for selecting thread
items even while the search editor was focused. The solution here was to
create a dynamic key context based on the search editor focus state.
Release Notes:
- N/A
Closes#52115
## Context
Removes the third party edit prediction integration for Sweep AI ahead
of their servers shutting down.
This PR will not affect those who are already use or plan to use their
open weighted models. The code removed by this PR was required for
integrating with their proprietary API.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed support for using the Sweep AI edit prediction provider
through their proprietary API, as the servers are shutting down
https://discord.com/channels/1100625416022138902/1100625417272045639/1480644297903575142,
https://x.com/wwzeng1/status/2033302698360180949
- zed-extensions/elixir#61 renames `HEEX` to `HEEx`; to prevent any
disruptions from that change, this adds the correct name alongside a
settings migration
- zed-extensions/elixir#101 adds support for `EEx` templates; this sets
the default language server to be the same as that of `Elixir` and
`HEEx`
This also adds a few more extensions that should be recognized as `HEEx`
files
Release Notes:
- N/A
---------
Co-authored-by: Finn Evers <finn@zed.dev>
This PR adds Git status badges next to file names in the Project Panel,
following my older PR #49802
These are enabled by having "git_status" true.
Screenshot
<img width="343" height="320" alt="image"
src="https://github.com/user-attachments/assets/b2c208bf-5027-4947-a5ee-eeb74fadb02b"
/>
I'd love to hear feedback about any of this :)
Especially feedback on these:
- File name colour is determined only by Git status, the diagnostic
badges remain separate. Should diagnostics also affect the filename
colour?
- (Unstaged) Modified files and staged modifications share the same
colour, in vscode staged modifications use a brownish colour by default
which I could not find the colours. I think differentiating them is
definetely something to add.
Release Notes
- Added git status indicators in Project Panel. It can be enabled by
setting `git_status_indicator` to `true` in `project_panel` settings.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Many editors such as vim and emacs support "modelines", a comment at the
beginning of the file that allows the file type to be explicitly
specified along with per-file specific settings
- The amount of configurations, style and settings mapping cannot be
handled in one go, so this opens up a lot of potential improvements.
- I left out the possiblity to have "zed" specific modelines for now,
but this could be potentially interesting.
- Mapping the mode or filetype to zed language names isn't obvious
either. We may want to make it configurable.
This is my first contribution to zed, be kind. I struggled a bit to find
the right place to add those settings. I use a similar approach as done
with editorconfig (merge_with_editorconfig). There might be better ways.
Closes#4762
Release Notes:
- Add basic emacs/vim modeline support.
Supersedes #41899, changes:
- limit reading to the first and last 1kb
- add documentation
- more variables handled
- add Arc around ModelineSettings to avoid extra cloning
- changed the way mode -> language mapping is done, thanks to
`modeline_aliases` language config
- drop vim ex: support
- made "Local Variables:" handling a separate commit, so we can drop it
easily
- various code style improvements
---------
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
## Context
- Updates docs for how to update edit prediction bindings
- Walks back how often we use tab to accept prediction where we
previously didn't; now just when in leading whitespace, tab does not
accept completion when completions menu is open
- migration for keymaps using the old `edit_prediction_conflict` key
context
## How to Review
The only code worth reviewing is the migration
<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
- See the review process guidelines for comment conventions -->
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: Max <max@zed.dev>
This PR adds some small design refinements to the thread view: making
keybinding size consistent throughout, improving the activity bar
shadow, fixing the keybinding to open a file from an edit tool diff, and
other smaller spacing/color tweaks.
Release Notes:
- N/A
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We've decided to remove rodio backend for audio as we didn't have time
to get it to a nice spot. I personally believe we should eventually
re-land it (the composable pipelines are quite nice!), but given that we
need audio to work, this seems like the best way forward. We won't have
to worry about all the ways in which the legacy pipeline interoped with
rodio's.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- audio: Experimental rodio audio backend has been removed.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Yara <git@yara.blue>
This PR:
- Moves the "remove workspace" option into the context menu, so that
it's not swapping places with the + button in some circumstances. This
matches codexs behavior. Another solution to the problem could be having
the add button remain even when the "new thread" option exists.
- Adds a "go to workspace" button to the header
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Currently, Zed always places three fixed window buttons (Minimize,
Maximize and Close) on the right side of the window in a fixed order
ignoring any user configuration or desktop environment preference (like
elementary).
This PR adds support for GNOME-style layout strings (`minimize:close`).
By default, we pull it from the gsettings portal, but we also allow
manual configuration via `title_bar.button_layout` config key.
<img width="1538" height="797" alt="image"
src="https://github.com/user-attachments/assets/5db6bfa2-3052-4640-9228-95c37f318929"
/>
Closes#46512
I know it's a relatively large PR for my first one and I'm new to Rust.
So, sorry if I've made any huge mistakes. I had just made it for
personal use and then decided to try to clean it up and submit it.
I've tested with different configs on Linux. Untested on other
platforms, but should have no impact.
If it's not up to par, it's okay, feel free to close :)
Release Notes:
- Added support for GNOME's window buttons configuration on Linux.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
## Context
Zed's semantic token highlighting does not cover all token types
returned by language servers, so the highlighting looks fairly primitive
compared with tree-sitter highlighting, especially for Python language
servers. This PR adds some global and Python-specific rules for better
highlighting.
I need to admit that the built-in Python language servers currently have
weak semantic highlighting implementations. Pylance, the closed-source
Python language server from Microsoft, provides the best highlighting
for now, but I think ty will do better, even though it still has a long
way to go.
## How to Review
Basically, this is a rule-adding change. Some rules are made global, and
some are made Python-specific.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved semantic token highlighting for parameters and Python
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Per Opencode's website:
> Zen gives you access to a curated set of AI models that OpenCode has
tested and benchmarked specifically for coding agents. No need to worry
about inconsistent performance and quality, use validated models that
work.
> - [x] Testing select models and consulting their teams
> - [x] Working with providers to ensure they're delivered properly
> - [x] Benchmarking all model-provider combinations we recommend
There are so many models available, but only a few work well with coding
agents. Most providers configure them differently with varying results.
The models under the Zen umbrella typically have a more reliable
token(s) per second speed with minimal outages. The opencode ecosystem
has improved my workflow if not many others' !
Release Notes:
- Added [Opencode Zen](https://opencode.ai/zen) to list of providers
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
## Context
<!-- What does this PR do, and why? How is it expected to impact users?
Not just what changed, but what motivated it and why this approach.
Link to Linear issue (e.g., ENG-123) or GitHub issue (e.g., Closes#456)
if one exists — helps with traceability. -->
Fixes some issues with https://github.com/zed-industries/zed/pull/51842
Namely that the tests were scattered and not well organized (this PR
also makes them more thorough), and a regression where holding the
modifiers for the accept prediction keybind would not cause an incoming
prediction to be immediately previewed.
## How to Review
<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
- See the review process guidelines for comment conventions -->
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- (Preview v0.229.x only) Fixed a regression where holding the modifiers
for the accept edit prediction keybind would not immediately preview
predictions as they arrived
- Change the branch button's tooltip to be more accurate given it
displays more stuff than only branches
- Hide the worktree dropdown menu when in a non-Git repo project
- Improve provisioned title truncation
- Remove the plus icon from the "view more" item to improve sidebar's
overall feel
- Remove the always visible "new thread" button but make it visible only
when you're in an empty thread state
- Add worktree icon in the thread item and tooltip with full path
- Space out the worktree name from the branch name in the git picker in
the title bar
- Swap order of views in the git picker to "worktree | branches | stash"
- Improve the "creating worktree" loading indicator
---
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A