- Pad band arrays when import/AutoEQ has fewer filters than MIN_BANDS - Early return in applyAutoEQBands for zero enabled bands - Persist interpolated gains before audio rebuild on band count change - Derive export Q from actual octave spacing between adjacent bands - Validate inputs in all GEQ storage setters
1279 lines
45 KiB
JavaScript
1279 lines
45 KiB
JavaScript
// js/audio-context.js
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// Shared Audio Context Manager - handles EQ and provides context for visualizer
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// Supports 3-32 parametric EQ bands
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import { isIos } from './platform-detection.js';
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import { equalizerSettings, monoAudioSettings } from './storage.js';
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/**
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* Compute RBJ cookbook IIR coefficients for shelf filters with Q support.
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* Web Audio API's BiquadFilterNode ignores Q for lowshelf/highshelf,
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* so we use IIRFilterNode with these coefficients instead.
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*/
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function computeShelfCoefficients(type, freq, gainDb, q, sampleRate) {
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const A = Math.pow(10, gainDb / 40);
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const w0 = (2 * Math.PI * freq) / sampleRate;
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const alpha = Math.sin(w0) / (2 * q);
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const cosW0 = Math.cos(w0);
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const sqA = 2 * Math.sqrt(A) * alpha;
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let b0, b1, b2, a0, a1, a2;
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if (type === 'lowshelf') {
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b0 = A * (A + 1 - (A - 1) * cosW0 + sqA);
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b1 = 2 * A * (A - 1 - (A + 1) * cosW0);
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b2 = A * (A + 1 - (A - 1) * cosW0 - sqA);
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a0 = A + 1 + (A - 1) * cosW0 + sqA;
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a1 = -2 * (A - 1 + (A + 1) * cosW0);
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a2 = A + 1 + (A - 1) * cosW0 - sqA;
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} else {
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b0 = A * (A + 1 + (A - 1) * cosW0 + sqA);
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b1 = -2 * A * (A - 1 + (A + 1) * cosW0);
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b2 = A * (A + 1 + (A - 1) * cosW0 - sqA);
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a0 = A + 1 - (A - 1) * cosW0 + sqA;
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a1 = 2 * (A - 1 - (A + 1) * cosW0);
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a2 = A + 1 - (A - 1) * cosW0 - sqA;
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}
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return {
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feedforward: [b0 / a0, b1 / a0, b2 / a0],
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feedback: [1, a1 / a0, a2 / a0],
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};
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}
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// Generate frequency array for given number of bands using logarithmic spacing
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function generateFrequencies(bandCount, minFreq = 20, maxFreq = 20000) {
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const frequencies = [];
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const safeMin = Math.max(10, minFreq);
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const safeMax = Math.min(96000, maxFreq);
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for (let i = 0; i < bandCount; i++) {
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// Logarithmic interpolation
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const t = i / (bandCount - 1);
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const freq = safeMin * Math.pow(safeMax / safeMin, t);
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frequencies.push(Math.round(freq));
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}
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return frequencies;
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}
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// Generate frequency labels for display
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function generateFrequencyLabels(frequencies) {
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return frequencies.map((freq) => {
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if (freq < 1000) {
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return freq.toString();
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} else if (freq < 10000) {
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return (freq / 1000).toFixed(freq % 1000 === 0 ? 0 : 1) + 'K';
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} else {
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return (freq / 1000).toFixed(0) + 'K';
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}
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});
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}
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// EQ Presets (16-band default)
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const EQ_PRESETS_16 = {
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flat: { name: 'Flat', gains: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] },
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bass_boost: { name: 'Bass Boost', gains: [6, 5, 4.5, 4, 3, 2, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0] },
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bass_reducer: { name: 'Bass Reducer', gains: [-6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] },
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treble_boost: { name: 'Treble Boost', gains: [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5.5, 6] },
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treble_reducer: { name: 'Treble Reducer', gains: [0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -5.5, -6] },
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vocal_boost: { name: 'Vocal Boost', gains: [-2, -1, 0, 0, 1, 2, 3, 4, 4, 3, 2, 1, 0, 0, -1, -2] },
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loudness: { name: 'Loudness', gains: [5, 4, 3, 1, 0, -1, -1, 0, 0, 1, 2, 3, 4, 4.5, 4, 3] },
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rock: { name: 'Rock', gains: [4, 3.5, 3, 2, -1, -2, -1, 1, 2, 3, 3.5, 4, 4, 3, 2, 1] },
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pop: { name: 'Pop', gains: [-1, 0, 1, 2, 3, 3, 2, 1, 0, 1, 2, 2, 2, 2, 1, 0] },
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classical: { name: 'Classical', gains: [3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 2] },
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jazz: { name: 'Jazz', gains: [3, 2, 1, 1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2] },
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electronic: { name: 'Electronic', gains: [4, 3.5, 3, 1, 0, -1, 0, 1, 2, 3, 3, 2, 2, 3, 4, 3.5] },
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hip_hop: { name: 'Hip-Hop', gains: [5, 4.5, 4, 3, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2] },
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r_and_b: { name: 'R&B', gains: [3, 5, 4, 2, 1, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1] },
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acoustic: { name: 'Acoustic', gains: [3, 2, 1, 1, 2, 2, 1, 0, 0, 1, 1, 2, 3, 3, 2, 1] },
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podcast: { name: 'Podcast / Speech', gains: [-3, -2, -1, 0, 1, 2, 3, 4, 4, 3, 2, 1, 0, -1, -2, -3] },
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};
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// Interpolate 16-band preset to target band count
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function interpolatePreset(preset16, targetBands) {
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if (targetBands === 16) return [...preset16];
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const result = [];
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for (let i = 0; i < targetBands; i++) {
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const sourceIndex = (i / (targetBands - 1)) * (preset16.length - 1);
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const indexLow = Math.floor(sourceIndex);
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const indexHigh = Math.min(Math.ceil(sourceIndex), preset16.length - 1);
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const fraction = sourceIndex - indexLow;
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const lowValue = preset16[indexLow] || 0;
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const highValue = preset16[indexHigh] || 0;
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const interpolated = lowValue + (highValue - lowValue) * fraction;
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result.push(Math.round(interpolated * 10) / 10);
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}
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return result;
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}
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// Get presets for given band count
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function getPresetsForBandCount(bandCount) {
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const presets = {};
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for (const [key, preset] of Object.entries(EQ_PRESETS_16)) {
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presets[key] = {
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name: preset.name,
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gains: interpolatePreset(preset.gains, bandCount),
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};
