# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Commands - **Dev server:** `bun --bun run dev` (runs on port 3000) - **Build:** `bun --bun run build` - **Preview production build:** `bun --bun run preview` - **Run all tests:** `bun --bun run test` (Vitest) - **Run a single test:** `bun --bun vitest run path/to/test.ts` - **Type check:** `npx tsc --noEmit` - **Install dependencies:** `bun install` - **Electron dev:** `bun run electron:dev` (starts Vite + Electron together) - **Electron compile:** `bun run electron:compile` (esbuild electron/ to electron-dist/) - **Electron build:** `bun run electron:build` (full web build + compile + electron-builder package) ## Architecture OpenPencil is an open-source vector design tool (alternative to Pencil.dev) with a Design-as-Code philosophy. Built as a **TanStack Start** full-stack React application with Bun runtime. Server API powered by **Nitro**. Also ships as an **Electron** desktop app for macOS, Windows, and Linux. **Key technologies:** React 19, Fabric.js v7 (canvas engine), Zustand v5 (state management), TanStack Router (file-based routing), Tailwind CSS v4, shadcn/ui (UI primitives), Vite 7, Nitro (server), Electron 35 (desktop), TypeScript (strict mode). ### Data Flow ```text React Components (Toolbar, LayerPanel, PropertyPanel) │ Zustand hooks ▼ ┌─────────────────┐ ┌───────────────────┐ │ canvas-store │ │ document-store │ ← single source of truth │ (UI state: │ │ (PenDocument) │ │ tool/selection │ │ CRUD / tree ops │ │ /viewport) │ │ │ └────────┬────────┘ └────────┬──────────┘ │ │ ▼ ▼ Fabric.js Canvas canvas-sync-lock (imperative render) (prevents circular sync) ``` - **document-store** is the single source of truth. Fabric.js only renders. - User edits on canvas → Fabric events → update document-store (with sync lock) - User edits in panels → update document-store → `use-canvas-sync` updates Fabric - `canvas-sync-lock.ts` prevents circular updates when Fabric events write to the store ### Design Variables Architecture ```text PenDocument (source of truth) ├── variables: Record ($color-1, $spacing-md, ...) ├── themes: Record ({Theme-1: ["Default","Dark"]}) └── children: PenNode[] (nodes with $variable refs) │ ┌──────────┴──────────┐ ▼ ▼ Canvas Sync Code Generation resolveNodeForCanvas() $ref → var(--name) $ref → concrete value CSS Variables block ``` - **`$variable` references are preserved** in the document store (e.g. `$color-1` in fill color) - `normalize-pen-file.ts` does NOT resolve `$refs` — only fixes format issues - `resolveNodeForCanvas()` resolves `$refs` on-the-fly before Fabric.js rendering - Code generators output `var(--name)` for `$ref` values - Multiple theme axes supported (e.g. Theme-1 with Light/Dark, Theme-2 with Compact/Comfortable) - Each theme axis has variants; variables can have per-variant values (`ThemedValue[]`) ### Key Modules - **`src/canvas/`** — Fabric.js integration (29 files): - `fabric-canvas.tsx` — Canvas component initialization - `use-fabric-canvas.ts` — Canvas initialization hook - `canvas-object-factory.ts` — Creates Fabric objects from PenNodes (rect, ellipse, line, polygon, path, text, image, frame, group) - `canvas-object-sync.ts` — Syncs individual object properties between Fabric and store - `canvas-sync-lock.ts` — Prevents circular sync loops - `canvas-controls.ts` — Custom rotation controls and cursor styling - `canvas-constants.ts` — Default colors, zoom limits, stroke widths - `use-canvas-events.ts` — Drawing events, shape creation, smart guides activation, tool-based `skipTargetFind` management - `canvas-node-creator.ts` — `createNodeForTool`, `isDrawingTool`, `toScene` helpers extracted from use-canvas-events - `canvas-object-modified.ts` — `syncObjToStore`, `syncSelectionToStore`, `handleObjectModified` — Fabric `object:modified` handler logic - `use-canvas-sync.ts` — Bidirectional