kv-music/js/audio-context.js
2026-04-23 01:56:11 +03:00

1583 lines
56 KiB
JavaScript

// js/audio-context.js
// Shared Audio Context Manager - handles EQ and provides context for visualizer
// Supports 3-32 parametric EQ bands
import { isIos } from './platform-detection.js';
import { equalizerSettings, monoAudioSettings, binauralDspSettings } from './storage.js';
import { BinauralDSP } from './binaural-dsp.js';
// Generate frequency array for given number of bands using logarithmic spacing
function generateFrequencies(bandCount, minFreq = 20, maxFreq = 20000) {
const frequencies = [];
const safeMin = Math.max(10, minFreq);
const safeMax = Math.min(96000, maxFreq);
if (bandCount <= 1) {
// Single band: use geometric mean of range
frequencies.push(Math.round(Math.sqrt(safeMin * safeMax)));
return frequencies;
}
for (let i = 0; i < bandCount; i++) {
// Logarithmic interpolation
const t = i / (bandCount - 1);
const freq = safeMin * Math.pow(safeMax / safeMin, t);
frequencies.push(Math.round(freq));
}
return frequencies;
}
// Generate frequency labels for display
function generateFrequencyLabels(frequencies) {
return frequencies.map((freq) => {
if (freq < 1000) {
return freq.toString();
} else if (freq < 10000) {
return (freq / 1000).toFixed(freq % 1000 === 0 ? 0 : 1) + 'K';
} else {
return (freq / 1000).toFixed(0) + 'K';
}
});
}
// EQ Presets (16-band default)
const EQ_PRESETS_16 = {
flat: { name: 'Flat', gains: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] },
bass_boost: { name: 'Bass Boost', gains: [6, 5, 4.5, 4, 3, 2, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0] },
bass_reducer: { name: 'Bass Reducer', gains: [-6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] },
treble_boost: { name: 'Treble Boost', gains: [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 5.5, 6] },
treble_reducer: { name: 'Treble Reducer', gains: [0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -2, -3, -4, -5, -5.5, -6] },
vocal_boost: { name: 'Vocal Boost', gains: [-2, -1, 0, 0, 1, 2, 3, 4, 4, 3, 2, 1, 0, 0, -1, -2] },
loudness: { name: 'Loudness', gains: [5, 4, 3, 1, 0, -1, -1, 0, 0, 1, 2, 3, 4, 4.5, 4, 3] },
rock: { name: 'Rock', gains: [4, 3.5, 3, 2, -1, -2, -1, 1, 2, 3, 3.5, 4, 4, 3, 2, 1] },
pop: { name: 'Pop', gains: [-1, 0, 1, 2, 3, 3, 2, 1, 0, 1, 2, 2, 2, 2, 1, 0] },
classical: { name: 'Classical', gains: [3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 3, 2] },
jazz: { name: 'Jazz', gains: [3, 2, 1, 1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2] },
electronic: { name: 'Electronic', gains: [4, 3.5, 3, 1, 0, -1, 0, 1, 2, 3, 3, 2, 2, 3, 4, 3.5] },
hip_hop: { name: 'Hip-Hop', gains: [5, 4.5, 4, 3, 1, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2] },
r_and_b: { name: 'R&B', gains: [3, 5, 4, 2, 1, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1] },
acoustic: { name: 'Acoustic', gains: [3, 2, 1, 1, 2, 2, 1, 0, 0, 1, 1, 2, 3, 3, 2, 1] },
podcast: { name: 'Podcast / Speech', gains: [-3, -2, -1, 0, 1, 2, 3, 4, 4, 3, 2, 1, 0, -1, -2, -3] },
};
// Interpolate 16-band preset to target band count
function interpolatePreset(preset16, targetBands) {
if (targetBands === 16) return [...preset16];
const result = [];
for (let i = 0; i < targetBands; i++) {
const sourceIndex = (i / (targetBands - 1)) * (preset16.length - 1);
const indexLow = Math.floor(sourceIndex);
const indexHigh = Math.min(Math.ceil(sourceIndex), preset16.length - 1);
const fraction = sourceIndex - indexLow;
const lowValue = preset16[indexLow] || 0;
const highValue = preset16[indexHigh] || 0;
const interpolated = lowValue + (highValue - lowValue) * fraction;
result.push(Math.round(interpolated * 10) / 10);
}
return result;
}
// Get presets for given band count
function getPresetsForBandCount(bandCount) {
const presets = {};
for (const [key, preset] of Object.entries(EQ_PRESETS_16)) {
presets[key] = {
name: preset.name,
gains: interpolatePreset(preset.gains, bandCount),
};
}
return presets;
}
// Default export for backwards compatibility (16 bands)
const EQ_PRESETS = EQ_PRESETS_16;
class AudioContextManager {
constructor() {
this.audioContext = null;
this.source = null;
this.sources = new Map();
this.analyser = null;
this.filters = [];
this.outputNode = null;
this.volumeNode = null;
this.isInitialized = false;
this.isEQEnabled = false;
this.isMonoAudioEnabled = false;
this.monoMergerNode = null;
this.audio = null;
// M/S (Mid/Side) processing state
this.msEnabled = false;
this.msSplitter = null;
this.msEncoderMidL = null;
this.msEncoderMidR = null;
this.msEncoderSideL = null;
this.msEncoderSideR = null;
this.msMidInput = null;
this.msSideInput = null;
this.midFilters = [];
this.sideFilters = [];
this.midOutputNode = null;
this.sideOutputNode = null;
this.msDecoderMidToL = null;
this.msDecoderSideToL = null;
this.msDecoderMidToR = null;
this.msDecoderSideToR = null;
this.msLMix = null;
this.msRMix = null;
this.msMerger = null;
this.msOutputNode = null;
this.currentVolume = 1.0;
// Band configuration
this.bandCount = equalizerSettings.getBandCount();
this.freqRange = equalizerSettings.getFreqRange();
this.frequencies = generateFrequencies(this.bandCount, this.freqRange.min, this.freqRange.max);
this.currentGains = new Array(this.bandCount).fill(0);
this.currentChannels = new Array(this.bandCount).fill('stereo');
// Binaural DSP state
this.binauralDsp = null;
this.isBinauralEnabled = binauralDspSettings.isEnabled();
// Callbacks for audio graph changes (for visualizers like Butterchurn)
this._graphChangeCallbacks = [];
// --- Graphic EQ (configurable bands, separate chain) ---
this.geqFilters = [];
this.geqPreampNode = null;
this.geqOutputNode = null;
this.isGraphicEQEnabled = equalizerSettings.isGraphicEqEnabled();
this.geqBandCount = equalizerSettings.getGraphicEqBandCount();
this.geqFreqRange = equalizerSettings.getGraphicEqFreqRange();
this.geqFrequencies = generateFrequencies(this.geqBandCount, this.geqFreqRange.min, this.geqFreqRange.max);
