From 2b506483b282d5c6b22dfea7b83e05632e78e3ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mar=C3=ADa=20Craig?= Date: Wed, 20 May 2026 17:42:25 -0300 Subject: [PATCH] docs: Document how to open the Skill Creator (#57314) Documents the ways to open the Skill Creator in `docs/src/ai/skills.md`: - From the Agent Panel using the keybinding ({#kb agent::OpenRulesLibrary}) - From the Agent Panel `...` menu > **Skills** - From the command palette via {#action agent::OpenSkillCreator} Release Notes: - N/A --- docs/src/ai/skills.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/src/ai/skills.md b/docs/src/ai/skills.md index bd2d905b830..2662b33e160 100644 --- a/docs/src/ai/skills.md +++ b/docs/src/ai/skills.md @@ -15,7 +15,7 @@ A skill is a folder containing a `SKILL.md` file with metadata and instructions. Zed includes a built-in `create-skill` skill — invoke it with `/create-skill` and the agent walks you through the process. -You can also open the Skill Creator directly with the {#action agent::OpenSkillCreator} action. It opens a window where you fill in the skill's name, description, scope (global or project-local), body, and optionally toggle `disable-model-invocation`. +You can also open the Skill Creator from the Agent Panel using {#kb agent::OpenRulesLibrary}, or by clicking `...` and selecting **Skills**. Outside the panel, use the {#action agent::OpenSkillCreator} action from the command palette. It opens a window where you fill in the skill's name, description, scope (global or project-local), body, and optionally toggle `disable-model-invocation`. See [Skill format](#skill-format) below for the full format reference.