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Adds three curated first-party image prompt templates to
`prompt-templates/image/`, each with a matching preview JPG under
`assets/prompt-templates/image/`.
### New templates
1. **`game-screenshot-three-kingdoms-lyubu-yuanmen-archery.json`** —
Lü Bu drawing a massive recurved warbow at Yuanmen gate to shoot
down a distant halberd at ~150 paces. Over-the-shoulder gameplay
framing with a locked-on target marker and distance readout in the
HUD. Three `{argument}` slots: character, qi_color, setting.
2. **`game-screenshot-three-kingdoms-guanyu-slaying-yanliang.json`** —
Guan Yu riding the Red Hare warhorse through a torrential-rain
battlefield, Blue Dragon Crescent Glaive raised, boss-fight HUD with
a crimson Elite HP bar over the distant enemy general. Four
`{argument}` slots: character, mount, weapon, setting.
3. **`game-screenshot-three-kingdoms-zhaoyun-cradle-escape.json`** —
Zhao Yun at Changbanpo cradling the swaddled infant Liu Chan in his
left arm and sweeping enemies back with a spear in his right, with
a dedicated ESCORT protection bar in the HUD and a visible combo
counter. Four `{argument}` slots: character, child_protected,
weapon, setting.
All three follow the same in-game screenshot recipe: AAA next-gen ARPG
in the cinematic photoreal style of Black Myth: Wukong (with Elden Ring
for the Zhao Yun piece), Unreal Engine 5 Nanite/Lumen rendering, third
person over-the-shoulder camera, and a complete semi-transparent HUD
(portrait + HP/qi bars, minimap, skill hotbar, stamina ring, lock-on /
boss / escort widgets as appropriate). Each ships with a negative
prompt block tuned for this genre — no watermark, no gibberish glyphs,
no cutscene framing, no first-person view, no modern clothing.
All JSONs carry `source.repo = nexu-io/open-design`, Apache-2.0, author
`open-design contributors`, and follow the shape introduced in #187 so
the importer's first-party preservation logic applies unchanged.
Category: `Game UI` (reuses the existing enum value from #187; no new
enum introduced).
### Verification
- `node -e "JSON.parse(require('fs').readFileSync('prompt-templates/image/<file>.json','utf8'))"` passes on all three new templates.
- Slugs do not collide with any existing template on `main`.
- Preview JPGs are 445-527 KB each, comparable to the previews landed in #187.
- `aspect = 16:9` matches the underlying 1536x1024 source renders.
### Why
#187 established `Game UI` as a category with a single HUD-heavy MMO
mockup of a female swordswoman in a scenic shrine. This PR extends the
category with three **combat-moment** screenshots centered on specific
Three Kingdoms heroes in their most iconic scenes — giving the library
a clear complement (character-driven action beats) to the existing
HUD-demo anchor. The Three Kingdoms theme also opens a reusable
narrative scaffold: the `{character}` / `{weapon}` / `{setting}` slot
pattern lets downstream users regenerate the same HUD-accurate gameplay
framing for other Chinese historical figures (e.g. Yue Fei, Huo Qubing)
or wholly custom warriors, without having to rebuild the HUD-and-render
boilerplate from scratch.
Co-authored-by: Tuola Ge <gexingli@refly.ai>
27 lines
3.8 KiB
JSON
27 lines
3.8 KiB
JSON
{
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"id": "game-screenshot-three-kingdoms-lyubu-yuanmen-archery",
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"surface": "image",
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"title": "Game Screenshot - Three Kingdoms ARPG: Lü Bu's Yuanmen Archery",
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"summary": "An in-game action-RPG screenshot of the famous Three Kingdoms scene where Lü Bu shoots down a distant halberd at the camp gate to stop a battle. Rendered in the cinematic photoreal style of Black Myth: Wukong, Unreal Engine 5 Nanite/Lumen, third-person over-the-shoulder gameplay camera. Full in-game HUD overlay (HP + qi bars, minimap, skill hotbar, lock-on target marker with distance readout to the far halberd) makes it read as a real next-gen ARPG capture rather than a cutscene. Tuned for gpt-image-2 at 16:9.",
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"category": "Game UI",
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"tags": [
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"game-ui",
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"arpg",
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"three-kingdoms",
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"lyubu",
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"archery",
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"cinematic",
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"hud",
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"unreal-engine-5"
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],
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"model": "gpt-image-2",
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"aspect": "16:9",
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"prompt": "In-game screenshot from a next-gen action RPG in the style of Black Myth Wukong, Unreal Engine 5 Nanite/Lumen rendering. Third-person over-the-shoulder gameplay camera, positioned about 2 meters behind and slightly above the playable character.\n\n# Playable character\n{argument name=\"character\" default=\"Lü Bu, a Three Kingdoms era Chinese warrior general. Tall muscular build, long black hair tied in a high topknot with a phoenix-feather pin, wearing ornate crimson and blackened-iron lamellar armor with gold trim, a red silk cloak flowing behind him, a fanged guardian mask on his forehead\"}.\n\n# Action pose\nThe character is drawing a massive recurved warbow at full tension, an arrow nocked and glowing with {argument name=\"qi_color\" default=\"orange\"} qi runes, standing firm with a wide battle stance on dry yellow earth.\n\n# Setting\n{argument name=\"setting\" default=\"An ancient Chinese military camp at golden hour, two wooden camp-gate pillars framing the scene with crimson banners bearing a bold calligraphy Chinese character. Distant in the background a lone halberd standing upright about 150 paces away against a blazing orange sunset with god-rays through dust haze. Soldiers silhouetted at the sides watching tensely.\"}\n\n# IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds, game-studio UI polish)\n- Upper-left corner: circular portrait of the character with a red vertical HP bar and blue qi bar, a Chinese calligraphy-style character name above.\n- Upper-right corner: small round minimap with faint glowing dots and a compass ring.\n- Lower-left: 4 circular skill icons with Chinese characters, each with cooldown rings.\n- Lower-center: a narrow white button prompt with game-style border.\n- Lower-right: stamina ring and dodge prompt.\n- Center-screen upper-third: a locked-on target marker floating over the distant halberd with an orange diamond indicator and a small distance readout.\n\n# Rendering\nPhotorealistic PBR materials, detailed fabric folds, subsurface-scattered skin, Unreal Engine 5 Nanite geometry. Golden hour rim lighting, volumetric sand particles, soft lens flare from sun. Slightly hazy atmosphere with depth fog. Cinematic but clearly gameplay-framed, not movie-cutscene.\n\nAspect ratio 16:9 landscape.\n\n# Negative prompt\nno watermark, no studio logos, no warped Chinese characters, no fake gibberish glyphs, no movie-cutscene framing, no first-person view, no anime cel-shading, no low-res UI, no duplicated HUD widgets, no extra fingers on the character, no modern clothing, no firearms, no generic Western fantasy look, no cluttered or overlapping UI panels, no signature.",
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"previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/image/game-screenshot-three-kingdoms-lyubu-yuanmen-archery.jpg",
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"source": {
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"repo": "nexu-io/open-design",
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"license": "Apache-2.0",
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"author": "open-design contributors",
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"url": "https://github.com/nexu-io/open-design"
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}
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}
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