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}
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return presets;
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}
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// Default export for backwards compatibility (16 bands)
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const EQ_PRESETS = EQ_PRESETS_16;
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class AudioContextManager {
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constructor() {
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this.audioContext = null;
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this.source = null;
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this.sources = new Map();
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this.analyser = null;
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this.filters = [];
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this.outputNode = null;
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this.volumeNode = null;
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this.isInitialized = false;
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this.isEQEnabled = false;
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this.isMonoAudioEnabled = false;
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this.monoMergerNode = null;
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this.audio = null;
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this.currentVolume = 1.0;
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// Band configuration
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this.bandCount = equalizerSettings.getBandCount();
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this.freqRange = equalizerSettings.getFreqRange();
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this.frequencies = generateFrequencies(this.bandCount, this.freqRange.min, this.freqRange.max);
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this.currentGains = new Array(this.bandCount).fill(0);
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// Callbacks for audio graph changes (for visualizers like Butterchurn)
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this._graphChangeCallbacks = [];
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// --- Graphic EQ (configurable bands, separate chain) ---
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this.geqFilters = [];
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this.geqPreampNode = null;
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this.geqOutputNode = null;
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this.isGraphicEQEnabled = equalizerSettings.isGraphicEqEnabled();
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this.geqBandCount = equalizerSettings.getGraphicEqBandCount();
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this.geqFreqRange = equalizerSettings.getGraphicEqFreqRange();
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this.geqFrequencies = generateFrequencies(this.geqBandCount, this.geqFreqRange.min, this.geqFreqRange.max);
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this.geqGains = equalizerSettings.getGraphicEqGains(this.geqBandCount);
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this.geqPreamp = equalizerSettings.getGraphicEqPreamp();
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// Load saved settings
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this._loadSettings();
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}
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/**
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* Update band count and reinitialize EQ
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*/
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setBandCount(count) {
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const newCount = Math.max(
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equalizerSettings.MIN_BANDS,
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Math.min(equalizerSettings.MAX_BANDS, parseInt(count, 10) || 16)
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);
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if (newCount === this.bandCount) return;
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// Save new band count
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equalizerSettings.setBandCount(newCount);
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// Update configuration
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this.bandCount = newCount;
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this.frequencies = generateFrequencies(newCount, this.freqRange.min, this.freqRange.max);
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// Interpolate current gains to new band count
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const newGains = equalizerSettings._interpolateGains(this.currentGains, newCount);
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this.currentGains = newGains;
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equalizerSettings.setGains(newGains);
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// Reinitialize EQ if already initialized
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if (this.isInitialized && this.audioContext) {
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this._destroyEQ();
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this._createEQ();
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// Reconnect the audio graph without interrupting playback
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this._connectGraph();
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}
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// Dispatch event for UI update
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window.dispatchEvent(
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new CustomEvent('equalizer-band-count-changed', {
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detail: { bandCount: newCount, frequencies: this.frequencies },
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})
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);
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}
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/**
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* Update frequency range and reinitialize EQ
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*/
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setFreqRange(minFreq, maxFreq) {
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const newMin = Math.max(10, Math.min(96000, parseInt(minFreq, 10) || 20));
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const newMax = Math.max(10, Math.min(96000, parseInt(maxFreq, 10) || 20000));
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if (newMin >= newMax) {
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console.warn('[AudioContext] Invalid frequency range: min must be less than max');
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return false;
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}
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if (newMin === this.freqRange.min && newMax === this.freqRange.max) return true;
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// Save new frequency range
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equalizerSettings.setFreqRange(newMin, newMax);
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// Update configuration
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this.freqRange = { min: newMin, max: newMax };
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this.frequencies = generateFrequencies(this.bandCount, newMin, newMax);
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// Reinitialize EQ if already initialized
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if (this.isInitialized && this.audioContext) {
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this._destroyEQ();
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this._createEQ();
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// Reconnect the audio graph without interrupting playback
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this._connectGraph();
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}
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// Dispatch event for UI update
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window.dispatchEvent(
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new CustomEvent('equalizer-freq-range-changed', {
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detail: { min: newMin, max: newMax, frequencies: this.frequencies },
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})
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);
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return true;
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}
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/**
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* Destroy EQ filters
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*/
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_destroyEQ() {
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if (this.filters) {
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this.filters.forEach((filter) => {
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try {
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filter.disconnect();
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} catch {
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/* ignore */
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}
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});
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}
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this.filters = [];
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// Destroy preamp node
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if (this.preampNode) {
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try {
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this.preampNode.disconnect();
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} catch {
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/* ignore */
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}
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this.preampNode = null;
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}
