open-design/prompt-templates/image/game-screenshot-three-kingdoms-guanyu-slaying-yanliang.json
Tuola-waj 975c795827
feat(prompt-templates): add three Three Kingdoms ARPG gameplay screenshot templates (#207)
Adds three curated first-party image prompt templates to
`prompt-templates/image/`, each with a matching preview JPG under
`assets/prompt-templates/image/`.

### New templates

1. **`game-screenshot-three-kingdoms-lyubu-yuanmen-archery.json`** —
   Lü Bu drawing a massive recurved warbow at Yuanmen gate to shoot
   down a distant halberd at ~150 paces. Over-the-shoulder gameplay
   framing with a locked-on target marker and distance readout in the
   HUD. Three `{argument}` slots: character, qi_color, setting.

2. **`game-screenshot-three-kingdoms-guanyu-slaying-yanliang.json`** —
   Guan Yu riding the Red Hare warhorse through a torrential-rain
   battlefield, Blue Dragon Crescent Glaive raised, boss-fight HUD with
   a crimson Elite HP bar over the distant enemy general. Four
   `{argument}` slots: character, mount, weapon, setting.

3. **`game-screenshot-three-kingdoms-zhaoyun-cradle-escape.json`** —
   Zhao Yun at Changbanpo cradling the swaddled infant Liu Chan in his
   left arm and sweeping enemies back with a spear in his right, with
   a dedicated ESCORT protection bar in the HUD and a visible combo
   counter. Four `{argument}` slots: character, child_protected,
   weapon, setting.

All three follow the same in-game screenshot recipe: AAA next-gen ARPG
in the cinematic photoreal style of Black Myth: Wukong (with Elden Ring
for the Zhao Yun piece), Unreal Engine 5 Nanite/Lumen rendering, third
person over-the-shoulder camera, and a complete semi-transparent HUD
(portrait + HP/qi bars, minimap, skill hotbar, stamina ring, lock-on /
boss / escort widgets as appropriate). Each ships with a negative
prompt block tuned for this genre — no watermark, no gibberish glyphs,
no cutscene framing, no first-person view, no modern clothing.

All JSONs carry `source.repo = nexu-io/open-design`, Apache-2.0, author
`open-design contributors`, and follow the shape introduced in #187 so
the importer's first-party preservation logic applies unchanged.

Category: `Game UI` (reuses the existing enum value from #187; no new
enum introduced).

### Verification

- `node -e "JSON.parse(require('fs').readFileSync('prompt-templates/image/<file>.json','utf8'))"` passes on all three new templates.
- Slugs do not collide with any existing template on `main`.
- Preview JPGs are 445-527 KB each, comparable to the previews landed in #187.
- `aspect = 16:9` matches the underlying 1536x1024 source renders.

### Why

#187 established `Game UI` as a category with a single HUD-heavy MMO
mockup of a female swordswoman in a scenic shrine. This PR extends the
category with three **combat-moment** screenshots centered on specific
Three Kingdoms heroes in their most iconic scenes — giving the library
a clear complement (character-driven action beats) to the existing
HUD-demo anchor. The Three Kingdoms theme also opens a reusable
narrative scaffold: the `{character}` / `{weapon}` / `{setting}` slot
pattern lets downstream users regenerate the same HUD-accurate gameplay
framing for other Chinese historical figures (e.g. Yue Fei, Huo Qubing)
or wholly custom warriors, without having to rebuild the HUD-and-render
boilerplate from scratch.

