gpui: Implement pinch event support for X11 and Windows (#51354)

Closes #51312 

- Remove platform-specific #[cfg] gates from PinchEvent, event
  listeners, and dispatch logic in GPUI
- Windows: Intercept Ctrl+ScrollWheel (emitted by precision trackpads
  for pinch gestures) and convert them to GPUI PinchEvents
- Image Viewer: remove redundant platform-specific blocks
- X11: Bump XInput version to 2.4 and implement handlers for
  XinputGesturePinch events


- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Pinching gestures now available on all devices.

---------

Co-authored-by: John Tur <john-tur@outlook.com>
This commit is contained in:
MostlyK 2026-03-29 04:11:33 +05:30 committed by GitHub
parent d72a03827d
commit 6694a3bd14
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 463 additions and 66 deletions

View file

@ -812,6 +812,7 @@ features = [
"Win32_Graphics_Direct3D_Fxc",
"Win32_Graphics_DirectComposition",
"Win32_Graphics_DirectWrite",
"Win32_Graphics_DirectManipulation",
"Win32_Graphics_Dwm",
"Win32_Graphics_Dxgi",
"Win32_Graphics_Dxgi_Common",
@ -843,6 +844,7 @@ features = [
"Win32_UI_HiDpi",
"Win32_UI_Input_Ime",
"Win32_UI_Input_KeyboardAndMouse",
"Win32_UI_Input_Pointer",
"Win32_UI_Shell",
"Win32_UI_Shell_Common",
"Win32_UI_Shell_PropertiesSystem",

View file

@ -15,7 +15,6 @@
//! and Tailwind-like styling that you can use to build your own custom elements. Div is
//! constructed by combining these two systems into an all-in-one element.
#[cfg(any(target_os = "linux", target_os = "macos"))]
use crate::PinchEvent;
use crate::{
AbsoluteLength, Action, AnyDrag, AnyElement, AnyTooltip, AnyView, App, Bounds, ClickEvent,
@ -357,11 +356,7 @@ impl Interactivity {
/// Bind the given callback to pinch gesture events during the bubble phase.
///
/// Note: This event is only available on macOS and Wayland (Linux).
/// On Windows, pinch gestures are simulated as scroll wheel events with Ctrl held.
///
/// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
#[cfg(any(target_os = "linux", target_os = "macos"))]
pub fn on_pinch(&mut self, listener: impl Fn(&PinchEvent, &mut Window, &mut App) + 'static) {
self.pinch_listeners
.push(Box::new(move |event, phase, hitbox, window, cx| {
@ -373,11 +368,7 @@ impl Interactivity {
/// Bind the given callback to pinch gesture events during the capture phase.
///
/// Note: This event is only available on macOS and Wayland (Linux).
/// On Windows, pinch gestures are simulated as scroll wheel events with Ctrl held.
///
/// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
#[cfg(any(target_os = "linux", target_os = "macos"))]
pub fn capture_pinch(
&mut self,
listener: impl Fn(&PinchEvent, &mut Window, &mut App) + 'static,
@ -675,15 +666,9 @@ impl Interactivity {
self.hitbox_behavior = HitboxBehavior::BlockMouseExceptScroll;
}
#[cfg(any(target_os = "linux", target_os = "macos"))]
fn has_pinch_listeners(&self) -> bool {
!self.pinch_listeners.is_empty()
}
#[cfg(not(any(target_os = "linux", target_os = "macos")))]
fn has_pinch_listeners(&self) -> bool {
false
}
}
/// A trait for elements that want to use the standard GPUI event handlers that don't
@ -957,11 +942,7 @@ pub trait InteractiveElement: Sized {
/// Bind the given callback to pinch gesture events during the bubble phase.
/// The fluent API equivalent to [`Interactivity::on_pinch`].
///
/// Note: This event is only available on macOS and Wayland (Linux).
/// On Windows, pinch gestures are simulated as scroll wheel events with Ctrl held.
///
/// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
#[cfg(any(target_os = "linux", target_os = "macos"))]
fn on_pinch(mut self, listener: impl Fn(&PinchEvent, &mut Window, &mut App) + 'static) -> Self {
self.interactivity().on_pinch(listener);
self
@ -970,11 +951,7 @@ pub trait InteractiveElement: Sized {
/// Bind the given callback to pinch gesture events during the capture phase.
/// The fluent API equivalent to [`Interactivity::capture_pinch`].
///
/// Note: This event is only available on macOS and Wayland (Linux).
/// On Windows, pinch gestures are simulated as scroll wheel events with Ctrl held.
///
/// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
#[cfg(any(target_os = "linux", target_os = "macos"))]
fn capture_pinch(
mut self,
listener: impl Fn(&PinchEvent, &mut Window, &mut App) + 'static,
@ -1367,7 +1344,6 @@ pub(crate) type MouseMoveListener =
pub(crate) type ScrollWheelListener =
Box<dyn Fn(&ScrollWheelEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;
#[cfg(any(target_os = "linux", target_os = "macos"))]
pub(crate) type PinchListener =
Box<dyn Fn(&PinchEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;
@ -1725,7 +1701,6 @@ pub struct Interactivity {
pub(crate) mouse_pressure_listeners: Vec<MousePressureListener>,
pub(crate) mouse_move_listeners: Vec<MouseMoveListener>,
pub(crate) scroll_wheel_listeners: Vec<ScrollWheelListener>,
#[cfg(any(target_os = "linux", target_os = "macos"))]
pub(crate) pinch_listeners: Vec<PinchListener>,
pub(crate) key_down_listeners: Vec<KeyDownListener>,
pub(crate) key_up_listeners: Vec<KeyUpListener>,
@ -2297,7 +2272,6 @@ impl Interactivity {
})
}
#[cfg(any(target_os = "linux", target_os = "macos"))]
for listener in self.pinch_listeners.drain(..) {
let hitbox = hitbox.clone();
window.on_mouse_event(move |event: &PinchEvent, phase, window, cx| {

