References
[FR-28](https://linear.app/zed-industries/issue/FR-28/task-modal-does-not-show-runnable-rust-test).
The bug this PR aims to fix is
> I can click the play button beside a rust test function, but it does
not show up in the task modal.
I wasn't able to reproduce it, but I suspect this was caused by the task
system preferring LSP code actions by default. It checked that an LSP
was queried for a task instead of checking if the queried LSP actually
returned any tasks. So the fix was just adding the below if statement as
a check.
```rust
if !new_lsp_tasks.is_empty() {
lsp_tasks
.entry(source_kind)
.or_insert_with(Vec::new)
.append(&mut new_lsp_tasks);
}
```
I also added a regression test for this
Self-Review Checklist:
- [x] I have reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed task modal failing to show language tasks in some cases
cc @SomeoneToIgnore
## Summary
Follow-up to [this
comment](https://github.com/zed-industries/zed/discussions/55352#discussioncomment-16961889).
This extracts the buffer header and breadcrumb rendering helpers out of
`element.rs` into a `header.rs` and mouse related things to `mouse.rs`
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Update the behavior of both `editor: go to diagnostic` and `editor: go
to previous diagnostic` in order to ensure that, if there's a diagnostic
under the user's cursor that isn't active, it is first activated, with a
subsequent call jumping to the next or previous diagnostic,
respectively.
These changes also update how diagnostic activation handles the
situation when the global diagnostic renderer is not registered, as we
used to not update the active diagnostic group in that situation.
However, we now rely on it to determine whether the user's cursor is
already in the active diagnostic, with some tests now failing, so we now
default to an empty set of blocks for the active diagnostic group when
no global renderer is registered.
Release Notes:
- Update both `editor: go to diagnostic` and `editor: go to previous
diagnostic` to prefer activating the diagnostic under the cursor before
jumping to the next or previous diagnostic, respectively
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Selecting text inside the hover documentation or git popups did not
scroll the popup when the drag passed the visible area, so any text
below the area could not be selected with the mouse.
The popup's container already had a `ScrollHandle` wired to its
scrollbar and wheel scrolling, but the inner `MarkdownElement` was
constructed without one. That left it in the default
`AutoscrollBehavior::Propagate` mode, which routes drag-autoscroll
requests to the editor-wide autoscroll listener, which is a listener
that does not exist inside a floating popover, so the requests were
silently dropped.
Passing the popup's existing `ScrollHandle` into the `MarkdownElement`
switches it to `AutoscrollBehavior::Controlled`, which scrolls the
popup's own container directly during a drag. The markdown preview view
already uses this same pattern.
Release Notes:
- Fixed hover documentation and git popups not scrolling while selecting
text with the mouse
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#47251
Fix dot (`.`) repeat not correctly repeating the last change after
replaying a macro (`@register`)
([#47251](https://github.com/zed-industries/zed/issues/47251))
When replaying a macro that contains text insertions,
`replay_insert_event` calls `handle_input` directly and never emits
`InputHandled`, so the `observe_insertion` subscription never fires.
This left the dot register stale — `.` after `@register` would repeat an
earlier change instead of the last one made by the macro.
Fix by calling `observe_insertion` explicitly in the
`ReplayableAction::Insertion` branch of `Replayer::next`.
Release Notes:
- Fixed dot (`.`) repeat not repeating the last change made by a macro
(`@register`).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
This PR adds support for inset shadows in the box shadow through the
`inset: true` field. It includes support for both the macOS as well WGSL
shaders. For now, there is no immediate application of it in Zed, so
nothing should change in the app.
<img width="600" alt="Screenshot 2026-05-25 at 8 46@2x"
src="https://github.com/user-attachments/assets/db564a6b-8af5-491a-a573-17c060a3647c"
/>
Run the example above with `cargo run --example shadow -p gpui`.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed an issue where edit prediction previews that appeared in the
diff popover could be occluded by open docks or the sidebar on the right
side of the editor
Closes # (none)
## Summary
Improved the jump-to-definition reliability for file paths in prose
strings (comments, markdown, etc.) by smarter stripping of surrounding
punctuation.
