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10 commits
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a67debc233
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V0.7.3 (#111)
* fix(ai): stop white section bands on dark-themed pages - role-resolver: skip fixSectionAlternation when parent fill luminance < 0.5, so we no longer paint #FFFFFF/#F8FAFC over a dark root - strip-redundant-section-fills: add SAFE_LIGHT_HEXES so stale whites from earlier runs (or weak-model hedges) are cleaned up on the sink side - regression tests for both layers * feat(ai): design.md-driven background + sidebar color pipeline - orchestrator-sidebar-color: extract sidebar surface picker; prefer design.md palette role (sidebar/panel/surface) over catalog style-guide legacy cell - orchestrator-planning: force rootFrame fill from design.md background when a user spec is provided, so sections don't inherit a bright catalog default - orchestrator-prompt-optimizer: infer design.md background + neutral theme fallback for sub-agent prompts - orchestrator-sub-agent / ai-prompts: tell sub-agents to leave section root fills unset when design.md drives the palette - design-md-style-policy: surface-colors policy block keeps MCP and web pipeline aligned - add planning + prompt-optimizer regression tests * chore: ignore .omx/ directory * Enable local OS fonts with vector rendering and proper permission handling (#110) * docs(readme): update cover screenshot * fix(renderer): enable local OS fonts with vector rendering and proper permission handling * test(renderer): refactoring names and creating vi.stubGlobal for the navigator as it's not available in the test environment. --------- Co-authored-by: Fini <fini.yang@gmail.com> Co-authored-by: Daniel Chettiar <danielc@snapwork.com> * feat(types): add AppendContext and SubTask.existingSectionLabels * feat(ai): add detectAppendIntent for continue/append prompts * feat(ai): detect append intent before generate_design dispatch * feat(ai): add applyAppendContextToPlan helper * feat(ai): reuse existing content-root in append mode * feat(ai): sub-agent APPEND MODE preamble for existing siblings * docs(ai): teach horizontal scroll card-row pattern * chore(ai): enable incremental-add skill in generation phase * fix(canvas): render synchronously on resize to prevent white flash Setting canvas.width/height clears the pixel buffer to transparent. resize() previously only marked dirty, leaving the canvas transparent until the next RAF and showing the container bg-muted through for one frame whenever the flex layout shifted (e.g. RightPanel mount on first selection after idle). Rendering inline after recreateSurface fills the new surface before the browser paints, closing that window. * style: apply oxfmt formatting drift across web and renderer files Non-semantic line-break and wrapping adjustments picked up by oxfmt. No behavior changes. * fix(mcp): run codex via shell on Windows to handle .cmd shims Since Node 18.20/20.12 (CVE-2024-27980) execFileSync refuses to spawn .cmd/.bat files directly and throws EINVAL. On Windows route through execSync with shell resolution so PATHEXT picks whichever shim exists (codex.exe / codex.cmd / codex.ps1). * feat(editor): anchor paste to selected container or sibling Pressing Cmd/Ctrl+V now inserts pasted nodes into the selected container (if it can hold children) or immediately after the selected node as a sibling, falling back to the root when nothing is selected. Previously every paste landed at document root, which broke expected behavior when working inside nested frames. * docs(ai): expand horizontal scroll card-row example in overflow skill Flesh out the inline JSON example so the generation-phase skill shows the full clipContent + nested fit_content row pattern, instead of a truncated snippet that left model output inconsistent. * style(lint): clear 7 oxlint warnings from recent commits - orchestrator-planning.test.ts: narrow fill-array type to Array<{...}> | undefined and use ?.[0] instead of unchecked [0] so optional chain does not throw on short-circuit - mcp-install.ts: drop `?? {}` fallbacks when spreading config.mcpServers; spread of undefined in an object literal is a no-op (ES2018+) * style(lint): clear remaining 15 oxlint warnings across repo Removes pre-existing warnings not related to any single feature: - no-useless-fallback-in-spread (6): drop `?? {}` when spreading possibly-undefined records (document-store-variable-actions, pen-mcp/tools/{variables,theme-presets}, variable-theme-manager) - no-useless-spread (2): replace `[...iterable]` with `Array.from` in for-of snapshots (document-events, agent-indicator), keeping the re-entry-safe copy intent explicit - no-control-regex (2): use `\P{ASCII}` unicode property escape instead of `[^\x00-\x7F]` to express "non-ASCII" without referencing U+0000 (opencode clients) - no-new-array (1): `Array.from({ length }, () => '..')` in document-assets - no-unused-vars (3): drop unused catch params (agent.ts, code-generation-pipeline) and unused globSync import (patch-srvx-bun) - no-useless-escape (1): `[[{]` instead of `[\[{]` in chat-message-content regex --------- Co-authored-by: Fini <fini.yang@gmail.com> Co-authored-by: Daniel Chettiar <74943095+1MochaChan1@users.noreply.github.com> Co-authored-by: Daniel Chettiar <danielc@snapwork.com> |
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b51d069ea6
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V0.7.1 (#102)
* fix(desktop,web): rebuild Electron dev sync + bitmap dragging fix on v0.7.1 (#99) Re-applies |
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e20957b740
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V0.7.0 (#95)
* fix(agent): fix race condition causing 'no text output' on successful tool calls
The done event arrives via SSE before the executor's .then() callback
updates toolCallBlock status from 'running' to 'done'. Checking
status === 'done' at that moment finds nothing, showing the wrong message.
Fix: check if any tool calls exist (length > 0) instead of their status.
If the agent made tool calls and finished normally, the work was done.
* fix(ai): normalize built-in provider base urls
* fix(agent): preserve thinking steps in done handler, don't show empty fallback
The done handler called updateLastMessage(accumulated) which overwrote
the previously displayed thinking steps. Now:
- If tool calls + no text: show "Design generated successfully" with thinking prefix
- If thinking + no text + no tools: keep thinking steps, no fallback message
- If nothing at all: show "Agent completed with no text output"
* chore(agent): add diagnostic logging for agent event stream
* feat(agent): update submodule with tool_use SSE parsing support
* fix(agent): handle tool_use events in zigEventToSSE, suppress incomplete content_block_start
Two issues:
1. content_block_start with tool_name was forwarded as tool_call with
empty args {} (partial_json not yet accumulated). Client dispatched
generate_design with no prompt → error.
2. The complete tool_use event from Zig engine was not handled by
zigEventToSSE → mapped to 'unknown' type → client ignored it.
Fix: add tool_use branch to zigEventToSSE (maps to tool_call with full
args), suppress content_block_start tool calls (return empty string).
* feat(agent): make team mode mandatory when concurrency >= 2, force parallel designers
* feat(ai): add coding plan provider presets
* fix(ai): sync provider preset URL normalization from upstream
Includes canonicalize helpers, legacy URL migration, and region support
for Zhipu, GLM Coding, Kimi, Bailian, StepFun presets.
* test(ai): add preset URL chat/completions endpoint verification
Validates all 13 openai-compat provider presets produce correct
final URLs when combined with agent-native's /chat/completions suffix.
* feat(ai): extend RoleDefaults type with fill, stroke, effects
* feat(ai): add visual defaults to role definitions (fill, stroke, shadow)
* feat(ai): add hexLuminance and hasFill helpers for visual post-pass
* chore(agent): bump agent-native submodule to 2a57ee9
* feat(ai): add button foreground contrast post-pass fix
* feat(ai): add section background alternation post-pass fix
* feat(ai): add orphan container contrast post-pass fix
* feat(ai): add input sibling fill/stroke consistency post-pass fix
* feat(ai): enrich agent tool instructions with design quality brief
Also fix test mock for canvas-text-measure and TS cast in button
foreground contrast.
* feat(ai): infer semantic role from node name for models that don't set role
Weak models (e.g. minimax) often output nodes without the `role` property,
causing all visual defaults to be skipped. This adds name-based inference
that maps common node names (Button, Card, Search, Nav, etc.) to semantic
roles before applying defaults.