this.geqGains = equalizerSettings.getGraphicEqGains(this.geqBandCount);
this.geqPreamp = equalizerSettings.getGraphicEqPreamp();
// Load saved settings
this._loadSettings();
}
/**
* Update band count and reinitialize EQ
*/
setBandCount(count) {
const newCount = Math.max(
equalizerSettings.MIN_BANDS,
Math.min(equalizerSettings.MAX_BANDS, parseInt(count, 10) || 16)
);
if (newCount === this.bandCount) return;
// Save new band count
equalizerSettings.setBandCount(newCount);
// Update configuration
this.bandCount = newCount;
this.frequencies = generateFrequencies(newCount, this.freqRange.min, this.freqRange.max);
// Interpolate current gains to new band count
const newGains = equalizerSettings.interpolateGains(this.currentGains, newCount);
this.currentGains = newGains;
equalizerSettings.setGains(newGains);
// Reinitialize EQ if already initialized
if (this.isInitialized && this.audioContext) {
this._destroyMSFilters();
this._destroyEQ();
this._createEQ();
if (this.msEnabled) this._createMSFilters();
this._connectGraph();
}
// Dispatch event for UI update
window.dispatchEvent(
new CustomEvent('equalizer-band-count-changed', {
detail: { bandCount: newCount, frequencies: this.frequencies },
})
);
}
/**
* Update frequency range and reinitialize EQ
*/
setFreqRange(minFreq, maxFreq) {
const newMin = Math.max(10, Math.min(96000, parseInt(minFreq, 10) || 20));
const newMax = Math.max(10, Math.min(96000, parseInt(maxFreq, 10) || 20000));
if (newMin >= newMax) {
console.warn('[AudioContext] Invalid frequency range: min must be less than max');
return false;
}
if (newMin === this.freqRange.min && newMax === this.freqRange.max) return true;
// Save new frequency range
equalizerSettings.setFreqRange(newMin, newMax);
// Update configuration
this.freqRange = { min: newMin, max: newMax };
this.frequencies = generateFrequencies(this.bandCount, newMin, newMax);
// Reinitialize EQ if already initialized
if (this.isInitialized && this.audioContext) {
this._destroyMSFilters();
this._destroyEQ();
this._createEQ();
if (this.msEnabled) this._createMSFilters();
this._connectGraph();
}
// Dispatch event for UI update
window.dispatchEvent(
new CustomEvent('equalizer-freq-range-changed', {
detail: { min: newMin, max: newMax, frequencies: this.frequencies },
})
);
return true;
}
/**
* Destroy EQ filters
*/
_destroyEQ() {
if (this.filters) {
this.filters.forEach((filter) => {
try {
filter.disconnect();
} catch {
/* ignore */
}
});
}
this.filters = [];
// Destroy preamp node
if (this.preampNode) {
try {
this.preampNode.disconnect();
} catch {
/* ignore */
}
this.preampNode = null;
}
}
/**
* Create M/S matrix nodes (encoder, decoder, merger).
* These are cheap static nodes created once in init().
*/
_createMSNodes() {
if (!this.audioContext) return;
this.msSplitter = this.audioContext.createChannelSplitter(2);
// Encoder: L/R → M/S
this.msEncoderMidL = this.audioContext.createGain();
this.msEncoderMidL.gain.value = 0.5;
this.msEncoderMidR = this.audioContext.createGain();
this.msEncoderMidR.gain.value = 0.5;
this.msEncoderSideL = this.audioContext.createGain();
this.msEncoderSideL.gain.value = 0.5;
this.msEncoderSideR = this.audioContext.createGain();
this.msEncoderSideR.gain.value = -0.5;
// Mono mixing points for M and S signals
this.msMidInput = this.audioContext.createGain();
this.msMidInput.channelCount = 1;
this.msMidInput.channelCountMode = 'explicit';
this.msSideInput = this.audioContext.createGain();
this.msSideInput.channelCount = 1;
this.msSideInput.channelCountMode = 'explicit';
// Chain output nodes
this.midOutputNode = this.audioContext.createGain();
this.sideOutputNode = this.audioContext.createGain();
// Decoder: M/S → L/R
this.msDecoderMidToL = this.audioContext.createGain();
this.msDecoderMidToL.gain.value = 1.0;
this.msDecoderSideToL = this.audioContext.createGain();
this.msDecoderSideToL.gain.value = 1.0;
this.msDecoderMidToR = this.audioContext.createGain();
this.msDecoderMidToR.gain.value = 1.0;
this.msDecoderSideToR = this.audioContext.createGain();
this.msDecoderSideToR.gain.value = -1.0;
// L/R recombination points (mono)
this.msLMix = this.audioContext.createGain();
this.msLMix.channelCount = 1;
this.msLMix.channelCountMode = 'explicit';
this.msRMix = this.audioContext.createGain();
this.msRMix.channelCount = 1;
this.msRMix.channelCountMode = 'explicit';
this.msMerger = this.audioContext.createChannelMerger(2);
this.msOutputNode = this.audioContext.createGain();
}
/**
* Create parallel M/S filter chains based on current band settings.
* Mid filters process the center image, Side filters process stereo width.
*/
_createMSFilters() {
if (!this.audioContext) return;
this.midFilters = this.frequencies.map((freq, i) => {
const type = (this.currentTypes && this.currentTypes[i]) || 'peaking';
const q = this.currentQs && this.currentQs[i] > 0 ? this.currentQs[i] : this._calculateQ(i);
const ch = (this.currentChannels && this.currentChannels[i]) || 'stereo';
const gain = ch === 'side' ? 0 : this.currentGains[i] || 0;
const filter = this.audioContext.createBiquadFilter();
filter.type = type;
filter.frequency.value = freq;
filter.Q.value = q;
filter.gain.value = gain;
return filter;
});
this.sideFilters = this.frequencies.map((freq, i) => {
const type = (this.currentTypes && this.currentTypes[i]) || 'peaking';
const q = this.currentQs && this.currentQs[i] > 0 ? this.currentQs[i] : this._calculateQ(i);
const ch = (this.currentChannels && this.currentChannels[i]) || 'stereo';
const gain = ch === 'mid' ? 0 : this.currentGains[i] || 0;
const filter = this.audioContext.createBiquadFilter();
filter.type = type;
filter.frequency.value = freq;
filter.Q.value = q;
filter.gain.value = gain;
return filter;
});
}
/**
* Destroy M/S parallel filter chains
*/
_destroyMSFilters() {
const sd = (node) => {
try {
node?.disconnect();
} catch {
/* */
}
};
this.midFilters.forEach(sd);
this.sideFilters.forEach(sd);
this.midFilters = [];
this.sideFilters = [];
}
/**
* Update an existing filter chain in place.