Co-authored-by: Tuola Ge <gexingli@refly.ai>
2026-05-01 22:22:11 +08:00

28 lines
4.5 KiB
JSON

{
"id": "game-screenshot-three-kingdoms-guanyu-slaying-yanliang",
"surface": "image",
"title": "Game Screenshot - Three Kingdoms ARPG: Guan Yu Slaying Yan Liang",
"summary": "An in-game action-RPG screenshot of the iconic Three Kingdoms scene where Guan Yu rides his Red Hare warhorse through a torrential-rain battlefield and charges toward the enemy general Yan Liang. Rendered in the cinematic photoreal style of Black Myth: Wukong, Unreal Engine 5, third-person tracking camera from behind-and-left of the mounted hero. Full boss-fight HUD (portrait, minimap with dense enemy dots, skill hotbar with a finisher prompt, floating boss HP bar on the enemy general) turns the scene into a AAA ARPG combat moment. Tuned for gpt-image-2 at 16:9.",
"category": "Game UI",
"tags": [
"game-ui",
"arpg",
"three-kingdoms",
"guanyu",
"mounted-combat",
"cinematic",
"hud",
"boss-fight",
"unreal-engine-5"
],
"model": "gpt-image-2",
"aspect": "16:9",
"prompt": "In-game screenshot from a next-gen action RPG in the style of Black Myth Wukong, Unreal Engine 5 Nanite/Lumen quality. Third-person gameplay camera, tracking from behind and slightly left of the player character as he rides at full gallop.\n\n# Playable character\n{argument name=\"character\" default=\"Guan Yu, a Three Kingdoms legendary general. Towering broad-shouldered figure with a crimson-tinted complexion, long flowing black beard reaching his chest, stern phoenix eyes narrowed, single topknot with gold band. Wearing deep green lamellar armor with gold trim, a massive red-crimson silk cloak billowing dramatically behind him\"}.\n\n# Mount and weapon\nRiding {argument name=\"mount\" default=\"the legendary blood-red Red Hare warhorse\"} mid-gallop, his boots braced in ornate stirrups. Holding overhead {argument name=\"weapon\" default=\"the Blue Dragon Crescent Glaive, a massive curved-blade polearm glowing with faint blue dragon-energy runes\"}.\n\n# Setting\n{argument name=\"setting\" default=\"A stormy muddy battlefield in heavy torrential rain, diagonal rain streaks visible throughout the frame. Thousands of enemy soldiers in dark armor formation parting in panic ahead of him, tall red battle banners with calligraphy characters being trampled, a golden-armored enemy general visible in the middle-distance turning with shock. Dark grey storm clouds with dramatic lightning flashes on the horizon, muddy water splashing from the horse's hooves.\"}\n\n# IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds, polished game-studio UI)\n- Upper-left corner: circular portrait of the bearded character with a red vertical HP bar and blue qi-energy bar, name in Chinese calligraphy font above.\n- Upper-right corner: small round minimap with densely packed red enemy dots and one larger orange diamond marker.\n- Lower-left: 4 circular skill icons with Chinese characters, cooldown rings, one glowing brightly ready to use.\n- Lower-center: a narrow button prompt with thin red border indicating a special finisher combat move.\n- Lower-right: stamina ring filling up as he charges.\n- Center-top: a floating lock-on reticle over the distant enemy general's head with small text label and a boss-style HP bar filling the upper-middle third of the screen, crimson-red colored with a tag indicating Elite enemy.\n\n# Rendering\nPhotorealistic PBR materials, detailed wet green armor reflecting rain and lightning, individual horse mane and tail hairs flying, muddy splash particles, volumetric rain and mist fog, cinematic but with clear gameplay-style third-person framing. Dark moody palette with occasional strobing lightning rim-light on the hero, red cloak luminous against the grey storm. Clean HUD in game-studio polish aesthetic.\n\nAspect ratio 16:9 landscape.\n\n# Negative prompt\nno watermark, no studio logos, no warped Chinese characters, no fake gibberish glyphs, no movie-cutscene framing, no first-person view, no anime cel-shading, no low-res UI, no duplicated HUD widgets, no extra fingers on the character, no modern clothing, no firearms, no generic Western fantasy look, no cluttered or overlapping UI panels, no broken horse anatomy, no signature.",
"previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/image/game-screenshot-three-kingdoms-guanyu-slaying-yanliang.jpg",
"source": {
"repo": "nexu-io/open-design",
"license": "Apache-2.0",
"author": "open-design contributors",
"url": "https://github.com/nexu-io/open-design"
}
}