* feat(ai): intercept raw design JSON from agent and re-route through orchestrator
Some models (e.g. minimax-m2.5) ignore tool-calling instructions and output
design JSON directly as text instead of calling generate_design. This bypasses
the orchestrator pipeline (spatial decomposition, sub-agents, role resolution).
When the agent stream ends without any tool activity but the accumulated text
contains design JSON, extract the user's original prompt and re-generate
through generateDesign() for proper quality.
* feat(store): add panelWidth, panelHeight, isMaximized to AI store
* fix(ai): detect mobile intent and force 375x812 canvas in orchestrator re-route
When the agent intercept re-routes through generateDesign(), detect mobile
keywords (mobile, 手机, 移动端, app, ios, android, etc.) in the user prompt
and force canvas size to 375x812 instead of using the viewport size.
* fix(ai): clean up inline nodes before orchestrator re-route
When feedText() already inserted nodes during agent text streaming,
remove them before calling generateDesign() to avoid duplicate designs
on canvas.
* refactor(ai): remove feedText() from agent text streaming
Agent text output should never insert nodes inline — if the agent outputs
design JSON as text, the done handler re-routes through generateDesign().
Removes feedText() call and the now-unnecessary cleanup code.
* i18n: add keys for chat panel redesign, file menu, and unsaved dialog
* feat(ai): redesign quick actions to 2x2 card grid with descriptions
* feat(store): add recent files persistence utility
* feat(editor): add UnsavedChangesDialog component
* refactor(ai): simplify agent prompt and remove orchestrator re-route
Shorten AGENT_TOOL_INSTRUCTIONS to 4 clear rules that weak models can
follow: use tools, never output JSON, summarize after tool calls, add
style direction. Remove the complex interceptor that re-called
generateDesign() when the agent output raw JSON — the goal is to make
the agent reliably call the tool in the first place.
* feat(ai): move send/attach buttons into textarea, simplify bottom bar
* feat(editor): add FileMenu dropdown component with recent files
* fix(ai): strengthen generate_design result to prevent double calls
The tool result now explicitly tells the agent "Do NOT call
generate_design again — the task is done" to prevent weak models
from retrying after a successful generation.
* feat(ai): upgrade chat panel to freely resizable window with maximize
* fix(ai): retry sub-agent once on socket close or empty response
When a sub-agent stream fails (e.g. provider socket closed unexpectedly),
retry the subtask once before throwing. This handles transient connection
issues with providers like ark/volces that occasionally drop SSE streams.
* feat(editor): integrate file menu dropdown and recent files into top bar
* fix(ai): move send/attach buttons back to bottom bar with cleaner layout
* feat(editor): replace window.confirm with UnsavedChangesDialog
* refactor(editor): move file menu to left toolbar dropdown, clean up top bar
* fix(editor): add chevron indicator to file menu button
* feat(electron): add Save As, Open Recent to native File menu with recent files sync
* style(editor): redesign UnsavedChangesDialog with icon, glow ring, and stacked layout
* style(editor): redesign unsaved dialog with dark glass morphism and animated glow border
* fix(ai): keep SSE ping alive during builtin provider streaming
streamViaBuiltin() cleared the ping timer on the first SSE event,
leaving no keep-alive for the rest of the stream. If the provider
paused for >10s (thinking, slow generation), Bun's idle timeout
killed the connection. The ping timer is already cleared in the
finally block — removing the premature clearInterval.
* fix(editor): add light/dark theme support to UnsavedChangesDialog
* fix(ai): remove conflicting design knowledge from agent system prompt
The agent prompt combined AGENT_TOOL_INSTRUCTIONS ("FORBIDDEN: do not
output JSON") with pen-ai-skills design knowledge ("you MUST output
JSON"). These contradictory instructions caused weak models to ignore
tool calling. Agent mode now only gets tool instructions — design
knowledge is loaded by the orchestrator sub-agents.
* style(editor): refine unsaved dialog with staggered entry, grain texture, and breathing glow
* fix(ai): abort builtin engine after 60s of no SSE events
When a provider returns 200 OK but never sends SSE data, the Zig
readChunk blocks forever. Add a 60s timer that calls abortEngine()
to unblock the Zig thread, allowing the stream to end gracefully
and the orchestrator to retry or fail fast.
* fix(ai): skip orchestrator planning API for builtin providers
Builtin providers (minimax, etc.) consistently return empty responses
for the long planning system prompt. Skip the planning API call and
use the heuristic fallback plan directly — same result without the
60s timeout wait and wasted API call.
* feat(ai): add plan_layout + batch_insert tools for builtin provider design
For builtin providers (API key direct), the agent now uses plan_layout
and batch_insert tools instead of generate_design. This avoids the
orchestrator's multi-step API calls that unreliable providers can't
handle.
Flow:
1. Agent calls plan_layout(prompt) → creates root frame, returns sections
2. Agent generates PenNode JSON itself
3. Agent calls batch_insert(parentId, nodes) → inserts with role defaults
No extra API calls — the agent's single LLM connection handles everything.
CLI providers still use generate_design → orchestrator pipeline.
* fix(ai): remove design knowledge from builtin agent prompt to prevent JSON output
* fix(ai): prevent duplicate plan_layout calls with layoutCreated guard
* fix(ai): builtin generate_design creates layout frame instead of orchestrator
For builtin providers, generate_design now delegates to plan_layout
(creates root frame) and returns the layout info to the agent. The
agent then generates PenNode JSON and calls batch_insert — no
orchestrator, no extra API calls. CLI providers still use the full
orchestrator pipeline.
* fix(ai): minimize generate_design tool result to reduce token usage
* fix(ai): limit builtin agent to 5 turns to prevent token overflow
* fix(ai): keep long-running sse streams alive
* fix(ai): stop duplicate builtin design runs
* fix(ai): restore typecheck after rebase
* fix(ai): align builtin single-agent tooling
* fix(ai): guard builtin layout loops
* feat(ai): builtin agent uses full generate_design pipeline with streaming
- Remove normalizeKnownMalformedOpenAICompatURL — URL version detection
now handled in agent-native Zig layer
- Builtin agent uses same generate_design orchestrator pipeline as CLI
(StreamingDesignRenderer, breathing glow, skills)
- Fix streamViaBuiltin event parsing — was checking evt.type instead of
evt.stream_event.type, silently dropping all text/thinking events
- Add max_output_tokens/max_context_tokens passthrough in agent endpoint
- Fix tool completion status — add .then() handler to update tool block
to 'done' after execution (was stuck on 'running' forever)
- plan_layout reuses existing root frame via getActivePageChildren()
- batch_insert: breathing glow with random agent identity, streaming
insertion (3-node batches), max 9 nodes per call
- Mobile section element hints prevent Header/Main Content duplication
- Default background #FFFFFF, suppress thinking text in progress steps
- maxTurns unified to 20 for all providers
* fix(agent): lower default max_output_tokens to 16384
Update agent-native submodule — 200K default caused 400 errors on
providers with lower token limits (Volcengine, MiniMax, etc.).
* fix(ai): restore generate_design tool for builtin agent
Remote merge introduced getBuiltinLeadToolDefs() which filtered out
generate_design, reverting builtin agents to plan_layout+batch_insert.
Use getDesignToolDefs() for all agents to ensure the full orchestrator
pipeline is used.
* fix(ai): prevent duplicate content in mobile fallback plan and restore builtin planning
- Use single subtask for mobile fallback plan instead of Header/Main Content
split that caused both sub-agents to generate overlapping UI elements
- Remove login-screen-specific element hints that misled food/general app generation
- Always attempt AI planning for builtin providers (with 30s/60s fast timeout)
instead of unconditionally skipping — callOrchestrator already has internal
fallback for unparseable responses
- Respect user abort during planning — check abortSignal after streaming ends
to prevent fallback plan from continuing canvas mutations
* fix(ai): clean up root frames when sub-agent execution fails
Remove root frames created in Phase 2 before re-throwing, so the
canvas doesn't strand empty frames when orchestration fails after
canvas setup.