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}
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/**
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* Create EQ filters
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*/
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_createEQ() {
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if (!this.audioContext) return;
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// Create preamp node
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if (!this.preampNode) {
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this.preampNode = this.audioContext.createGain();
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}
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// Set preamp gain
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const preampValue = this.preamp || 0;
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const gainValue = Math.pow(10, preampValue / 20);
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this.preampNode.gain.value = gainValue;
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// Create filters for each frequency band
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this.filters = this.frequencies.map((freq, index) => {
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const type = (this.currentTypes && this.currentTypes[index]) || 'peaking';
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const q = this.currentQs && this.currentQs[index] > 0 ? this.currentQs[index] : this._calculateQ(index);
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const gain = this.currentGains[index] || 0;
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if (type === 'lowshelf' || type === 'highshelf') {
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const coeffs = computeShelfCoefficients(type, freq, gain, q, this.audioContext.sampleRate);
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const iir = this.audioContext.createIIRFilter(coeffs.feedforward, coeffs.feedback);
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iir._shelfType = type;
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return iir;
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}
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const filter = this.audioContext.createBiquadFilter();
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filter.type = type;
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filter.frequency.value = freq;
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filter.Q.value = q;
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filter.gain.value = gain;
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return filter;
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});
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// Create volume node if not exists
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if (!this.volumeNode) {
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this.volumeNode = this.audioContext.createGain();
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}
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}
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/**
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* Calculate Q factor for each band
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*/
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_calculateQ(_index) {
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// Scale Q based on band count for consistent sound
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const baseQ = 2.5;
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const scalingFactor = Math.sqrt(16 / this.bandCount);
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return baseQ * scalingFactor;
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}
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/**
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* Register a callback to be called when audio graph is reconnected
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* @param {Function} callback - Function to call when graph changes
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* @returns {Function} - Unregister function
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*/
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onGraphChange(callback) {
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this._graphChangeCallbacks.push(callback);
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return () => {
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const index = this._graphChangeCallbacks.indexOf(callback);
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if (index > -1) {
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this._graphChangeCallbacks.splice(index, 1);
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}
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};
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}
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/**
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* Notify all registered callbacks that graph has changed
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*/
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_notifyGraphChange() {
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this._graphChangeCallbacks.forEach((callback) => {
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try {
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callback(this.source);
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} catch (e) {
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console.warn('[AudioContext] Graph change callback failed:', e);
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}
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});
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}
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/**
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* Initialize the audio context and connect to the audio element
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* This should be called when audio starts playing
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*/
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init(audioElement) {
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if (this.isInitialized) return;
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if (!audioElement) return;
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this.audio = audioElement;
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if (isIos) {
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console.log('[AudioContext] Skipping Web Audio initialization on iOS for lock screen compatibility');
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return;
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}
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try {
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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try {
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this.audioContext = new AudioContext({ latencyHint: 'playback' });
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console.log(`[AudioContext] Created: ${this.audioContext.sampleRate}Hz`);
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} catch {
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this.audioContext = new AudioContext();
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}
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if (!this.sources.has(audioElement)) {
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this.sources.set(audioElement, this.audioContext.createMediaElementSource(audioElement));
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}
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this.source = this.sources.get(audioElement);
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this.analyser = this.audioContext.createAnalyser();
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this.analyser.fftSize = 1024;
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this.analyser.smoothingTimeConstant = 0.7;
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this._createEQ();
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this._createGraphicEQ();
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this.outputNode = this.audioContext.createGain();
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this.outputNode.gain.value = 1;
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this.volumeNode = this.audioContext.createGain();
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this.volumeNode.gain.value = this.currentVolume;
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this.monoMergerNode = this.audioContext.createChannelMerger(2);
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this._connectGraph();
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// Auto-recover from unexpected suspensions (e.g. background throttling)
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this.audioContext.addEventListener('statechange', () => {
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if (this.audioContext.state === 'interrupted' || this.audioContext.state === 'suspended') {
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console.log(`[AudioContext] State changed to ${this.audioContext.state}, attempting resume`);
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// Use a short delay to let the system settle before resuming
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setTimeout(() => {
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if (this.audioContext && this.audioContext.state !== 'running' && this.source) {
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this.audioContext.resume().catch((e) => {
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console.warn('[AudioContext] Auto-resume failed:', e);
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});
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}
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}, 100);
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}
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});
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this.isInitialized = true;
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} catch (e) {
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console.warn('[AudioContext] Init failed:', e);
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}
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}