* @param {Array} chain - Filter array to update (this.filters, this.midFilters, or this.sideFilters)
* @param {Array} freqs - New frequencies
* @param {Array} types - New filter types
* @param {Array} qs - New Q values
* @param {Array} gains - New gain values
* @param {number} now - Current audio context time
*/
_updateFilterChain(chain, freqs, types, qs, gains, now) {
chain.forEach((filter, i) => {
const type = types[i] || 'peaking';
const q = qs[i] > 0 ? qs[i] : this._calculateQ(i);
const gain = gains[i];
filter.type = type;
filter.frequency.setTargetAtTime(freqs[i], now, 0.005);
filter.gain.setTargetAtTime(gain, now, 0.005);
filter.Q.setTargetAtTime(q, now, 0.005);
});
}
/**
* Create EQ filters
*/
_createEQ() {
if (!this.audioContext) return;
// Create preamp node
if (!this.preampNode) {
this.preampNode = this.audioContext.createGain();
}
// Set preamp gain
const preampValue = this.preamp || 0;
const gainValue = Math.pow(10, preampValue / 20);
this.preampNode.gain.value = gainValue;
// Create filters for each frequency band
this.filters = this.frequencies.map((freq, index) => {
const type = (this.currentTypes && this.currentTypes[index]) || 'peaking';
const q = this.currentQs && this.currentQs[index] > 0 ? this.currentQs[index] : this._calculateQ(index);
const gain = this.currentGains[index] || 0;
const filter = this.audioContext.createBiquadFilter();
filter.type = type;
filter.frequency.value = freq;
filter.Q.value = q;
filter.gain.value = gain;
return filter;
});
// Create volume node if not exists
if (!this.volumeNode) {
this.volumeNode = this.audioContext.createGain();
}
}
/**
* Calculate Q factor for each band
*/
_calculateQ(_index) {
// Scale Q based on band count for consistent sound
const baseQ = 2.5;
const scalingFactor = Math.sqrt(16 / this.bandCount);
return baseQ * scalingFactor;
}
/**
* Register a callback to be called when audio graph is reconnected
* @param {Function} callback - Function to call when graph changes
* @returns {Function} - Unregister function
*/
onGraphChange(callback) {
this._graphChangeCallbacks.push(callback);
return () => {
const index = this._graphChangeCallbacks.indexOf(callback);
if (index > -1) {
this._graphChangeCallbacks.splice(index, 1);
}
};
}
/**
* Notify all registered callbacks that graph has changed
*/
_notifyGraphChange() {
this._graphChangeCallbacks.forEach((callback) => {
try {
callback(this.source);
} catch (e) {
console.warn('[AudioContext] Graph change callback failed:', e);
}
});
}
/**
* Initialize the audio context and connect to the audio element
* This should be called when audio starts playing
*/
init(audioElement) {
if (this.isInitialized) return;
if (!audioElement) return;
this.audio = audioElement;
try {
const AudioContext = window.AudioContext || window.webkitAudioContext;
try {
this.audioContext = new AudioContext({ latencyHint: 'playback' });
console.log(`[AudioContext] Created: ${this.audioContext.sampleRate}Hz`);
} catch {
this.audioContext = new AudioContext();
}
if (true) {
if (!this.sources.has(audioElement)) {
const src = this.audioContext.createMediaElementSource(audioElement);
this.sources.set(audioElement, src);
}
this.source = this.sources.get(audioElement);
try {
this.audioContext.destination.channelCount = Math.min(
this.audioContext.destination.maxChannelCount,
8
);
this.audioContext.destination.channelCountMode = 'explicit';
this.audioContext.destination.channelInterpretation = 'discrete';
} catch {
// Some browsers may not support changing destination channel count
}
this.binauralDsp = new BinauralDSP(this.audioContext);
void this._loadBinauralSettings();
}
this.analyser = this.audioContext.createAnalyser();
this.analyser.fftSize = 1024;
this.analyser.smoothingTimeConstant = 0.7;
this._createEQ();
this._createGraphicEQ();
this._createMSNodes();
if (this.msEnabled) {
this._createMSFilters();
}
this.outputNode = this.audioContext.createGain();
this.outputNode.gain.value = 1;
this.volumeNode = this.audioContext.createGain();
this.volumeNode.gain.value = this.currentVolume;
this.monoMergerNode = this.audioContext.createChannelMerger(2);
this._connectGraph();
// Auto-recover from unexpected suspensions (e.g. background throttling)
this.audioContext.addEventListener('statechange', () => {
if (this.audioContext.state === 'interrupted' || this.audioContext.state === 'suspended') {
console.log(`[AudioContext] State changed to ${this.audioContext.state}, attempting resume`);
setTimeout(() => {
if (this.audioContext && this.audioContext.state !== 'running' && (this.source || true)) {
this.audioContext.resume().catch((e) => {
console.warn('[AudioContext] Auto-resume failed:', e);
});
}
}, 100);
}
});
this.isInitialized = true;
} catch (e) {
console.warn('[AudioContext] Init failed:', e);
}
}
changeSource(audioElement) {
if (!this.audioContext) {
this.init(audioElement);
return;
}
if (this.audio === audioElement) return;
if (true) {
try {
if (this.source) {
try {
this.source.disconnect();
} catch {
// node may already be disconnected
}
}
this.audio = audioElement;
if (!this.sources.has(audioElement)) {
this.sources.set(audioElement, this.audioContext.createMediaElementSource(audioElement));
}
this.source = this.sources.get(audioElement);
if (this.isInitialized) {
this._connectGraph();
}
} catch (e) {
console.warn('changeSource failed:', e);
}
} else {
this.audio = audioElement;
}
}
/**
* Connect the audio graph based on EQ and mono audio state.
* Uses connect-before-disconnect ordering to avoid audio dropouts:
* the new chain is wired up first, then the old connections are torn down.
