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uimaxbai 2025-12-30 22:23:58 +00:00
parent 699e2e4e3c
commit 89f070696f
6 changed files with 264 additions and 60 deletions

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legacy/FlashAudioPlugin.swf Normal file

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legacy/flashplugin.js Normal file

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@ -5,6 +5,9 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" type="text/css" href="legacy.css">
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="swfobject.js"></script>
<script type="text/javascript" src="soundjs-0.5.2.min.js"></script>
<script type="text/javascript" src="flashplugin.js"></script>
<script type="text/javascript" src="legacy.js"></script>
</head>
<body>
@ -44,7 +47,8 @@
<img src="getie3.gif" alt="IE Logo" width="88" height="31"><br><br>
<img src="getnet3.gif" alt="Netscape Logo" width="88" height="31"><br><br>
<font size="1">Free and open software</font><br><br>
<font size="1">made by binimum</font>
<font size="1">made by binimum</font><br><br>
<font size="1">all browsers that support <a href="https://caniuse.com/aac">aac audio</a> (may work in unsupported browsers with adobe flash) or <a href="https://caniuse.com/flac">flac audio</a> should work</font>
</center>
</td>

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@ -1,9 +1,9 @@
// jQuery 1.12.4 Legacy Support
$(document).ready(function () {
var currentApiUrl = ""; // Will be set from instances.json
var apiInstances = [];
var currentInstanceIndex = 0;
var isHttpFallback = false;
var FALLBACK_INSTANCES = [
"https://triton.squid.wtf",
"https://wolf.qqdl.site",
"https://maus.qqdl.site",
"https://vogel.qqdl.site",
@ -15,9 +15,15 @@ $(document).ready(function () {
var audioPlayer = $("#audio-player")[0];
var currentTrackInfo = $("#now-playing-info");
// Initialize SoundJS
// Note: Class is FlashPlugin in 0.5.2, but SWF is FlashAudioPlugin.swf
createjs.FlashPlugin.swfPath = "./";
// Prioritize HTMLAudio -> WebAudio -> Flash
// HTMLAudio is better for streaming music (avoids XHR/CORS issues of WebAudio)
createjs.Sound.registerPlugins([createjs.HTMLAudioPlugin, createjs.WebAudioPlugin, createjs.FlashPlugin]);
// Initial Load
fetchInstances(function (url) {
currentApiUrl = url;
fetchInstances(function () {
loadRecentTracks();
});
@ -35,55 +41,164 @@ $(document).ready(function () {
// Global functions exposed for inline onclicks
// Global functions exposed for inline onclicks
// Global Stop function to prevent overlap
function stopAllAudio() {
// 1. Stop SoundJS
if (typeof createjs !== "undefined" && createjs.Sound) {
createjs.Sound.stop();
}
// 2. Stop DOM Player
if (audioPlayer) {
try {
audioPlayer.pause();
audioPlayer.currentTime = 0;
// Don't clear src immediately as it might flash, just pause.
} catch(e) { }
}
}
window.playTrack = function (id, attemptFallback) {
var quality = attemptFallback ? "HIGH" : "LOSSLESS";
apiRequest(
"/track/?id=" + id + "&quality=" + quality,
function (data) {
var success = false;
if (data && data.data && data.data.manifest) {
try {
var manifestStr = base64Decode(data.data.manifest);
var manifest = JSON.parse(manifestStr);
if (manifest.urls && manifest.urls.length > 0) {
var streamUrl = manifest.urls[0];
// Check if HTML5 audio is supported and has play method
if (audioPlayer && typeof audioPlayer.play === 'function') {
audioPlayer.src = streamUrl;
audioPlayer.play();
} else {
playWithEmbed(streamUrl);
}
if (currentTrackInfo.length) {
var qualityLabel = attemptFallback ? " (AAC)" : " (FLAC)";
currentTrackInfo.html("Now Playing..." + qualityLabel);
}
success = true;
