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Node-level opacity was folded into fill/stroke/gradient/shadow alpha at scene-build, but rasters carry no colour to bake into, so image nodes rendered fully opaque (codex stop-time review). Carry cumulative opacity on `SceneNode` and modulate the image paint's alpha in the native draw path (`draw_image_with_options` gains an `opacity` arg; trait default + web fall back to opaque). |
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| src | ||
| Cargo.toml | ||