This allows `cmd/ctrl-click` to work on file paths in contexts like:
- **Markdown backticks**: `` `path/to/file` ``
- **Markdown links**: `[link](path/to/file)`
- **Parentheses**: `(see path/to/file)`
- **Sentence endings**: `Check path/to/file.`
- **Code spans**: `` `cat path/to/file` ``
## Technical Details
- Updated `link_pattern_file_candidates` in `hover_links.rs` to
iteratively trim common leading and trailing punctuation characters.
- Candidate generation now produces multiple variations (trimmed, regex
match, raw) ordered by specificity (most trimmed first).
- Refactored `test_hover_filenames` to be DRY: it now uses a single base
document string and targeted replacements, making it easier to add new
prose test cases without duplication.
Release Notes:
- Improved jump-to-definition reliability for file paths wrapped in
punctuation (backticks, parens, sentence endings).
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
This PR adds an icon button to Markdown codeblocks allowing to control
whether or not the content should be wrapped. At the moment, this is not
hard-persisted, meaning that 1) wrapping text in one codeblock instance
does not affect others, and 2) the codeblock will be reset every time
its view is recreated (i.e., closing and opening a Markdown Preview tab,
an agent thread, etc.). I intentionally kept it simple just to see how
it feels, but we can certainly consider a setting later on.
| Unwrapping | Wrapping |
|--------|--------|
| <img width="782" height="658" alt="Screenshot 2026-05-20 at 5 09
2@2x"
src="https://github.com/user-attachments/assets/e9151e91-32ba-40d4-9c65-535dec309291"
/> | <img width="736" height="604" alt="Screenshot 2026-05-20 at 5
09@2x"
src="https://github.com/user-attachments/assets/157db6fd-ec4c-4c96-b44a-119273cbd0f9"
/> |
Release Notes:
- Added the ability to control codeblock content wrapping through the
UI.
This change makes sure that `LineWithInvisibles::from_chunks` applies
the max line length limit to invisible character replacements as it does
to normal text chunks.
Without this change, pathological lines containing many invisible
characters could produce unbounded number of line fragments.
Closes FR-6.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a rare panic that could occur when lines in the editor contained
many invisible characters.
In `Editor::manipulate_text`, we computed selection boundaries for the
updated text assuming the requested edit would be applied exactly. This
is not always true. As a result, we could produce an invalid selection
range and panic.
This change replaces manual selection boundary computation with anchors.
It also skips edits when `new_text == old_text`.
Closes FR-10.
Release Notes:
- N/A
cc @SomeoneToIgnore
## Summary
Follow-up to [this
discussion](https://github.com/zed-industries/zed/discussions/55352#discussioncomment-16919854).
This extracts the edit prediction and clipboard code from `editor.rs`
into `edit_prediction.rs` and `clipboard.rs`.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Fixes editor hit testing when the editor is clipped, most easily
noticeable in a partially off-screen markdown block in the agent panel.
`PositionMap::point_for_position` was indexing into `self.line_layouts`
relative to the editor's scroll position (which in this example doesn't
apply because these editors don't scroll), rather than relative to
`self.visible_row_range.start`. This caused the reported column to not
always be computed using the correct row, which especially impacted rows
closer to the bottom of the editor. Notice how closer to the bottom,
`point_for_position` reports the correct row, but reports the column as
0:
https://github.com/user-attachments/assets/2a5b2c8b-2994-4983-a33b-ede209ba00e6
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixes selection not always matching the mouse position in a markdown
block in the agent panel
Closes AI-230
This PR makes skills, added as /-mentions, be rendered in the agent
panel as creases, like anything you'd @-mention. Naturally, clicking on
the crease button opens the corresponding skill file in a buffer.
It turned out to be quite a bit of plumbing to make this work,
particularly as I am also introducing an interface to display dividers
and headers in the completion menu. This was relevant to me to add
because it sets a good foundation to convert many agent panel-related
actions as slash commands.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
With long lines or a small viewport, the stage/restore buttons often
cover code.
