From ec8bb670c413199f14b5f3076ab817b71f974dde Mon Sep 17 00:00:00 2001 From: Julien Maille Date: Tue, 3 Feb 2026 00:20:00 +0100 Subject: [PATCH] FIX: remove debug code in visualizer --- js/visualizers/unknown_pleasures_webgl.js | 69 ----------------------- 1 file changed, 69 deletions(-) diff --git a/js/visualizers/unknown_pleasures_webgl.js b/js/visualizers/unknown_pleasures_webgl.js index ed48a09..26cf96f 100644 --- a/js/visualizers/unknown_pleasures_webgl.js +++ b/js/visualizers/unknown_pleasures_webgl.js @@ -8,8 +8,6 @@ */ export class UnknownPleasuresWebGL { - // Debug mode - set to true to enable debug overlay and fake audio - static DEBUG = false; // Propagation speed: controls how fast waves propagate between lines // Higher = faster propagation (1.0 = default, 0.5 = slower, 2.0 = faster) @@ -46,10 +44,6 @@ export class UnknownPleasuresWebGL { this._cos = Math.cos(this.rotationAngle); this._sin = Math.sin(this.rotationAngle); - // Debug timing - this._lastFrameTime = 0; - this._frameTime = 16.67; - this._fakeAudioTime = 0; // Propagation timing this._propagationAccum = 0; @@ -362,19 +356,6 @@ export class UnknownPleasuresWebGL { gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.blurFinalTexture, 0); - // Check framebuffer status - const checkFB = (name, fb) => { - gl.bindFramebuffer(gl.FRAMEBUFFER, fb); - const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); - if (status !== gl.FRAMEBUFFER_COMPLETE) { - console.error(`Framebuffer ${name} incomplete: ${status}`); - } else { - console.log(`Framebuffer ${name} OK`); - } - }; - checkFB('scene', this.framebuffer); - checkFB('blur', this.blurFramebuffer); - checkFB('blurFinal', this.blurFinalFramebuffer); gl.bindFramebuffer(gl.FRAMEBUFFER, null); } @@ -505,11 +486,6 @@ export class UnknownPleasuresWebGL { this.reset(); } - // Generate fake audio in debug mode - if (UnknownPleasuresWebGL.DEBUG) { - this._fakeAudioTime = performance.now() / 1000; - this.generateFakeAudioData(dataArray, this._fakeAudioTime); - } // Update history with propagation speed control // Higher PROPAGATION_SPEED = faster wave propagation @@ -738,51 +714,6 @@ export class UnknownPleasuresWebGL { gl.enableVertexAttribArray(this.composite_a_position); gl.vertexAttribPointer(this.composite_a_position, 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 6); - - // Debug timing - if (UnknownPleasuresWebGL.DEBUG) { - const now = performance.now(); - this._frameTime = this._frameTime * 0.9 + (now - this._lastFrameTime) * 0.1; - this._lastFrameTime = now; - if (Math.random() < 0.02) { - console.log(`WebGL FPS: ${(1000 / this._frameTime).toFixed(1)}`); - } - } } - generateFakeAudioData(dataArray, time) { - const len = dataArray.length; - for (let i = 0; i < len; i++) { - const freq = i / len; - const bass = Math.max(0, 1 - freq * 3) * 180; - const mid = Math.sin(freq * 12 + time * 3) * 40; - const beat = Math.sin(time * 8) * 0.5 + 0.5; - const variation = Math.sin(time * 2 + i * 0.3) * 25 * beat; - dataArray[i] = Math.max(0, Math.min(255, bass + mid + variation)); - } - } - - captureReference() { - const canvas = document.getElementById('visualizer-canvas'); - if (!canvas) { - console.error('Visualizer canvas not found'); - return; - } - const link = document.createElement('a'); - const timestamp = new Date().toISOString().replace(/[:.]/g, '-'); - link.download = `unknown-pleasures-webgl-${canvas.width}x${canvas.height}-${timestamp}.png`; - link.href = canvas.toDataURL('image/png'); - link.click(); - console.log(`Captured: ${link.download}`); - } - - enableDebug() { - UnknownPleasuresWebGL.DEBUG = true; - console.log('WebGL Debug mode enabled.'); - } - - disableDebug() { - UnknownPleasuresWebGL.DEBUG = false; - console.log('WebGL Debug mode disabled.'); - } }