* fix(ai): only remove empty root frames on sub-agent failure
Check whether root frames have children before removing them, so
partial output from earlier successful subtasks is preserved.
* fix(ai): detect scaffold-only frames in failure cleanup
Snapshot descendant count after Phase 2 setup and compare on failure.
Only remove root frames whose descendant count hasn't grown beyond
scaffold nodes (status bar, dashboard columns), preserving frames
that received real sub-agent content.
* fix(ai): restore default frame instead of deleting it on failure
When the root frame replaced the default empty frame (DEFAULT_FRAME_ID)
and sub-agents fail, restore it to its empty state rather than removing
it, so the canvas always retains a usable frame.
* fix(ai): fully replace default frame on failure instead of shallow merge
Remove and re-add the default frame so stale layout, gap, fill, and
scaffold children from the failed generation run are fully cleared.
* style(editor): upgrade provider form with shadcn Select, always-visible API format toggle
* fix(editor): hide API format toggle for Anthropic and OpenAI presets
* feat(editor): auto-switch baseURL on API format change, make baseURL always editable
Add dual-format URLs for providers that support both OpenAI and Anthropic:
- OpenRouter: /api/v1 (OpenAI) / /api (Anthropic)
- DeepSeek: /v1 (OpenAI) / /anthropic (Anthropic)
- MiniMax: /v1 (OpenAI) / /anthropic (Anthropic)
* style(editor): redesign provider form with compact layout, field icons, and segmented controls
* fix(editor): lock baseURL for Anthropic and OpenAI presets
* fix(editor): only show API format toggle for providers that support both formats
* refactor(editor): use presetConfig.altType to determine API format toggle visibility
* feat(editor): add Anthropic format support for Zhipu (open.bigmodel.cn/api/anthropic)
* feat(editor): add Anthropic format support for GLM Coding Plan
* feat(editor): add Anthropic format support for Kimi (api.moonshot.cn/anthropic)
* feat(editor): add Anthropic format support for Bailian/DashScope
* feat(editor): add Anthropic format support for DouBao and Ark Coding Plan
* feat(editor): add Anthropic format support for ModelScope
* feat(editor): add Bailian Coding Plan preset with dedicated endpoint and Anthropic support
* feat(editor): add altRegions for region-aware Anthropic URL switching
Providers with regions now correctly switch altBaseURL by region:
- MiniMax: minimaxi.com / minimax.io
- Zhipu: bigmodel.cn / z.ai
- GLM Coding: bigmodel.cn / z.ai
- Kimi: moonshot.cn / moonshot.ai
- Bailian: aliyuncs.com / dashscope-intl
- Bailian Coding: coding.dashscope / coding-intl.dashscope
* fix(ai): remove hardcoded blue fill from button role defaults
Button role was injecting #2563EB fill on any frame inferred as a
button, including container frames named "Button Group" or similar.
This caused mysterious blue backgrounds on non-blue themed designs.
- Remove fill from all three button role branches
- Add word-boundary matching for button name inference
- Add container-suffix exclusion to prevent "Button Group" etc.
from being inferred as button role
* feat(types): add codegen types and wire DTO types to pen-types
Migrate canonical codegen type definitions (Framework, PlannedChunk,
CodePlanFromAI, ExecutableChunk, CodeExecutionPlan, ChunkContract,
ChunkResult, CodeGenProgress, ContractValidationResult) from
pen-codegen to pen-types to establish pen-types as the authoritative
source before pen-codegen package removal.
Add new wire DTO types for MCP/CLI responses:
- NodeSnapshot: depth-limited node snapshot for wire transfer
- ExecutableChunkPayload: hydrated chunk payload with truncated nodes
- ResolvedDepContract: dependency contract with null support
Add comprehensive type tests covering FRAMEWORKS constant, NodeSnapshot
variants, and ResolvedDepContract nullability.
* feat(core): add sanitizeName and nodeTreeToSummary utilities
Migrate utility functions from pen-codegen to pen-core for broader reuse:
- sanitizeName: converts strings to PascalCase
- nodeTreeToSummary: recursively renders node trees for AI prompts
Add comprehensive tests for both utilities.
* feat(mcp): migrate validateContract from pen-codegen
Move the validateContract function into pen-mcp to support the chunked
codegen pipeline. The types (ChunkResult, ContractValidationResult) are
already re-exported from @zseven-w/pen-types (Task 1 completed).
- Create packages/pen-mcp/src/utils/validate-contract.ts
- Add re-export to packages/pen-mcp/src/index.ts
- Add 4 test cases validating PascalCase, code presence, and SFC detection
* feat(mcp): implement read_nodes handler with depth-limited subtree fetching
Adds handleReadNodes() in pen-mcp that supports depth=-1 (full tree),
depth=0 (node only), and depth=N (N levels of children), reusing the
existing readNodeWithDepth utility. Includes 7 Vitest tests.
* feat(editor): implement App-side codegen plan state store
Adds in-memory plan store with createPlan, getPlan, submitChunkResult,
assemblePlan, and cleanPlan. Validates duplicate chunkIds, empty nodeIds,
unknown/circular dependencies, and missing nodes. Hydrates ExecutableChunkPayload
with NodeSnapshot[] and resolved dep contracts. TTL-based expiry (30m).
* fix(codegen): export PlanState interface and narrow statusOverride type
- Export PlanState interface for public API (getPlan returns PlanState | undefined)
- Narrow submitChunkResult statusOverride parameter from ChunkStatus to 'failed' | 'skipped'
(only these two values have defined semantics in the validation logic)
* feat(mcp): add HTTP endpoints for read_nodes and incremental codegen pipeline
Adds five Nitro route handlers under /api/mcp/:
- POST read-nodes: returns node snapshots with depth-limited children
- POST codegen/plan: validates and stores a CodePlanFromAI, returns execution plan
- POST codegen/submit: submits a ChunkResult and returns next ready chunk
- GET codegen/assemble/[id]: assembles final output from completed chunks
- DELETE codegen/plan/[id]: cleans up plan state early
All routes support live canvas (getSyncDocument) and offline file (openDocument)
modes. Adds @zseven-w/pen-mcp as a workspace dependency of apps/web.
* refactor(mcp,web): dedup readNodeWithDepth and validateContract imports
Move readNodeWithDepth export from inline copy in read-nodes.post.ts to
pen-mcp for DRY, and use pen-mcp's validateContract in codegen-plan-store
instead of maintaining duplicate implementation.
- Export readNodeWithDepth from pen-mcp/utils/node-operations
- Remove inline readNodeWithDepth from apps/web/server/api/mcp/read-nodes.post.ts
- Add type cast (as unknown as NodeSnapshot) for pen-mcp readNodeWithDepth result
- Replace validateContractFn with import from pen-mcp in codegen-plan-store.ts
All 36 tests pass (4 validate-contract + 7 read-nodes + 11 plan-store + 14 security)
* feat(mcp): add codegen HTTP client handlers
Implement four thin HTTP client wrappers for codegen pipeline:
- codegen_plan: POST /api/mcp/codegen/plan — initialize plan
- codegen_submit_chunk: POST /api/mcp/codegen/submit — submit chunk result
- codegen_assemble: GET /api/mcp/codegen/assemble/:planId — assemble code
- codegen_clean: DELETE /api/mcp/codegen/plan/:planId — cleanup state
All handlers use await getSyncUrl() to discover running App, throw on missing sync
URL (except codegen_clean which gracefully returns ok). Uses encodeURIComponent for
URL path parameters. No business logic, purely HTTP clients for App endpoint integration.
* feat(mcp): register codegen tools in server and replace export_nodes
Add codegen-routes.ts with definitions and dispatcher for all 5 new tools
(read_nodes, codegen_plan, codegen_submit_chunk, codegen_assemble,
codegen_clean). Replace EXPORT_* wiring in server.ts with CODEGEN_* and
update pen-mcp public API in index.ts to export the new handlers instead
of handleExportNodes.