Adds a setting to hide the buttons altogether. Defaults to showing them.
Release Notes:
- Added: Setting to hide Git Stage/Restore buttons
cc @SomeoneToIgnore
## Summary
Follow-up to #56409. I addressed the formatting issues and other stuff
from the previous PR
This keeps `editor.rs` around 15k lines.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Summary
Prevent undo grouping when an LSP completion includes extra edits so
that the completion and its extra edits are applied and reverted
atomically.
## Problem
When applying an LSP completion that also applies extra edits, the
editor may merge that completion into the surrounding undo group or
split the transaction while waiting for edits, causing undo to leave the
buffer in an inconsistent state.
## Solution
* Always block undo merging for completions
Closes #ISSUE
Release Notes:
- Prevent undo grouping when any LSP completion
Closes#55619
### Summary
- Route `buffer_search::UseSelectionForFind` through
`BufferSearchBar::deploy` instead of updating the query editor directly.
- Add an explicit seed-query override to `deploy`, so the Cmd-E action
can force `SeedQuerySetting::Always` while regular deploy callers
continue to pass `None` and respect the user’s
`seed_search_query_from_cursor` setting.
- By going through `deploy`, Cmd-E now also runs the search path that
keeps buffer-search navigation state in sync:
- shows/initializes the search bar for the active searchable item
- applies the seeded query via `search_suggested`
- calls `search`, which updates the query editor, search options, active
search query, search history, and macOS find pasteboard
- refreshes `searchable_items_with_matches` and `active_match_index`
- activates the current match after the search completes
- This ensures the subsequent Cmd-G action has the expected active
query, match list, search token, and active match index to select the
next result.
- Add a macOS-only end-to-end regression test using the default macOS
keymap with `simulate_keystrokes("cmd-e")` and
`simulate_keystrokes("cmd-g")`.
### Validation
- `cargo test -p search test_cmd_e_then_cmd_g_uses_selection_for_find`
- `cargo fmt --check --package search --package zed_actions`
- `./script/check-keymaps`
- `cargo check -p search`
- `cargo check -p workspace`
- `cargo check -p vim`
Release Notes:
- Fixed macOS Cmd-E/Cmd-G find behavior so Cmd-E seeds find from the
cursor or selection and Cmd-G advances through the newly seeded matches.
Resolves https://github.com/zed-industries/zed/issues/56518
This diff fixes code lens decorations continuing to paint into the
gutter when the editor is horizontally
scrolled. Code lens entries were rendered as flex editor blocks with
explicit gutter padding, which allowed
them to bypass the text viewport clipping used by content-only blocks.
With this change, code lens entries render as spacer-style custom blocks
instead. Spacer blocks already
scroll with buffer content and paint through the text-side mask, so the
code lens padding can be relative to
the editor text area and decorations clip at the left edge of the
viewport.
| Before | After |
| --- | --- |
| <video
src="https://github.com/user-attachments/assets/dc567ce5-ad04-4ba2-9156-ec4ec087bd41"
controls width="320"></video> | <video
src="https://github.com/user-attachments/assets/abb5ba2c-981f-4399-903b-0f8fa9a560e4"
controls width="320"></video> |
Release Notes:
- Fixed code lens decorations painting outside the editor viewport when
horizontally scrolling.
cc @SomeoneToIgnore
## Summary
Follow-up to #56155. I extracted the remaining git related things (again
not all of them, leftovers are more tricky as there are git + fold +
some others things combined) into `git.rs`
We nod reached a good milestone, the `editor.rs` would be below 20k
lines now
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
cc @SomeoneToIgnore
## Summary
Follow-up to https://github.com/zed-industries/zed/discussions/55352,
where the conclusion was to split `editor.rs` incrementally by topic
instead of all at once.