View file

@ -473,10 +473,7 @@ impl Default for ScrollDelta {
/// A pinch gesture event from the platform, generated when the user performs
/// a pinch-to-zoom gesture (typically on a trackpad).
///
/// Note: This event is only available on macOS and Wayland (Linux).
/// On Windows, pinch gestures are simulated as scroll wheel events with Ctrl held.
#[derive(Clone, Debug, Default)]
#[cfg(any(target_os = "linux", target_os = "macos"))]
pub struct PinchEvent {
/// The position of the pinch center on the window.
pub position: Point<Pixels>,
@ -493,20 +490,15 @@ pub struct PinchEvent {
pub phase: TouchPhase,
}
#[cfg(any(target_os = "linux", target_os = "macos"))]
impl Sealed for PinchEvent {}
#[cfg(any(target_os = "linux", target_os = "macos"))]
impl InputEvent for PinchEvent {
fn to_platform_input(self) -> PlatformInput {
PlatformInput::Pinch(self)
}
}
#[cfg(any(target_os = "linux", target_os = "macos"))]
impl GestureEvent for PinchEvent {}
#[cfg(any(target_os = "linux", target_os = "macos"))]
impl MouseEvent for PinchEvent {}
#[cfg(any(target_os = "linux", target_os = "macos"))]
impl Deref for PinchEvent {
type Target = Modifiers;
@ -675,7 +667,6 @@ pub enum PlatformInput {
/// The scroll wheel was used.
ScrollWheel(ScrollWheelEvent),
/// A pinch gesture was performed.
#[cfg(any(target_os = "linux", target_os = "macos"))]
Pinch(PinchEvent),
/// Files were dragged and dropped onto the window.
FileDrop(FileDropEvent),
@ -693,7 +684,6 @@ impl PlatformInput {
PlatformInput::MousePressure(event) => Some(event),
PlatformInput::MouseExited(event) => Some(event),
PlatformInput::ScrollWheel(event) => Some(event),
#[cfg(any(target_os = "linux", target_os = "macos"))]
PlatformInput::Pinch(event) => Some(event),
PlatformInput::FileDrop(event) => Some(event),
}
@ -710,7 +700,6 @@ impl PlatformInput {
PlatformInput::MousePressure(_) => None,
PlatformInput::MouseExited(_) => None,
PlatformInput::ScrollWheel(_) => None,
#[cfg(any(target_os = "linux", target_os = "macos"))]
PlatformInput::Pinch(_) => None,
PlatformInput::FileDrop(_) => None,
}