* feat(cli): add read-nodes and codegen pipeline commands
Add op read-nodes to query document nodes via the App HTTP API, and
op codegen:plan/submit/assemble/clean commands to drive the incremental
codegen pipeline. All five commands are stateless HTTP clients against
the /api/mcp/* endpoints. Also update help text to document the new
commands.
* refactor(codegen): migrate all pen-codegen consumer imports (Task 12)
Replace all @zseven-w/pen-codegen imports in consumer files with their
canonical new homes: types → pen-types, sanitizeName/nodeTreeToSummary →
pen-core, validateContract → pen-mcp, generator functions → pen-sdk
(which retains one pen-codegen re-export until Task 13 deletes the package).
- code-panel.tsx: Framework, CodeGenProgress, ChunkStatus, FRAMEWORKS → pen-types
- code-generation-pipeline.ts: types → pen-types, sanitizeName → pen-core, validateContract → pen-mcp
- codegen-prompts.ts: types → pen-types, nodeTreeToSummary → pen-core
- code-generation-pipeline.test.ts: CodePlanFromAI, PlannedChunk → pen-types
- design-engine.ts: remove pen-codegen import + delete generateCode() method
- design-engine.test.ts: delete generateCode test
- pen-sdk/index.ts: codegen re-export split into types (pen-types) + functions (pen-codegen)
- apps/web/src/services/codegen/*.ts: delete all 9 generator proxy files
- apps/cli: migrate export.ts to pen-sdk; add pen-sdk dependency, drop pen-codegen
* fix(cli,sdk): fix Task 12 spec violations — delete export.ts, remove pen-codegen from pen-sdk
- Delete apps/cli/src/commands/export.ts (replaced by op read-nodes + op codegen:*)
- Remove `case 'export':` dispatcher and help text from apps/cli/src/index.ts
- Remove @zseven-w/pen-sdk dep from apps/cli/package.json (only used by deleted export.ts)
- Remove generator function re-exports from pen-sdk/src/index.ts (codegen section deleted)
- Remove @zseven-w/pen-codegen dep from pen-sdk/package.json
pen-sdk now has zero imports from @zseven-w/pen-codegen, unblocking Task 13.
* chore(codegen): remove pen-codegen package entirely
All consumers have been migrated to pen-types (types) and pen-core
(utility functions) in Tasks 1-12. Delete packages/pen-codegen/ and
remove the workspace dependency from apps/web and pen-engine.
* chore(mcp): remove pen-codegen from CI, scripts, desktop, and delete old export tool files
Cleans up all remaining references to the deleted pen-codegen package from
esbuild alias flags (mcp:compile, cli:compile, desktop dev.ts), publish scripts,
and the GitHub Actions publish workflow. Deletes the superseded export-routes.ts
and export-nodes.ts MCP files that were replaced by codegen-routes.ts in Task 10.
* fix(ai): inline validateContract in code-generation-pipeline to avoid pen-mcp browser import
Importing validateContract from @zseven-w/pen-mcp pulled in document-manager
transitively, which uses node:fs/promises and broke Vite's browser bundle:
"Module node:fs/promises has been externalized for browser compatibility".
Inline the 11-line pure function instead — the original plan listed inlining
as an acceptable option for this client-side consumer.
* fix(panels): force builtin provider in code panel for builtin: models
modelGroups reports 'anthropic' or 'openai' as the provider for builtin
providers (based on bp.type), but streamChat needs 'builtin' to route
the request through streamViaBuiltin on the server. Without this, models
like minimax were sent to streamViaAgentSDK (Claude Code) which rejected
them with "There's an issue with the selected model".
Mirror the same override that ai-chat-handlers.ts already applies, so the
code panel uses the same provider routing as the chat panel.
* fix(mcp): fall back to IPv6 for live sync url discovery
Vite 6+ resolves `localhost` to `::1` only on macOS, leaving IPv4
127.0.0.1 unreachable. The MCP document-manager previously only probed
IPv4 hosts, so every batch_get / open_document / get_variables call
failed with "fetch failed" even though the dev server was running. Add
[::1] to SYNC_BASE_URLS and race all probes in parallel via Promise.any
so the first reachable host wins immediately instead of serially waiting
for IPv4 timeouts.
* fix(ai): harden post-streaming pipeline against layout and phone mockup bugs
Weaker sub-agents (MiniMax M2, GLM, Kimi) were producing two classes of
structural failures that the post-streaming passes did not handle:
1. Missing layout on container frames — children collapsed to (0,0)
because computeLayoutPositions skips frames with no explicit layout.
2. Fake "Phone Mockup" wrappers — the sub-agent pasted phone bezel
properties (cornerRadius 32, width 260, black fill, horizontal layout)
onto its own root frame and stuffed an entire duplicated section tree
inside, compressing everything into a 40px-wide column.
The root cause for #2 was that `jsonl-format.md` (loaded by every
generation sub-agent) and a line in `orchestrator-sub-agent.ts` both
injected the phone-mockup spec unconditionally. On mobile flows where
the whole design IS already a phone screen, this prompt fragment has no
legitimate use and confuses the model.
Fixes:
- Add normalizeTreeLayout in pen-core: writes explicit `layout` for
frames missing it (prefers inferLayout, falls back to `vertical`),
strips stale x/y from auto-layout children. Skips the fallback when
any non-overlay child carries explicit x/y — preserves intentional
absolute positioning (phone mockup internals, hero overlays).
- Add unwrapFakePhoneMockups in pen-core: detects fake phone bezels by
name or visual signature (cornerRadius 28-40 + width 240-320) and
either promotes children to the parent (unwrap) or strips the fake
visuals if the fake wrapper is the root itself (sanitize).
- Remove the phone mockup line from jsonl-format.md; gate the in-code
version behind a subtask-label keyword guard.
- Add an explicit NO-PHONE-MOCKUP-WRAPPER instruction for mobile
sub-agents so M2 doesn't self-wrap.
- Fix stale-reference bug in applyPostStreamingTreeHeuristics: after
resolveTreePostPass calls updateNode, the original rootNode reference
is detached; refetch via getNodeById before running normalizeTreeLayout.
- Fix the same bug inside resolveTreePostPass itself: every internal
updateNode call was followed by direct mutations on a `root` parameter
that Zustand had already replaced. Track `currentRoot` and refresh it
after each updateNode.
- Force a canvas resync after the mutation passes via forcePageResync:
in-place mutations on store-owned nodes do not publish; without this
the canvas stays stale on sub-agent retry paths that skip the implicit
updateNode flush. Use forcePageResync (not a hand-rolled shallow doc
spread) because canvas-document-sync subscribes to active page
children identity, not doc identity.
All correctness guarantees are covered by unit tests in pen-core
(normalize-tree-layout.test.ts 13 cases, unwrap-fake-phone-mockup.test.ts
16 cases).
* fix(ai): require cover ratio for icon fallback fuzzy matching
The icon path resolver matched "heart" inside "heartRate-waveform" via
findSubstringFallback and replaced the waveform geometry with the lucide
heart icon, leaving the real waveform invisible. The root cause was that
both prefix and substring fallbacks accepted any matched key of >= 4
characters, regardless of how little of the name it actually covered.
- findPrefixFallback now requires the matched key to cover at least 50%
of the normalized name. "arrowdowncircle" -> "arrowdown" (60%) still
works; "heartratewaveform" -> "heart" (29%) is rejected.
- findSubstringFallback is now suffix-match only (not "anywhere"), with
the same 50% ratio guard. "badgecheck" -> "check" still resolves, but
"starheartbadge" -> "heart" no longer hijacks an unrelated compound
name.
Legitimate chart icons (chart, barchart, analytics, activity, trendingup)
still resolve via exact lookup and are unaffected by the stricter fallback.