This mechanically extracts two editor topics into focused sibling
modules:
- `crates/editor/src/input.rs`
- `crates/editor/src/git.rs`
The git extraction is intentionally partial for now. I left a lot of
related parts because otherwise the diff was super huge (over 9K lines)
in the Github, so we can move those parts later in the follow-up PRs
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Closes#48032
When restoring a diff hunk, we first unstage it unconditionally. That
unstaging operation is a no-op in terms of the index text if the hunk
was already not staged, but previously we would still always do
`spawn_set_index_text_job` and bump the
`hunk_staging_operation_count_as_of_write`. Bumping that count in turn
causes us to skip a diff recalculation in response to the change in the
buffer's text. That works out fine in the local case, because when the
worktree picks up the write to `.git/index` we kick off another diff
recalculation which is not skipped. But in the remote case, we don't get
an `UpdateDiffBases` proto message if the index text didn't actually
change, so there is no subsequent diff calculation to do the cleanup,
and we end up with a stale no-op hunk.
This PR fixes the issue by skipping the write to the index and the
`hunk_staging_operation_count_as_of_write` bump if the new and old index
texts are the same.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Fixed a bug where restoring diff hunks in remote projects would leave
stale no-op hunks in the UI.
cc @SomeoneToIgnore
## Summary
Follow-up to #56030
This mechanically extracts two editor topics into focused sibling
modules:
- `crates/editor/src/fold.rs`
- `crates/editor/src/selection.rs`
One odd boundary remains: several selection state types still live in
`editor.rs`. I didn't move them because those caused that "huge 11k
diff" in the previous PR, so I propose to move them later.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
cc @SomeoneToIgnore
## Summary
Follow-up to https://github.com/zed-industries/zed/discussions/55352,
where the conclusion was to split `editor.rs` incrementally by topic
instead of all at once.
This mechanically extracts two editor topics into focused sibling
modules:
- `crates/editor/src/code_actions.rs`
- `crates/editor/src/completions.rs`
One odd boundary remains: `Editor::context_menu()` is still a general
context-menu accessor, but it now lives in `code_actions.rs` because it
was part of the moved code actions block and is also used by
completions, Vim tests, agent UI, and the quick action bar. Would you
prefer that generic context-menu accessor stay in `editor.rs` for now
until context-menu code gets its own extraction?
## Testing
- `cargo check -p editor --lib`
- `cargo check -p editor --tests`
- `cargo check -p editor --lib --features test-support`
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
When the "+" button created a fresh draft, `active_initial_content`
fell back to the raw editor text when the async `draft_prompt`
observer had not yet resolved. That raw text contains fold placeholder
strings (e.g. "selection") rather than the mention links, so creases
and their registered URIs were dropped from the carried-over draft.
Related to https://github.com/zed-industries/zed/issues/53981.
Release Notes:
- Fixed a bug where selection mentions would resolve to the literal
`selection` rather than the URI in draft threads.
This PR makes editor diff hunk colors configurable from themes, instead
of hardcoded values.
It introduces 6 new optional theme keys:
- `editor.diff_hunk.added.background`
- `editor.diff_hunk.added.hollow_background`
- `editor.diff_hunk.added.hollow_border`
- `editor.diff_hunk.deleted.background`
- `editor.diff_hunk.deleted.hollow_background`
- `editor.diff_hunk.deleted.hollow_border`
When a theme omits these keys, each color falls back to the existing
version-control color with the previous hardcoded opacity values:
- Light defaults:
- background_opacity = 0.16
- hollow_background_opacity = 0.08
- hollow_border_opacity = 0.48
- Dark defaults:
- background_opacity = 0.12
- hollow_background_opacity = 0.06
- hollow_border_opacity = 0.36
There is an existing feature request
https://github.com/zed-industries/zed/discussions/51667
## Screenshots
I used `Modus Themes` (Modus Vivendi) since these themes provide highly
accessible themes.
Original version:
<img width="3248" height="2120" alt="CleanShot 2026-03-17 at 20 26
41@2x"
src="https://github.com/user-attachments/assets/730be802-835d-436e-a1fc-4c60dcb5fce8"
/>
This version:
<img width="3248" height="2120" alt="CleanShot 2026-03-17 at 20 23
09@2x"
src="https://github.com/user-attachments/assets/785c86d3-147e-437f-9624-9576bc201551"
/>
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added theme keys for configuring editor diff hunk colors.