View file

@ -4146,7 +4146,6 @@ impl Window {
self.modifiers = scroll_wheel.modifiers;
PlatformInput::ScrollWheel(scroll_wheel)
}
#[cfg(any(target_os = "linux", target_os = "macos"))]
PlatformInput::Pinch(pinch) => {
self.mouse_position = pinch.position;
self.modifiers = pinch.modifiers;

View file

@ -176,6 +176,7 @@ pub struct X11ClientState {
pub(crate) last_mouse_button: Option<MouseButton>,
pub(crate) last_location: Point<Pixels>,
pub(crate) current_count: usize,
pub(crate) pinch_scale: f32,
pub(crate) gpu_context: GpuContext,
pub(crate) compositor_gpu: Option<CompositorGpuHint>,
@ -342,11 +343,12 @@ impl X11Client {
xcb_connection.prefetch_extension_information(render::X11_EXTENSION_NAME)?;
xcb_connection.prefetch_extension_information(xinput::X11_EXTENSION_NAME)?;
// Announce to X server that XInput up to 2.1 is supported. To increase this to 2.2 and
// beyond, support for touch events would need to be added.
// Announce to X server that XInput up to 2.4 is supported.
// Version 2.4 is needed for gesture events (GesturePinchBegin/Update/End).
// If the server only supports an older version, gesture events simply won't be delivered.
let xinput_version = get_reply(
|| "XInput XiQueryVersion failed",
xcb_connection.xinput_xi_query_version(2, 1),
xcb_connection.xinput_xi_query_version(2, 4),
)?;
assert!(
xinput_version.major_version >= 2,
@ -502,6 +504,7 @@ impl X11Client {
last_mouse_button: None,
last_location: Point::new(px(0.0), px(0.0)),
current_count: 0,
pinch_scale: 1.0,
gpu_context: Rc::new(RefCell::new(None)),
compositor_gpu,
scale_factor,
@ -1324,6 +1327,64 @@ impl X11Client {
reset_pointer_device_scroll_positions(pointer);
}
}
Event::XinputGesturePinchBegin(event) => {
let window = self.get_window(event.event)?;
let mut state = self.0.borrow_mut();
state.pinch_scale = 1.0;
let modifiers = modifiers_from_xinput_info(event.mods);
state.modifiers = modifiers;
let position = point(
px(event.event_x as f32 / u16::MAX as f32 / state.scale_factor),
px(event.event_y as f32 / u16::MAX as f32 / state.scale_factor),
);
drop(state);
window.handle_input(PlatformInput::Pinch(gpui::PinchEvent {
position,
delta: 0.0,
modifiers,
phase: gpui::TouchPhase::Started,
}));
}
Event::XinputGesturePinchUpdate(event) => {
let window = self.get_window(event.event)?;
let mut state = self.0.borrow_mut();
let modifiers = modifiers_from_xinput_info(event.mods);
state.modifiers = modifiers;
let position = point(
px(event.event_x as f32 / u16::MAX as f32 / state.scale_factor),
px(event.event_y as f32 / u16::MAX as f32 / state.scale_factor),
);
// scale is in FP16.16 format: divide by 65536 to get the float value
let new_absolute_scale = event.scale as f32 / 65536.0;
let previous_scale = state.pinch_scale;
let zoom_delta = new_absolute_scale - previous_scale;
state.pinch_scale = new_absolute_scale;
drop(state);
window.handle_input(PlatformInput::Pinch(gpui::PinchEvent {
position,
delta: zoom_delta,
modifiers,
phase: gpui::TouchPhase::Moved,
}));
}
Event::XinputGesturePinchEnd(event) => {
let window = self.get_window(event.event)?;
let mut state = self.0.borrow_mut();
state.pinch_scale = 1.0;
let modifiers = modifiers_from_xinput_info(event.mods);
state.modifiers = modifiers;
let position = point(
px(event.event_x as f32 / u16::MAX as f32 / state.scale_factor),
px(event.event_y as f32 / u16::MAX as f32 / state.scale_factor),
);
drop(state);
window.handle_input(PlatformInput::Pinch(gpui::PinchEvent {
position,
delta: 0.0,
modifiers,
phase: gpui::TouchPhase::Ended,
}));
}
_ => {}
};