*/
_connectGraph() {
if (!this.isInitialized || !this.source || !this.audioContext) return;
if (this.geqFilters.length === 0 && this.isGraphicEQEnabled) {
this._createGraphicEQ();
}
const connectTail = (lastNode) => {
if (this.isGraphicEQEnabled && this.geqFilters.length > 0) {
lastNode.connect(this.geqPreampNode);
this.geqPreampNode.connect(this.geqFilters[0]);
for (let i = 0; i < this.geqFilters.length - 1; i++) {
this.geqFilters[i].connect(this.geqFilters[i + 1]);
}
this.geqFilters[this.geqFilters.length - 1].connect(this.geqOutputNode);
this.geqOutputNode.connect(this.analyser);
} else {
lastNode.connect(this.analyser);
}
this.analyser.connect(this.volumeNode);
this.volumeNode.connect(this.audioContext.destination);
};
try {
if (this.isMonoAudioEnabled && this.monoMergerNode && !this.monoGainNode) {
this.monoGainNode = this.audioContext.createGain();
this.monoGainNode.gain.value = 0.5;
}
const safeDisconnect = (node) => {
try {
node?.disconnect();
} catch {}
};
safeDisconnect(this.source);
safeDisconnect(this.monoGainNode);
safeDisconnect(this.monoMergerNode);
if (this.binauralDsp) {
const { input, output } = this.binauralDsp.getNodes();
safeDisconnect(input);
safeDisconnect(output);
}
safeDisconnect(this.preampNode);
this.filters.forEach(safeDisconnect);
safeDisconnect(this.outputNode);
safeDisconnect(this.msSplitter);
safeDisconnect(this.msEncoderMidL);
safeDisconnect(this.msEncoderMidR);
safeDisconnect(this.msEncoderSideL);
safeDisconnect(this.msEncoderSideR);
safeDisconnect(this.msMidInput);
safeDisconnect(this.msSideInput);
this.midFilters.forEach(safeDisconnect);
this.sideFilters.forEach(safeDisconnect);
safeDisconnect(this.midOutputNode);
safeDisconnect(this.sideOutputNode);
safeDisconnect(this.msDecoderMidToL);
safeDisconnect(this.msDecoderSideToL);
safeDisconnect(this.msDecoderMidToR);
safeDisconnect(this.msDecoderSideToR);
safeDisconnect(this.msLMix);
safeDisconnect(this.msRMix);
safeDisconnect(this.msMerger);
safeDisconnect(this.msOutputNode);
safeDisconnect(this.geqPreampNode);
this.geqFilters.forEach(safeDisconnect);
safeDisconnect(this.geqOutputNode);
safeDisconnect(this.analyser);
safeDisconnect(this.volumeNode);
let lastNode = this.source;
if (this.isMonoAudioEnabled && this.monoMergerNode) {
this.source.connect(this.monoGainNode);
this.monoGainNode.connect(this.monoMergerNode, 0, 0);
this.monoGainNode.connect(this.monoMergerNode, 0, 1);
lastNode = this.monoMergerNode;
}
if (this.isBinauralEnabled && this.binauralDsp) {
const { input, output } = this.binauralDsp.getNodes();
lastNode.connect(input);
this.binauralDsp.reconnect();
lastNode = output;
}
if (this.isEQEnabled && this.filters.length > 0) {
const useMS = this.msEnabled && this.midFilters.length > 0 && this.sideFilters.length > 0;
if (this.preampNode) {
lastNode.connect(this.preampNode);
lastNode = this.preampNode;
}
if (useMS) {
lastNode.connect(this.msSplitter);
this.msSplitter.connect(this.msEncoderMidL, 0);
this.msSplitter.connect(this.msEncoderMidR, 1);
this.msEncoderMidL.connect(this.msMidInput);
this.msEncoderMidR.connect(this.msMidInput);
this.msSplitter.connect(this.msEncoderSideL, 0);
this.msSplitter.connect(this.msEncoderSideR, 1);
this.msEncoderSideL.connect(this.msSideInput);
this.msEncoderSideR.connect(this.msSideInput);
this.msMidInput.connect(this.midFilters[0]);
for (let i = 0; i < this.midFilters.length - 1; i++) {
this.midFilters[i].connect(this.midFilters[i + 1]);
}
this.midFilters[this.midFilters.length - 1].connect(this.midOutputNode);
this.msSideInput.connect(this.sideFilters[0]);
for (let i = 0; i < this.sideFilters.length - 1; i++) {
this.sideFilters[i].connect(this.sideFilters[i + 1]);
}
this.sideFilters[this.sideFilters.length - 1].connect(this.sideOutputNode);
this.midOutputNode.connect(this.msDecoderMidToL);
this.sideOutputNode.connect(this.msDecoderSideToL);
this.msDecoderMidToL.connect(this.msLMix);
this.msDecoderSideToL.connect(this.msLMix);
this.midOutputNode.connect(this.msDecoderMidToR);
this.sideOutputNode.connect(this.msDecoderSideToR);
this.msDecoderMidToR.connect(this.msRMix);
this.msDecoderSideToR.connect(this.msRMix);
this.msLMix.connect(this.msMerger, 0, 0);
this.msRMix.connect(this.msMerger, 0, 1);
this.msMerger.connect(this.msOutputNode);
connectTail(this.msOutputNode);
} else {
lastNode.connect(this.filters[0]);
for (let i = 0; i < this.filters.length - 1; i++) {
this.filters[i].connect(this.filters[i + 1]);
}
this.filters[this.filters.length - 1].connect(this.outputNode);
connectTail(this.outputNode);
}
} else {
connectTail(lastNode);
}
this._notifyGraphChange();
} catch (e) {
console.warn('[AudioContext] Failed to connect graph:', e);
try {
this.source.connect(this.audioContext.destination);
} catch {}
}
}
/**
* Resume audio context (required after user interaction)
* @returns {Promise<boolean>} - Returns true if context is running
*/
async resume() {
if (!this.audioContext) return false;
console.log('[AudioContext] Current state:', this.audioContext.state);
if (this.audioContext.state === 'suspended') {
try {
await this.audioContext.resume();
console.log('[AudioContext] Resumed successfully, state:', this.audioContext.state);
} catch (e) {
console.warn('[AudioContext] Failed to resume:', e);
}
}
// Ensure graph is connected after resuming (iOS may disconnect when suspended)
if (this.isInitialized && this.audioContext.state === 'running') {
this._connectGraph();
}
return this.audioContext.state === 'running';
}
/**