* fix(ai): drop redundant section-level fills from sub-agent output
Sub-agents (MiniMax M2 especially) hedge by hardcoding a "safe dark" hex
(#0A0A0A, #111, etc.) on every section root they emit. That fill then
completely covers the page root's intended background color —
#1a1a2e in the health-tracker case — breaking theme switching and
creating visible seams between sections.
Two-layer fix:
1. Prompt guardrail in orchestrator-sub-agent.ts — tell the sub-agent NOT
to set `fill` on its section root, and show the actual inherited
background color so the model has no reason to hedge.
2. Post-pass cleanup stripRedundantSectionFills in pen-core — for each
direct child of the page root frame, drop the fill if:
- the child has no role or a structural role (section/row/column/
stack/container/hero/footer/cta-section/etc.), AND
- the fill matches the root fill exactly OR is one of the common
"safe dark" hexes sub-agents reach for.
Cards, buttons, chips, badges, inputs, phone mockups, status bars,
banners and other protected roles are never touched. Unknown roles
are also preserved (conservative default).
The pass is wired into both applyPostStreamingTreeHeuristics (streaming
path, runs on the outer parent frame via getParentOf so each sub-agent's
section root is visible at the strip scope) and sanitizeNodesForInsert/
Upsert (batch path). All mutations are covered by the existing
forcePageResync call so the canvas re-renders without a stale frame.
* fix(ai): narrow section-fill strip scope to the true page root
Follow-up on
|
||
|
|
3caaa495bb
|
V0.5.2 (#82)
* feat(ai): scaffold pen-ai-skills package
* feat(ai): add pen-ai-skills core types
* feat(ai): add Vite plugin for skill file compilation
* feat(ai): add budget module with token estimation and category-priority trimming
* feat(ai): add skill loader with phase filtering and test injection
* feat(ai): add skill resolver with phase filter, intent match, and dynamic injection
* feat(ai): migrate all prompt content to skill files
Extract prompt content from 7 TypeScript source files into 27 Markdown
skill files with proper frontmatter. Each file contains phase, trigger,
priority, budget, and category metadata for the skill resolution engine.
Planning: decomposition, design-type
Generation: jsonl-format, jsonl-format-simplified, schema, layout,
text-rules, overflow, style-defaults, variables, design-system,
design-code, design-md
Validation: vision-feedback
Maintenance: local-edit, incremental-add, style-consistency
Domains: landing-page, dashboard, mobile-app, form-ui, cjk-typography
Knowledge: role-definitions, design-principles, icon-catalog,
copywriting, examples
* feat(ai): add document context memory module
* feat(ai): add generation history memory module
* feat(ai): wire memory loading into skill resolver
Add memory field to ResolveOptions and load documentContext/generationHistory
into AgentContext with per-phase limits (planning:5, maintenance:3, others:0).
Export memory utility functions from package index.
* refactor(ai): use resolveSkills('planning') in orchestrator
Replace ORCHESTRATOR_PROMPT import with resolveSkills() from pen-ai-skills.
The planning phase system prompt is now resolved dynamically from skill
files instead of a static constant.
* refactor(ai): use resolveSkills('generation') in sub-agent
Replace SUB_AGENT_PROMPT + designPrinciples concatenation with
resolveSkills() from pen-ai-skills. The generation phase system prompt
is now resolved dynamically with flag-based skill filtering for
variables and design.md context.
* refactor(ai): use resolveSkills('validation') in design validation
Replace the 70-line inline VALIDATION_SYSTEM_PROMPT constant with a
lazy resolver function that loads the validation prompt from pen-ai-skills
skill files at call time.
* refactor(mcp): use skill registry for design prompt sections
* refactor(ai): remove old prompt files replaced by pen-ai-skills
Delete prompt files whose content has been migrated to the
pen-ai-skills package:
- ai-prompt-sections.ts (section registry, triggers, builders)
- orchestrator-prompts.ts (orchestrator + sub-agent prompts)
- design-system-prompts.ts (design token generation prompt)
- design-code-prompts.ts (HTML/CSS code-gen prompt)
- design-principles/ directory (5 principle files + index)
Consolidate role-definitions/ 8 sub-files into index.ts
(registerRole calls are runtime behavior, must be preserved).
Move buildDesignMdStylePolicy into ai-prompts.ts. Strip migrated
constants (PEN_NODE_SCHEMA, DESIGN_EXAMPLES, ADAPTIVE_STYLE_POLICY,
CHAT_SYSTEM_PROMPT, DESIGN_GENERATOR_PROMPT, etc.) from ai-prompts.ts.
Add pen-ai-skills alias to mcp:compile esbuild script.
* docs: add pen-ai-skills to architecture documentation
* fix(mcp): use h3 v2 createEventStream API for SSE endpoint
event.node.res was removed in h3 v2. Migrate to createEventStream
which handles SSE headers, streaming, and cleanup automatically.
* chore: update package versions and add pen-ai-skills to Dockerfile
- Bump version for multiple packages to 0.5.2, including pen-ai-skills, pen-codegen, pen-core, pen-figma, pen-renderer, pen-sdk, and pen-types.
- Add pen-ai-skills package to Dockerfile for inclusion in the build process.
- Update TypeScript configuration to ensure proper file inclusion.
- Modify GitHub Actions workflow to trigger on version tags.
- Enhance AI-related functionality by integrating resolveAgentModel for dynamic model resolution in chat and generation APIs.
* refactor: clean up unused imports and improve dynamic content handling
- Removed unused imports from various files, including SkillMeta and ResolvedSkill from types.test.ts, and estimateTokens from resolve-skills.ts.
- Updated the dynamic content injection function to use a more concise parameter in the regex replacement callback.
* chore: enhance build and CI workflows with skill generation
- Added a new script to generate the skill registry during post-installation in package.json.
- Updated the GitHub Actions workflows to include steps for compiling the CLI and generating the skill registry, ensuring all necessary components are built and ready for deployment.
