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Save Settings text inputs on blur (#53036)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
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parent
c5845ec04c
commit
0de9b553b5
1 changed files with 54 additions and 5 deletions
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@ -109,16 +109,37 @@ impl RenderOnce for SettingsInputField {
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..Default::default()
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};
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let first_render_initial_text = window.use_state(cx, |_, _| self.initial_text.clone());
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let editor = if let Some(id) = self.id {
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window.use_keyed_state(id, cx, {
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let initial_text = self.initial_text.clone();
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let placeholder = self.placeholder;
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let mut confirm = self.confirm.clone();
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move |window, cx| {
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let mut editor = Editor::single_line(window, cx);
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let editor_focus_handle = editor.focus_handle(cx);
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if let Some(text) = initial_text {
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editor.set_text(text, window, cx);
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}
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if let Some(confirm) = confirm.take()
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&& !self.display_confirm_button
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&& !self.display_clear_button
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&& !self.clear_on_confirm
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{
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cx.on_focus_out(
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&editor_focus_handle,
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window,
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move |editor, _, window, cx| {
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let text = Some(editor.text(cx));
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confirm(text, window, cx);
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},
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)
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.detach();
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}
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if let Some(placeholder) = placeholder {
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editor.set_placeholder_text(placeholder, window, cx);
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}
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@ -130,12 +151,31 @@ impl RenderOnce for SettingsInputField {
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window.use_state(cx, {
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let initial_text = self.initial_text.clone();
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let placeholder = self.placeholder;
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let mut confirm = self.confirm.clone();
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move |window, cx| {
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let mut editor = Editor::single_line(window, cx);
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let editor_focus_handle = editor.focus_handle(cx);
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if let Some(text) = initial_text {
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editor.set_text(text, window, cx);
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}
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if let Some(confirm) = confirm.take()
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&& !self.display_confirm_button
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&& !self.display_clear_button
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&& !self.clear_on_confirm
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{
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cx.on_focus_out(
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&editor_focus_handle,
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window,
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move |editor, _, window, cx| {
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let text = Some(editor.text(cx));
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confirm(text, window, cx);
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},
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)
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.detach();
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}
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if let Some(placeholder) = placeholder {
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editor.set_placeholder_text(placeholder, window, cx);
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}
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@ -149,11 +189,20 @@ impl RenderOnce for SettingsInputField {
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// re-renders but use_keyed_state returns the cached editor with stale text.
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// Reconcile with the expected initial_text when the editor is not focused,
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// so we don't clobber what the user is actively typing.
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if let Some(initial_text) = &self.initial_text {
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let current_text = editor.read(cx).text(cx);
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if current_text != *initial_text && !editor.read(cx).is_focused(window) {
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editor.update(cx, |editor, cx| {
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editor.set_text(initial_text.clone(), window, cx);
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if let Some(initial_text) = &self.initial_text
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&& let Some(first_initial) = first_render_initial_text.read(cx)
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{
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if initial_text != first_initial && !editor.read(cx).is_focused(window) {
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*first_render_initial_text.as_mut(cx) = self.initial_text.clone();
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let weak_editor = editor.downgrade();
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let initial_text = initial_text.clone();
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window.defer(cx, move |window, cx| {
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weak_editor
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.update(cx, |editor, cx| {
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editor.set_text(initial_text, window, cx);
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})
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.ok();
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});
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}
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}
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