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changeSource(audioElement) {
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if (!this.audioContext) {
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this.init(audioElement);
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return;
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}
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if (this.audio === audioElement) return;
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try {
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if (this.source) {
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try {
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this.source.disconnect();
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} catch {
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// node may already be disconnected
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}
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}
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this.audio = audioElement;
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if (!this.sources.has(audioElement)) {
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this.sources.set(audioElement, this.audioContext.createMediaElementSource(audioElement));
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}
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this.source = this.sources.get(audioElement);
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if (this.isInitialized) {
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this._connectGraph();
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}
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} catch (e) {
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console.warn('changeSource failed:', e);
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}
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}
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/**
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* Connect the audio graph based on EQ and mono audio state.
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* Uses connect-before-disconnect ordering to avoid audio dropouts:
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* the new chain is wired up first, then the old connections are torn down.
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*/
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_connectGraph() {
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if (!this.isInitialized || !this.source || !this.audioContext) return;
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// Ensure graphic EQ nodes exist
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if (this.geqFilters.length === 0 && this.isGraphicEQEnabled) {
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this._createGraphicEQ();
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}
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// Helper: connect a chain segment from lastNode through graphic EQ (if enabled) to analyser -> volume -> dest
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const connectTail = (lastNode) => {
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if (this.isGraphicEQEnabled && this.geqFilters.length > 0) {
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lastNode.connect(this.geqPreampNode);
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this.geqPreampNode.connect(this.geqFilters[0]);
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for (let i = 0; i < this.geqFilters.length - 1; i++) {
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this.geqFilters[i].connect(this.geqFilters[i + 1]);
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}
|
|
this.geqFilters[this.geqFilters.length - 1].connect(this.geqOutputNode);
|
|
this.geqOutputNode.connect(this.analyser);
|
|
} else {
|
|
lastNode.connect(this.analyser);
|
|
}
|
|
this.analyser.connect(this.volumeNode);
|
|
this.volumeNode.connect(this.audioContext.destination);
|
|
};
|
|
|
|
try {
|
|
// Ensure mono gain node exists if needed
|
|
if (this.isMonoAudioEnabled && this.monoMergerNode && !this.monoGainNode) {
|
|
this.monoGainNode = this.audioContext.createGain();
|
|
this.monoGainNode.gain.value = 0.5;
|
|
}
|
|
|
|
// --- 1. Disconnect all existing connections ---
|
|
const safeDisconnect = (node) => {
|
|
try {
|
|
node?.disconnect();
|
|
} catch {
|
|
/* */
|
|
}
|
|
};
|
|
safeDisconnect(this.source);
|
|
safeDisconnect(this.monoGainNode);
|
|
safeDisconnect(this.monoMergerNode);
|
|
safeDisconnect(this.preampNode);
|
|
this.filters.forEach(safeDisconnect);
|
|
safeDisconnect(this.outputNode);
|
|
safeDisconnect(this.geqPreampNode);
|
|
this.geqFilters.forEach(safeDisconnect);
|
|
safeDisconnect(this.geqOutputNode);
|
|
safeDisconnect(this.analyser);
|
|
safeDisconnect(this.volumeNode);
|
|
|
|
// --- 2. Reconnect the graph ---
|
|
let lastNode = this.source;
|
|
|
|
if (this.isMonoAudioEnabled && this.monoMergerNode) {
|
|
this.source.connect(this.monoGainNode);
|
|
this.monoGainNode.connect(this.monoMergerNode, 0, 0);
|
|
this.monoGainNode.connect(this.monoMergerNode, 0, 1);
|
|
lastNode = this.monoMergerNode;
|
|
}
|
|
|
|
if (this.isEQEnabled && this.filters.length > 0) {
|
|
for (let i = 0; i < this.filters.length - 1; i++) {
|
|
this.filters[i].connect(this.filters[i + 1]);
|
|
}
|
|
if (this.preampNode) {
|
|
lastNode.connect(this.preampNode);
|
|
this.preampNode.connect(this.filters[0]);
|
|
} else {
|
|
lastNode.connect(this.filters[0]);
|
|
}
|
|
this.filters[this.filters.length - 1].connect(this.outputNode);
|
|
connectTail(this.outputNode);
|
|
} else {
|
|
connectTail(lastNode);
|
|
}
|
|
|
|
// Notify visualizers that graph has been reconnected
|
|
this._notifyGraphChange();
|
|
} catch (e) {
|
|
console.warn('[AudioContext] Failed to connect graph:', e);
|
|
try {
|
|
this.source.connect(this.audioContext.destination);
|
|
} catch {
|
|
/* ignore */
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resume audio context (required after user interaction)
|
|
* @returns {Promise<boolean>} - Returns true if context is running
|
|
*/
|
|
async resume() {
|
|
if (!this.audioContext) return false;
|
|
|
|
console.log('[AudioContext] Current state:', this.audioContext.state);
|
|
|
|
if (this.audioContext.state === 'suspended') {
|
|
try {
|
|
await this.audioContext.resume();
|
|
console.log('[AudioContext] Resumed successfully, state:', this.audioContext.state);
|
|
} catch (e) {
|
|
console.warn('[AudioContext] Failed to resume:', e);
|
|
}
|
|
}
|
|
|
|
// Ensure graph is connected after resuming (iOS may disconnect when suspended)
|
|
if (this.isInitialized && this.audioContext.state === 'running') {
|
|
this._connectGraph();
|
|
}
|
|
|
|
return this.audioContext.state === 'running';
|
|
}
|
|
|
|
/**
|
|
* Get the analyser node for the visualizer
|
|
*/
|
|
getAnalyser() {
|
|
return this.analyser;
|
|
}
|
|
|
|
/**
|
|
* Get the audio context
|
|
*/
|
|
getAudioContext() {
|
|
return this.audioContext;
|
|
}
|
|
|
|
/**
|
|
* Get the source node for visualizers
|
|
*/
|
|
getSourceNode() {
|
|
return this.source;
|
|
}
|
|
|
|
/**
|
|
* Check if initialized and active
|
|
*/
|
|
isReady() {
|
|
return this.isInitialized && this.audioContext !== null;
|
|
}
|
|
|
|
/**
|
|
* Set the volume level (0.0 to 1.0)
|
|
* @param {number} value - Volume level
|
|
*/
|
|
setVolume(value) {
|
|
this.currentVolume = Math.max(0, Math.min(1, value));
|
|
if (this.volumeNode && this.audioContext) {
|
|
const now = this.audioContext.currentTime;
|
|
this.volumeNode.gain.setTargetAtTime(this.currentVolume, now, 0.01);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Toggle EQ on/off
|
|
*/
|
|
toggleEQ(enabled) {
|
|
this.isEQEnabled = enabled;
|
|
equalizerSettings.setEnabled(enabled);
|
|
|
|
if (this.isInitialized) {
|
|
this._connectGraph();
|
|
}
|
|
|
|
return this.isEQEnabled;
|
|
}
|
|
|
|
/**
|
|
* Check if EQ is active
|
|
*/
|
|
isEQActive() {
|
|
return this.isInitialized && this.isEQEnabled;
|
|
}
|
|
|
|
/**
|
|
* Toggle mono audio on/off
|
|
*/
|
|
toggleMonoAudio(enabled) {
|
|
this.isMonoAudioEnabled = enabled;
|
|
monoAudioSettings.setEnabled(enabled);
|
|
|
|
if (this.isInitialized) {
|
|
this._connectGraph();
|
|
}
|
|
|
|
return this.isMonoAudioEnabled;
|
|
}
|
|
|
|
/**
|
|
* Check if mono audio is active
|
|
*/
|
|
isMonoAudioActive() {
|
|
return this.isInitialized && this.isMonoAudioEnabled;
|
|
}
|
|
|
|
/**
|
|
* Get current gain range
|
|
*/
|
|
getRange() {
|
|
return equalizerSettings.getRange();
|
|
}
|
|
|
|
/**
|
|
* Calculate biquad filter magnitude response in dB at a given frequency
|
|
*/
|
|
_biquadResponseDb(f, band, sr) {
|
|
if (!band.enabled || !band.type) return 0;
|
|
const w = (2 * Math.PI * band.freq) / sr;
|
|
const p = (2 * Math.PI * f) / sr;
|
|
const s = Math.sin(w) / (2 * band.q);
|
|
const A = Math.pow(10, band.gain / 40);
|
|
const c = Math.cos(w);
|
|
let b0, b1, b2, a0, a1, a2;
|
|
const t = band.type[0];
|
|
if (t === 'p') {
|
|
b0 = 1 + s * A;
|
|
b1 = -2 * c;
|
|
b2 = 1 - s * A;
|
|
a0 = 1 + s / A;
|
|
a1 = -2 * c;
|
|
a2 = 1 - s / A;
|
|
} else if (t === 'l') {
|
|
const sq = 2 * Math.sqrt(A) * s;
|
|
b0 = A * (A + 1 - (A - 1) * c + sq);
|
|
b1 = 2 * A * (A - 1 - (A + 1) * c);
|
|
b2 = A * (A + 1 - (A - 1) * c - sq);
|
|
a0 = A + 1 + (A - 1) * c + sq;
|
|
a1 = -2 * (A - 1 + (A + 1) * c);
|
|
a2 = A + 1 + (A - 1) * c - sq;
|
|
} else if (t === 'h') {
|
|
const sq = 2 * Math.sqrt(A) * s;
|
|
b0 = A * (A + 1 + (A - 1) * c + sq);
|
|
b1 = -2 * A * (A - 1 + (A + 1) * c);
|
|
b2 = A * (A + 1 + (A - 1) * c - sq);
|
|
a0 = A + 1 - (A - 1) * c + sq;
|
|
a1 = 2 * (A - 1 - (A + 1) * c);
|
|
a2 = A + 1 - (A - 1) * c - sq;
|
|
} else {
|
|
return 0;
|
|
}
|
|
const _a0 = 1 / a0;
|
|
const b0n = b0 * _a0,
|
|
b1n = b1 * _a0,
|
|
b2n = b2 * _a0;
|
|
const a1n = a1 * _a0,
|
|
a2n = a2 * _a0;
|
|
const cp = Math.cos(p),
|
|
c2p = Math.cos(2 * p);
|
|
const n = b0n * b0n + b1n * b1n + b2n * b2n + 2 * (b0n * b1n + b1n * b2n) * cp + 2 * b0n * b2n * c2p;
|
|
const d = 1 + a1n * a1n + a2n * a2n + 2 * (a1n + a1n * a2n) * cp + 2 * a2n * c2p;
|
|
return 10 * Math.log10(n / d);
|
|
}
|
|
|
|
/**
|
|
* Clamp gain to valid range
|
|
*/
|
|
_clampGain(gainDb) {
|
|
const range = this.getRange();
|
|
return Math.max(range.min, Math.min(range.max, gainDb));
|
|
}
|
|
|
|
/**
|
|
* Set gain for a specific band
|
|
*/
|
|
/**
|
|
* Replace an IIR shelf filter node with updated coefficients and reconnect the chain.
