open-design/assets/prompt-templates/image/game-screenshot-three-kingdoms-lyubu-yuanmen-archery.jpg
Tuola-waj 975c795827
feat(prompt-templates): add three Three Kingdoms ARPG gameplay screenshot templates (#207)
Adds three curated first-party image prompt templates to
`prompt-templates/image/`, each with a matching preview JPG under
`assets/prompt-templates/image/`.

### New templates

1. **`game-screenshot-three-kingdoms-lyubu-yuanmen-archery.json`** —
   Lü Bu drawing a massive recurved warbow at Yuanmen gate to shoot
   down a distant halberd at ~150 paces. Over-the-shoulder gameplay
   framing with a locked-on target marker and distance readout in the
   HUD. Three `{argument}` slots: character, qi_color, setting.

2. **`game-screenshot-three-kingdoms-guanyu-slaying-yanliang.json`** —
   Guan Yu riding the Red Hare warhorse through a torrential-rain
   battlefield, Blue Dragon Crescent Glaive raised, boss-fight HUD with
   a crimson Elite HP bar over the distant enemy general. Four
   `{argument}` slots: character, mount, weapon, setting.

3. **`game-screenshot-three-kingdoms-zhaoyun-cradle-escape.json`** —
   Zhao Yun at Changbanpo cradling the swaddled infant Liu Chan in his
   left arm and sweeping enemies back with a spear in his right, with
   a dedicated ESCORT protection bar in the HUD and a visible combo
   counter. Four `{argument}` slots: character, child_protected,
   weapon, setting.

All three follow the same in-game screenshot recipe: AAA next-gen ARPG
in the cinematic photoreal style of Black Myth: Wukong (with Elden Ring
for the Zhao Yun piece), Unreal Engine 5 Nanite/Lumen rendering, third
person over-the-shoulder camera, and a complete semi-transparent HUD
(portrait + HP/qi bars, minimap, skill hotbar, stamina ring, lock-on /
boss / escort widgets as appropriate). Each ships with a negative
prompt block tuned for this genre — no watermark, no gibberish glyphs,
no cutscene framing, no first-person view, no modern clothing.

All JSONs carry `source.repo = nexu-io/open-design`, Apache-2.0, author
`open-design contributors`, and follow the shape introduced in #187 so
the importer's first-party preservation logic applies unchanged.

Category: `Game UI` (reuses the existing enum value from #187; no new
enum introduced).

### Verification

- `node -e "JSON.parse(require('fs').readFileSync('prompt-templates/image/<file>.json','utf8'))"` passes on all three new templates.
- Slugs do not collide with any existing template on `main`.
- Preview JPGs are 445-527 KB each, comparable to the previews landed in #187.
- `aspect = 16:9` matches the underlying 1536x1024 source renders.

### Why

#187 established `Game UI` as a category with a single HUD-heavy MMO
mockup of a female swordswoman in a scenic shrine. This PR extends the
category with three **combat-moment** screenshots centered on specific
Three Kingdoms heroes in their most iconic scenes — giving the library
a clear complement (character-driven action beats) to the existing
HUD-demo anchor. The Three Kingdoms theme also opens a reusable
narrative scaffold: the `{character}` / `{weapon}` / `{setting}` slot
pattern lets downstream users regenerate the same HUD-accurate gameplay
framing for other Chinese historical figures (e.g. Yue Fei, Huo Qubing)
or wholly custom warriors, without having to rebuild the HUD-and-render
boilerplate from scratch.

Co-authored-by: Tuola Ge <gexingli@refly.ai>
2026-05-01 22:22:11 +08:00

463 KiB
1536x1024px