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2 commits
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e11e86d468
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feat(hyperframes): land HTML-in-Canvas across web + skills (#866)
* feat(hyperframes): land HTML-in-Canvas across web + skills Ships HTML-in-Canvas as a first-class HyperFrames video path: - 7 new video prompt templates (liquid glass, iPhone+MacBook, portal, shatter, magnetic, liquid background, text-cursor reveal). - skills/hyperframes/references/html-in-canvas.md, surfaced via SKILL.md description+triggers and the system-prompt pre-flight references list. - ChatPane starter prompts now branch by project kind and video model, so the hyperframes-html surface shows HTML-in-canvas-shaped prompts instead of the generic prototype trio. - NewProjectPanel propagates a picked template's model+aspect onto the project, and defaults videoModel to hyperframes-html when the hyperframes skill resolves for the video tab. Polish bundled in the same branch: - DesignFilesPanel empty state becomes a centered pill with a "New sketch" CTA; designFiles.empty copy simplified across 19 locales. - Topbar project title + meta render on one baseline row separated by a middot. - scripts/seed-test-projects.ts hardens daemon URL discovery against pnpm engine warnings on stdout. * fix(new-project): preserve explicit video model choice across tab revisits Latch a videoModelTouched guard once the user picks a model via the dropdown or via a template that declares one, so the hyperframes-html auto-default no longer silently overwrites the override when the Video tab is re-entered. Generated-By: looper 0.6.1 (runner=fixer, agent=claude-code) * fix(i18n): register hyperframes html-in-canvas templates, category, and tags Adds the seven new prompt-template ids, the "VFX / HTML-in-Canvas" category, and the new tag set to the de/ru/fr i18n bundles so the e2e localized-content coverage test passes. Generated-By: looper 0.6.1 (runner=fixer, agent=claude-code) * fix(daemon): inject html-in-canvas preflight for hyperframes runs The contracts-side derivePreflight() learned about references/html-in-canvas.md when this PR landed, but the daemon copy at apps/daemon/src/prompts/system.ts kept the older five-ref allowlist. server.ts:4138 wires composeSystemPrompt from the daemon copy into live chat runs, so the main HyperFrames flow this PR is meant to improve still wasn't auto-injecting the preflight directive in production. Mirror the html-in-canvas case into the daemon composer and lock it behind a daemon-side test so the two copies cannot drift again on this reference. The broader live-artifact preflight gap (artifact- schema / connector-policy / refresh-contract) is pre-existing drift and is intentionally out of scope here. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(web): restyle designs empty state as centered card on grid backdrop Swap the horizontal pill for a stacked card and add a faint grid backdrop so the empty designs surface reads as an intentional canvas rather than a gap. Title now wraps instead of truncating; container is taller. * fix(new-project): pin skillId to hyperframes when videoModel is hyperframes-html When the Video tab resolves its skill it used to fall back to `list[0]?.id` if no skill declared `default_for: video`. That list is built from an unsorted `readdir()` in apps/daemon/src/skills.ts, so a freshly mounted project could land on `video-shortform` even when the user had explicitly chosen the HyperFrames-HTML model (or one of the new `hyperframes-html-in-canvas-*` templates). The agent then ran without the hyperframes SKILL body or its `references/html-in-canvas.md` preflight — the exact regression PR #866 was meant to land. `skillIdForTab` now pins to `hyperframes` whenever the current video model is `hyperframes-html`, regardless of discovery order. Added a unit test that mounts both `video-shortform` and `hyperframes` (with hyperframes last, simulating the bad readdir order) and asserts the create payload routes through `hyperframes`. --------- Co-authored-by: Cursor <cursoragent@cursor.com> |
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05623cd743
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chore(scripts): seed daemon with pre-baked decks and web prototypes (#457)
* chore(scripts): seed daemon with pre-baked decks and web prototypes Adds `pnpm seed:test-projects`, a small HTTP client that talks to the running daemon and creates curated slide decks + web prototypes loaded from each skill's example.html. Each seeded project gets `index.html`, an active tab, and two fake chat messages so the UI renders fully without waiting for an LLM run. `--clear` removes everything prefixed with `seed-`. * fix(scripts): exit non-zero when any seed fixture fails Track per-fixture failures in seed:test-projects and exit 1 when at least one fixture errored, so CI/scripts no longer treat a partially failed seed run (e.g. unreachable daemon) as success. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * fix(scripts): wire ProjectFile contract through seed assistant message The seeded assistant message was passing producedFiles as a string array, but the UI consumes ProjectFile[] (name/size/mtime/kind/mime), so seeded projects rendered with a broken produced-file chip. Capture the upload response and forward uploaded.file as the chip payload. Also tighten --clear: only delete projects that match the seed- prefix AND carry the seeded/source metadata stamp this script writes, so a manually-created project sharing the prefix isn't removed. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * fix(scripts): auto-discover daemon URL from tools-dev status Previously the seed script defaulted to 127.0.0.1:7456 when neither OD_DAEMON_URL nor OD_PORT was set in the calling shell. `pnpm tools-dev` runs in a sibling shell with an ephemeral daemon port, so that default was almost never the right URL and broke the documented two-shell flow. Resolution now goes: --daemon flag, then OD_DAEMON_URL, then http://127.0.0.1:$OD_PORT (only when OD_PORT is a real port — OD_PORT=0 falls through), and finally a discovery step that parses the daemon URL out of `pnpm exec tools-dev status --json`. If everything fails the script aborts with a hint instead of silently fetching against the wrong port. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) |