|
|
*/
|
|
_replaceShelfFilter(index) {
|
|
const filter = this.filters[index];
|
|
if (!filter?._shelfType || !this.audioContext) return;
|
|
const type = this.currentTypes?.[index] || filter._shelfType;
|
|
const freq = this.frequencies[index];
|
|
const gain = this.currentGains[index] || 0;
|
|
const q = this.currentQs?.[index] > 0 ? this.currentQs[index] : this._calculateQ(index);
|
|
const coeffs = computeShelfCoefficients(type, freq, gain, q, this.audioContext.sampleRate);
|
|
const iir = this.audioContext.createIIRFilter(coeffs.feedforward, coeffs.feedback);
|
|
iir._shelfType = type;
|
|
try { filter.disconnect(); } catch { /* ignore */ }
|
|
this.filters[index] = iir;
|
|
}
|
|
|
|
setBandGain(bandIndex, gainDb) {
|
|
if (bandIndex < 0 || bandIndex >= this.bandCount) return;
|
|
|
|
const clampedGain = this._clampGain(gainDb);
|
|
this.currentGains[bandIndex] = clampedGain;
|
|
|
|
if (this.filters[bandIndex] && this.audioContext) {
|
|
if (this.filters[bandIndex]._shelfType) {
|
|
this._replaceShelfFilter(bandIndex);
|
|
this._connectGraph();
|
|
} else {
|
|
const now = this.audioContext.currentTime;
|
|
this.filters[bandIndex].gain.setTargetAtTime(clampedGain, now, 0.01);
|
|
}
|
|
}
|
|
|
|
equalizerSettings.setGains(this.currentGains);
|
|
}
|
|
|
|
/**
|
|
* Set all band gains at once
|
|
*/
|
|
setAllGains(gains) {
|
|
if (!Array.isArray(gains)) return;
|
|
|
|
// Ensure gains array matches current band count
|
|
let adjustedGains = gains;
|
|
if (gains.length !== this.bandCount) {
|
|
adjustedGains = equalizerSettings._interpolateGains(gains, this.bandCount);
|
|
}
|
|
|
|
const now = this.audioContext?.currentTime || 0;
|
|
let needsReconnect = false;
|
|
|
|
adjustedGains.forEach((gain, index) => {
|
|
const clampedGain = this._clampGain(gain);
|
|
this.currentGains[index] = clampedGain;
|
|
|
|
if (this.filters[index]) {
|
|
if (this.filters[index]._shelfType) {
|
|
this._replaceShelfFilter(index);
|
|
needsReconnect = true;
|
|
} else {
|
|
this.filters[index].gain.setTargetAtTime(clampedGain, now, 0.01);
|
|
}
|
|
}
|
|
});
|
|
|
|
if (needsReconnect) {
|
|
this._connectGraph();
|
|
}
|
|
|
|
equalizerSettings.setGains(this.currentGains);
|
|
}
|
|
|
|
/**
|
|
* Apply a preset
|
|
*/
|
|
applyPreset(presetKey) {
|
|
const presets = getPresetsForBandCount(this.bandCount);
|
|
const preset = presets[presetKey];
|
|
if (!preset) return;
|
|
|
|
this.setAllGains(preset.gains);
|
|
equalizerSettings.setPreset(presetKey);
|
|
}
|
|
|
|
/**
|
|
* Reset all bands to flat
|
|
*/
|
|
reset() {
|
|
this.setAllGains(new Array(this.bandCount).fill(0));
|
|
equalizerSettings.setPreset('flat');
|
|
}
|
|
|
|
/**
|
|
* Get current gains
|
|
*/
|
|
getGains() {
|
|
return [...this.currentGains];
|
|
}
|
|
|
|
/**
|
|
* Get current band count
|
|
*/
|
|
getBandCount() {
|
|
return this.bandCount;
|
|
}
|
|
|
|
/**
|
|
* Load settings from storage
|
|
*/
|
|
_loadSettings() {
|
|
this.isEQEnabled = equalizerSettings.isEnabled();
|
|
this.bandCount = equalizerSettings.getBandCount();
|
|
this.freqRange = equalizerSettings.getFreqRange();
|
|
const customFreqs = equalizerSettings.getCustomFrequencies(this.bandCount);
|
|
this.frequencies = customFreqs || generateFrequencies(this.bandCount, this.freqRange.min, this.freqRange.max);
|
|
this.currentGains = equalizerSettings.getGains(this.bandCount);
|
|
this.currentTypes = equalizerSettings.getBandTypes(this.bandCount);
|
|
this.currentQs = equalizerSettings.getBandQs(this.bandCount);
|
|
this.isMonoAudioEnabled = monoAudioSettings.isEnabled();
|
|
this.preamp = equalizerSettings.getPreamp();
|
|
}
|
|
|
|
/**
|
|
* Set preamp value in dB
|
|
* @param {number} db - Preamp value in dB (-20 to +20)
|
|
*/
|
|
setPreamp(db) {
|
|
const clampedDb = Math.max(-20, Math.min(20, parseFloat(db) || 0));
|
|
this.preamp = clampedDb;
|
|
equalizerSettings.setPreamp(clampedDb);
|
|
|
|
// Update preamp node if it exists
|
|
if (this.preampNode && this.audioContext) {
|
|
const gainValue = Math.pow(10, clampedDb / 20);
|
|
const now = this.audioContext.currentTime;
|
|
this.preampNode.gain.setTargetAtTime(gainValue, now, 0.01);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get current preamp value
|
|
* @returns {number} Current preamp value in dB
|
|
*/
|
|
getPreamp() {
|
|
return this.preamp || 0;
|
|
}
|
|
|
|
/**
|
|
* Apply AutoEQ-generated bands to the equalizer
|
|
* Unlike regular presets, AutoEQ bands have specific frequencies, gains, and Q values
|
|
* @param {Array<{id: number, type: string, freq: number, gain: number, q: number, enabled: boolean}>} bands
|
|