View file

@ -671,7 +671,13 @@ impl X11WindowState {
| xinput::XIEventMask::BUTTON_PRESS
| xinput::XIEventMask::BUTTON_RELEASE
| xinput::XIEventMask::ENTER
| xinput::XIEventMask::LEAVE,
| xinput::XIEventMask::LEAVE
// x11rb 0.13 doesn't define XIEventMask constants for gesture
// events, so we construct them from the event opcodes (each
// XInput event type N maps to mask bit N).
| xinput::XIEventMask::from(1u32 << xinput::GESTURE_PINCH_BEGIN_EVENT)
| xinput::XIEventMask::from(1u32 << xinput::GESTURE_PINCH_UPDATE_EVENT)
| xinput::XIEventMask::from(1u32 << xinput::GESTURE_PINCH_END_EVENT),
],
}],
),

View file

@ -0,0 +1,359 @@
use std::cell::{Cell, RefCell};
use std::rc::Rc;
use ::util::ResultExt;
use anyhow::Result;
use gpui::*;
use windows::Win32::{
Foundation::*,
Graphics::{DirectManipulation::*, Gdi::*},
System::Com::*,
UI::{Input::Pointer::*, WindowsAndMessaging::*},
};
use crate::*;
/// Default viewport size in pixels. The actual content size doesn't matter
/// because we're using the viewport only for gesture recognition, not for
/// visual output.
const DEFAULT_VIEWPORT_SIZE: i32 = 1000;
pub(crate) struct DirectManipulationHandler {
manager: IDirectManipulationManager,
update_manager: IDirectManipulationUpdateManager,
viewport: IDirectManipulationViewport,
_handler_cookie: u32,
window: HWND,
scale_factor: Rc<Cell<f32>>,
pending_events: Rc<RefCell<Vec<PlatformInput>>>,
}
impl DirectManipulationHandler {
pub fn new(window: HWND, scale_factor: f32) -> Result<Self> {
unsafe {
let manager: IDirectManipulationManager =
CoCreateInstance(&DirectManipulationManager, None, CLSCTX_INPROC_SERVER)?;
let update_manager: IDirectManipulationUpdateManager = manager.GetUpdateManager()?;
let viewport: IDirectManipulationViewport = manager.CreateViewport(None, window)?;
let configuration = DIRECTMANIPULATION_CONFIGURATION_INTERACTION
| DIRECTMANIPULATION_CONFIGURATION_TRANSLATION_X
| DIRECTMANIPULATION_CONFIGURATION_TRANSLATION_Y
| DIRECTMANIPULATION_CONFIGURATION_TRANSLATION_INERTIA
| DIRECTMANIPULATION_CONFIGURATION_RAILS_X
| DIRECTMANIPULATION_CONFIGURATION_RAILS_Y
| DIRECTMANIPULATION_CONFIGURATION_SCALING;
viewport.ActivateConfiguration(configuration)?;
viewport.SetViewportOptions(
DIRECTMANIPULATION_VIEWPORT_OPTIONS_MANUALUPDATE
| DIRECTMANIPULATION_VIEWPORT_OPTIONS_DISABLEPIXELSNAPPING,
)?;
let mut rect = RECT {
left: 0,
top: 0,
right: DEFAULT_VIEWPORT_SIZE,
bottom: DEFAULT_VIEWPORT_SIZE,
};
viewport.SetViewportRect(&mut rect)?;
manager.Activate(window)?;
viewport.Enable()?;
let scale_factor = Rc::new(Cell::new(scale_factor));
let pending_events = Rc::new(RefCell::new(Vec::new()));
let event_handler: IDirectManipulationViewportEventHandler =
DirectManipulationEventHandler::new(
window,
Rc::clone(&scale_factor),
Rc::clone(&pending_events),
)
.into();
let handler_cookie = viewport.AddEventHandler(Some(window), &event_handler)?;
update_manager.Update(None)?;
Ok(Self {
manager,
update_manager,
viewport,
_handler_cookie: handler_cookie,
window,
scale_factor,
pending_events,
})
}
}
pub fn set_scale_factor(&self, scale_factor: f32) {
self.scale_factor.set(scale_factor);
}
pub fn on_pointer_hit_test(&self, wparam: WPARAM) {
unsafe {
let pointer_id = wparam.loword() as u32;
let mut pointer_type = POINTER_INPUT_TYPE::default();
if GetPointerType(pointer_id, &mut pointer_type).is_ok() && pointer_type == PT_TOUCHPAD
{
self.viewport.SetContact(pointer_id).log_err();
}
}
}
pub fn update(&self) {
unsafe {
self.update_manager.Update(None).log_err();
}
}
pub fn drain_events(&self) -> Vec<PlatformInput> {
std::mem::take(&mut *self.pending_events.borrow_mut())
}
}
impl Drop for DirectManipulationHandler {
fn drop(&mut self) {
unsafe {
self.viewport.Stop().log_err();
self.viewport.Abandon().log_err();
self.manager.Deactivate(self.window).log_err();
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum GestureKind {
None,
Scroll,
Pinch,
}
#[windows_core::implement(IDirectManipulationViewportEventHandler)]
struct DirectManipulationEventHandler {
window: HWND,
scale_factor: Rc<Cell<f32>>,
gesture_kind: Cell<GestureKind>,
last_scale: Cell<f32>,
last_x_offset: Cell<f32>,
last_y_offset: Cell<f32>,
scroll_phase: Cell<TouchPhase>,
pending_events: Rc<RefCell<Vec<PlatformInput>>>,
}
impl DirectManipulationEventHandler {
fn new(
window: HWND,
scale_factor: Rc<Cell<f32>>,
pending_events: Rc<RefCell<Vec<PlatformInput>>>,
) -> Self {
Self {
window,
scale_factor,
gesture_kind: Cell::new(GestureKind::None),
last_scale: Cell::new(1.0),
last_x_offset: Cell::new(0.0),
last_y_offset: Cell::new(0.0),
scroll_phase: Cell::new(TouchPhase::Started),
pending_events,
}
}
fn end_gesture(&self) {
