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699e2e4e3c
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89f070696f
6 changed files with 264 additions and 60 deletions
BIN
legacy/FlashAudioPlugin.swf
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BIN
legacy/FlashAudioPlugin.swf
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legacy/flashplugin.js
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legacy/flashplugin.js
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@ -5,6 +5,9 @@
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="stylesheet" type="text/css" href="legacy.css">
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<script type="text/javascript" src="jquery.min.js"></script>
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<script type="text/javascript" src="swfobject.js"></script>
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<script type="text/javascript" src="soundjs-0.5.2.min.js"></script>
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<script type="text/javascript" src="flashplugin.js"></script>
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<script type="text/javascript" src="legacy.js"></script>
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</head>
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<body>
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@ -44,7 +47,8 @@
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<img src="getie3.gif" alt="IE Logo" width="88" height="31"><br><br>
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<img src="getnet3.gif" alt="Netscape Logo" width="88" height="31"><br><br>
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<font size="1">Free and open software</font><br><br>
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<font size="1">made by binimum</font>
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<font size="1">made by binimum</font><br><br>
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<font size="1">all browsers that support <a href="https://caniuse.com/aac">aac audio</a> (may work in unsupported browsers with adobe flash) or <a href="https://caniuse.com/flac">flac audio</a> should work</font>
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</center>
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</td>
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276
legacy/legacy.js
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legacy/legacy.js
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@ -1,9 +1,9 @@
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// jQuery 1.12.4 Legacy Support
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$(document).ready(function () {
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var currentApiUrl = ""; // Will be set from instances.json
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var apiInstances = [];
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var currentInstanceIndex = 0;
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var isHttpFallback = false;
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var FALLBACK_INSTANCES = [
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"https://triton.squid.wtf",
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"https://wolf.qqdl.site",
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"https://maus.qqdl.site",
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"https://vogel.qqdl.site",
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@ -15,9 +15,15 @@ $(document).ready(function () {
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var audioPlayer = $("#audio-player")[0];
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var currentTrackInfo = $("#now-playing-info");
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// Initialize SoundJS
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// Note: Class is FlashPlugin in 0.5.2, but SWF is FlashAudioPlugin.swf
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createjs.FlashPlugin.swfPath = "./";
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// Prioritize HTMLAudio -> WebAudio -> Flash
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// HTMLAudio is better for streaming music (avoids XHR/CORS issues of WebAudio)
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createjs.Sound.registerPlugins([createjs.HTMLAudioPlugin, createjs.WebAudioPlugin, createjs.FlashPlugin]);
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// Initial Load
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fetchInstances(function (url) {
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currentApiUrl = url;
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fetchInstances(function () {
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loadRecentTracks();
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});
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@ -35,55 +41,164 @@ $(document).ready(function () {
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// Global functions exposed for inline onclicks
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// Global functions exposed for inline onclicks
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// Global Stop function to prevent overlap
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function stopAllAudio() {
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// 1. Stop SoundJS
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if (typeof createjs !== "undefined" && createjs.Sound) {
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createjs.Sound.stop();
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}
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// 2. Stop DOM Player
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if (audioPlayer) {
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try {
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audioPlayer.pause();
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audioPlayer.currentTime = 0;
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// Don't clear src immediately as it might flash, just pause.
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} catch(e) { }
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}
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}
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window.playTrack = function (id, attemptFallback) {
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var quality = attemptFallback ? "HIGH" : "LOSSLESS";
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apiRequest(
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"/track/?id=" + id + "&quality=" + quality,
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function (data) {
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var success = false;
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if (data && data.data && data.data.manifest) {
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try {
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var manifestStr = base64Decode(data.data.manifest);
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var manifest = JSON.parse(manifestStr);
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if (manifest.urls && manifest.urls.length > 0) {
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var streamUrl = manifest.urls[0];
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// Check if HTML5 audio is supported and has play method
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if (audioPlayer && typeof audioPlayer.play === 'function') {
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audioPlayer.src = streamUrl;
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audioPlayer.play();
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} else {
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playWithEmbed(streamUrl);
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}
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if (currentTrackInfo.length) {
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var qualityLabel = attemptFallback ? " (AAC)" : " (FLAC)";
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currentTrackInfo.html("Now Playing..." + qualityLabel);
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}
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success = true;
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// Unified Playback Strategy:
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// 1. Stop Everything
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stopAllAudio();
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// 2. Try Native DOM Player (Visible Interface)
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// If this works, user gets controls. If it fails (IE), we fallback to SoundJS.