---------
Co-authored-by: Fini <fini.yang@gmail.com>
|
||
|
|
370e51c0f7
|
V0.5.1 (#78)
* fix(docker): support multi-platform builds and fix monorepo paths Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(renderer): cache pre-rasterized paragraph images to avoid per-frame glyph rasterization (#76) * fix(canvas): stabilize frame label size during zoom Draw frame labels in screen-space after the viewport transform restore, converting scene coords manually. Previously fontSize=12/zoom fed into Math.ceil caused integer-boundary jumps that made labels flicker during zoom. Also skip shadow rendering while actively zooming for smoother performance. * perf(renderer): cache pre-rasterized paragraph images to avoid per-frame glyph rasterization - Add paraImageCache (SkImage, 128 MB LRU limit) keyed on the same key as paraCache - Use drawImageRect instead of drawParagraph on cache hit, skipping per-frame glyph shaping and rasterization - Fall back to direct drawParagraph only when off-screen surface creation (MakeSurface) fails - Extract _dpr getter to deduplicate device-pixel-ratio resolution logic across draw paths - Evict oldest entries when cache exceeds byte limit; delete SkImage on eviction and dispose() * feat(cli): introduce OpenPencil CLI for terminal control of the design tool - Added a new CLI application under `apps/cli` to manage OpenPencil from the terminal. - Implemented commands for app control (`start`, `stop`, `status`), document operations (`open`, `save`, `get`, `selection`), and design manipulation (`design`, `import`). - Enhanced documentation with usage instructions and platform support details. - Updated build scripts to include CLI compilation and publishing processes. - Introduced a new GitHub Actions workflow for publishing the CLI to npm. - Updated existing workflows to integrate CLI build steps and ensure proper versioning across packages. * docs: update README files to include CLI tool details and multi-platform code export - Added CLI section to README files in multiple languages, detailing commands for terminal control of the design tool. - Included instructions for global installation and usage examples for the CLI. - Expanded documentation on multi-platform code export capabilities from a single `.op` file to various frameworks. - Updated CLAUDE.md to reference the new CLI documentation and its integration with the design tool. * chore(bun.lock): update package dependencies to specific versions - Removed workspace references for several packages in the bun.lock file. - Updated dependencies for `@zseven-w/pen-core`, `@zseven-w/pen-types`, `@zseven-w/pen-codegen`, `@zseven-w/pen-figma`, and `@zseven-w/pen-renderer` to version `0.5.1-beta.1`. - Ensured consistency in dependency management across the project. * fix(docker): add missing CLI package.json to build context The Dockerfile was missing COPY for apps/cli/package.json, causing bun install --frozen-lockfile to fail because the CLI workspace dependency could not be resolved. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat: add unpublish script and enhance CLI publish workflow - Introduced a new `unpublish` script to manage unpublishing of all @zseven-w packages from npm, with options for specific versions, all versions, or deprecation. - Updated the GitHub Actions workflow to check if a version is already published before proceeding with the publish step, ensuring better error handling and preventing conflicts. - Removed the fallback for npm publish commands to fail fast on errors, improving the reliability of the publishing process. * chore(bun.lock): update package versions and configuration - Bumped the configVersion from 0 to 1 in bun.lock. - Updated several package dependencies to their latest versions, including: - @anthropic-ai/claude-agent-sdk to 0.2.81 - @babel/helpers to 7.29.2 - @babel/parser to 7.29.2 - @babel/runtime to 7.29.2 - @csstools/color-helpers to 6.0.2 - @csstools/css-color-parser to 4.0.2 - Ensured consistency in dependency management across the project. * docs: restore Feishu group QR code in Chinese README * chore: update dependencies and add workspace references - Added "h3" package with version "^2.0.1-rc.18" to bun.lock, package.json, and apps/web/package.json. - Updated dependencies in multiple packages to use "workspace:*" for better management and consistency across the project. - Ensured all relevant packages are aligned with the latest workspace structure. * chore: update package versions in bun.lock and package.json - Updated several @tanstack packages to their latest versions, including: - @tanstack/react-devtools to 0.10.0 - @tanstack/react-router to 1.168.1 - @tanstack/react-router-devtools to 1.166.11 - @tanstack/react-router-ssr-query to 1.166.10 - @tanstack/react-start to 1.167.2 - @tanstack/router-plugin to 1.167.1 - Bumped @tanstack/devtools-vite to 0.6.0 in devDependencies. - Mocked 'paper' module in security tests to prevent crashes in jsdom environment. * chore: update CLI and MCP compile scripts to include package aliases - Enhanced the `mcp:compile` and `cli:compile` scripts in `package.json` and `apps/cli/package.json` to include additional package aliases for better module resolution. - This change improves the build process by ensuring that the correct paths are used for various dependencies. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: leinaldo <60176594+leinaldo@users.noreply.github.com> Co-authored-by: Fini <fini.yang@gmail.com> |
||
|
|
b4d1d2a7bb
|
V0.5.1 (#77)
* fix(docker): support multi-platform builds and fix monorepo paths Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * perf(renderer): cache pre-rasterized paragraph images to avoid per-frame glyph rasterization (#76) * fix(canvas): stabilize frame label size during zoom Draw frame labels in screen-space after the viewport transform restore, converting scene coords manually. Previously fontSize=12/zoom fed into Math.ceil caused integer-boundary jumps that made labels flicker during zoom. Also skip shadow rendering while actively zooming for smoother performance. * perf(renderer): cache pre-rasterized paragraph images to avoid per-frame glyph rasterization - Add paraImageCache (SkImage, 128 MB LRU limit) keyed on the same key as paraCache - Use drawImageRect instead of drawParagraph on cache hit, skipping per-frame glyph shaping and rasterization - Fall back to direct drawParagraph only when off-screen surface creation (MakeSurface) fails - Extract _dpr getter to deduplicate device-pixel-ratio resolution logic across draw paths - Evict oldest entries when cache exceeds byte limit; delete SkImage on eviction and dispose() * feat(cli): introduce OpenPencil CLI for terminal control of the design tool - Added a new CLI application under `apps/cli` to manage OpenPencil from the terminal. - Implemented commands for app control (`start`, `stop`, `status`), document operations (`open`, `save`, `get`, `selection`), and design manipulation (`design`, `import`). - Enhanced documentation with usage instructions and platform support details. - Updated build scripts to include CLI compilation and publishing processes. - Introduced a new GitHub Actions workflow for publishing the CLI to npm. - Updated existing workflows to integrate CLI build steps and ensure proper versioning across packages. * docs: update README files to include CLI tool details and multi-platform code export - Added CLI section to README files in multiple languages, detailing commands for terminal control of the design tool. - Included instructions for global installation and usage examples for the CLI. - Expanded documentation on multi-platform code export capabilities from a single `.op` file to various frameworks. - Updated CLAUDE.md to reference the new CLI documentation and its integration with the design tool. * chore(bun.lock): update package dependencies to specific versions - Removed workspace references for several packages in the bun.lock file. - Updated dependencies for `@zseven-w/pen-core`, `@zseven-w/pen-types`, `@zseven-w/pen-codegen`, `@zseven-w/pen-figma`, and `@zseven-w/pen-renderer` to version `0.5.1-beta.1`. - Ensured consistency in dependency management across the project. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: leinaldo <60176594+leinaldo@users.noreply.github.com> |
||
|
|
03d4433693
|
V0.5.0 (#67)
* docs: add image search & generation design spec and implementation plan - Spec: dual-source image search (Openverse + Wikimedia), multi-provider image generation - Plan: 16 tasks covering types, server endpoints, settings UI, property panel, auto-search pipeline, MCP integration * feat(types): add image service types and imagePrompt to ImageNode * feat(server): add image service API key validation endpoint Adds POST /api/ai/image-service-test that validates credentials for openverse (client_credentials), openai/custom (Bearer + /v1/models), gemini (API key + v1beta/models), and replicate (Bearer + /v1/models). * feat(server): add multi-provider image generation endpoint * feat(server): add dual-source image search endpoint (Openverse + Wikimedia) POST /api/ai/image-search searches freely-licensed images via Openverse with automatic fallback to Wikimedia Commons on 429 rate-limit responses. Supports optional OAuth credentials for authenticated Openverse requests. * feat(store): add imageSearchStatuses to canvas store for runtime status tracking * feat(store): add image generation config and Openverse OAuth to agent settings * feat(editor): add Images tab to agent settings dialog Adds Popover primitive, ImagesPage component with Image Search (Openverse OAuth, test) and Image Generation (provider select, API key, model, base URL) sections, and wires them into the settings dialog sidebar. * feat(panels): add image search popover with Openverse/Wikimedia results grid * feat(panels): add image generate popover with multi-provider support * feat(panels): add Search and Generate buttons to image property section * feat(ai): update prompts to use imagePrompt instead of src for image nodes * feat(ai): add auto-search pipeline with Openverse/Wikimedia fallback * feat(ai): trigger auto