PenDocument ↔ Fabric.js sync, node flattening with parent offsets, variable resolution via `resolveNodeForCanvas()` - `canvas-layout-engine.ts` — Auto-layout computation: `resolvePadding`, `getNodeWidth/Height`, `computeLayoutPositions`, `Padding` interface - `canvas-text-measure.ts` — Text width/height estimation, CJK detection, `parseSizing`, `getTextOpticalCenterYOffset` - `use-canvas-viewport.ts` — Wheel zoom, space+drag panning, tool cursor switching, selection toggling per tool - `use-canvas-selection.ts` — Selection sync between Fabric objects and canvas-store - `use-canvas-hover.ts` — Hover state management for objects - `use-canvas-guides.ts` — Smart alignment guides with snapping - `guide-utils.ts` — Guide calculation and rendering - `pen-tool.ts` — Bezier pen tool: anchor points, control handles, path closure, preview rendering - `parent-child-transform.ts` — Propagates parent transforms (move/scale/rotate) to children proportionally - `use-dimension-label.ts` — Shows size/position labels during object manipulation - `use-frame-labels.ts` — Renders frame names and boundaries on canvas - `use-entered-frame-overlay.ts` — Visual overlay when entering a frame for editing - `use-layout-indicator.ts` — Layout indicator rendering during drag operations - `insertion-indicator.ts` — Insertion point indicator for layout drop targets - `drag-into-layout.ts` — Drag-and-drop into auto-layout frames with insertion detection - `drag-reparent.ts` — Reparenting nodes during drag operations - `layout-reorder.ts` — Reorder children within layout frames during drag - `selection-context.ts` — Selection context management for multi-select operations - **`src/variables/`** — Design variables system (2 files): - `resolve-variables.ts` — Core resolution utilities: `resolveVariableRef`, `resolveNodeForCanvas`, `getDefaultTheme`, `isVariableRef`; resolves `$variable` references to concrete values for canvas rendering with circular reference guards - `replace-refs.ts` — `replaceVariableRefsInTree`: recursively walk node tree to replace/resolve `$refs` when renaming or deleting variables (covers opacity, gap, padding, fills, strokes, effects, text) - **`src/stores/`** — Zustand stores (7 files): - `canvas-store.ts` — UI/tool/selection/viewport/clipboard/interaction state, `variablesPanelOpen` toggle - `document-store.ts` — PenDocument tree CRUD: `addNode`, `updateNode`, `removeNode`, `moveNode`, `reorderNode`, `duplicateNode`, `groupNodes`, `ungroupNode`, `toggleVisibility`, `toggleLock`, `scaleDescendantsInStore`, `rotateDescendantsInStore`, `getNodeById`, `getParentOf`, `getFlatNodes`, `isDescendantOf`; Variable CRUD: `setVariable`, `removeVariable`, `renameVariable`, `setThemes` (all with history support) - `document-tree-utils.ts` — Pure tree helpers extracted from document-store: `findNodeInTree`, `findParentInTree`, `removeNodeFromTree`, `updateNodeInTree`, `flattenNodes`, `insertNodeInTree`, `isDescendantOf`, `getNodeBounds`, `findClearX`, `scaleChildrenInPlace`, `rotateChildrenInPlace`, `createEmptyDocument`, `DEFAULT_FRAME_ID` - `history-store.ts` — Undo/redo (max 300 states), batch mode for grouped operations - `ai-store.ts` — Chat messages, streaming state, generated code, model selection - `agent-settings-store.ts` — AI provider config (Anthropic/OpenAI), MCP CLI integrations, localStorage persistence - `uikit-store.ts` — UIKit management: imported kits, component browser state (search, category filters), localStorage persistence - **`src/types/`** — Type system (8 files): - `pen.ts` — PenDocument/PenNode (frame, group, rectangle, ellipse, line, polygon, path, text, image, ref), ContainerProps; `PenDocument.variables` and `PenDocument.themes` - `canvas.ts` — ToolType (select, frame, rectangle, ellipse, line, polygon, path, text, hand), ViewportState, SelectionState, CanvasInteraction - `styles.ts` — PenFill (solid, linear_gradient, radial_gradient), PenStroke, PenEffect (shadow, blur), BlendMode, StyledTextSegment - `variables.ts` — `VariableDefinition` (type + value), `ThemedValue` (value per theme), `VariableValue` - `uikit.ts` — UIKit, KitComponent, ComponentCategory types for reusable component organization and browsing - `agent-settings.ts` — AI provider config types (`AIProviderType`, `AIProviderConfig`, `MCPCliIntegration`, `GroupedModel`) - `electron.d.ts` — Electron IPC bridge types (file dialogs, save operations) - `opencode-sdk.d.ts` — Type declarations for @opencode-ai/sdk - **`src/components/editor/`** — Editor UI (6 files): editor-layout, toolbar (with variables panel toggle), tool-button, shape-tool-dropdown (rectangle/ellipse/line/path + icon picker + image import), top-bar, status-bar - **`src/components/panels/`** — Panels (24 files): - `layer-panel.tsx` / `layer-item.tsx` / `layer-context-menu.tsx` — Tree view with drag-and-drop reordering and drop-into-children (above/below/inside), visibility/lock toggles, context menu, rename - `property-panel.tsx` — Unified property panel - `fill-section.tsx` — Solid + gradient fill, variable picker integration for color binding - `stroke-section.tsx` — Stroke color/width/dash, variable picker for stroke color binding - `corner-radius-section.tsx` — Unified or 4-point corner radius - `size-section.tsx` — Position, size, rotation - `text-section.tsx` — Font, size, weight, spacing, alignment - `text-layout-section.tsx` — Text node layout controls (auto/fixed-width/fixed-height modes, fill width/height) - `effects-section.tsx` — Shadow and blur - `export-section.tsx` — Per-layer export to PNG/SVG with scale options (1x/2x/3x) - `layout-section.tsx` — Auto-layout (none/vertical/horizontal), gap, padding, justify, align; variable picker for gap/padding binding - `appearance-section.tsx` — Opacity, visibility, lock, flip; variable picker for opacity binding - `ai-chat-panel.tsx` / `chat-message.tsx` — AI chat with markdown, design block collapse, apply design - `ai-chat-handlers.ts` — `useChatHandlers` hook, `isDesignRequest`, `buildContextString` helpers extracted from ai-chat-panel - `ai-chat-checklist.tsx` — `FixedChecklist` component for AI generation progress display - `code-panel.tsx` — Code generation output (React/Tailwind, HTML/CSS, CSS Variables) - `component-browser-panel.tsx` / `component-browser-grid.tsx` / `component-browser-card.tsx` — Resizable floating panel for browsing, importing, and inserting UIKit components with category tabs and search - `variables-panel.tsx` — Design variables management: theme axes as tabs, variant columns, resizable floating panel, add/rename/delete themes and variants - `variable-row.tsx` — Individual variable row: type icon, editable name, per-theme-variant value cells (color picker, number input, text input), context menu - **`src/components/shared/`** — Reusable UI (9 files): ColorPicker, NumberInput, DropdownSelect, SectionHeader, ExportDialog, SaveDialog, AgentSettingsDialog, IconPickerDialog, VariablePicker - **`src/components/icons/`** — Provider logos: ClaudeLogo, OpenAILogo, OpenCodeLogo - **`src/components/ui/`** — shadcn/ui primitives: Button, Select, Separator, Slider, Switch, Toggle, Tooltip - **`src/services/ai/`** — AI services (18 files): - `ai-service.ts` — Main AI chat API wrapper, model negotiation, provider selection - `ai-prompts.ts` — System prompts for design generation, context building - `ai-types.ts` — `ChatMessage`, `AIDesignRequest`, `OrchestratorPlan`, streaming response types - `ai-runtime-config.ts` — Configuration constants for AI timeouts, thinking modes, effort levels, prompt length limits - `design-generator.ts` — Top-level `generateDesign`/`generateDesignModification` with orchestrator fallback, re-exports from