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playNativeFirst(streamUrl, id, quality);
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}
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} catch (e) {
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// Fall through to fallback
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console.log("Manifest error: " + e);
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}
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}
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if (!success) {
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if (!attemptFallback) {
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// Try fallback to HIGH (AAC)
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window.playTrack(id, true);
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} else {
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alert("No stream URLs found or invalid manifest.");
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}
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} else {
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handleError("Invalid track data");
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}
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},
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function (err) {
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if (!attemptFallback) {
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// Try fallback to HIGH (AAC) on request error too
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window.playTrack(id, true);
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} else {
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alert("Error playing track: " + err);
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}
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handleError(err);
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}
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);
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function playNativeFirst(url, id, quality) {
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var domPlayer = $("#audio-player")[0];
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// Quality Label
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var qLabel = (quality === "LOSSLESS") ? " (FLAC)" : " (AAC)";
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if (attemptFallback) qLabel = " (AAC)";
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// Basic check for audio support
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if (domPlayer && typeof domPlayer.play === 'function') {
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updateStatus("Starting Native Playback" + qLabel + "...");
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// Set error handler for THIS attempt
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domPlayer.onerror = function() {
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var errCode = domPlayer.error ? domPlayer.error.code : 0;
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console.log("Native Error Code: " + errCode);
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// Fallback to legacy
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playLegacySoundJS(url, id, quality);
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};
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try {
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domPlayer.src = url;
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var playPromise = domPlayer.play();
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if (playPromise !== undefined) {
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playPromise
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.then(function() {
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updateStatus("Now Playing..." + qLabel);
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})
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.catch(function(e) {
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console.log("Native Play Promise Rejected: " + e.name);
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// Auto-play policy or format issue?
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// Try SounJS as fallback
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playLegacySoundJS(url, id, quality);
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});
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} else {
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// Legacy browser (no promise), assume success unless onError fires
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updateStatus("Now Playing..." + qLabel);
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}
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} catch (e) {
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console.log("Native Exception: " + e.message);
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playLegacySoundJS(url, id, quality);
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}
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} else {
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// No native audio support (IE < 9)
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playLegacySoundJS(url, id, quality);
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}
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}
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function playLegacySoundJS(url, id, quality) {
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updateStatus("Activating Legacy Player (Flash)...");
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// SoundJS Logic
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var soundJsUrl = url;
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// Hint extension for SoundJS
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if (soundJsUrl.indexOf(".mp3") === -1 && soundJsUrl.indexOf(".m4a") === -1) {
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soundJsUrl += "#.m4a"; // Default to AAC hint
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}
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// If FLAC and we are here, SoundJS will likely fail, but we'll try or alert.
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if (quality === "LOSSLESS") {
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// SoundJS can't do FLAC. And if native failed, we are out of luck for FLAC.
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// Try falling back to AAC quality for the whole track?
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if (!attemptFallback) {
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console.log("FLAC failed native, switching to HIGH quality fallback...");
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window.playTrack(id, true);
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return;
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}
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}
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var soundId = "track_" + id + "_" + quality;
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createjs.Sound.removeAllEventListeners("fileload");
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var playSound = function() {
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var instance = createjs.Sound.play(soundId);
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if (!instance || instance.playState === createjs.Sound.PLAY_FAILED) {
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handleError("Legacy Playback Failed");
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} else {
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updateStatus("Now Playing via Flash/Legacy...");
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}
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};
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createjs.Sound.addEventListener("fileload", function(event) {
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if (event.id === soundId) {
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playSound();
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}
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});
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try {
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createjs.Sound.registerSound(soundJsUrl, soundId);
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} catch(e) {
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handleError("Legacy Setup Failed: " + e.message);
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}
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}
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function updateStatus(msg) {
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if (currentTrackInfo.length) {
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currentTrackInfo.html(msg);
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}
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}
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function handleError(msg) {
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if (!attemptFallback) {
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window.playTrack(id, true);
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} else {
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// alert("Playback Error: " + (msg || "Unknown"));
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updateStatus("Error: " + msg);
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}
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}
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};
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function loadRecentTracks() {
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function fetchInstances(callback) {
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// using $.ajax directly to handle errors robustly
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$.ajax({