let position = self.mouse_position();
let modifiers = current_modifiers();
match self.gesture_kind.get() {
GestureKind::Scroll => {
self.pending_events
.borrow_mut()
.push(PlatformInput::ScrollWheel(ScrollWheelEvent {
position,
delta: ScrollDelta::Pixels(point(px(0.0), px(0.0))),
modifiers,
touch_phase: TouchPhase::Ended,
}));
}
GestureKind::Pinch => {
self.pending_events
.borrow_mut()
.push(PlatformInput::Pinch(PinchEvent {
position,
delta: 0.0,
modifiers,
phase: TouchPhase::Ended,
}));
}
GestureKind::None => {}
}
self.gesture_kind.set(GestureKind::None);
}
fn mouse_position(&self) -> Point<Pixels> {
let scale_factor = self.scale_factor.get();
unsafe {
let mut point: POINT = std::mem::zeroed();
let _ = GetCursorPos(&mut point);
let _ = ScreenToClient(self.window, &mut point);
logical_point(point.x as f32, point.y as f32, scale_factor)
}
}
}
impl IDirectManipulationViewportEventHandler_Impl for DirectManipulationEventHandler_Impl {
fn OnViewportStatusChanged(
&self,
viewport: windows_core::Ref<'_, IDirectManipulationViewport>,
current: DIRECTMANIPULATION_STATUS,
previous: DIRECTMANIPULATION_STATUS,
) -> windows_core::Result<()> {
if current == previous {
return Ok(());
}
// A new gesture interrupted inertia, so end the old sequence.
if current == DIRECTMANIPULATION_RUNNING && previous == DIRECTMANIPULATION_INERTIA {
self.end_gesture();
}
if current == DIRECTMANIPULATION_READY {
self.end_gesture();
// Reset the content transform so the viewport is ready for the next gesture.
// ZoomToRect triggers a second RUNNING -> READY cycle, so prevent an infinite loop here.
if self.last_scale.get() != 1.0
|| self.last_x_offset.get() != 0.0
|| self.last_y_offset.get() != 0.0
{
if let Some(viewport) = viewport.as_ref() {
unsafe {
viewport
.ZoomToRect(
0.0,
0.0,
DEFAULT_VIEWPORT_SIZE as f32,
DEFAULT_VIEWPORT_SIZE as f32,
false,
)
.log_err();
}
}
}
self.last_scale.set(1.0);
self.last_x_offset.set(0.0);
self.last_y_offset.set(0.0);
}
Ok(())
}
fn OnViewportUpdated(
&self,
_viewport: windows_core::Ref<'_, IDirectManipulationViewport>,
) -> windows_core::Result<()> {
Ok(())
}
fn OnContentUpdated(
&self,
_viewport: windows_core::Ref<'_, IDirectManipulationViewport>,
content: windows_core::Ref<'_, IDirectManipulationContent>,
) -> windows_core::Result<()> {
let content = content.as_ref().ok_or(E_POINTER)?;
// Get the 6-element content transform: [scale, 0, 0, scale, tx, ty]
let mut xform = [0.0f32; 6];
unsafe {
content.GetContentTransform(&mut xform)?;
}
let scale = xform[0];
let scale_factor = self.scale_factor.get();
let x_offset = xform[4] / scale_factor;
let y_offset = xform[5] / scale_factor;
if scale == 0.0 {
return Ok(());
}
let last_scale = self.last_scale.get();
let last_x = self.last_x_offset.get();
let last_y = self.last_y_offset.get();
if float_equals(scale, last_scale)
&& float_equals(x_offset, last_x)
&& float_equals(y_offset, last_y)
{
return Ok(());
}
let position = self.mouse_position();
let modifiers = current_modifiers();
// Direct Manipulation reports both translation and scale in every content update.
// Translation values can shift during a pinch due to the zoom center shifting.
// We classify each gesture as either scroll or pinch and only emit one type of event.
// We allow Scroll -> Pinch (a pinch can start with a small pan) but not the reverse.
if !float_equals(scale, 1.0) {
if self.gesture_kind.get() != GestureKind::Pinch {
self.end_gesture();
self.gesture_kind.set(GestureKind::Pinch);
self.pending_events
.borrow_mut()
.push(PlatformInput::Pinch(PinchEvent {
position,
delta: 0.0,
modifiers,
phase: TouchPhase::Started,
}));
}
} else if self.gesture_kind.get() == GestureKind::None {
self.gesture_kind.set(GestureKind::Scroll);
self.scroll_phase.set(TouchPhase::Started);
}
match self.gesture_kind.get() {
GestureKind::Scroll => {
let dx = x_offset - last_x;
let dy = y_offset - last_y;
let touch_phase = self.scroll_phase.get();
self.scroll_phase.set(TouchPhase::Moved);
self.pending_events
.borrow_mut()
.push(PlatformInput::ScrollWheel(ScrollWheelEvent {
position,
delta: ScrollDelta::Pixels(point(px(dx), px(dy))),
modifiers,
touch_phase,
}));
}
GestureKind::Pinch => {
let scale_delta = scale / last_scale;
self.pending_events
.borrow_mut()
.push(PlatformInput::Pinch(PinchEvent {
position,
delta: scale_delta - 1.0,
modifiers,
phase: TouchPhase::Moved,
}));
}
GestureKind::None => {}
}
self.last_scale.set(scale);
self.last_x_offset.set(x_offset);
self.last_y_offset.set(y_offset);
Ok(())
}
}
fn float_equals(f1: f32, f2: f32) -> bool {
const EPSILON_SCALE: f32 = 0.00001;
(f1 - f2).abs() < EPSILON_SCALE * f1.abs().max(f2.abs()).max(EPSILON_SCALE)
}

