fix: non-grab mode uses event sourcing (replay_and_inject) to avoid double-letter race conditions
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This commit is contained in:
Khoa Vo 2026-07-01 13:42:02 +07:00
parent 82d0796059
commit 3612939643

View file

@ -1205,35 +1205,27 @@ fn run_with_evdev(
}
if !grabbed {
// Legacy mode: only forward to engine on press events.
// Raw keystrokes reach the application BEFORE the daemon
// can correct them, so VNI/Telex control keys (1-9, f,s,r,...)
// appear on screen as literal characters. We must account
// for this by adding one extra backspace for control keys.
if value != 1 {
continue;
}
if is_modifier_pressed(&key_state) {
continue;
}
if let Some(ch) = key_to_char(key) {
let mut commands = daemon.process_key(ch);
// In non-grabbing mode, VNI/Telex control keys (1-9, f,s,r,x,j)
// reach the application as literal characters before the daemon
// can inject corrections. Add one extra backspace to remove
// the control character from the screen.
if !commands.is_empty()
&& is_vn_control_key(&daemon.config.input_method, ch)
{
// Find and increment the first Backspace command
for cmd in &mut commands {
if let OutputCommand::Backspace(ref mut n) = cmd {
*n += 1;
break;
}
// Non-grabbing mode: raw keystrokes reach the application
// directly. Use Event Sourcing (replay_and_inject) which
// tracks what's actually on screen and computes corrections
// based on the screen state — not the engine's internal
// buffer. This avoids race conditions where a correction
// backspace removes the wrong characters because the user
// typed more while the clipboard paste was in flight.
if value == 1 {
if is_modifier_pressed(&key_state) {
continue;
}
if let Some(ch) = key_to_char(key) {
if ch == '\x08' {
// Backspace: let the raw key through, but also
// update the event sourcing state.
daemon.replay_backspace();
} else {
let commands = daemon.replay_and_inject(ch);
execute_commands(&*injector, &commands, false);
}
}
execute_commands(&*injector, &commands, false);
}
} else {
// Grabbing mode: all output goes through uinput only.