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url: "instances.json",
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url: "/instances.json",
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dataType: "json",
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success: function (instances) {
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if (instances && instances.length > 0) {
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var randomUrl =
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instances[Math.floor(Math.random() * instances.length)];
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if (randomUrl.charAt(randomUrl.length - 1) === "/") {
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randomUrl = randomUrl.substring(0, randomUrl.length - 1);
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apiInstances = shuffleArray(instances);
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// Clean URLs
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for (var i = 0; i < apiInstances.length; i++) {
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if (apiInstances[i].charAt(apiInstances[i].length - 1) === "/") {
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apiInstances[i] = apiInstances[i].substring(0, apiInstances[i].length - 1);
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}
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}
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callback(randomUrl);
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currentInstanceIndex = 0;
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callback();
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} else {
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useFallback(callback);
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}
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}
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function useFallback(callback) {
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var randomUrl =
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FALLBACK_INSTANCES[Math.floor(Math.random() * FALLBACK_INSTANCES.length)];
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callback(randomUrl);
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apiInstances = shuffleArray(FALLBACK_INSTANCES.slice()); // Copy and shuffle
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currentInstanceIndex = 0;
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callback();
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}
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function shuffleArray(array) {
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for (var i = array.length - 1; i > 0; i--) {
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var j = Math.floor(Math.random() * (i + 1));
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var temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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return array;
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}
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function performSearch(query) {
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}
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function apiRequest(endpoint, success, error) {
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var finalUrl = currentApiUrl;
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if (isHttpFallback && finalUrl.indexOf("https://") === 0) {
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finalUrl = "http://" + finalUrl.substring(8);
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if (apiInstances.length === 0) {
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error("No API instances available.");
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return;
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}
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var currentBaseUrl = apiInstances[currentInstanceIndex];
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var finalUrl = currentBaseUrl;
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// Check for HTTP fallback
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if (isHttpFallback) {
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// If original was https, downgrade it
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if (finalUrl.indexOf("https://") === 0) {
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finalUrl = "http://" + finalUrl.substring(8);
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}
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}
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try {
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@ -222,28 +361,47 @@ $(document).ready(function () {
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method: "GET",
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dataType: "json",
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success: function (data) {
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// Logic: If successful with HTTP fallback, maybe we should stick to it?
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// For now, we just proceed.
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success(data);
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},
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error: function (xhr, status, errorThrown) {
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if (!isHttpFallback && window.location.protocol !== "https:") {
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isHttpFallback = true;
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// Retry with fallback logic (recursive call will pick up isHttpFallback)
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apiRequest(endpoint, success, error);
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} else {
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error("Request Failed: " + status + " (" + errorThrown + ")");
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}
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handleApiError(endpoint, success, error, status + " (" + errorThrown + ")");
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}
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});
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} catch (e) {
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if (!isHttpFallback && window.location.protocol !== "https:") {
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isHttpFallback = true;
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apiRequest(endpoint, success, error);
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} else {
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error("Exception: " + e.message);
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}
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handleApiError(endpoint, success, error, "Exception: " + e.message);
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}
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}
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function handleApiError(endpoint, success, error, errorMsg) {
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// 1. Try HTTP fallback for current instance if allowed
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if (!isHttpFallback && window.location.protocol !== "https:") {
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// Only if current instance is HTTPS
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if (apiInstances[currentInstanceIndex].indexOf("https://") === 0) {
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isHttpFallback = true;
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apiRequest(endpoint, success, error);
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return;
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}
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}
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// 2. Move to next instance
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isHttpFallback = false; // Reset for next instance
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currentInstanceIndex++;
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if (currentInstanceIndex < apiInstances.length) {
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// Retry with next instance
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apiRequest(endpoint, success, error);
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} else {
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// All instances failed
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// We could try to reset index and wait, but for now we fail.
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// Or maybe we should loop back to 0? But infinite loops are bad.
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// Let's just fail after one full rotation.
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currentInstanceIndex = 0; // Reset for next user interaction attempt
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error("All API instances failed. Last error: " + errorMsg);
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}
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}
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function playWithEmbed(url) {
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var container = $("#audio-container");
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if (container.length === 0) {
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18
legacy/soundjs-0.5.2.min.js
vendored
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18
legacy/soundjs-0.5.2.min.js
vendored
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File diff suppressed because one or more lines are too long
4
legacy/swfobject.js
Normal file
4
legacy/swfobject.js
Normal file
File diff suppressed because one or more lines are too long
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