314 lines
9.5 KiB
JavaScript
314 lines
9.5 KiB
JavaScript
/**
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* Butterchurn (Milkdrop) Visualizer Preset
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* WebGL-based audio visualization using the Butterchurn library
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*/
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import butterchurn from 'butterchurn';
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import { visualizerSettings } from '../storage.js';
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export class ButterchurnPreset {
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constructor() {
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this.name = 'Butterchurn';
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this.contextType = 'webgl';
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this.visualizer = null;
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this.canvas = null;
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this.audioContext = null;
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this.currentPresetIndex = 0;
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this.lastPresetChange = 0;
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this.isInitialized = false;
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this.presets = {};
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this.presetKeys = [];
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this.isLoadingPresets = false;
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// Transition settings
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this.blendProgress = 0;
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this.blendDuration = 2.7; // seconds for preset transitions
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// Load presets asynchronously
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this.loadPresets();
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}
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/**
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* Load presets dynamically to avoid blocking main bundle
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*/
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async loadPresets() {
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if (this.isLoadingPresets) return;
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this.isLoadingPresets = true;
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try {
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const module = await import('butterchurn-presets');
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const presets = module.default.getPresets();
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this.presets = presets;
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this.presetKeys = Object.keys(this.presets);
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// Filter to get a good selection of presets
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this.presetKeys = this.presetKeys.filter(key => {
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const skipPatterns = ['flexi', 'empty', 'test', '_'];
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return !skipPatterns.some(pattern => key.toLowerCase().includes(pattern));
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});
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if (this.presetKeys.length === 0) {
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this.presetKeys = Object.keys(this.presets);
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}
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// Shuffle presets for variety
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this.shufflePresets();
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console.log('[Butterchurn] Presets loaded:', this.presetKeys.length);
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// Notify system that presets are ready
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window.dispatchEvent(new CustomEvent('butterchurn-presets-loaded'));
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// If initialized (visualizer ready), load a preset immediately
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if (this.isInitialized && this.visualizer) {
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this.loadNextPreset();
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}
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} catch (e) {
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console.error('[Butterchurn] Failed to load presets:', e);
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this.presets = {};
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this.presetKeys = [];
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} finally {
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this.isLoadingPresets = false;
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}
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}
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/**
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* Get the preset cycle duration from settings (in milliseconds)
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*/
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getPresetDuration() {
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const seconds = visualizerSettings.getButterchurnCycleDuration();
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return seconds * 1000; // Convert to milliseconds
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}
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/**
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* Initialize Butterchurn with the given WebGL context
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*/
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init(canvas, gl, audioContext, sourceNode) {
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if (this.isInitialized) return;
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try {
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this.canvas = canvas;
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this.audioContext = audioContext;
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// Create Butterchurn visualizer
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this.visualizer = butterchurn.createVisualizer(audioContext, canvas, {
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width: canvas.width,
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height: canvas.height,
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pixelRatio: window.devicePixelRatio || 1,
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textureRatio: 1,
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});
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// Connect audio source
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if (sourceNode) {
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this.visualizer.connectAudio(sourceNode);
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}
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// Load initial preset
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this.loadNextPreset();
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this.lastPresetChange = performance.now();
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this.isInitialized = true;
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console.log('[Butterchurn] Initialized with', this.presetKeys.length, 'presets');
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} catch (error) {
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console.error('[Butterchurn] Initialization failed:', error);
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}
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}
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/**
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* Shuffle the preset keys for random variety
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*/
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shufflePresets() {
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for (let i = this.presetKeys.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[this.presetKeys[i], this.presetKeys[j]] = [this.presetKeys[j], this.presetKeys[i]];
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}
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}
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/**
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* Load next preset based on settings (sequential or random)
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*/
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loadNextPreset() {
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if (!this.visualizer || this.presetKeys.length === 0) return;
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// If cycle enabled is false, don't change preset automatically unless forced (e.g. init or manual next)
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// But here we are just loading 'a' preset.
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// The cycling logic is in draw().
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// Wait, loadNextPreset is general.
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// Let's check settings inside loadNextPreset?
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// No, loadNextPreset is an action. It should just do it.
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// The caller decides when.