* Get the analyser node for the visualizer
*/
getAnalyser() {
return this.analyser;
}
/**
* Get the audio context
*/
getAudioContext() {
return this.audioContext;
}
/**
* Get the source node for visualizers
*/
getSourceNode() {
return this.source;
}
/**
* Check if initialized and active
*/
isReady() {
return this.isInitialized && this.audioContext !== null;
}
/**
* Set the volume level (0.0 to 1.0)
* @param {number} value - Volume level
*/
setVolume(value) {
this.currentVolume = Math.max(0, Math.min(1, value));
if (this.volumeNode && this.audioContext) {
const now = this.audioContext.currentTime;
this.volumeNode.gain.setTargetAtTime(this.currentVolume, now, 0.01);
window.dispatchEvent(new CustomEvent('volume-change'));
}
}
/**
* Toggle EQ on/off
*/
toggleEQ(enabled) {
this.isEQEnabled = enabled;
equalizerSettings.setEnabled(enabled);
if (this.isInitialized) {
this._connectGraph();
}
return this.isEQEnabled;
}
/**
* Check if EQ is active
*/
isEQActive() {
return this.isInitialized && this.isEQEnabled;
}
/**
* Toggle mono audio on/off
*/
toggleMonoAudio(enabled) {
this.isMonoAudioEnabled = enabled;
monoAudioSettings.setEnabled(enabled);
if (this.isInitialized) {
this._connectGraph();
}
return this.isMonoAudioEnabled;
}
/**
* Check if mono audio is active
*/
isMonoAudioActive() {
return this.isInitialized && this.isMonoAudioEnabled;
}
// ==========================================
// Binaural DSP controls
// ==========================================
/**
* Toggle binaural DSP on/off
*/
async toggleBinaural(enabled) {
this.isBinauralEnabled = enabled;
binauralDspSettings.setEnabled(enabled);
if (this.binauralDsp) {
await this.binauralDsp.setEnabled(enabled);
}
if (this.isInitialized) {
this._connectGraph();
}
return this.isBinauralEnabled;
}
/**
* Check if binaural DSP is active
*/
isBinauralActive() {
return this.isInitialized && this.isBinauralEnabled;
}
/**
* Set crossfeed enabled state
*/
async setBinauralCrossfeedEnabled(enabled) {
binauralDspSettings.setCrossfeedEnabled(enabled);
if (this.binauralDsp) {
await this.binauralDsp.setCrossfeedEnabled(enabled);
if (this.isInitialized) this._connectGraph();
}
}
/**
* Set crossfeed level
* @param {'low'|'medium'|'high'} level
*/
setBinauralCrossfeedLevel(level) {
binauralDspSettings.setCrossfeedLevel(level);
if (this.binauralDsp) {
this.binauralDsp.setCrossfeedLevel(level);
}
}
/**
* Set HRTF preset
* @param {'intimate'|'studio'|'wide'} preset
*/
async setBinauralHrtfPreset(preset) {
binauralDspSettings.setHrtfPreset(preset);
if (this.binauralDsp) {
await this.binauralDsp.setHrtfPreset(preset);
}
}
/**
* Set stereo widening enabled state
*/
async setBinauralWideningEnabled(enabled) {
binauralDspSettings.setWideningEnabled(enabled);
if (this.binauralDsp) {
await this.binauralDsp.setWideningEnabled(enabled);
if (this.isInitialized) this._connectGraph();
}
}
/**
* Set stereo widening amount
* @param {number} amount - 0.0 to 2.0 (1.0 = neutral)
*/
setBinauralWidening(amount) {
binauralDspSettings.setWideningAmount(amount);
if (this.binauralDsp) {
this.binauralDsp.setWideningAmount(amount);
}
}
/**
* Notify binaural DSP of channel count change (for multichannel detection)
* @param {number} channelCount
*/
async notifyBinauralChannelCount(channelCount) {
if (this.binauralDsp && this.isBinauralEnabled) {
await this.binauralDsp.detectAndConfigure(channelCount);
if (this.isInitialized) this._connectGraph();
}
}
/**
* Get binaural DSP status
*/
getBinauralStatus() {
return this.binauralDsp ? this.binauralDsp.getStatus() : null;
}
/**
* Load binaural settings from storage and apply to DSP
*/
async _loadBinauralSettings() {
if (!this.binauralDsp) return;
this.isBinauralEnabled = binauralDspSettings.isEnabled();
this.binauralDsp.crossfeedEnabled = binauralDspSettings.getCrossfeedEnabled();
this.binauralDsp.crossfeedLevel = binauralDspSettings.getCrossfeedLevel();
this.binauralDsp.hrtfPreset = binauralDspSettings.getHrtfPreset();
this.binauralDsp.wideningEnabled = binauralDspSettings.getWideningEnabled();
this.binauralDsp.wideningAmount = binauralDspSettings.getWideningAmount();
if (this.isBinauralEnabled) {
await this.binauralDsp.setEnabled(true);
}
}
/**
* Get current gain range
*/
getRange() {
return equalizerSettings.getRange();
}
/**
* Calculate biquad filter magnitude response in dB at a given frequency
*/
_biquadResponseDb(f, band, sr) {
if (!band.enabled || !band.type) return 0;
const w = (2 * Math.PI * band.freq) / sr;
const p = (2 * Math.PI * f) / sr;
const s = Math.sin(w) / (2 * band.q);
const A = Math.pow(10, band.gain / 40);
const c = Math.cos(w);
let b0, b1, b2, a0, a1, a2;
const t = band.type[0];
if (t === 'p') {
b0 = 1 + s * A;
b1 = -2 * c;
b2 = 1 - s * A;
a0 = 1 + s / A;
a1 = -2 * c;
a2 = 1 - s / A;
} else if (t === 'l') {
const sq = 2 * Math.sqrt(A) * s;
b0 = A * (A + 1 - (A - 1) * c + sq);
b1 = 2 * A * (A - 1 - (A + 1) * c);
b2 = A * (A + 1 - (A - 1) * c - sq);
a0 = A + 1 + (A - 1) * c + sq;
a1 = -2 * (A - 1 + (A + 1) * c);
a2 = A + 1 + (A - 1) * c - sq;
} else if (t === 'h') {
const sq = 2 * Math.sqrt(A) * s;
b0 = A * (A + 1 + (A - 1) * c + sq);
b1 = -2 * A * (A - 1 + (A + 1) * c);
b2 = A * (A + 1 + (A - 1) * c - sq);
a0 = A + 1 - (A - 1) * c + sq;
a1 = 2 * (A - 1 - (A + 1) * c);
a2 = A + 1 - (A - 1) * c - sq;
} else {
return 0;
}
const _a0 = 1 / a0;
const b0n = b0 * _a0,
b1n = b1 * _a0,
b2n = b2 * _a0;
const a1n = a1 * _a0,
a2n = a2 * _a0;
const cp = Math.cos(p),
c2p = Math.cos(2 * p);