// Unified Playback Strategy:
// 1. Stop Everything
stopAllAudio();
// 2. Try Native DOM Player (Visible Interface)
// If this works, user gets controls. If it fails (IE), we fallback to SoundJS.
playNativeFirst(streamUrl, id, quality);
}
} catch (e) {
// Fall through to fallback
console.log("Manifest error: " + e);
}
}
if (!success) {
if (!attemptFallback) {
// Try fallback to HIGH (AAC)
window.playTrack(id, true);
} else {
alert("No stream URLs found or invalid manifest.");
}
} else {
handleError("Invalid track data");
}
},
function (err) {
if (!attemptFallback) {
// Try fallback to HIGH (AAC) on request error too
window.playTrack(id, true);
} else {
alert("Error playing track: " + err);
}
handleError(err);
}
);
function playNativeFirst(url, id, quality) {
var domPlayer = $("#audio-player")[0];
// Quality Label
var qLabel = (quality === "LOSSLESS") ? " (FLAC)" : " (AAC)";
if (attemptFallback) qLabel = " (AAC)";
// Basic check for audio support
if (domPlayer && typeof domPlayer.play === 'function') {
updateStatus("Starting Native Playback" + qLabel + "...");
// Set error handler for THIS attempt
domPlayer.onerror = function() {
var errCode = domPlayer.error ? domPlayer.error.code : 0;
console.log("Native Error Code: " + errCode);
// Fallback to legacy
playLegacySoundJS(url, id, quality);
};
try {
domPlayer.src = url;
var playPromise = domPlayer.play();
if (playPromise !== undefined) {
playPromise
.then(function() {
updateStatus("Now Playing..." + qLabel);
})
.catch(function(e) {
console.log("Native Play Promise Rejected: " + e.name);
// Auto-play policy or format issue?
// Try SounJS as fallback
playLegacySoundJS(url, id, quality);
});
} else {
// Legacy browser (no promise), assume success unless onError fires
updateStatus("Now Playing..." + qLabel);
}
} catch (e) {
console.log("Native Exception: " + e.message);
playLegacySoundJS(url, id, quality);
}
} else {
// No native audio support (IE < 9)
playLegacySoundJS(url, id, quality);
}
}
function playLegacySoundJS(url, id, quality) {
updateStatus("Activating Legacy Player (Flash)...");
// SoundJS Logic
var soundJsUrl = url;
// Hint extension for SoundJS
if (soundJsUrl.indexOf(".mp3") === -1 && soundJsUrl.indexOf(".m4a") === -1) {
soundJsUrl += "#.m4a"; // Default to AAC hint
}
// If FLAC and we are here, SoundJS will likely fail, but we'll try or alert.
if (quality === "LOSSLESS") {
// SoundJS can't do FLAC. And if native failed, we are out of luck for FLAC.
// Try falling back to AAC quality for the whole track?
if (!attemptFallback) {
console.log("FLAC failed native, switching to HIGH quality fallback...");
window.playTrack(id, true);
return;
}
}
var soundId = "track_" + id + "_" + quality;
createjs.Sound.removeAllEventListeners("fileload");
var playSound = function() {
var instance = createjs.Sound.play(soundId);
if (!instance || instance.playState === createjs.Sound.PLAY_FAILED) {
handleError("Legacy Playback Failed");
} else {
updateStatus("Now Playing via Flash/Legacy...");
}
};
createjs.Sound.addEventListener("fileload", function(event) {
if (event.id === soundId) {
playSound();
}
});
try {
createjs.Sound.registerSound(soundJsUrl, soundId);
} catch(e) {
handleError("Legacy Setup Failed: " + e.message);
}
}
function updateStatus(msg) {
if (currentTrackInfo.length) {
currentTrackInfo.html(msg);
}
}
function handleError(msg) {
if (!attemptFallback) {
window.playTrack(id, true);
} else {
// alert("Playback Error: " + (msg || "Unknown"));
updateStatus("Error: " + msg);
}
}
};
function loadRecentTracks() {
@ -106,16 +221,19 @@ $(document).ready(function () {
function fetchInstances(callback) {
// using $.ajax directly to handle errors robustly
