style: auto-fix linting issues

This commit is contained in:
JulienMaille 2026-02-20 23:07:15 +00:00 committed by github-actions[bot]
parent ae853636ce
commit 8731ddb502
4 changed files with 11 additions and 13 deletions

View file

@ -312,12 +312,12 @@ class AudioContextManager {
try {
const AudioContext = window.AudioContext || window.webkitAudioContext;
// "playback" latency hint maximizes buffer size to prevent audio glitches (stuttering),
// which is critical for high-fidelity music listening.
// We also attempt to request 192kHz sample rate for high-res audio support.
const highResOptions = { sampleRate: 192000, latencyHint: 'playback' };
try {
this.audioContext = new AudioContext(highResOptions);
console.log(`[AudioContext] Created with high-res settings: ${this.audioContext.sampleRate}Hz`);

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@ -192,22 +192,22 @@ export class Visualizer {
// Bass (dynamic bins based on sample rate)
const volume = 10 * Math.max(this.audio.volume, 0.1);
// Robust bass detection: sum bins up to ~250Hz
const binSize = this.audioContext.sampleRate / this.analyser.fftSize;
const startBin = 1; // Skip DC offset
// Calculate how many bins cover the bass range (up to 250Hz)
let numBins = Math.floor(250 / binSize);
if (numBins < 1) numBins = 1; // Ensure at least one bin is checked
let maxVal = 0;
for (let i = 0; i < numBins && (startBin + i) < this.dataArray.length; i++) {
for (let i = 0; i < numBins && startBin + i < this.dataArray.length; i++) {
const val = this.dataArray[startBin + i];
if (val > maxVal) maxVal = val;
}
// Normalize: (Max / 255) / Volume
let bass = (maxVal) / 255 / volume;
let bass = maxVal / 255 / volume;
const intensity = bass * bass * 10;
const stats = this.stats;

View file

@ -288,14 +288,14 @@ export class LCDPreset {
// Sample rate and bin size
const sampleRate = analyser?.context?.sampleRate || 48000;
const binSize = sampleRate / (totalBins * 2);
// Define frequency range to map
const minFreq = 40; // Start at 40Hz
const maxFreq = 22000; // End at 22kHz
for (let i = 0; i < center; i++) {
const p = i / (center - 1);
// Logarithmic frequency mapping: F = min * (max/min)^p
const targetStartFreq = minFreq * Math.pow(maxFreq / minFreq, p);
// Calculate next frequency to determine bandwidth of this bar
@ -308,14 +308,14 @@ export class LCDPreset {
let sum = 0,
count = 0;
// Sum bins for this column
for (let k = startBin; k < endBin && k < totalBins; k++) {
sum += dataArray[k];
count++;
}
let val = count > 0 ? sum / count : 0;
// Fallback: if range was too narrow (startBin >= endBin or count=0), sample the startBin directly
if (count === 0 && startBin < totalBins) {
val = dataArray[startBin];

View file

@ -615,8 +615,6 @@ export class UnknownPleasuresWebGL {
gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
}
// MUST DISABLE BLEND for post-processing passes so we strictly overwrite FBO contents!
gl.disable(gl.BLEND);