- Remove stale IIR coefficient JSDoc comment
- Reset M/S channel state on EQ import to prevent stale assignments
- Enforce strictly increasing GEQ frequencies to prevent rounding duplicates
- Guard Q calculation against zero octave spacing (Infinity/NaN)
- Export EQ from stored metadata instead of live BiquadFilterNode state
- Accept .csv in legacy GEQ import file input
- Expose public reconnect() on BinauralDSP instead of calling _connectInternal
- Dispatch binaural-mode-changed on channel count change, not just mode change
- Remove no-op channelCount/channelCountMode on MediaElementAudioSourceNode
- Add void to floating promises (toggleBinaural, notifyBinauralChannelCount, _loadBinauralSettings)
- Wrap binauralDspSettings._setAll in try/catch for QuotaExceededError
- Make generateHRTF synchronous (no awaits, was misleadingly async)
Implement a complete binaural audio processing pipeline that sits before
EQ Studio in the signal chain. Supports multichannel (5.1) HRTF
binauralization for Dolby Atmos and Apple 3D Audio content, with
crossfeed and stereo widening for regular stereo content.
New modules:
- hrtf-generator.js: Procedural HRTF impulse response synthesis using
Woodworth head model (ITD, ILD, head shadow, pinna coloring)
- binaural-dsp.js: BinauralDSP engine with multichannel splitter,
per-channel ConvolverNode HRTF rendering, Bauer-style crossfeed
(low/medium/high), and M/S stereo widener
Integration:
- Audio graph: binaural block inserted before preamp/EQ, multichannel
passthrough via MediaElementSource channelCount=6
- Storage: binauralDspSettings with full persistence (JSON in localStorage)
- UI: toggle + sub-controls (crossfeed level, HRTF preset, width slider)
placed before EQ Studio in settings
- Player: auto-enables binaural DSP when Atmos content detected,
shows binaural badge on Atmos tracks
- Add per-band M/S processing with full encoder/decoder matrix in Web Audio API
- Right-click context menu on EQ nodes for filter type and channel switching
- Right-click empty graph space to add nodes
- Remove nearest-node snap-click interaction
- Replace IIR shelf filters with native BiquadFilter for glitch-free updates
- Add 6 M/S showcase presets with research-informed mastering values
- Add 5 shelf-based stereo presets (Warm, Bright, Hi-Fi, Dark, Radio Ready)
- Standard presets now reset all bands to stereo/peaking
- Graph contrast fix for light themes using color-mix()
- Colored help button and rewritten how-to documentation
- Default graph zoom changed to ±16 dB
- Pad band arrays when import/AutoEQ has fewer filters than MIN_BANDS
- Early return in applyAutoEQBands for zero enabled bands
- Persist interpolated gains before audio rebuild on band count change
- Derive export Q from actual octave spacing between adjacent bands
- Validate inputs in all GEQ storage setters
- Add Bands/Min Hz/Max Hz controls to legacy EQ section
- Dynamic frequency generation with log spacing and auto-scaling Q
- Import/export handles variable band counts, Q optional for shelves
- Custom presets interpolate across different band counts
- Update legacy EQ tutorial for new controls
Replace usages of parseFloat(... ) || default and parseInt(... ) || default with explicit parse + isNaN checks to avoid treating valid numeric zeros as falsy. Changes in js/settings.js and js/storage.js update parsing for replayGain preamp, playback speed, scrobble percentage, equalizer band count, and font size so only NaN triggers the fallback value and valid 0 values are preserved.
Android:
- Fix stale wake lock detection by checking isHeld() before reacquiring
- Wrap startForegroundService in try-catch to handle launch exceptions
- Add START/STOP intent actions to prevent stop/start race condition
HTML/Accessibility:
- Convert preset and preamp spans to proper <label> elements
- Add aria-controls to database collapse button
- Sync aria-expanded state when toggling database panel
JavaScript:
- Guard auto-resume with source check to avoid resuming when not playing
- Add _calculateQ() fallback in fast-path EQ filter updates
- Persist graphic EQ gains and preamp to storage from setters
- Include 'legacy' in EQ mode restoration check
- Clear container before rebuilding GEQ bands for idempotency
- Use AbortController for document-level listener cleanup
- Apply gain calculation for non-parametric modes in touch snap
- Validate stored GEQ values are finite numbers
CSS:
- Remove non-standard appearance: slider-vertical property
- Add 16-band graphic equalizer with legacy EQ mode
- Add speaker measurement and room correction EQ
- Fix audio skipping with AutoEQ on Android background
- Improve audio performance to prevent skipping under CPU load
- Fix dual EQ applied when switching between legacy and parametric modes
- Remove redundant Equalizer settings tab
- Improve mobile EQ band layout and collapsible database section
Engine & algorithm:
- Use default shelf Q (1/√2) in calculateBiquadResponse for shelf filters
- Compute normalization offset on measurement frequency grid to avoid bias
- Try stale cache for all fetch errors in autoeq-importer, not just timeouts
Audio pipeline:
- Pass postProcessingQuality (preserves Dolby Atmos override) in api.js
- Persist custom band frequencies in equalizerSettings storage
- Restore custom frequencies on _loadSettings instead of regenerating defaults
- Export clamped preamp value in applyAutoEQBands text output
- Propagate filter type and Q values through equalizer import chain
- Update freqRange after importing custom filter frequencies
- Remove return in finally block that hid LOSSLESS fallback failures
Data consistency:
- Normalize artist IDs with String() in blockArtist/unblockArtist
Lint & code quality:
- Annotate empty catch blocks (Atmos codec probes)
- Remove unused catch parameters
Accessibility:
- Add aria-label and for attributes to all AutoEQ form controls
- Add role="status" aria-live="polite" to feedback spans
- Update filter type documentation to reflect shelf support
- Hide parametric-only sections by default to match active tab
UI:
- Move AutoEq button directly under graph
- Hide shared button in Parametric/Speaker modes
- Replace hardcoded white legend dot with theme-adaptive color-mix
- Add pointer-events:none and focus-within to profile delete button
The plugin runs all imported SVG files through svgo.
For index.html, you can use the following syntax:
```html
<use svg="file.svg" size="24" />
```
For scripts, use the `?svg` import query
```javascript
import SVG_FILE from './file.svg?svg&size=24
```
Note: size is shorthand for specifying both width and height individually. You can also set any property of the base SVG element.
You can also use the `?svg&icon` query to return a function that allows dynamically resizing the SVG string.