* @returns {string} Exported text representation of the applied EQ
|
|
*/
|
|
applyAutoEQBands(bands, skipPreamp = false) {
|
|
if (!bands || bands.length === 0) return '';
|
|
|
|
const enabledBands = bands.filter((b) => b.enabled);
|
|
if (enabledBands.length === 0) return '';
|
|
const count = Math.max(equalizerSettings.MIN_BANDS, Math.min(equalizerSettings.MAX_BANDS, enabledBands.length));
|
|
|
|
// Calculate preamp: negative of cumulative peak gain across all bands to prevent clipping
|
|
let cumulativePeak = 0;
|
|
if (!skipPreamp) {
|
|
const sr = this.audioContext?.sampleRate ?? 48000;
|
|
// Sweep log-spaced frequencies (24 points/octave from 20-20kHz) to catch narrow peaks
|
|
for (let f = 20; f <= 20000; f *= Math.pow(2, 1 / 24)) {
|
|
let sum = 0;
|
|
for (const b of enabledBands) {
|
|
sum += this._biquadResponseDb(f, b, sr);
|
|
}
|
|
if (sum > cumulativePeak) cumulativePeak = sum;
|
|
}
|
|
}
|
|
const preamp = skipPreamp
|
|
? equalizerSettings.getPreamp()
|
|
: cumulativePeak > 0
|
|
? -Math.round(cumulativePeak * 10) / 10
|
|
: 0;
|
|
|
|
// Sort bands by frequency so index order is deterministic
|
|
const sortedBands = [...enabledBands].sort((a, b) => a.freq - b.freq);
|
|
|
|
// Build normalized band descriptor arrays, pad if fewer enabled bands than minimum
|
|
const maxFreq = (this.audioContext?.sampleRate ?? 48000) / 2 - 1;
|
|
const slicedBands = sortedBands.slice(0, count);
|
|
const newFrequencies = slicedBands.map((b) => Math.round(Math.min(b.freq, maxFreq)));
|
|
const newTypes = slicedBands.map((b) => b.type || 'peaking');
|
|
const newQs = slicedBands.map((b) => b.q);
|
|
const newGains = slicedBands.map((b) => this._clampGain(b.gain));
|
|
while (newFrequencies.length < count) {
|
|
const lastFreq = newFrequencies[newFrequencies.length - 1] || 1000;
|
|
newFrequencies.push(Math.round(Math.min(lastFreq * 2, maxFreq)));
|
|
newTypes.push('peaking');
|
|
newQs.push(1.0);
|
|
newGains.push(0);
|
|
}
|
|
|
|
// Update band count via class setter to trigger equalizer-band-count-changed event
|
|
if (count !== this.bandCount) {
|
|
this.setBandCount(count);
|
|
}
|
|
|
|
// Override frequencies, types, and Qs with band-specific values
|
|
this.frequencies = newFrequencies;
|
|
this.currentTypes = newTypes;
|
|
this.currentQs = newQs;
|
|
this.currentGains = newGains;
|
|
|
|
if (this.isInitialized && this.audioContext) {
|
|
// If filter count matches, update params in-place (no graph rebuild)
|
|
if (this.filters.length === count) {
|
|
const now = this.audioContext.currentTime;
|
|
let needsReconnect = false;
|
|
this.filters.forEach((filter, i) => {
|
|
const type = newTypes[i] || 'peaking';
|
|
const q = newQs[i] > 0 ? newQs[i] : this._calculateQ(i);
|
|
const isShelf = type === 'lowshelf' || type === 'highshelf';
|
|
const wasShelf = !!filter._shelfType;
|
|
|
|
if (isShelf) {
|
|
// IIR filters can't update params — must replace the node
|
|
const coeffs = computeShelfCoefficients(type, newFrequencies[i], newGains[i], q, this.audioContext.sampleRate);
|
|
const iir = this.audioContext.createIIRFilter(coeffs.feedforward, coeffs.feedback);
|
|
iir._shelfType = type;
|
|
try { filter.disconnect(); } catch { /* ignore */ }
|
|
this.filters[i] = iir;
|
|
needsReconnect = true;
|
|
} else if (wasShelf) {
|
|
// Was shelf IIR, now peaking — create new BiquadFilterNode
|
|
const biquad = this.audioContext.createBiquadFilter();
|
|
biquad.type = type;
|
|
biquad.frequency.value = newFrequencies[i];
|
|
biquad.gain.value = newGains[i];
|
|
biquad.Q.value = q;
|
|
try { filter.disconnect(); } catch { /* ignore */ }
|
|
this.filters[i] = biquad;
|
|
needsReconnect = true;
|
|
} else {
|
|
filter.type = type;
|
|
filter.frequency.setTargetAtTime(newFrequencies[i], now, 0.005);
|
|
filter.gain.setTargetAtTime(newGains[i], now, 0.005);
|
|
filter.Q.setTargetAtTime(q, now, 0.005);
|
|
}
|
|
});
|
|
if (needsReconnect) {
|
|
this._connectGraph();
|
|
}
|
|
} else {
|
|
// Band count changed — must rebuild
|
|
this._destroyEQ();
|
|
this._createEQ();
|
|
this._connectGraph();
|
|
}
|
|
}
|
|
|
|
// Apply preamp (skip if caller manages preamp externally)
|
|
if (!skipPreamp) {
|
|
this.setPreamp(preamp);
|
|
}
|
|
|
|
// Persist normalized band descriptors to settings store
|
|
equalizerSettings.setCustomFrequencies(this.frequencies);
|
|
equalizerSettings.setGains(this.currentGains);
|
|
equalizerSettings.setBandTypes(this.currentTypes);
|
|
equalizerSettings.setBandQs(this.currentQs);
|
|
|
|
// Generate export text using the actual applied preamp value
|
|
const lines = [`Preamp: ${this.preamp.toFixed(1)} dB`];