const n = b0n * b0n + b1n * b1n + b2n * b2n + 2 * (b0n * b1n + b1n * b2n) * cp + 2 * b0n * b2n * c2p;
const d = 1 + a1n * a1n + a2n * a2n + 2 * (a1n + a1n * a2n) * cp + 2 * a2n * c2p;
return 10 * Math.log10(n / d);
}
/**
* Clamp gain to valid range
*/
_clampGain(gainDb) {
const range = this.getRange();
return Math.max(range.min, Math.min(range.max, gainDb));
}
/**
* Set gain for a specific band
*/
setBandGain(bandIndex, gainDb) {
if (bandIndex < 0 || bandIndex >= this.bandCount) return;
const clampedGain = this._clampGain(gainDb);
this.currentGains[bandIndex] = clampedGain;
if (this.filters[bandIndex] && this.audioContext) {
const now = this.audioContext.currentTime;
this.filters[bandIndex].gain.setTargetAtTime(clampedGain, now, 0.01);
}
equalizerSettings.setGains(this.currentGains);
}
/**
* Set all band gains at once
*/
setAllGains(gains) {
if (!Array.isArray(gains)) return;
// Ensure gains array matches current band count
let adjustedGains = gains;
if (gains.length !== this.bandCount) {
adjustedGains = equalizerSettings.interpolateGains(gains, this.bandCount);
}
const now = this.audioContext?.currentTime || 0;
adjustedGains.forEach((gain, index) => {
const clampedGain = this._clampGain(gain);
this.currentGains[index] = clampedGain;
if (this.filters[index]) {
this.filters[index].gain.setTargetAtTime(clampedGain, now, 0.01);
}
});
equalizerSettings.setGains(this.currentGains);
}
/**
* Apply a preset
*/
applyPreset(presetKey) {
const presets = getPresetsForBandCount(this.bandCount);
const preset = presets[presetKey];
if (!preset) return;
this.setAllGains(preset.gains);
equalizerSettings.setPreset(presetKey);
}
/**
* Reset all bands to flat
*/
reset() {
this.setAllGains(new Array(this.bandCount).fill(0));
equalizerSettings.setPreset('flat');
}
/**
* Get current gains
*/
getGains() {
return [...this.currentGains];
}
/**
* Get current band count
*/
getBandCount() {
return this.bandCount;
}
/**
* Load settings from storage
*/
_loadSettings() {
this.isEQEnabled = equalizerSettings.isEnabled();
this.bandCount = equalizerSettings.getBandCount();
this.freqRange = equalizerSettings.getFreqRange();
const customFreqs = equalizerSettings.getCustomFrequencies(this.bandCount);
this.frequencies = customFreqs || generateFrequencies(this.bandCount, this.freqRange.min, this.freqRange.max);
this.currentGains = equalizerSettings.getGains(this.bandCount);
this.currentTypes = equalizerSettings.getBandTypes(this.bandCount);
this.currentQs = equalizerSettings.getBandQs(this.bandCount);
this.currentChannels = equalizerSettings.getBandChannels(this.bandCount);
this.msEnabled = this.currentChannels.some((ch) => ch === 'mid' || ch === 'side');
this.isMonoAudioEnabled = monoAudioSettings.isEnabled();
this.preamp = equalizerSettings.getPreamp();
this.isBinauralEnabled = binauralDspSettings.isEnabled();
}
/**
* Set preamp value in dB
* @param {number} db - Preamp value in dB (-20 to +20)
*/
setPreamp(db) {
const clampedDb = Math.max(-20, Math.min(20, parseFloat(db) || 0));
this.preamp = clampedDb;
equalizerSettings.setPreamp(clampedDb);
// Update preamp node if it exists
if (this.preampNode && this.audioContext) {
const gainValue = Math.pow(10, clampedDb / 20);
const now = this.audioContext.currentTime;
this.preampNode.gain.setTargetAtTime(gainValue, now, 0.01);
}
}
/**
* Get current preamp value
* @returns {number} Current preamp value in dB
*/
getPreamp() {
return this.preamp || 0;
}
/**
* Apply AutoEQ-generated bands to the equalizer
* Unlike regular presets, AutoEQ bands have specific frequencies, gains, and Q values
* @param {Array<{id: number, type: string, freq: number, gain: number, q: number, enabled: boolean}>} bands
* @returns {string} Exported text representation of the applied EQ
*/
applyAutoEQBands(bands, skipPreamp = false) {
if (!bands || bands.length === 0) return '';
const enabledBands = bands.filter((b) => b.enabled);
if (enabledBands.length === 0) return '';
const count = Math.max(equalizerSettings.MIN_BANDS, Math.min(equalizerSettings.MAX_BANDS, enabledBands.length));
// Calculate preamp: negative of cumulative peak gain across all bands to prevent clipping
let cumulativePeak = 0;
if (!skipPreamp) {
const sr = this.audioContext?.sampleRate ?? 48000;
// Sweep log-spaced frequencies (24 points/octave from 20-20kHz) to catch narrow peaks
for (let f = 20; f <= 20000; f *= Math.pow(2, 1 / 24)) {
let sum = 0;
for (const b of enabledBands) {
sum += this._biquadResponseDb(f, b, sr);
}
if (sum > cumulativePeak) cumulativePeak = sum;
}
}
const preamp = skipPreamp
? equalizerSettings.getPreamp()
: cumulativePeak > 0
? -Math.round(cumulativePeak * 10) / 10
: 0;
// Sort bands by frequency so index order is deterministic
const sortedBands = [...enabledBands].sort((a, b) => a.freq - b.freq);
// Build normalized band descriptor arrays, pad if fewer enabled bands than minimum
const maxFreq = (this.audioContext?.sampleRate ?? 48000) / 2 - 1;
const slicedBands = sortedBands.slice(0, count);
const newFrequencies = slicedBands.map((b) => Math.round(Math.min(b.freq, maxFreq)));
const newTypes = slicedBands.map((b) => b.type || 'peaking');
const newQs = slicedBands.map((b) => b.q);
const newGains = slicedBands.map((b) => this._clampGain(b.gain));
const newChannels = slicedBands.map((b) => b.channel || 'stereo');
while (newFrequencies.length < count) {
const lastFreq = newFrequencies[newFrequencies.length - 1] || 1000;
newFrequencies.push(Math.round(Math.min(lastFreq * 2, maxFreq)));
newTypes.push('peaking');
newQs.push(1.0);