image search after design generation completes * feat(mcp): implement G() operation for image search in batch design DSL Adds the G(parent, mode, prompt) operation to batch_design DSL that creates an image node and optionally fetches a real image URL via the image-search API when mode is "search". Converts executeLine to async to support the network call. * feat(mcp): auto-fill images after design refinement in layered pipeline * feat(ai): split imageSearchQuery and imagePrompt for search vs generation - ImageNode now has both imageSearchQuery (short keywords for search) and imagePrompt (long description for AI image generation) - AI prompts instruct LLM to generate both fields - Search pipeline and popovers use imageSearchQuery - Generate popover uses imagePrompt - Server-side simplifySearchQuery kept as fallback for manual input * fix(ai): hook auto image search into orchestrator completion path The primary generation path uses executeOrchestration -> insertStreamingNode, not applyNodesToCanvas/animateNodesToCanvas. Added scanAndFillImages call to orchestrator.ts after all sub-agents complete. Added debug logging. Removed plan/spec docs from git. * style(editor): remove provider names from image search ready status * fix(panels): clean up image gen error display and settings UI - Parse API error response to show concise message instead of raw JSON - Limit error text to 2 lines with line-clamp - Fix image gen test button sending wrong service name - Inline Image Search ready indicator with section header - Remove debug logging from image search pipeline * style(panels): allow up to 4 lines for image gen error message * fix: avoid 1-frame delay when resizing canvas (#60) rAF callbacks run before ResizeObserver in the same frame. Scheduling render in ResizeObserver via rAF defers it to the next frame. Invoke render() synchronously to leverage ResizeObserver's pre-paint timing and ensure immediate visual update. * feat(electron): implement desktop application structure and auto-updater - Introduced a new Electron desktop application with a structured directory for apps and packages. - Added auto-updater functionality to manage application updates seamlessly. - Created a comprehensive menu system for the desktop app. - Implemented logging capabilities for better debugging and error tracking. - Configured build settings for various platforms (macOS, Windows, Linux) using electron-builder. - Established TypeScript configurations for both the desktop and web applications. - Integrated Vite for the web application with support for React and Tailwind CSS. - Added icons and assets for the desktop application. * chore: update package versions to 0.5.0 across all package.json files and add pre-commit hook for version synchronization - Bumped version to 0.5.0 in package.json files for the main project, desktop app, web app, and all packages. - Introduced a pre-commit hook to automatically sync version numbers from branch names to all package.json files. * chore: update package versions to 0.5.0 and refactor Skia components - Bumped version to 0.5.0 in bun.lock and all relevant package.json files. - Refactored Skia components to utilize shared functionality from @zseven-w/pen-renderer, including image loading, hit testing, and path utilities. - Removed redundant code and improved modularity by re-exporting necessary functions and classes from the renderer package. * fix(panels): handle string fill values in icon nodes (#61) AI-generated icon/path nodes may have fill stored as a raw string instead of a PenFill[] array, causing "Cannot use 'in' operator" crash when selecting the node in the property panel. * chore: update documentation and project structure for monorepo organization - Added a new version bump command to synchronize all package.json files. - Updated the project structure to reflect a monorepo setup with organized workspaces for apps and packages. - Enhanced README files in multiple languages to include the new structure and commands. - Adjusted image paths in documentation to point to the correct locations for the desktop application. * feat(ai): incremental image search and improved image generation prompts - Refactor image search from batch post-generation to incremental queue: enqueueImageForSearch() triggers as each image node is inserted during streaming, so images appear progressively instead of all at once after generation completes. scanAndFillImages() remains as a final sweep. - Update imagePrompt guidance to avoid "transparent background" and similar phrases that many models cannot reliably produce. - Pass node width/height from image panel to generation endpoint for aspect-ratio-aware output (Gemini aspect ratio mapping, OpenAI size selection, Replicate dimensions). * feat(ai): multi-profile image generation config and cleaner error messages - Support multiple image generation profiles with active selection; first configured profile becomes default. Old single-config migrated automatically on hydrate. - Fix Gemini aspect ratio: move to generationConfig.imageConfig per API spec. - Extract clean error messages from provider JSON responses (Gemini error.message, OpenAI error.message, Replicate detail) instead of returning raw JSON text. - Remove destructive client-side regex that mangled error display. * feat(design-md): integrate design system panel and functionality - Added a new DesignMdPanel component for managing design system specifications. - Implemented functionality to toggle the design system panel in the editor layout and toolbar. - Introduced new commands for importing, exporting, and auto-generating design.md content. - Updated AI chat handlers to utilize design.md data for enhanced design generation. - Enhanced localization support for design system features across multiple languages. * perf(canvas): skip draw calls for nodes outside the viewport (#64) Add viewport culling in render() to avoid issuing CanvasKit draw calls for off-screen nodes. A 64px screen-space buffer is kept around the viewport edges so nearby nodes are pre-rendered, preventing pop-in during fast panning. * feat(utils): enhance Windows process spawning for CLI scripts - Updated the buildSpawnClaudeCodeProcess function to handle .cmd and .ps1 scripts appropriately. - Implemented PowerShell invocation for .ps1 files and ensured safe defaults for .cmd and .exe files. - Improved handling of command execution to avoid limitations of cmd.exe. * feat(ai): add support for Gemini CLI integration - Extended the AI provider options to include 'gemini' across various components and APIs. - Implemented functions for generating, validating, and connecting to the Gemini CLI. - Added Gemini-specific error handling and model fetching logic. - Updated UI components to display Gemini as a selectable provider with appropriate icons and labels. - Enhanced localization support for Gemini-related features in multiple languages. * feat(editor): warn before closing with unsaved changes Intercept window/tab close when isDirty is true: - Electron: native dialog with Save / Don't Save / Cancel - Web: beforeunload handler + confirm on New/Open actions - i18n: close-confirm strings for all 15 locales * feat(ipc): extract IPC handlers to a dedicated module - Moved IPC dialog handling and updater functions from main.ts to ipc-handlers.ts for better organization and maintainability. - Implemented file open/save dialogs, theme setting, and preferences management through IPC. - Enhanced updater functionality with state management and auto-update settings. - Improved code structure by separating concerns, making it easier to manage IPC-related logic. * feat(docs): update CLAUDE documentation and add new files for desktop and web apps - Enhanced CLAUDE.md with detailed module documentation references for `packages/` and `apps/`. - Updated `pen-core` description to include clone utilities in `pen-core`. - Added new documentation files for the desktop and web applications, outlining their structure, components, and functionalities. - Included IPC handler details in the desktop app documentation for better clarity on file dialogs and theme synchronization. * feat(docker): add Gemini CLI support and update documentation - Introduced a new Docker build stage for the Gemini CLI, allowing users to install and run it. - Updated the Dockerfile to include the installation of the Gemini CLI alongside existing CLI tools. - Enhanced README files in multiple languages to document the new `openpencil-gemini` image variant. - Added Gemini CLI connection instructions to the main README for better user guidance. * feat(docs): add Gemini CLI connection instructions to multiple language READMEs - Updated README files in German, Spanish, French, Hindi, Indonesian, Japanese, Korean, Portuguese, Russian, Thai, Turkish, Vietnamese, and both Traditional and Simplified Chinese to include connection instructions for the Gemini CLI. - Enhanced documentation to improve user guidance for connecting the Gemini CLI in agent settings. * perf(renderer): replace count-based text cache limits with memory-based eviction (#66) previous limits (PARA_CACHE_MAX=200, TEXT_CACHE_MAX=300) were too small for scenes with many nodes, causing constant cache churn and paragraph rebuilds every frame, which dropped FPS significantly during canvas pan. - switch to byte-budget limits (64 MB paragraphs, 256 MB bitmaps) - bitmap size measured exactly as cw*ch*4; paragraph WASM heap estimated as content.length*64+4096 - eviction uses Map insertion order (FIFO) instead of a separate string[] array, replacing O(n) array.shift() with O(1) Map.entries().next() - evict before insert so the budget check includes the incoming entry --------- Co-authored-by: Fini <fini.yang@gmail.com> Co-authored-by: leinaldo <60176594+leinaldo@users.noreply.github.com> |
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|
4af8ef412b
|
V0.3.3 (#33)