|
|
sortedBands.forEach((band, index) => {
|
|
if (index >= count) return;
|
|
const filterType = band.type === 'lowshelf' ? 'LSC' : band.type === 'highshelf' ? 'HSC' : 'PK';
|
|
lines.push(
|
|
`Filter ${index + 1}: ON ${filterType} Fc ${newFrequencies[index]} Hz Gain ${newGains[index].toFixed(1)} dB Q ${newQs[index].toFixed(2)}`
|
|
);
|
|
});
|
|
|
|
return lines.join('\n');
|
|
}
|
|
|
|
/**
|
|
* Export equalizer settings to text format
|
|
* @returns {string} Exported settings in text format
|
|
*/
|
|
exportEQToText() {
|
|
const lines = [];
|
|
const preampValue = this.getPreamp();
|
|
lines.push(`Preamp: ${preampValue.toFixed(1)} dB`);
|
|
|
|
this.frequencies.forEach((freq, index) => {
|
|
const gain = this.currentGains[index] || 0;
|
|
const type = (this.currentTypes && this.currentTypes[index]) || 'peaking';
|
|
const filterType = type === 'lowshelf' ? 'LSC' : type === 'highshelf' ? 'HSC' : 'PK';
|
|
const q = this.currentQs && this.currentQs[index] > 0 ? this.currentQs[index] : this._calculateQ(index);
|
|
const filterNum = index + 1;
|
|
lines.push(
|
|
`Filter ${filterNum}: ON ${filterType} Fc ${freq} Hz Gain ${gain.toFixed(1)} dB Q ${q.toFixed(2)}`
|
|
);
|
|
});
|
|
|
|
return lines.join('\n');
|
|
}
|
|
|
|
/**
|
|
* Import equalizer settings from text format
|
|
* @param {string} text - Text format settings
|
|
* @returns {boolean} True if import was successful
|
|
*/
|
|
importEQFromText(text) {
|
|
try {
|
|
const lines = text
|
|
.split('\n')
|
|
.map((line) => line.trim())
|
|
.filter((line) => line);
|
|
const filters = [];
|
|
let preamp = 0;
|
|
|
|
for (const line of lines) {
|
|
// Parse preamp
|
|
const preampMatch = line.match(/^Preamp:\s*([+-]?\d+\.?\d*)\s*dB$/i);
|
|
if (preampMatch) {
|
|
preamp = parseFloat(preampMatch[1]);
|
|
continue;
|
|
}
|
|
|
|
// Parse filter lines (handle "Filter:" and "Filter X:" formats)
|
|
const filterMatch = line.match(
|
|
/^Filter\s*\d*:\s*ON\s+(\w+)\s+Fc\s+(\d+)\s+Hz\s+Gain\s*([+-]?\d+\.?\d*)\s*dB(?:\s+Q\s+(\d+\.?\d*))?/i
|
|
);
|
|
if (filterMatch) {
|
|
const type = filterMatch[1].toUpperCase();
|
|
const freq = parseInt(filterMatch[2], 10);
|
|
const gain = parseFloat(filterMatch[3]);
|
|
const q = filterMatch[4] ? parseFloat(filterMatch[4]) : Math.SQRT1_2;
|
|
filters.push({ type, freq, gain, q });
|
|
}
|
|
}
|
|
|
|
if (filters.length === 0) {
|
|
console.warn('[AudioContext] No valid filters found in import text');
|
|
return false;
|
|
}
|
|
|
|
// Apply preamp
|
|
this.setPreamp(preamp);
|
|
|
|
// If different number of bands, adjust
|
|
const newCount = Math.max(
|
|
equalizerSettings.MIN_BANDS,
|
|
Math.min(equalizerSettings.MAX_BANDS, filters.length)
|
|
);
|
|
if (newCount !== this.bandCount) {
|
|
this.setBandCount(newCount);
|
|
}
|
|
|
|
// Apply per-band frequencies, types, Qs, and gains from import
|
|
const sliced = filters.slice(0, this.bandCount);
|
|
const typeMap = {
|
|
PK: 'peaking',
|
|
LS: 'lowshelf',
|
|
LSC: 'lowshelf',
|
|
LSF: 'lowshelf',
|
|
HS: 'highshelf',
|
|
HSC: 'highshelf',
|
|
HSF: 'highshelf',
|
|
};
|
|
|
|
// Pad arrays to bandCount if import has fewer filters than minimum
|
|
const padCount = this.bandCount - sliced.length;
|
|
const freqs = sliced.map((f) => f.freq);
|
|
const types = sliced.map((f) => typeMap[f.type] || 'peaking');
|
|
const qs = sliced.map((f) => f.q);
|
|
const gains = sliced.map((f) => this._clampGain(f.gain));
|
|
if (padCount > 0) {
|
|
const lastFreq = freqs[freqs.length - 1] || 1000;
|
|
const maxFreq = (this.audioContext?.sampleRate ?? 48000) / 2 - 1;
|
|
for (let p = 0; p < padCount; p++) {
|
|
const padFreq = Math.min(lastFreq * Math.pow(2, p + 1), maxFreq);
|
|
freqs.push(Math.round(padFreq));
|
|
types.push('peaking');
|
|
qs.push(this._calculateQ(freqs.length - 1));
|
|
gains.push(0);
|
|
}
|
|
}
|
|
|
|
this.frequencies = freqs;
|
|
this.currentTypes = types;
|
|
this.currentQs = qs;
|
|
this.currentGains = gains;
|
|
|
|
// Rebuild EQ chain to apply new frequencies, types, and Qs
|
|
if (this.isInitialized && this.audioContext) {
|
|
this._destroyEQ();
|
|
this._createEQ();
|
|
this._connectGraph();
|
|
}
|
|
|
|
// Persist all band settings including custom frequencies
|
|
equalizerSettings.setCustomFrequencies(this.frequencies);
|
|
equalizerSettings.setGains(this.currentGains);
|
|
equalizerSettings.setBandTypes(this.currentTypes);
|
|
equalizerSettings.setBandQs(this.currentQs);
|
|
|
|
return true;
|
|
} catch (e) {
|
|
console.warn('[AudioContext] Failed to import EQ settings:', e);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// ========================================