design-parser and design-canvas-ops - `design-parser.ts` — Pure JSON/JSONL parsing: `extractJsonFromResponse`, `extractStreamingNodes`, `parseJsonlToTree`, node validation and scoring - `design-canvas-ops.ts` — Canvas mutation operations: `insertStreamingNode`, `applyNodesToCanvas`, `upsertNodesToCanvas`, `animateNodesToCanvas`, generation state management, sanitization and heuristics - `design-animation.ts` — Fade-in animation coordination for generated design nodes - `design-validation.ts` — Post-generation screenshot validation using vision API to detect and auto-fix visual issues - `generation-utils.ts` — Pure utilities for text measurement, size/padding parsing, phone placeholder generation, color extraction - `icon-resolver.ts` — Auto-resolves AI-generated icon path nodes by name to verified Lucide SVG paths - `role-resolver.ts` — Registry-based system for applying role-specific defaults (button padding, card gaps) and tree post-pass fixes - `role-definitions/` — Modular role definition files: content, display, interactive, layout, navigation, media, typography, table - `orchestrator.ts` — Orchestrator entry point: `executeOrchestration`, `callOrchestrator`, plan parsing - `orchestrator-sub-agent.ts` — Sub-agent execution: `executeSubAgentsSequentially`, `executeSubAgent`, prompt building, retry/fallback logic - `orchestrator-progress.ts` — `emitProgress`, `buildFinalStepTags` for streaming progress updates - `orchestrator-prompts.ts` — Ultra-lightweight orchestrator prompt for spatial decomposition - `orchestrator-prompt-optimizer.ts` — Prompt preparation, compression, timeout calculation, fallback plan generation - `context-optimizer.ts` — Chat history trimming, sliding window to prevent unbounded context growth - **`src/services/codegen/`** — React+Tailwind and HTML+CSS code generators (output `var(--name)` for `$variable` refs), CSS variables generator - **`src/hooks/`** — `use-keyboard-shortcuts` (global keyboard event handling: tools, clipboard, undo/redo, save, select all, delete, arrow nudge, z-order) - **`src/lib/`** — Utility functions (`utils.ts` with `cn()` for class merging) - **`src/uikit/`** — UI kit system (3 files): - `built-in-registry.ts` — Default built-in UIKit with standard UI components - `kit-import-export.ts` — Import/export UIKits from .pen files with variable reference collection - `kit-utils.ts` — UIKit utilities: extract components from documents, find reusable nodes, deep clone - **`src/mcp/`** — MCP server integration (2 files): - `server.ts` — MCP server providing tools for design automation: open_document, batch_get, batch_design, get/set_variables, snapshot_layout - `document-manager.ts` — MCP utility for reading, writing, and caching PenDocuments from disk - **`src/utils/`** — File operations (save/open .pen), export (PNG/SVG), node clone, pen file normalization (format fixes only, preserves `$variable` refs), SVG parser (import SVG to editable PenNodes), syntax highlight - **`server/api/ai/`** — Nitro server API (6 files): `chat.ts` (streaming SSE with thinking state), `generate.ts` (non-streaming generation), `connect-agent.ts` (Claude Code/Codex CLI/OpenCode connection), `models.ts` (model definitions), `validate.ts` (vision-based post-generation validation), `mcp-install.ts` (MCP server install/uninstall into CLI tool configs). Supports Anthropic API key or Claude Agent SDK (local OAuth) as dual providers - **`server/utils/`** — Server utilities (3 files): - `resolve-claude-cli.ts` — Resolves standalone `claude` binary path (handles Nitro bundling issues with SDK's `import.meta.url`) - `opencode-client.ts` — Shared OpenCode client manager, reuses server on port 4096 with random port fallback - `codex-client.ts` — Codex CLI client wrapper with JSON streaming, thinking mode support, timeout handling ### Fabric.js v7 Gotchas - **Default