View file

@ -111,6 +111,7 @@ impl WindowsWindowInner {
WM_GPUI_CURSOR_STYLE_CHANGED => self.handle_cursor_changed(lparam),
WM_GPUI_FORCE_UPDATE_WINDOW => self.draw_window(handle, true),
WM_GPUI_GPU_DEVICE_LOST => self.handle_device_lost(lparam),
DM_POINTERHITTEST => self.handle_dm_pointer_hit_test(wparam),
_ => None,
};
if let Some(n) = handled {
@ -758,6 +759,10 @@ impl WindowsWindowInner {
self.state.scale_factor.set(new_scale_factor);
self.state.border_offset.update(handle).log_err();
self.state
.direct_manipulation
.set_scale_factor(new_scale_factor);
if is_maximized {
// Get the monitor and its work area at the new DPI
let monitor = unsafe { MonitorFromWindow(handle, MONITOR_DEFAULTTONEAREST) };
@ -1139,10 +1144,27 @@ impl WindowsWindowInner {
Some(0)
}
fn handle_dm_pointer_hit_test(&self, wparam: WPARAM) -> Option<isize> {
self.state.direct_manipulation.on_pointer_hit_test(wparam);
None
}
#[inline]
fn draw_window(&self, handle: HWND, force_render: bool) -> Option<isize> {
let mut request_frame = self.state.callbacks.request_frame.take()?;
self.state.direct_manipulation.update();
let events = self.state.direct_manipulation.drain_events();
if !events.is_empty() {
if let Some(mut func) = self.state.callbacks.input.take() {
for event in events {
func(event);
}
self.state.callbacks.input.set(Some(func));
}
}
if force_render {
// Re-enable drawing after a device loss recovery. The forced render
// will rebuild the scene with fresh atlas textures.