* fix(ai): add icon name aliases and fix multi-path SVG concatenation Add 55+ common icon name aliases (burger→hamburger, sushi→fish, etc.) to both client icon-resolver and server icon API for robust AI-generated icon resolution. Register Lucide's own aliases for broader coverage. Fix SVG path concatenation bug where joining multiple <path> d-values caused incorrect rendering — a standalone <path> treats initial lowercase "m" as absolute, but after concatenation it becomes relative to the previous sub-path endpoint. Now ensures each sub-path starts with absolute "M". Add tryAsyncIconFontResolution for icon_font nodes that miss local lookup — fetches from server API, caches result, and triggers canvas re-render. * fix(canvas): preserve badge/overlay absolute positioning in auto-layout Add isBadgeOverlayNode() detector for badge, indicator, notification-dot, and overlay nodes. These nodes now retain their x/y coordinates instead of being stripped by layout sanitization. Update computeLayoutPositions to exclude badge nodes from the layout flow — they keep absolute positioning and render on top (prepended for correct z-order in reverse iteration). * fix(ai): prevent duplicate canvas objects and fix emoji-to-icon pipeline Streaming path: add ensureUniqueNodeIds before inserting nodes to prevent ID collisions across multiple AI generations. Track newly inserted IDs so subsequent streaming nodes don't collide either. Canvas sync: deduplicate Fabric objects sharing the same penNodeId — keep only the one tracked in objMap, remove stale duplicates. Badge nodes: use shared isBadgeOverlayNode() for z-order insertion and skip x/y stripping in layout parents. Fix emoji-to-icon pipeline: re-run applyIconPathResolution after applyNoEmojiIconHeuristic converts emoji text nodes to path nodes, so the icon resolver can match by name (e.g. "Pizza Emoji Path" → pizza). * fix(canvas): add async icon resolution fallback for icon_font nodes When lookupIconByName fails locally, queue tryAsyncIconFontResolution to fetch from server API. Cache result in ICON_PATH_MAP and trigger canvas re-render via store update. Store iconFontName and iconStyle on Fabric object for sync tracking. * fix(ai): strengthen emoji ban in prompts and improve orchestrator defaults Update all AI prompts to explicitly ban emoji characters with concrete examples and redirect to icon_font nodes instead of the previously incorrect "path nodes" guidance. Add z-order rule to orchestrator prompt: overlay elements must come before content they overlap. Add padding support to OrchestratorPlan rootFrame type. Default mobile root frame gap to 16 for consistent spacing. * feat(electron): add publisher name to Windows build configuration Updated the `electron-builder.yml` to include a publisher name for Windows builds, enhancing the identification of the application during installation. Additionally, revised the README files across multiple languages to reflect the new project description and features, emphasizing OpenPencil as the world's first AI-native open-source vector design tool with concurrent agent teams and design-as-code capabilities. --------- Co-authored-by: Fini <fini.yang@gmail.com> |
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|
a671c38785
|
V0.3.1 (#25)
* feat(mcp): enhance document management and design tools - Updated `openDocument` to always re-fetch the live canvas, ensuring user edits are captured. - Introduced new tools: `get_design_prompt` for retrieving design guidelines and `batch_design` for executing multiple design operations using a DSL. - Improved `handleInsertNode` and `handleUpdateNode` to include validation for node data and return the final node state after operations. - Enhanced design prompt with detailed PenNode schema and layout rules for better AI-generated designs. - Added validation functions to ensure node data integrity during CRUD operations. - Updated `handleOpenDocument` to provide context-aware design prompts based on document content. * feat(electron): enhance build configuration and auto-update functionality - Updated `electron-builder.yml` to include artifact naming conventions for Windows and Linux builds. - Enhanced NSIS installer settings to create desktop and start menu shortcuts. - Improved path handling for GUI applications on Windows to ensure proper environment variable inheritance. - Refactored auto-update logic in `main.ts` to streamline update checks and improve error handling. - Added new IPC handlers for managing pending file paths and improved file handling during application startup. - Updated `use-electron-menu` hook to handle additional menu structures and improve document loading logic. * chore: bump version to 0.3.1 and update project description - Updated version in package.json to 0.3.1. - Enhanced project description to highlight OpenPencil as the world's first open-source AI-native vector design tool featuring concurrent Agent Teams and Design-as-Code capabilities. - Refactored auto-updater to utilize constants for GitHub repository details, improving maintainability. - Introduced a new constants file to centralize shared values for the Electron application, enhancing code clarity and reducing duplication. - Updated various components to use new constants for port file handling and window dimensions, ensuring consistency across the application. * feat(ai): clarify mobile design guidelines and mockup usage - Updated design guidelines to emphasize that "mobile" requests should generate actual mobile-sized screens (375x812) instead of desktop mockups. - Added critical notes regarding the use of phone mockups, specifying they should only be used for marketing showcases and not for functional mobile screens. - Enhanced clarity on sizing and layout rules for mobile and web designs to ensure consistent application of design principles. * fix(canvas): improve text centering, layout inference, and Pencil format rendering - Resolve fit-content parent dimensions in computeLayoutPositions instead of using 0 (which caused negative available space and broken child positioning) - Reduce text width estimation minimum from 20px to 1px to fix centering of narrow single-character text in fixed-size centered frames - Add inferLayout() to detect padding-only frames as layout containers, so padding offsets are applied to children (fixes badge text ignoring padding) - Use Fabric's fontSize * 1.13 for single-line text height in centering calculations instead of fontSize * lineHeight - Add fontWeight propagation to text width/height estimation functions - Refine defaultLineHeight() tiers for better Pencil format compatibility - Support Pencil's singular `effect` property alongside `effects` array - Handle plain color strings in fill/stroke resolution for Pencil format - Add directional stroke rendering as synthetic border rectangles - Add icon_font node type rendering via lookupIconByName - Fix z-order reconciliation to use fresh canvas object map after text recreation - Fix canvas initialization race: defer reference tracking until canvas is ready - Resolve $variable references with circular reference guards * feat(types): add icon_font node type with panel and store support - Add IconFontNode type to pen.ts for icon_font nodes storing iconFontName - Extend property panel and icon section to recognize icon_font nodes - Add icon_font type icon in layer panel - Support icon_font in document tree utilities * feat(ai): improve design generation accuracy and validation - Add pre-validation pass to fix text with explicit pixel height to fit_content - Enhance validation tree dump with textGrowth and lineHeight fields - Update orchestrator prompts with structural patterns from Pencil analysis - Simplify role-resolver defaults to match Pencil conventions - Only force textGrowth=fixed-width on text >15 chars in streaming insertion * feat(ai): optimize generation pipeline and fix streaming layout - Disable LLM validation layer (pre-validation heuristics still run) - Remove visual-ref pipeline (3 fewer LLM calls per generation) - Compress sub-agent prompt and design principles (~70% smaller) - Remove width>480 guards so mobile gets root frame height expansion - Add gap field to orchestrator rootFrame format and guidance - Default icon_font nodes to lucide family in generation heuristics * feat(ai): load full Lucide icon set and default icon_font to lucide - Load all 1,729 Lucide icons as primary set (replaces 286 hand-picked) - Keep Feather as fallback for unmatched names - Default iconFontFamily to 'lucide' during .pen file normalization * feat(codegen): add icon_font support to all 8 code generators Output Lucide icon references instead of 'Unknown node' comments. React/RN use component syntax, HTML/Vue/Svelte use data-lucide, Flutter/SwiftUI/Compose use framework-native icon APIs. * feat(panels): replace product card quick action with food app homepage * feat(electron): implement preferences management and app storage abstraction - Introduced a new preferences management system in Electron, replacing localStorage with a JSON-based preferences file. - Added IPC handlers for getting, setting, and removing preferences, ensuring data persistence across sessions. - Created an app storage utility to provide a consistent API for accessing preferences in both Electron and web environments. - Updated various components and stores to utilize the new app storage system for improved data handling and synchronization. - Enhanced the initialization process to load preferences at startup, ensuring a seamless user experience. --------- Co-authored-by: Fini <fini.yang@gmail.com> |
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d51510d7e9 |
feat(electron): integrate Electron framework for desktop application support
- Add Electron configuration and main process setup for building a desktop application. - Implement IPC communication for file operations (open, save) between the renderer and main processes. - Create a preload script to expose Electron APIs to the renderer. - Update package.json to include Electron and related dependencies. - Enhance the build process with electron-builder for packaging the application. - Introduce a new electron-builder.yml configuration file for build settings. - Modify Vite configuration to support Electron-specific builds. - Update UI components to accommodate Electron's window management and drag regions. |