origin is `center`/`center`** — always set `originX: 'left'`, `originY: 'top'` on objects so `left`/`top` means top-left corner - **Pointer capture** — Fabric captures pointers on `upperCanvasEl`; attach pointer listeners there, not on `document` - **Coordinate conversion** — use `canvas.getScenePoint(e)` with `canvas.calcOffset()` for accurate pointer-to-scene mapping - **Default strokeWidth is 1** — explicitly set `strokeWidth: 0` when no stroke is desired - **Tool isolation** — when a drawing tool is active, set both `canvas.selection = false` and `canvas.skipTargetFind = true` to prevent Fabric from selecting existing objects during draw. Restore both when switching back to select tool. - **Parent-child transforms** — nodes are flattened to absolute coordinates for Fabric; `nodeRenderInfo` stores parent offsets for converting back to relative coordinates. `parent-child-transform.ts` handles propagating transforms to descendants during drag/scale/rotate. ### Canvas Tool State Management When switching tools, **two subscribers** manage canvas state: - `use-canvas-events.ts` — sets `selection`/`skipTargetFind` based on drawing vs select tool - `use-canvas-viewport.ts` — also manages `selection`/`skipTargetFind` for tool switches and space-key panning Both must stay consistent: only `select` tool (without space pressed) should have `selection = true` and `skipTargetFind = false`. ### Routing File-based routing via TanStack Router. Routes in `src/routes/`, auto-generated tree in `src/routeTree.gen.ts` (do not edit). - `/` — Landing page - `/editor` — Main design editor ### Path Aliases `@/*` maps to `./src/*` (configured in `tsconfig.json` and `vite.config.ts`). ### Styling Tailwind CSS v4 imported via `src/styles.css`. UI primitives from shadcn/ui (`src/components/ui/`). Icons from `lucide-react`. shadcn/ui config in `components.json`. ### Electron Desktop App - **`electron/main.ts`** — Main process: window creation, Nitro server fork, IPC for native file dialogs, macOS traffic-light padding (auto-hidden in fullscreen) - **`electron/preload.ts`** — Context bridge for renderer ↔ main IPC - **`electron-builder.yml`** — Packaging config: macOS (dmg/zip), Windows (nsis/portable), Linux (AppImage/deb) - **`scripts/electron-dev.ts`** — Dev workflow: starts Vite → waits for port 3000 → compiles electron/ with esbuild → launches Electron - Build flow: `BUILD_TARGET=electron bun run build` → `bun run electron:compile` → `npx electron-builder` - In production, Nitro server is forked as a child process on a random port; Electron loads `http://127.0.0.1:{port}/editor` ### CI / CD - **`.github/workflows/ci.yml`** — Push/PR: type check (`tsc --noEmit`), tests (`vitest`), web build - **`.github/workflows/build-electron.yml`** — Tag push (`v*`) or manual: builds Electron for macOS, Windows, Linux in parallel, creates draft GitHub Release with all artifacts ## Code Style - 单个文件不要超过 800 行。超出时应拆分为更小的模块。 - 每个文件只导出一个组件,每个组件只承担单一职责。 - `.ts` 和 `.tsx` 文件命名使用 kebab-case(烤肉串风格),例如 `canvas-store.ts`、`use-keyboard-shortcuts.ts`。 - UI 组件统一使用 shadcn/ui 设计令牌(`bg-card`、`text-foreground`、`border-border` 等),禁止使用硬编码的 `gray-*`、`blue-*` 等 Tailwind 颜色。 - 工具栏按钮激活状态直接用 `isActive` 条件 className(`bg-primary text-primary-foreground`),不使用 Radix Toggle 的 `data-[state=on]:` 选择器(存在 twMerge 冲突)。 ## Git Commit 规范 使用 [Conventional Commits](https://www.conventionalcommits.org/) 格式: ``` (): ``` ### Type - `feat` — 新功能 - `fix` — Bug 修复 - `refactor` — 重构(不改变行为) - `perf` — 性能优化 - `style` — 代码格式(不影响逻辑) - `docs` — 文档 - `test` — 测试 - `chore` — 构建/工具/依赖变更 ### Scope 按模块划分:`editor`、`canvas`、`panels`、`history`、`ai`、`codegen`、`store`、`types`、`variables`。 ### 规则 - subject 用英文,小写开头,不加句号,祈使语气(如 `add`、`fix`、`remove`)。 - body 可选,解释 **why** 而非 what,可用中英文。 - 一个 commit 只做一件事。不要把不相关的改动混在一起。 ## License MIT License. See [LICENSE](./LICENSE) for details.