View file

@ -2,6 +2,7 @@
mod clipboard;
mod destination_list;
mod direct_manipulation;
mod direct_write;
mod directx_atlas;
mod directx_devices;

View file

@ -26,6 +26,7 @@ use windows::{
core::*,
};
use crate::direct_manipulation::DirectManipulationHandler;
use crate::*;
use gpui::*;
@ -57,6 +58,7 @@ pub struct WindowsWindowState {
pub last_reported_modifiers: Cell<Option<Modifiers>>,
pub last_reported_capslock: Cell<Option<Capslock>>,
pub hovered: Cell<bool>,
pub direct_manipulation: DirectManipulationHandler,
pub renderer: RefCell<DirectXRenderer>,
@ -131,6 +133,9 @@ impl WindowsWindowState {
let fullscreen = None;
let initial_placement = None;
let direct_manipulation = DirectManipulationHandler::new(hwnd, scale_factor)
.context("initializing Direct Manipulation")?;
Ok(Self {
origin: Cell::new(origin),
logical_size: Cell::new(logical_size),
@ -157,6 +162,7 @@ impl WindowsWindowState {
initial_placement: Cell::new(initial_placement),
hwnd,
invalidate_devices,
direct_manipulation,
})
}

View file

@ -6,14 +6,12 @@ use std::path::Path;
use anyhow::Context as _;
use editor::{EditorSettings, items::entry_git_aware_label_color};
use file_icons::FileIcons;
#[cfg(any(target_os = "linux", target_os = "macos"))]
use gpui::PinchEvent;
use gpui::{
AnyElement, App, Bounds, Context, DispatchPhase, Element, ElementId, Entity, EventEmitter,
FocusHandle, Focusable, Font, GlobalElementId, InspectorElementId, InteractiveElement,
IntoElement, LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
ParentElement, Pixels, Point, Render, ScrollDelta, ScrollWheelEvent, Style, Styled, Task,
WeakEntity, Window, actions, checkerboard, div, img, point, px, size,
ParentElement, PinchEvent, Pixels, Point, Render, ScrollDelta, ScrollWheelEvent, Style, Styled,
Task, WeakEntity, Window, actions, checkerboard, div, img, point, px, size,
};
use language::File as _;
use persistence::ImageViewerDb;
@ -263,7 +261,6 @@ impl ImageView {
}
}
#[cfg(any(target_os = "linux", target_os = "macos"))]
fn handle_pinch(&mut self, event: &PinchEvent, _window: &mut Window, cx: &mut Context<Self>) {
let zoom_factor = 1.0 + event.delta;
self.set_zoom(self.zoom_level * zoom_factor, Some(event.position), cx);
@ -685,7 +682,6 @@ impl Render for ImageView {
.relative()
.bg(cx.theme().colors().editor_background)
.child({
#[cfg(any(target_os = "linux", target_os = "macos"))]
let container = div()
.id("image-container")
.size_full()
@ -704,24 +700,6 @@ impl Render for ImageView {
.on_mouse_move(cx.listener(Self::handle_mouse_move))
.child(ImageContentElement::new(cx.entity()));
#[cfg(not(any(target_os = "linux", target_os = "macos")))]
let container = div()
.id("image-container")
.size_full()
.overflow_hidden()
.cursor(if self.is_dragging() {
gpui::CursorStyle::ClosedHand
} else {
gpui::CursorStyle::OpenHand
})
.on_scroll_wheel(cx.listener(Self::handle_scroll_wheel))
.on_mouse_down(MouseButton::Left, cx.listener(Self::handle_mouse_down))
.on_mouse_down(MouseButton::Middle, cx.listener(Self::handle_mouse_down))
.on_mouse_up(MouseButton::Left, cx.listener(Self::handle_mouse_up))
.on_mouse_up(MouseButton::Middle, cx.listener(Self::handle_mouse_up))
.on_mouse_move(cx.listener(Self::handle_mouse_move))
.child(ImageContentElement::new(cx.entity()));
container
})
}