newGains.push(0);
newChannels.push('stereo');
}
// Update band count via class setter to trigger equalizer-band-count-changed event
if (count !== this.bandCount) {
this.setBandCount(count);
}
// Override frequencies, types, Qs, and channels with band-specific values
this.frequencies = newFrequencies;
this.currentTypes = newTypes;
this.currentQs = newQs;
this.currentGains = newGains;
this.currentChannels = newChannels;
// Determine if M/S processing is needed
const needsMS = newChannels.some((ch) => ch === 'mid' || ch === 'side');
const msChanged = needsMS !== this.msEnabled;
this.msEnabled = needsMS;
if (this.isInitialized && this.audioContext) {
const needsRebuild =
msChanged || this.filters.length !== count || (needsMS && this.midFilters.length !== count);
if (needsRebuild) {
// M/S state changed or band count changed - full rebuild
this._destroyMSFilters();
this._destroyEQ();
this._createEQ();
if (needsMS) {
this._createMSFilters();
}
this._connectGraph();
} else if (needsMS) {
// M/S active - update both parallel chains in-place
const now = this.audioContext.currentTime;
// Update main filters (not connected in M/S mode, kept in sync for stereo fallback)
this._updateFilterChain(this.filters, newFrequencies, newTypes, newQs, newGains, now);
// Update mid filters (gain = 0 for side-only bands)
const midGains = newGains.map((g, i) => (newChannels[i] === 'side' ? 0 : g));
this._updateFilterChain(this.midFilters, newFrequencies, newTypes, newQs, midGains, now);
// Update side filters (gain = 0 for mid-only bands)
const sideGains = newGains.map((g, i) => (newChannels[i] === 'mid' ? 0 : g));
this._updateFilterChain(this.sideFilters, newFrequencies, newTypes, newQs, sideGains, now);
} else if (this.filters.length === count) {
// Normal stereo - update in-place
const now = this.audioContext.currentTime;
this._updateFilterChain(this.filters, newFrequencies, newTypes, newQs, newGains, now);
} else {
// Band count changed - must rebuild
this._destroyMSFilters();
this._destroyEQ();
this._createEQ();
if (this.msEnabled) this._createMSFilters();
this._connectGraph();
}
}
// Apply preamp (skip if caller manages preamp externally)
if (!skipPreamp) {
this.setPreamp(preamp);
}
// Persist normalized band descriptors to settings store
equalizerSettings.setCustomFrequencies(this.frequencies);
equalizerSettings.setGains(this.currentGains);
equalizerSettings.setBandTypes(this.currentTypes);
equalizerSettings.setBandQs(this.currentQs);
equalizerSettings.setBandChannels(this.currentChannels);
// Generate export text using the actual applied preamp value
const lines = [`Preamp: ${this.preamp.toFixed(1)} dB`];
sortedBands.forEach((band, index) => {
if (index >= count) return;
const filterType = band.type === 'lowshelf' ? 'LSC' : band.type === 'highshelf' ? 'HSC' : 'PK';
lines.push(
`Filter ${index + 1}: ON ${filterType} Fc ${newFrequencies[index]} Hz Gain ${newGains[index].toFixed(1)} dB Q ${newQs[index].toFixed(2)}`
);
});
return lines.join('\n');
}
/**
* Export equalizer settings to text format
* @returns {string} Exported settings in text format
*/
exportEQToText() {
const lines = [];
const preampValue = this.getPreamp();
lines.push(`Preamp: ${preampValue.toFixed(1)} dB`);
this.frequencies.forEach((freq, index) => {
const gain = this.currentGains[index] || 0;
const type = (this.currentTypes && this.currentTypes[index]) || 'peaking';
const filterType = type === 'lowshelf' ? 'LSC' : type === 'highshelf' ? 'HSC' : 'PK';
const q = this.currentQs && this.currentQs[index] > 0 ? this.currentQs[index] : this._calculateQ(index);
const filterNum = index + 1;
lines.push(
`Filter ${filterNum}: ON ${filterType} Fc ${freq} Hz Gain ${gain.toFixed(1)} dB Q ${q.toFixed(2)}`
);
});
return lines.join('\n');
}
/**
* Import equalizer settings from text format
* @param {string} text - Text format settings
* @returns {boolean} True if import was successful
*/
importEQFromText(text) {
try {
const lines = text
.split('\n')
.map((line) => line.trim())
.filter((line) => line);
const filters = [];
let preamp = 0;
for (const line of lines) {
// Parse preamp
const preampMatch = line.match(/^Preamp:\s*([+-]?\d+\.?\d*)\s*dB$/i);
if (preampMatch) {
preamp = parseFloat(preampMatch[1]);
continue;
}
// Parse filter lines (handle "Filter:" and "Filter X:" formats)
const filterMatch = line.match(
/^Filter\s*\d*:\s*ON\s+(\w+)\s+Fc\s+(\d+)\s+Hz\s+Gain\s*([+-]?\d+\.?\d*)\s*dB(?:\s+Q\s+(\d+\.?\d*))?/i
);
if (filterMatch) {
const type = filterMatch[1].toUpperCase();
const freq = parseInt(filterMatch[2], 10);
const gain = parseFloat(filterMatch[3]);
const q = filterMatch[4] ? parseFloat(filterMatch[4]) : Math.SQRT1_2;
filters.push({ type, freq, gain, q });
}
}
if (filters.length === 0) {
console.warn('[AudioContext] No valid filters found in import text');
return false;
}
// Apply preamp
this.setPreamp(preamp);
// If different number of bands, adjust
const newCount = Math.max(
equalizerSettings.MIN_BANDS,
Math.min(equalizerSettings.MAX_BANDS, filters.length)
);
if (newCount !== this.bandCount) {
this.setBandCount(newCount);
}
// Apply per-band frequencies, types, Qs, and gains from import
const sliced = filters.slice(0, this.bandCount);
const typeMap = {
PK: 'peaking',
LS: 'lowshelf',
LSC: 'lowshelf',
LSF: 'lowshelf',
HS: 'highshelf',
HSC: 'highshelf',
HSF: 'highshelf',
};
// Pad arrays to bandCount if import has fewer filters than minimum
const padCount = this.bandCount - sliced.length;
const freqs = sliced.map((f) => f.freq);