$.ajax({
url: "instances.json",
url: "/instances.json",
dataType: "json",
success: function (instances) {
if (instances && instances.length > 0) {
var randomUrl =
instances[Math.floor(Math.random() * instances.length)];
if (randomUrl.charAt(randomUrl.length - 1) === "/") {
randomUrl = randomUrl.substring(0, randomUrl.length - 1);
apiInstances = shuffleArray(instances);
// Clean URLs
for (var i = 0; i < apiInstances.length; i++) {
if (apiInstances[i].charAt(apiInstances[i].length - 1) === "/") {
apiInstances[i] = apiInstances[i].substring(0, apiInstances[i].length - 1);
}
}
callback(randomUrl);
currentInstanceIndex = 0;
callback();
} else {
useFallback(callback);
}
@ -127,9 +245,19 @@ $(document).ready(function () {
}
function useFallback(callback) {
var randomUrl =
FALLBACK_INSTANCES[Math.floor(Math.random() * FALLBACK_INSTANCES.length)];
callback(randomUrl);
apiInstances = shuffleArray(FALLBACK_INSTANCES.slice()); // Copy and shuffle
currentInstanceIndex = 0;
callback();
}
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
function performSearch(query) {
@ -211,9 +339,20 @@ $(document).ready(function () {
}
function apiRequest(endpoint, success, error) {
var finalUrl = currentApiUrl;
if (isHttpFallback && finalUrl.indexOf("https://") === 0) {
finalUrl = "http://" + finalUrl.substring(8);
if (apiInstances.length === 0) {
error("No API instances available.");
return;
}
var currentBaseUrl = apiInstances[currentInstanceIndex];
var finalUrl = currentBaseUrl;
// Check for HTTP fallback
if (isHttpFallback) {
// If original was https, downgrade it
if (finalUrl.indexOf("https://") === 0) {
finalUrl = "http://" + finalUrl.substring(8);
}
}
try {
@ -222,28 +361,47 @@ $(document).ready(function () {
method: "GET",
dataType: "json",
success: function (data) {
// Logic: If successful with HTTP fallback, maybe we should stick to it?
// For now, we just proceed.
success(data);
},
error: function (xhr, status, errorThrown) {
if (!isHttpFallback && window.location.protocol !== "https:") {
isHttpFallback = true;
// Retry with fallback logic (recursive call will pick up isHttpFallback)
apiRequest(endpoint, success, error);
} else {
error("Request Failed: " + status + " (" + errorThrown + ")");
}
handleApiError(endpoint, success, error, status + " (" + errorThrown + ")");
}
});
} catch (e) {
if (!isHttpFallback && window.location.protocol !== "https:") {
isHttpFallback = true;
apiRequest(endpoint, success, error);
} else {
error("Exception: " + e.message);
}
handleApiError(endpoint, success, error, "Exception: " + e.message);
}
}
function handleApiError(endpoint, success, error, errorMsg) {
// 1. Try HTTP fallback for current instance if allowed
if (!isHttpFallback && window.location.protocol !== "https:") {
// Only if current instance is HTTPS
if (apiInstances[currentInstanceIndex].indexOf("https://") === 0) {
isHttpFallback = true;
apiRequest(endpoint, success, error);
return;
}
}
// 2. Move to next instance
isHttpFallback = false; // Reset for next instance
currentInstanceIndex++;
if (currentInstanceIndex < apiInstances.length) {
// Retry with next instance
apiRequest(endpoint, success, error);
} else {
// All instances failed
// We could try to reset index and wait, but for now we fail.
// Or maybe we should loop back to 0? But infinite loops are bad.
// Let's just fail after one full rotation.
currentInstanceIndex = 0; // Reset for next user interaction attempt
error("All API instances failed. Last error: " + errorMsg);
}
}
function playWithEmbed(url) {
var container = $("#audio-container");
if (container.length === 0) {

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