mirror of
https://github.com/zed-industries/zed.git
synced 2026-06-01 03:14:56 +07:00
glsl: Add task and mesh path suffixes (#50605)
The GLSL language extension was missing the "task" and "mesh" path suffixes for task and mesh shaders. "task" and "mesh" are the official suffixes used in glslang. Release Notes: - N/A Co-authored-by: MrSubidubi <finn@zed.dev>
This commit is contained in:
parent
bb6a6e0305
commit
231b0ccf82
1 changed files with 2 additions and 0 deletions
|
|
@ -5,6 +5,8 @@ path_suffixes = [
|
|||
"vert", "frag", "tesc", "tese", "geom",
|
||||
# Compute shaders
|
||||
"comp",
|
||||
# Mesh pipeline shaders
|
||||
"task", "mesh",
|
||||
# Ray tracing pipeline shaders
|
||||
"rgen", "rint", "rahit", "rchit", "rmiss", "rcall",
|
||||
# Other
|
||||
|
|
|
|||
Loading…
Reference in a new issue