const types = sliced.map((f) => typeMap[f.type] || 'peaking');
const qs = sliced.map((f) => f.q);
const gains = sliced.map((f) => this._clampGain(f.gain));
if (padCount > 0) {
const lastFreq = freqs[freqs.length - 1] || 1000;
const maxFreq = (this.audioContext?.sampleRate ?? 48000) / 2 - 1;
for (let p = 0; p < padCount; p++) {
const padFreq = Math.min(lastFreq * Math.pow(2, p + 1), maxFreq);
freqs.push(Math.round(padFreq));
types.push('peaking');
qs.push(this._calculateQ(freqs.length - 1));
gains.push(0);
}
}
this.frequencies = freqs;
this.currentTypes = types;
this.currentQs = qs;
this.currentGains = gains;
// Reset M/S channel assignments - imported config has no channel info
this.currentChannels = new Array(this.bandCount).fill('stereo');
this.msEnabled = false;
// Rebuild EQ chain to apply new frequencies, types, and Qs
if (this.isInitialized && this.audioContext) {
this._destroyMSFilters();
this._destroyEQ();
this._createEQ();
if (this.msEnabled) this._createMSFilters();
this._connectGraph();
}
// Persist all band settings including custom frequencies
equalizerSettings.setCustomFrequencies(this.frequencies);
equalizerSettings.setGains(this.currentGains);
equalizerSettings.setBandTypes(this.currentTypes);
equalizerSettings.setBandQs(this.currentQs);
equalizerSettings.setBandChannels(this.currentChannels);
return true;
} catch (e) {
console.warn('[AudioContext] Failed to import EQ settings:', e);
return false;
}
}
// ========================================
// Graphic EQ (16-band, independent chain)
// ========================================
_createGraphicEQ() {
if (!this.audioContext) return;
this.geqPreampNode = this.audioContext.createGain();
const gainValue = Math.pow(10, (this.geqPreamp || 0) / 20);
this.geqPreampNode.gain.value = gainValue;
this.geqOutputNode = this.audioContext.createGain();
this.geqOutputNode.gain.value = 1;
const geqQ = 2.5 * Math.sqrt(16 / this.geqBandCount);
this.geqFilters = this.geqFrequencies.map((freq, i) => {
const filter = this.audioContext.createBiquadFilter();
filter.type = 'peaking';
filter.frequency.value = freq;
filter.Q.value = geqQ;
filter.gain.value = this.geqGains[i] || 0;
return filter;
});
}
_destroyGraphicEQ() {
this.geqFilters.forEach((f) => {
try {
f.disconnect();
} catch {
/* */
}
});
this.geqFilters = [];
if (this.geqPreampNode) {
try {
this.geqPreampNode.disconnect();
} catch {
/* */
}
this.geqPreampNode = null;
}
if (this.geqOutputNode) {
try {
this.geqOutputNode.disconnect();
} catch {
/* */
}
this.geqOutputNode = null;
}
}
toggleGraphicEQ(enabled) {
this.isGraphicEQEnabled = enabled;
equalizerSettings.setGraphicEqEnabled(enabled);
if (this.isInitialized) {
this._connectGraph();
}
}
setGraphicEqBandGain(bandIndex, gainDb) {
if (bandIndex < 0 || bandIndex >= this.geqBandCount) return;
this.geqGains[bandIndex] = Math.max(-30, Math.min(30, gainDb));
if (this.geqFilters[bandIndex] && this.audioContext) {
const now = this.audioContext.currentTime;
this.geqFilters[bandIndex].gain.setTargetAtTime(this.geqGains[bandIndex], now, 0.01);
}
equalizerSettings.setGraphicEqGains([...this.geqGains]);
}
setGraphicEqAllGains(gains) {
if (!Array.isArray(gains)) return;
const now = this.audioContext?.currentTime || 0;
gains.forEach((g, i) => {
if (i >= this.geqBandCount) return;
this.geqGains[i] = Math.max(-30, Math.min(30, g));
if (this.geqFilters[i]) {
this.geqFilters[i].gain.setTargetAtTime(this.geqGains[i], now, 0.01);
}
});
equalizerSettings.setGraphicEqGains([...this.geqGains]);
}
setGraphicEqBandCount(count) {
const newCount = Math.max(3, Math.min(32, parseInt(count, 10) || 16));
if (newCount === this.geqBandCount) return;
const oldGains = this.geqGains;
this.geqBandCount = newCount;
this.geqFrequencies = generateFrequencies(newCount, this.geqFreqRange.min, this.geqFreqRange.max);
this.geqGains = equalizerSettings.interpolateGains(oldGains, newCount);
equalizerSettings.setGraphicEqBandCount(newCount);
equalizerSettings.setGraphicEqGains(this.geqGains);
if (this.isInitialized && this.audioContext) {
this._destroyGraphicEQ();
this._createGraphicEQ();
this._connectGraph();
}
}
setGraphicEqFreqRange(minFreq, maxFreq) {
const newMin = Math.max(10, Math.min(96000, parseInt(minFreq, 10) || 25));
const newMax = Math.max(10, Math.min(96000, parseInt(maxFreq, 10) || 20000));
if (newMin >= newMax) return;
if (newMin === this.geqFreqRange.min && newMax === this.geqFreqRange.max) return;
this.geqFreqRange = { min: newMin, max: newMax };
this.geqFrequencies = generateFrequencies(this.geqBandCount, newMin, newMax);
equalizerSettings.setGraphicEqFreqRange(newMin, newMax);
if (this.isInitialized && this.audioContext) {
this._destroyGraphicEQ();
this._createGraphicEQ();
this._connectGraph();
}
}
getGraphicEqFrequencies() {
return this.geqFrequencies;
}
getGraphicEqBandCount() {
return this.geqBandCount;
}
setGraphicEqPreamp(db) {
this.geqPreamp = Math.max(-20, Math.min(20, parseFloat(db) || 0));
if (this.geqPreampNode && this.audioContext) {
const gainValue = Math.pow(10, this.geqPreamp / 20);
const now = this.audioContext.currentTime;
this.geqPreampNode.gain.setTargetAtTime(gainValue, now, 0.01);
}
equalizerSettings.setGraphicEqPreamp(this.geqPreamp);
}
}
// Export singleton instance
export const audioContextManager = new AudioContextManager();
// Export presets and helper functions for settings UI
export {
EQ_PRESETS,
generateFrequencies,
generateFrequencyLabels,
getPresetsForBandCount,
interpolatePreset,
EQ_PRESETS_16,
};