style: auto-fix linting issues
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ae853636ce
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4 changed files with 11 additions and 13 deletions
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@ -201,13 +201,13 @@ export class Visualizer {
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if (numBins < 1) numBins = 1; // Ensure at least one bin is checked
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if (numBins < 1) numBins = 1; // Ensure at least one bin is checked
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let maxVal = 0;
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let maxVal = 0;
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for (let i = 0; i < numBins && (startBin + i) < this.dataArray.length; i++) {
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for (let i = 0; i < numBins && startBin + i < this.dataArray.length; i++) {
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const val = this.dataArray[startBin + i];
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const val = this.dataArray[startBin + i];
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if (val > maxVal) maxVal = val;
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if (val > maxVal) maxVal = val;
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}
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}
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// Normalize: (Max / 255) / Volume
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// Normalize: (Max / 255) / Volume
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let bass = (maxVal) / 255 / volume;
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let bass = maxVal / 255 / volume;
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const intensity = bass * bass * 10;
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const intensity = bass * bass * 10;
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const stats = this.stats;
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const stats = this.stats;
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@ -615,8 +615,6 @@ export class UnknownPleasuresWebGL {
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gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
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gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
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}
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}
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// MUST DISABLE BLEND for post-processing passes so we strictly overwrite FBO contents!
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// MUST DISABLE BLEND for post-processing passes so we strictly overwrite FBO contents!
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gl.disable(gl.BLEND);
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gl.disable(gl.BLEND);
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