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
A follower could crash when following another collaborator into a
newly-opened multibuffer if the leader's recent edits hadn't yet
propagated. The follower would receive the view state with excerpt
anchors pointing into still-unobserved edits, tripping
`panic_bad_anchor`.
The fix waits for each buffer to observe the anchors timestamps before
resolving them, matching what's already done for selection and scroll
anchors. Includes a regression test in `collab` that reproduces the race
deterministically.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a crash in follow mode when opening multibuffers
I added navigation for file:line:col hover links e.g. `file.rs:83`,
similar to what the cli and terminal already do. I also added backticks
as file delimiters so that you can open file paths in markdown
documents, see:
https://github.com/user-attachments/assets/e31fca8e-6a22-4b5c-97c5-b8ddf8982e72
Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Btw the Zed docs don't mention this yet, but on native ARM64 Windows the
build fails with `error: instruction requires: fullfp16` from the
`gemm-f16` crate. I fixed this by adding `+fp16` to the target feature
flags:
```toml
[target.'cfg(target_os = "windows")']
rustflags = [
"--cfg", "windows_slim_errors",
"-C", "target-feature=+crt-static,+fp16",
]
```
CI cross-compiles from x86_64 so it doesn't hit this.
Closes https://github.com/zed-industries/zed/discussions/41123
Release Notes:
- Added file:line:col navigation from ctrl+click hover links in the
editor
cc @SomeoneToIgnore
## Summary
Follow-up to https://github.com/zed-industries/zed/discussions/55352,
where the conclusion was to split `editor.rs` incrementally by topic
instead of all at once.
This mechanically extracts editor config and reflow-related code into
`crates/editor/src/config.rs` and `crates/editor/src/rewrap.rs`, while
preserving existing behavior and keeping externally-used APIs public
where needed.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Helps with https://github.com/zed-industries/zed/issues/38927
- **editor: Add a benchmark for find/replace**
- **text: batch fragment insertions before turning them into a SumTree**
## Context
<!-- What does this PR do, and why? How is it expected to impact users?
Not just what changed, but what motivated it and why this approach.
Link to Linear issue (e.g., ENG-123) or GitHub issue (e.g., Closes#456)
if one exists — helps with traceability. -->
## How to Review
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## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved performance of "Replace All" in buffer search
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Fixes a panic at `Editor::text_layout_details` when called against an
editor whose element has never been laid out (i.e., `set_style` has
never been called, so the cached `style` is still `None`).
We've seen this crash once through a helix motion. The exact production
sequence isn't clear — for the editor to receive a vim action without
ever having been drawn, the active item would have to have changed
inside the same update tick that ends with the deferred `search_submit`,
which is narrow but not impossible (since it's dispatched by the
workspace, not the editor).
Release Notes:
- Fixed a rare panic when invoking helix motions on an editor that had
not yet been laid out.
cc @SomeoneToIgnore
## Summary
Follow-up to https://github.com/zed-industries/zed/discussions/55352,
where the conclusion was to split `editor.rs` incrementally by topic
instead of all at once.
This mechanically extracts diagnostics-related editor code into
`crates/editor/src/editor/diagnostics.rs` while preserving the existing
public API via re-exports.
## Testing
- `cargo check -p editor --lib`
- `cargo check -p diagnostics --lib`
- `cargo check -p diagnostics --tests`
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Pasting text or an image into a queued-message editor used to be a
silent no-op for text and a panic for images.
This change makes pasting into a queued message behave like typing into
one: the queued message is promoted into the main editor at the cursor
position, and the paste is then applied there.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#55521
Release Notes:
- Fixed a crash when pasting an image into a queued message
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Adds `editor: convert to base64` and `editor: convert from base64` to
the command palette. Both commands operate on the current selection, or
the word under the cursor when nothing is selected. The decode command
silently no-ops on invalid base64 input or non-UTF-8 decoded bytes,
consistent with how other convert commands handle untransformable input.
Release Notes:
- Added `editor: convert to base64` and `editor: convert from base64`
commands to the command palette
---------
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>