|
|
// Graphic EQ (16-band, independent chain)
|
|
// ========================================
|
|
|
|
_createGraphicEQ() {
|
|
if (!this.audioContext) return;
|
|
this.geqPreampNode = this.audioContext.createGain();
|
|
const gainValue = Math.pow(10, (this.geqPreamp || 0) / 20);
|
|
this.geqPreampNode.gain.value = gainValue;
|
|
|
|
this.geqOutputNode = this.audioContext.createGain();
|
|
this.geqOutputNode.gain.value = 1;
|
|
|
|
const geqQ = 2.5 * Math.sqrt(16 / this.geqBandCount);
|
|
this.geqFilters = this.geqFrequencies.map((freq, i) => {
|
|
const filter = this.audioContext.createBiquadFilter();
|
|
filter.type = 'peaking';
|
|
filter.frequency.value = freq;
|
|
filter.Q.value = geqQ;
|
|
filter.gain.value = this.geqGains[i] || 0;
|
|
return filter;
|
|
});
|
|
}
|
|
|
|
_destroyGraphicEQ() {
|
|
this.geqFilters.forEach((f) => {
|
|
try {
|
|
f.disconnect();
|
|
} catch {
|
|
/* */
|
|
}
|
|
});
|
|
this.geqFilters = [];
|
|
if (this.geqPreampNode) {
|
|
try {
|
|
this.geqPreampNode.disconnect();
|
|
} catch {
|
|
/* */
|
|
}
|
|
this.geqPreampNode = null;
|
|
}
|
|
if (this.geqOutputNode) {
|
|
try {
|
|
this.geqOutputNode.disconnect();
|
|
} catch {
|
|
/* */
|
|
}
|
|
this.geqOutputNode = null;
|
|
}
|
|
}
|
|
|
|
toggleGraphicEQ(enabled) {
|
|
this.isGraphicEQEnabled = enabled;
|
|
equalizerSettings.setGraphicEqEnabled(enabled);
|
|
if (this.isInitialized) {
|
|
this._connectGraph();
|
|
}
|
|
}
|
|
|
|
setGraphicEqBandGain(bandIndex, gainDb) {
|
|
if (bandIndex < 0 || bandIndex >= this.geqBandCount) return;
|
|
this.geqGains[bandIndex] = Math.max(-30, Math.min(30, gainDb));
|
|
if (this.geqFilters[bandIndex] && this.audioContext) {
|
|
const now = this.audioContext.currentTime;
|
|
this.geqFilters[bandIndex].gain.setTargetAtTime(this.geqGains[bandIndex], now, 0.01);
|
|
}
|
|
equalizerSettings.setGraphicEqGains([...this.geqGains]);
|
|
}
|
|
|
|
setGraphicEqAllGains(gains) {
|
|
if (!Array.isArray(gains)) return;
|
|
const now = this.audioContext?.currentTime || 0;
|
|
gains.forEach((g, i) => {
|
|
if (i >= this.geqBandCount) return;
|
|
this.geqGains[i] = Math.max(-30, Math.min(30, g));
|
|
if (this.geqFilters[i]) {
|
|
this.geqFilters[i].gain.setTargetAtTime(this.geqGains[i], now, 0.01);
|
|
}
|
|
});
|
|
equalizerSettings.setGraphicEqGains([...this.geqGains]);
|
|
}
|
|
|
|
setGraphicEqBandCount(count) {
|
|
const newCount = Math.max(3, Math.min(32, parseInt(count, 10) || 16));
|
|
if (newCount === this.geqBandCount) return;
|
|
|
|
const oldGains = this.geqGains;
|
|
this.geqBandCount = newCount;
|
|
this.geqFrequencies = generateFrequencies(newCount, this.geqFreqRange.min, this.geqFreqRange.max);
|
|
this.geqGains = equalizerSettings._interpolateGains(oldGains, newCount);
|
|
|
|
equalizerSettings.setGraphicEqBandCount(newCount);
|
|
equalizerSettings.setGraphicEqGains(this.geqGains);
|
|
|
|
if (this.isInitialized && this.audioContext) {
|
|
this._destroyGraphicEQ();
|
|
this._createGraphicEQ();
|
|
this._connectGraph();
|
|
}
|
|
}
|
|
|
|
setGraphicEqFreqRange(minFreq, maxFreq) {
|
|
const newMin = Math.max(10, Math.min(96000, parseInt(minFreq, 10) || 25));
|
|
const newMax = Math.max(10, Math.min(96000, parseInt(maxFreq, 10) || 20000));
|
|
if (newMin >= newMax) return;
|
|
if (newMin === this.geqFreqRange.min && newMax === this.geqFreqRange.max) return;
|
|
|
|
this.geqFreqRange = { min: newMin, max: newMax };
|
|
this.geqFrequencies = generateFrequencies(this.geqBandCount, newMin, newMax);
|
|
|
|
equalizerSettings.setGraphicEqFreqRange(newMin, newMax);
|
|
|
|
if (this.isInitialized && this.audioContext) {
|
|
this._destroyGraphicEQ();
|
|
this._createGraphicEQ();
|
|
this._connectGraph();
|
|
}
|
|
}
|
|
|
|
getGraphicEqFrequencies() {
|
|
return this.geqFrequencies;
|
|
}
|
|
|
|
getGraphicEqBandCount() {
|
|
return this.geqBandCount;
|
|
}
|
|
|
|
setGraphicEqPreamp(db) {
|
|
this.geqPreamp = Math.max(-20, Math.min(20, parseFloat(db) || 0));
|
|
if (this.geqPreampNode && this.audioContext) {
|
|
const gainValue = Math.pow(10, this.geqPreamp / 20);
|
|
const now = this.audioContext.currentTime;
|
|
this.geqPreampNode.gain.setTargetAtTime(gainValue, now, 0.01);
|
|
}
|
|
equalizerSettings.setGraphicEqPreamp(this.geqPreamp);
|
|
}
|
|
}
|
|
|
|
// Export singleton instance
|
|
export const audioContextManager = new AudioContextManager();
|
|
|
|
// Export presets and helper functions for settings UI
|
|
export {
|
|
EQ_PRESETS,
|
|
generateFrequencies,
|
|
generateFrequencyLabels,
|
|
getPresetsForBandCount,
|
|
interpolatePreset,
|
|
EQ_PRESETS_16,
|
|
};
|