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const randomize = visualizerSettings.isButterchurnRandomizeEnabled();
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if (randomize) {
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this.currentPresetIndex = Math.floor(Math.random() * this.presetKeys.length);
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} else {
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this.currentPresetIndex = (this.currentPresetIndex + 1) % this.presetKeys.length;
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}
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const presetKey = this.presetKeys[this.currentPresetIndex];
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const preset = this.presets[presetKey];
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if (preset) {
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try {
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this.visualizer.loadPreset(preset, this.blendDuration);
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// console.log('[Butterchurn] Loaded preset:', presetKey);
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} catch (error) {
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console.warn('[Butterchurn] Failed to load preset:', presetKey, error);
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// Try next preset
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if (this.presetKeys.length > 1) {
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this.loadNextPreset();
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}
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}
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}
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}
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/**
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* Load a specific preset by name
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*/
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loadPreset(presetName) {
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if (!this.visualizer || !this.presets) return;
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const preset = this.presets[presetName];
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if (preset) {
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this.visualizer.loadPreset(preset, this.blendDuration);
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console.log('[Butterchurn] Loaded preset:', presetName);
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// Update current index if found
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const index = this.presetKeys.indexOf(presetName);
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if (index !== -1) {
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this.currentPresetIndex = index;
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}
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}
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}
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/**
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* Get list of available preset names
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*/
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getPresetNames() {
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return this.presetKeys;
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}
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/**
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* Get current preset name
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*/
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getCurrentPresetName() {
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return this.presetKeys[this.currentPresetIndex] || 'Unknown';
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}
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/**
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* Skip to next preset (manually triggered)
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*/
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nextPreset() {
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this.loadNextPreset();
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this.lastPresetChange = performance.now();
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}
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/**
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* Resize handler
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*/
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resize(width, height) {
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if (this.visualizer) {
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this.visualizer.setRendererSize(width, height);
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}
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}
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/**
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* Main draw function called each animation frame
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*/
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draw(ctx, canvas, analyser, dataArray, params) {
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if (!this.isInitialized) {
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// Lazy initialization - need audio context and source node
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// This will be handled by the visualizer.js main class
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return;
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}
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if (!this.visualizer) return;
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const { mode } = params;
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const now = performance.now();
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// Auto-cycle presets
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const isCycleEnabled = visualizerSettings.isButterchurnCycleEnabled();
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if (isCycleEnabled) {
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const cycleDuration = this.getPresetDuration();
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if (cycleDuration > 0 && now - this.lastPresetChange > cycleDuration) {
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this.loadNextPreset();
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this.lastPresetChange = now;
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}
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}
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// Render the visualization
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try {
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this.visualizer.render();
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} catch (error) {
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console.warn('[Butterchurn] Render error:', error);
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}
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// Handle blended mode - we need to composite with cover art
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// Butterchurn renders directly to the canvas, so for blended mode
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// we need to adjust the canvas opacity/blend
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if (mode === 'blended') {
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// The canvas will be composited by CSS in the parent
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canvas.style.opacity = '0.85';
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canvas.style.mixBlendMode = 'screen';
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} else {
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canvas.style.opacity = '1';
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canvas.style.mixBlendMode = 'normal';
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}
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}
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/**
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* Connect audio source to the visualizer
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*/
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connectAudio(sourceNode) {
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if (this.visualizer && sourceNode) {
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try {
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this.visualizer.connectAudio(sourceNode);
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console.log('[Butterchurn] Audio connected');
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} catch (error) {
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console.warn('[Butterchurn] Failed to connect audio:', error);
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}
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}
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}
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/**
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* Lazy initialization helper for when audio context becomes available
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*/
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lazyInit(canvas, audioContext, sourceNode) {
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if (!this.isInitialized && canvas && audioContext) {
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const gl = canvas.getContext('webgl2', {
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alpha: true,
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antialias: true,
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preserveDrawingBuffer: true,
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}) || canvas.getContext('webgl', {
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alpha: true,
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antialias: true,
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preserveDrawingBuffer: true,
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});
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if (gl) {
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this.init(canvas, gl, audioContext, sourceNode);
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}
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}
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}
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/**
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* Cleanup resources
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*/
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destroy() {
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if (this.visualizer) {
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// Butterchurn doesn't have an explicit cleanup method
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// but we can null our references
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this.visualizer = null;
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}
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this.isInitialized = false;
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this.canvas = null;
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this.audioContext = null;
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console.log('[Butterchurn] Destroyed');
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}
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}
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